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[08:59] <WooShell> good meowning =^.^=
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[09:50] <madmoose> WooShell: \o/
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[11:27] <[md5]> hello
[11:27] <WooShell> dito
[11:27] <[md5]> there's a new language in town... ArnoldC! "A programming language based on the one liners of Arnold Schwarzenegger"
[11:28] <[md5]> http://lhartikk.github.io/ArnoldC/
[11:28] <[md5]> it's wonderful! :P
[11:28] <[md5]> IT'S SHOWTIME
[11:28] <[md5]> TALK TO THE HAND "hello world"
[11:28] <[md5]> YOU HAVE BEEN TERMINATED
[11:30] Action: WooShell facepaws violently
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[11:34] <GitHub181> [scummvm] lordhoto pushed 1 new commit to branch-1-7: http://git.io/S-Rnbw
[11:34] <GitHub181> scummvm/branch-1-7 a7f50e8 Alyssa Milburn: OPENGLSDL: Don't ignore events after user-initiated resizes....
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[11:35] <GitHub22> [scummvm] lordhoto pushed 3 new commits to master: http://git.io/2ciGlQ
[11:35] <GitHub22> scummvm/master 902a140 Filippos Karapetis: SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig...
[11:35] <GitHub22> scummvm/master 53d3ee0 Filippos Karapetis: SCUMM: Add support for CD audio tracks in the Steam versions of Loom...
[11:35] <GitHub22> scummvm/master b77412a Johannes Schickel: Merge pull request #470 from bluegr/Lucasarts_Steam...
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[11:35] <GitHub82> [scummvm] lordhoto closed pull request #470: SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig (master...Lucasarts_Steam) http://git.io/PAq54w
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[11:36] <[md5]> thanks LordHoto :)
[11:38] <[md5]> these changes can be backported to 1.6.0 too, since the only real change is the way the index file is handled
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[11:41] <GitHub41> [scummvm] lordhoto pushed 4 new commits to master: http://git.io/gTxeGQ
[11:41] <GitHub41> scummvm/master bead2e0 Johannes Schickel: SCUMM: Remove empty line before license header.
[11:41] <GitHub41> scummvm/master 4ba6f07 Johannes Schickel: SCUMM: Use spaces instead of tabs in comments.
[11:41] <GitHub41> scummvm/master 032baa8 Johannes Schickel: SCUMM: Remove unused variable.
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[11:43] <[md5]> er, I meant 1.7.0, ofc...
[11:44] <eriktorbjorn> Sheesh, the Neverhood cutscenes are slow in Valgrind. I started looking at Willie's story, took a quick shower, ate a quick bit of lunch, and it still hasn't finished yet.
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[11:45] <GitHub169> [scummvm] bluegr pushed 1 new commit to master: http://git.io/VtLVkA
[11:45] <GitHub169> scummvm/master 44ac741 Filippos Karapetis: SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam
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[12:16] <GitHub149> [scummvm] lordhoto pushed 2 new commits to master: http://git.io/1eR9vQ
[12:16] <GitHub149> scummvm/master c44c46a Johannes Schickel: SCUMM: Simplify index file handling for Steam versions....
[12:16] <GitHub149> scummvm/master 21de3fe Johannes Schickel: SCUMM: Cleanup.
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[12:59] <GitHub82> [scummvm] criezy pushed 1 new commit to branch-1-7: http://git.io/bYFOMg
[12:59] <GitHub82> scummvm/branch-1-7 1fc7ee4 Thierry Crozat: I18N: Update French translation
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[12:59] <GitHub166> [scummvm] criezy pushed 2 new commits to master: http://git.io/nRpd9Q
[12:59] <GitHub166> scummvm/master b84d48a Thierry Crozat: I18N: Update French translation
[12:59] <GitHub166> scummvm/master c4d685b Thierry Crozat: SWORD1: Tweak MPEG-2 cutscenes error message...
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[13:27] <eriktorbjorn> Well, it looks like it's possible to play through The Neverhood in Valgrind without getting any Neverhood-specific warnings. I'm never going to do that again on this computer, though.
[13:30] <[md5]> wee! although playtesting must have been painful...
[13:30] <[md5]> btw, I hope you did find the option to skip the hall of records scenes :)
[13:31] <eriktorbjorn> [md5]: I know about the option, but wouldn't that invalidate that part of the playtesting? (Mind you, I did not read through the Hall of Records in Valgrind.)
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[13:34] <[md5]> eriktorbjorn: nah, if you aren't reading the walls, the rooms themselves in that part are pretty much the same room with a different background and wall hotspot
[13:34] <eriktorbjorn> And I did not test for memory leaks. Though judging by the message when I quit Valgrind, there don't seem to be any major leaks, a least.
[13:34] <[md5]> there's even a function that creates each room
[13:34] <[md5]> and only the resources change
[13:34] <[md5]> for these rooms
[13:36] <eriktorbjorn> There are things I really like about The Neverhood. It's such a unique game. At the same time, there are places where I can only shake my head and wonder who thought this was a good idea.
[13:37] <eriktorbjorn> Now if only ScummVM supported Bad Mojo as well, it'd have all the good adventure game weirdness I could ever ask for. :-)
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[00:00] --- Sun Jul 6 2014