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[07:31] <Strangerke|work> hi guys
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[10:03] <madmoose> hiya
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[10:59] <Strangerke|work> Oh, interesting
[11:00] <Strangerke|work> My wife found a couple of titles I was looking for since my last move, 7.5y ago
[11:00] <Strangerke|work> Like Monkey Island trilogy, boxed
[11:00] <Strangerke|work> :D
[11:00] <Strangerke|work> ShadowCaster boxed, cool
[11:12] <uruk-hai> lol.. :D
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[11:42] <eriktorbjorn> Strangerke|work: "Found" as in "Oh look, here's a box we forgot to unpack", or as in "Look what I found at the local thrift store"?
[11:45] <droid2727> Strangerke|work: MI seems not obscure enough for you
[11:46] <eriktorbjorn> droid2727: It's probably the Klingon version.
[11:48] <eriktorbjorn> Any thoughts about bug #6665? I think he's right that loading the MIDI sound effect overwrites _loopTrack, but I don't know if changing that behaviour could cause some unwanted effects, e.g. looping a sound effect.
[12:01] <Kirben> Not sure if any sound effects are looped, but loop status is read from header, so should be safe to change.
[12:02] <Strangerke|work> eriktorbjorn: yes, forgotten box ;)
[12:03] <eriktorbjorn> Kirben: What I meant was, if loading the sound effect isn't allowed to set _loopTrack, is there then a case where the flag is true in a way that causes a sound effect to loop when it shouldn't?
[12:03] <Strangerke|work> Speaking of exotic titles, I wonder if the tibetan version of A Mind Forever Voyaging has been officially released
[12:07] <Kirben> No idea, since I'm not sure if any MIDI sound effects even use looping.
[12:09] <eriktorbjorn> Strangerke|work: The only non-English Infocom games (discounting any in-name-only games made after the company ceased to exist) I've heard of being released are a couple of Japanese ones.
[12:09] <Strangerke|work> Trust me, it exists
[12:10] <eriktorbjorn> Kirben: So I guess the thing to do would be to make the change locally, and play through any game that might be affected. Do you know if any game other than the floppy version of Simon the Sorcerer 1 uses MIDI sound effects?
[12:11] <eriktorbjorn> Strangerke|work: Well, I know there was a German version of Zork I that apparently never made it past a beta version, so I already knew that they were at the very least exploring the possibilities.
[12:15] <Kirben> MIDI sound effects are only used by Simon the Sorcerer 1 (DOS Floppy).
[12:25] <eriktorbjorn> Kirben: Thanks. So I guess that's my excuse for replaying the game. Not right now, though. :-)
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[12:37] <Kirben> Looking through old code, shows I made the change to read loop status and tempo for MIDI sound effects.
[12:38] <Kirben> Looping must be used somewhere in game, so would be best to add separate loop status for music and sfx.
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[20:53] <WooShell> meow =^.^=
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[00:00] --- Wed Aug 6 2014