[00:00] And if you're license under the terms of the GPLv3 or AGPLv3, you're free to canibalize xoreos for multiplatform 3D stuff with SDL2 :P [00:00] licensing* [00:00] And a proper autotools-based build system [00:00] I don't need 3D [00:01] "proper" and "autotools" in the same sentence..? :P [00:01] Yes! [00:01] Ah, right, you're not actually doing the "let's convert it to vertices geometry" thing [00:01] brainfart :P [00:02] I prefer a mostly PD license, tbh [00:02] Your choice, of course :) [00:03] Mellified_Man_ (~Mellified@eddie.mellified.com) left irc: Ping timeout: 246 seconds [00:03] Would there be severe objections to a PD ScummVM engine? [00:04] I don't think so [00:04] Of course, the whole of ScummVM including your engine would still be GPLv2, just that your code alone would be dual-licensed "PD" [00:05] Well, insert a proper license for PD, like BSD 2-clause, CC0 or WTFPL [00:05] Of course [00:06] Mellified_Man (~Mellified@66.219.169.82) joined #scummvm. [00:07] isn't an engine a derivative work? [00:07] I think it would have to be GPL [00:07] _dreammaster (~dreammast@c-24-91-75-9.hsd1.ct.comcast.net) joined #scummvm. [00:07] #scummvm: mode change '+o _dreammaster' by ChanServ!ChanServ@services. [00:07] Well [00:07] (IANAL, though) [00:07] The engine without ScummVM-specific stuff would be no derivative work [00:08] When we stuff it into ScummVM and add calls to ScummVM into the code, it might be a derivative work? Maybe? [00:09] Yes [00:09] To my knowledge [00:09] Which means that in the worst case, if you want the code to be liberally licensed, you would have to maintain your original repository with non-ScummVM-y drawing/sound/etc calls [00:09] dreammaster (~dreammast@c-24-91-75-9.hsd1.ct.comcast.net) left irc: Ping timeout: 240 seconds [00:10] Or add another abstraction layer file, stick all calls to ScummVM into that, and that alone is GPLv2-only? [00:10] or perhaps dual license it? [00:11] Well, yes, but how does dual-license work when it's a derivative work? [00:11] maybe? [00:12] We're just wildly speculating, really :P [00:12] I'll read the scrollback tomorrow and see if you come to an agreement :) [00:12] madmoose: Keep in mind that neither of us are lawyers [00:13] I'm kinda in the favour right now of keeping ScummVM calls in one file, if that's easily possible [00:14] That file would be GPLv2, the rest, say, BSD 2-clause [00:14] but we could just take it and license it under GPLv2 anyway? [00:14] Hmm, no [00:14] (with BSD attached still) [00:14] That would be the same issue [00:14] Yeah, forget it [00:14] Making that abstraction file GPLv2 would be the exact same issue [00:15] DrMcCoy: I think we're not figuring anything out :P [00:15] droid2727: Well, yes, of course we can use the BSD code and essentially relicense it under GPLv2 for ScummVM [00:16] yes [00:20] D0SFreak (~D0SFreak@184.75.212.218) left irc: Ping timeout: 240 seconds [00:22] sirlemonhead (bduncan22@95.44.164.183) left #scummvm. [00:44] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) left irc: Ping timeout: 240 seconds [01:01] lukaslw (5947c95a@gateway/web/freenode/ip.89.71.201.90) left irc: Quit: Page closed [01:03] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Read error: Connection reset by peer [01:04] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) joined #scummvm. [01:04] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. 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[07:34] MrSiggler (~textual@blk-89-213-45.eastlink.ca) left irc: Quit: My iMac has gone to sleep. ZZZzzz& [07:38] GitHub19 (~GitHub19@192.30.252.35) joined #scummvm. [07:38] [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/FdFcXw [07:38] scummvm-sites/buildbot 5bc2f13 D G Turner: BUILDBOT: Switch "other" to digitall/scummvm/gsoc2012-scalers-cont. [07:38] GitHub19 (GitHub19@192.30.252.35) left #scummvm. [07:38] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) joined #scummvm. [07:38] ScummBot (~ScummBot@beta.switchlink.se) left irc: Quit: buildmaster reconfigured: bot disconnecting [07:39] ScummBot (~ScummBot@beta.switchlink.se) joined #scummvm. [07:52] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) left irc: Ping timeout: 240 seconds [07:57] vaselisa (~vaselisa@62.122.78.70) joined #scummvm. [08:02] vaselisa (~vaselisa@62.122.78.70) left irc: Remote host closed the connection [08:08] t0by (~tobia@95.232.243.194) joined #scummvm. [08:08] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [08:08] My exams. Are. Over. [08:08] It was beyond horrible. [08:09] t0by: Enjoy some holidays! :) [08:09] Especially the one when the teacher was a clown and he pulled a chainsaw out of his suitcase and asked me that horribly difficult proof about sorting. [08:09] propast (~propast@62.122.79.42) joined #scummvm. [08:09] How is everybody? :) [08:10] please apply Knuth-Morris-Pratt to this example on the blackboard here, you have 5 minutes [08:11] If I have 5 minutes, I could eventually do something with a Phillip-Morris(-Pratt?) if you insist... [08:13] morning all [08:17] Slereah_ (~jackal@117.168.90.79.rev.sfr.net) joined #scummvm. [08:17] Port build status changed with 026c0e9e: Success: other-mingw-w64-cplusplus11, other-amigaos4 [08:24] L0ngcat (~Jonatan@cm-84.215.139.164.getinternet.no) joined #scummvm. 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[09:13] [scummvm] sev- pushed 1 new commit to master: http://git.io/u7u98w [09:13] scummvm/master 5bc19d0 Eugene Sandulenko: FULLPIPE: More renames in scene29 [09:13] GitHub164 (GitHub164@192.30.252.45) left #scummvm. [09:48] Smedles (~quassel@101.166.76.198) left irc: Quit: No Ping reply in 180 seconds. [09:51] Smedles (~quassel@101.166.76.198) joined #scummvm. [10:03] waltervn (~walter@54696B21.cm-12-2b.dynamic.ziggo.nl) joined #scummvm. [10:09] hi [10:13] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) joined #scummvm. [10:13] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [10:13] hi there [10:14] i have a lot of wme games that tell me i have an unknown version [10:14] should i open a feature rquest or bug report for every single one of them or group them into one? [10:20] Raziel^, care to name a few? [10:20] I mean, are they really obscure games and stuff, or. [10:20] nope [10:20] most if not all are already in, but the launcher still throws me the command to report them [10:20] :-) [10:21] 1 1/2 Ritter (full game), Bickadoodle i.e [10:22] the games run btw, but i think that info shouldn't be displayed if the version is known, right? [10:29] ajax16384 (~User@ip102.net177.n37.ru) joined #scummvm. [10:29] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [10:31] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) joined #scummvm. [10:33] am i right that 2.5D is always 3D in parts of the game and as such can be skipped? [10:38] Ehr, what? [10:39] nevermind [10:39] it is :-) [10:39] Sorry, I'm pretty meh today :D [10:39] so, can anyone tell me what i should do with all the data ScummVM wants me to report? [10:40] e-mail it to Raziel^ [10:40] report it [10:41] one bugreport each :p [10:41] fuzzie: started with Tony yet? ;-) [10:41] WooShell (woo@188-194-145-76-dynip.superkabel.de) joined #scummvm. [10:41] DrMcCoy: i'll do that, just don't cry afterwards ;-) [10:42] i'll assign any bug item to DrMcCoy... [10:42] :-D [10:42] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) left irc: Read error: Operation timed out [10:42] :O [10:42] i guess you could ask somaen? :p [10:43] good meowning =^.^= [10:46] http://i.imgur.com/SH6Rblf.png [10:47] :-D [10:48] NotJavacat (~Javacat@unaffiliated/javacat) joined #scummvm. [10:49] Nick change: NotJavacat -> Javacat [10:49] Port build status changed with 026c0e9e: Success: other-openpandora, other-debian-x86 [10:55] Begasus (~Begas_@d54C05398.access.telenet.be) joined #scummvm. [10:55] #scummvm: mode change '+v Begasus' by ChanServ!ChanServ@services. [10:55] somaen??? [10:56] no? [10:56] no?? [10:56] wme? [10:56] of course, only wme games [10:57] so, it's 8 wme games where ScummVM wants me to report differing data [10:58] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [10:58] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [10:58] so "a lot" = 8? [10:59] yes [10:59] you say those are "few" [11:00] but once i assign you to them, they may grow to be " a lot" again [11:00] more like "some" [11:00] :-P [11:05] so, one item for every game? [11:07] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [11:07] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [11:19] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [11:28] L0ngcat (~Jonatan@cm-84.215.139.164.getinternet.no) left irc: Quit: L0ngcat [11:39] The reason for those are probably that WME _can_ figure out the name of an unknown game, and allow you to start it. [11:39] But, the engine is also rigged to prefer to have known MD5s [11:39] So, feel free to post tickets about the MD5s [11:39] did you already think about removing all the 'fangame' tags? [11:41] somaen: done :-) [11:42] Port build status changed with dd2e8cba: Success: other-iphone, other-android_x86, other-ouya, other-wii, other-psp, other-n64, other-android_mips, other-ds, other-dc, other-dc-serial, other-ps2, other-android_arm, other-gamecube [11:42] wjp: yes, it would be nice to not have them all over the place [11:43] maybe add a (commercial) for the "big studio" games? [11:43] why? [11:43] to distinguish between fan made games? [11:44] why? [11:44] it looks nicer in the launcher list ;-) [11:44] who are we to say some game developer or studio is "big" or worthy of some special tag? [11:44] true [11:46] then again, no one of those devs care if you tag their games (cheap), (too many puzzles) or (**MAZES**) [11:47] I've been meaning to replace the tag [11:47] how about "(unknown version)"? [11:51] somaen: that would give the user an indication that he/she should probably get in touch with you, yes [11:52] but i was talking about the whole lot of (fangame) tags to all the WME games [11:52] Hmm? [11:52] why do all the WME games are (fangames)? [11:52] -do [11:52] (fangame) means that the title was read from the data.dcp-file, in it's setting for window-caption [11:52] ahh [11:52] The alternative is when the MD5 is known, then the title I put in is used [11:53] so, once a proper md5sum is in the source the (fangame) will be gone? [11:53] Which is usually the correct title, minus any diacritics [11:53] understood :-) [11:53] Well, you'd have to readd the game [11:53] since the title is stored in your .scummvmrc [11:55] ok [11:55] btw, DrMcCoy volunteered to implement the md5sums [11:55] :-D [11:56] [1]Saleck (~Saleck@host86-169-226-227.range86-169.btcentralplus.com) joined #scummvm. [11:58] Implementing those aren't really hard. [11:58] it's just a list in detection_tables.h [11:58] lukaslw (5947c95a@gateway/web/freenode/ip.89.71.201.90) joined #scummvm. [11:59] Saleck (~Saleck@host81-157-137-49.range81-157.btcentralplus.com) left irc: Ping timeout: 255 seconds [11:59] Nick change: [1]Saleck -> Saleck [12:02] GitHub130 (~GitHub130@192.30.252.34) joined #scummvm. [12:02] [scummvm] somaen pushed 1 new commit to master: http://git.io/hxGkDQ [12:02] scummvm/master 6afe554 Einar Johan Trøan Søma en: WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk- [12:02] GitHub130 (GitHub130@192.30.252.34) left #scummvm. [12:03] Raziel^: Could you please fill in an explanation of what version (or source of the version) those games are [12:04] I do have a JULIA listing already, but yours is different, so it's usefull to know what makes it different [12:04] not sure about julia, i can't get any version information to those games as i either got them months ago or the .exes are windows which i can't check [12:05] do the data files hold version information by chance? [12:05] i could hex read them out then maybe? [12:05] That'd be hard [12:05] but where did you get the games from? [12:05] my version of julia is crashing btw, when landing on the planet, theres a bug item already [12:05] Are these steam-versions, gog-versions or ? [12:06] And _THAT_ is another important reason why I'd need to know the version. [12:06] some are steam yes [12:06] but i need to check [12:06] no gog versions [12:06] Please add this information to each of the bug reports [12:06] most of them are freeware anyway, so i don't know where i got them [12:07] i will try to gather this [12:07] oh, and if you readd the games now, your savegames will not be available automatically (since the target-names will be different) [12:08] you mean once the md5sums are in? [12:08] I mean if you run any version newer than 14:02:45 today [12:08] (GMT +2) [12:08] oh, your last commit [12:08] ok [12:08] The savegames themselves will work of course, they'll just have the wrong name [12:09] If any of the games are free, I'd love a link to download them too [12:10] somaen: i did mention the shops in the bug items btw, the ones where i got my copies i mean [12:11] somaen: all the free games can be downloaded from their respective entries at http://res.dead-code.org/doku.php/games:start [12:11] i thought that this is known? [12:11] _marc` (~marc@2001:1a80:2803:5501:d72:4854:625e:f701) left irc: Quit: _marc` [12:14] criezy (~criezy@host86-128-68-62.range86-128.btcentralplus.com) joined #scummvm. [12:14] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [12:28] GitHub162 (~GitHub162@192.30.252.33) joined #scummvm. [12:28] [scummvm] somaen pushed 1 new commit to master: http://git.io/uBw3iA [12:28] scummvm/master 09e0693 Einar Johan Trøan Søma en: WINTERMUTE: Add another detection-entry for Bickadoodle [12:28] GitHub162 (GitHub162@192.30.252.33) left #scummvm. [12:30] Raziel^: I can't be sure that that list is complete [12:30] Anyhow, are all game-versions english? [12:30] yes [12:30] minus 1 1/2 ritter of course [12:30] thats german [12:31] i don't know if an english version exists [12:31] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [12:31] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [12:39] ajax16384 (~User@ip102.net177.n37.ru) left irc: Read error: Connection reset by peer [12:43] Problem (~Raziel@p4FE81A22.dip0.t-ipconnect.de) joined #scummvm. [12:43] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) left irc: Read error: Connection reset by peer [12:43] Nick change: Problem -> Raziel^ [12:43] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [12:45] Ramal (~dennis@2.70.207.159.mobile.tre.se) left irc: Ping timeout: 255 seconds [12:47] Ramal (~dennis@2.64.11.236.mobile.tre.se) joined #scummvm. [12:48] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [12:51] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. [12:51] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [12:57] lukaslw (5947c95a@gateway/web/freenode/ip.89.71.201.90) left irc: Quit: Page closed [13:00] somaen: 1 1/2 Ritter is the original CDROM from Warner Brothers, got them used off Amazon [13:00] but there is no version information on the whole cd to be found [13:01] also nothing on the manual or shown in the menu dialog of the game [13:01] sact (~xcom@85-23-164-151.bb.dnainternet.fi) left irc: Ping timeout: 264 seconds [13:01] the same goes for most of the other games, they were digital downloads, no manual and if, no version information printed [13:02] i'll search along [13:05] droid2727 (~droid2727@2600:1001:b025:c543:6bae:c6bf:2d2a:cb58) joined #scummvm. [13:05] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [13:18] gazben (9842b26d@gateway/web/freenode/ip.152.66.178.109) joined #scummvm. [13:21] GitHub154 (~GitHub154@192.30.252.41) joined #scummvm. [13:21] [scummvm] somaen pushed 1 new commit to master: http://git.io/qEZfvw [13:21] scummvm/master b928609 Einar Johan Trøan Søma en: WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A. [13:21] GitHub154 (GitHub154@192.30.252.41) left #scummvm. [13:24] Jackster (~textual@97e3f67c.skybroadband.com) joined #scummvm. [13:27] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) left irc: Ping timeout: 255 seconds [13:27] Problem (~Raziel@p4FE81A22.dip0.t-ipconnect.de) joined #scummvm. [13:28] Nick change: Problem -> Raziel^ [13:29] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [13:30] Javacat (~Javacat@unaffiliated/javacat) left irc: Quit: Please, try the fish [13:33] GitHub102 (~GitHub102@192.30.252.40) joined #scummvm. [13:33] [scummvm] somaen pushed 3 new commits to master: http://git.io/WeF_fQ [13:33] scummvm/master adacad7 Einar Johan Trøan Søma en: WINTERMUTE: Add detection entry for Ghost in the Sheet [13:33] scummvm/master f565e20 Einar Johan Trøan Søma en: WINTERMUTE: Add detection entry for Corrosion: Cold Winter Waiting [13:33] scummvm/master c402074 Einar Johan Trøan Søma en: WINTERMUTE: Add detection entry for Rhiannon: Curse of the four Branches [13:33] GitHub102 (GitHub102@192.30.252.40) left #scummvm. [13:33] Jackster (~textual@97e3f67c.skybroadband.com) left irc: Ping timeout: 255 seconds [13:34] D0SFreak (~D0SFreak@184.75.212.218) left irc: Ping timeout: 240 seconds [13:34] Jackster (~textual@97e3f67c.skybroadband.com) joined #scummvm. [13:39] Problem (~Raziel@p4FE81A22.dip0.t-ipconnect.de) joined #scummvm. [13:40] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [13:40] Nick change: Problem -> Raziel^ [13:40] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [13:40] Begasus (~Begas_@d54C05398.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [13:41] Jackster (~textual@97e3f67c.skybroadband.com) left irc: Quit: Computer has gone to sleep. [13:45] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [13:45] Raziel^: Do all the games start properly? [13:45] the ones i submitted, yes they do [13:46] i just found a small glitch in ritter, but it's in the menu, not in the game [13:46] still a bug [13:46] will create an item for it soon-ish [13:46] it also happens in the demo, so if you want to check :-) [13:47] goto options - sound and try to move the sliders [13:47] you can, but your mouse cursor is never freed, so you can't set anything [13:47] pressing ESC will get you back out [13:49] _sev|work (~sev@62.221.53.126) joined #scummvm. [13:49] _sev|work (~sev@62.221.53.126) left irc: Changing host [13:49] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [13:49] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [13:50] _sev|work (~sev@scummvm/undead/sev) left irc: Remote host closed the connection [13:52] lukaslw (5947c95a@gateway/web/freenode/ip.89.71.201.90) joined #scummvm. [13:54] somaen: Corrosion item updated, found the ingame version is v1.0.1 [13:55] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [13:55] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [13:57] The Reversion-version you have [13:57] is that the windows-version of Desura? [13:57] because the md5s do NOT match the linux-version [13:57] now why would he use such an outdated platform? [13:58] Yeah, we all know everything should be done on Steam. [13:59] nice one, I was obviously talking about Windows ;-) [14:00] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [14:00] Neh, that platform dug it's own grave lately. [14:00] somaen: i just found the desura version [14:00] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [14:00] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [14:00] For some reason, it seems they're following the reverse Star Trek-numbering scheme [14:00] the one i have submitted is from another source wqhich i can't remember [14:02] Well, that makes it hard to say which version it is [14:03] GitHub82 (~GitHub82@192.30.252.35) joined #scummvm. [14:03] [scummvm] somaen pushed 1 new commit to master: http://git.io/6PUqDQ [14:03] scummvm/master 64f3086 Einar Johan Trøan Søma en: WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux) [14:03] GitHub82 (GitHub82@192.30.252.35) left #scummvm. [14:07] yes, i know :-( [14:07] sorry [14:07] btw, the games run very well, scrolling and fade in/out is dog slow though [14:08] and overall game speed could be a little better :-) [14:12] ajax16384 (~User@ip102.net177.n37.ru) joined #scummvm. [14:12] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [14:13] Cheeseness (~cheesenes@ppp14-2-163-125.lns20.hba2.internode.on.net) left irc: Quit: Leaving. [14:20] found an unknown Reversion 1 version :-) [14:20] item is up [14:26] L0ngcat (~Jonatan@30-105-11.connect.netcom.no) joined #scummvm. [14:35] L0ngcat (~Jonatan@30-105-11.connect.netcom.no) left irc: Quit: L0ngcat [14:39] sact (~xcom@dyn3-82-128-185-166.psoas.suomi.net) joined #scummvm. [14:41] apropos: it's on Steam! [14:45] Lightkey: ? [14:46] guess we need to find something else to bug joostp about now [14:46] huh? [14:47] D0SFreak (~D0SFreak@184.75.212.218) joined #scummvm. [14:59] ooh, indeed [15:05] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) left irc: Quit: AmigaOS 4 (Unregistered copy). Evaluation period is over. Program will now quit. Thank you for using AmigaOS. [15:10] Lightkey: The second one is. The first one isn't yet [15:10] Lightkey: So there's still that to bug joostp about [15:12] Oh [15:12] The first one is also already listed as having Linux support in the steam client :) [15:12] Nice [15:16] it's actually the other way around, the first one is available and the second is not yet, while the second has a Tux on the store page and the first hasn't [15:17] ah, second is downloadable now apparantly, it changes every minute ;-) [15:17] Action: somaen is happy to finally have ONE game in WME's detection tables that DOESN'T have Common::kPlatformWindows in it's listing :) [15:17] I already have both of them downloaded [15:17] jappi (~jappi@dslb-092-078-158-134.pools.arcor-ip.net) joined #scummvm. [15:20] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [15:20] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [15:22] Raziel^ (~Raziel@p4FE81A22.dip0.t-ipconnect.de) joined #scummvm. [15:22] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [15:26] Jackster (~textual@97e3f67c.skybroadband.com) joined #scummvm. [15:34] joostp (~joostp@scummvm/undead/joostp) joined #scummvm. [15:34] #scummvm: mode change '+o joostp' by ChanServ!ChanServ@services. [15:34] DrMcCoy: ARE YOU HAPPY NOW?!? [15:34] Action: Raziel^ hides [15:35] joostp: :) [15:35] joostp: Is it normal that it shows circles on hotspots? [15:36] I don't remember the non-Steam version doing that, but then again, that might be my memory [15:36] I uploaded the same version that was on the humble bundle last time, so I guess so. [15:36] Okay [15:36] the game needs a big update anyway, it looks terrible :) [15:37] :( [15:38] joostp: So, when are we going to see Linux versions for Broken Sword 3 and 4? :P [15:39] 3, maybe. 4? Be careful with what you wish for. :P [15:40] I wish for an open source release of all Broken Sword engines. [15:41] somaen: there...now fix them :-P [15:43] joostp: But yeah, thanks for uploading them to Steam :) [15:44] http://scummvm.org/news/20040401/ right, how is that going? [15:44] Lightkey: you realize that this was an April fools joke? [15:44] no, what, how? [15:45] Well, Broken Sword 3 could be integrated into ResidualVM? [15:45] Guest53882 (~tompsson@h-237-224.a199.priv.bahnhof.se) left irc: [15:47] joostp: Any reason Broken Sword 1 + 2 are not in the Humble Store? [15:48] And Desura, for that matter? [15:48] :-D [15:49] joostp: Also, should GOG really add Linux support, will you personally oversee that the Linux version of Broken Sword 1 and 2 will be available there as well ?:P [15:49] No [15:49] :( [15:50] They did a pretty good job with Broken Sword 5. [16:09] Tomaz^ (~tompsson@h-237-224.a199.priv.bahnhof.se) joined #scummvm. [16:10] joostp: where's lure, sky, and kq6 amiga source? :P [16:11] you have lure and sky [16:11] kq6 amiga is gooooone [16:18] MrSiggler (~textual@blk-89-213-45.eastlink.ca) joined #scummvm. [16:19] hi joostp :) [16:20] Oo [16:24] hey Tomaz^ [16:26] joostp: was it lost? [16:29] ... Iirc it's not so easy to read the files on the Amiga floppies, right? [16:41] Raziel^: probably. it might exist on a backup, somewhere. [16:41] Yep Broken Sword 5 was really good. I'd make be regret backing broken age instead of it :( [16:41] it'll be even better when the 2nd half is released :P [16:42] yep :) [16:47] Jackster (~textual@97e3f67c.skybroadband.com) left irc: Quit: Computer has gone to sleep. [16:54] joostp: *Amiga* source? [16:55] droid2727: ah, right. I know where those are. [16:55] \o/ [16:55] ... right next to KQ6 Amiga :P [16:56] Hell? [16:56] :( [17:21] t0by (~tobia@95.232.243.194) left irc: Quit: Leaving [17:25] poor droid2727 [17:25] joostp! [17:25] joostp! [17:25] joostp! [17:26] joostp! [17:26] MAX CHAIN! [17:28] I'd like to use the points to redeem kq6 amiga sources [17:29] will you implement the engine if I find them? [17:29] Action: DrMcCoy runs away [17:29] I'd take that as a "maybe" [17:29] DrMcCoy: it's not sci ? [17:30] aquadran: he's gone way over the hills [17:30] aquadran: and it's sky [17:30] I actually have this project on my bucket list [17:30] right :) [17:34] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:35] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:35] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [17:37] dreammaster (~dreammast@c-24-91-75-9.hsd1.ct.comcast.net) joined #scummvm. [17:37] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [17:38] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [17:38] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:38] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [17:41] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) joined #scummvm. [17:42] I found the El Dorado code, at least [17:42] road to? [17:43] yes [17:43] was that one 3D? [17:43] sort of, it was based on the ICB engine [17:44] so 3d characters [17:45] so they can't deny it was them who made it! [17:46] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:46] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) left irc: Ping timeout: 240 seconds [17:48] Sounds like an excellent candidate for ResidualVM, then? *duck* [17:53] I hope :) [17:54] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:54] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [17:57] this one, right? http://www.adventuregamers.com/articles/view/18203 [17:59] yeah [18:10] edheldil_ (~edheldil@ip-86-49-38-9.net.upcbroadband.cz) joined #scummvm. 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Scratching the moon like a DJ, the night follows its odyssey. [23:51] criezy (~criezy@host86-128-68-62.range86-128.btcentralplus.com) left irc: Quit: criezy [23:52] D0SFreak (~D0SFreak@184.75.212.218) joined #scummvm. [00:00] --- Sun Apr 6 2014