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[00:00] <DrMcCoy> And if you're license under the terms of the GPLv3 or AGPLv3, you're free to canibalize xoreos for multiplatform 3D stuff with SDL2 :P
[00:00] <DrMcCoy> licensing*
[00:00] <DrMcCoy> And a proper autotools-based build system
[00:00] <madmoose> I don't need 3D
[00:01] <madmoose> "proper" and "autotools" in the same sentence..? :P
[00:01] <DrMcCoy> Yes!
[00:01] <DrMcCoy> Ah, right, you're not actually doing the "let's convert it to vertices geometry" thing
[00:01] <DrMcCoy> brainfart :P
[00:02] <madmoose> I prefer a mostly PD license, tbh
[00:02] <DrMcCoy> Your choice, of course :)
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[00:03] <madmoose> Would there be severe objections to a PD ScummVM engine?
[00:04] <DrMcCoy> I don't think so
[00:04] <DrMcCoy> Of course, the whole of ScummVM including your engine would still be GPLv2, just that your code alone would be dual-licensed "PD"
[00:05] <DrMcCoy> Well, insert a proper license for PD, like BSD 2-clause, CC0 or WTFPL
[00:05] <madmoose> Of course
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[00:07] <droid2727> isn't an engine a derivative work?
[00:07] <droid2727> I think it would have to be GPL
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[00:07] <DrMcCoy> Well
[00:07] <droid2727> (IANAL, though)
[00:07] <DrMcCoy> The engine without ScummVM-specific stuff would be no derivative work
[00:08] <DrMcCoy> When we stuff it into ScummVM and add calls to ScummVM into the code, it might be a derivative work? Maybe?
[00:09] <droid2727> Yes
[00:09] <droid2727> To my knowledge
[00:09] <DrMcCoy> Which means that in the worst case, if you want the code to be liberally licensed, you would have to maintain your original repository with non-ScummVM-y drawing/sound/etc calls
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[00:10] <DrMcCoy> Or add another abstraction layer file, stick all calls to ScummVM into that, and that alone is GPLv2-only?
[00:10] <droid2727> or perhaps dual license it?
[00:11] <DrMcCoy> Well, yes, but how does dual-license work when it's a derivative work?
[00:11] <droid2727> maybe?
[00:12] <droid2727> We're just wildly speculating, really :P
[00:12] <madmoose> I'll read the scrollback tomorrow and see if you come to an agreement :)
[00:12] <DrMcCoy> madmoose: Keep in mind that neither of us are lawyers
[00:13] <DrMcCoy> I'm kinda in the favour right now of keeping ScummVM calls in one file, if that's easily possible
[00:14] <DrMcCoy> That file would be GPLv2, the rest, say, BSD 2-clause
[00:14] <droid2727> but we could just take it and license it under GPLv2 anyway?
[00:14] <DrMcCoy> Hmm, no
[00:14] <droid2727> (with BSD attached still)
[00:14] <DrMcCoy> That would be the same issue
[00:14] <DrMcCoy> Yeah, forget it
[00:14] <DrMcCoy> Making that abstraction file GPLv2 would be the exact same issue
[00:15] <droid2727> DrMcCoy: I think we're not figuring anything out :P
[00:15] <DrMcCoy> droid2727: Well, yes, of course we can use the BSD code and essentially relicense it under GPLv2 for ScummVM
[00:16] <droid2727> yes
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[07:38] <GitHub19> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/FdFcXw
[07:38] <GitHub19> scummvm-sites/buildbot 5bc2f13 D G Turner: BUILDBOT: Switch "other" to digitall/scummvm/gsoc2012-scalers-cont.
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[08:08] <t0by> My exams. Are. Over.
[08:08] <t0by> It was beyond horrible.
[08:09] <Strangerke> t0by: Enjoy some holidays! :)
[08:09] <t0by> Especially the one when the teacher was a clown and he pulled a chainsaw out of his suitcase and asked me that horribly difficult proof about sorting.
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[08:09] <t0by> How is everybody? :)
[08:10] <fuzzie> please apply Knuth-Morris-Pratt to this example on the blackboard here, you have 5 minutes
[08:11] <Strangerke> If I have 5 minutes, I could eventually do something with a Phillip-Morris(-Pratt?) if you insist...
[08:13] <madmoose> morning all
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[09:13] <GitHub164> [scummvm] sev- pushed 1 new commit to master: http://git.io/u7u98w
[09:13] <GitHub164> scummvm/master 5bc19d0 Eugene Sandulenko: FULLPIPE: More renames in scene29
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[10:09] <waltervn> hi
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[10:13] <Raziel^> hi there
[10:14] <Raziel^> i have a lot of wme games that tell me i have an unknown version
[10:14] <Raziel^> should i open a feature rquest or bug report for every single one of them or group them into one?
[10:20] <t0by> Raziel^, care to name a few?
[10:20] <t0by> I mean, are they really obscure games and stuff, or.
[10:20] <Raziel^> nope
[10:20] <Raziel^> most if not all are already in, but the launcher still throws me the command to report them
[10:20] <Raziel^> :-)
[10:21] <Raziel^> 1 1/2 Ritter (full game), Bickadoodle i.e
[10:22] <Raziel^> the games run btw, but i think that info shouldn't be displayed if the version is known, right?
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[10:33] <Raziel^> am i right that 2.5D is always 3D in parts of the game and as such can be skipped?
[10:38] <t0by> Ehr, what?
[10:39] <Raziel^> nevermind
[10:39] <Raziel^> it is :-)
[10:39] <t0by> Sorry, I'm pretty meh today :D
[10:39] <Raziel^> so, can anyone tell me what i should do with all the data ScummVM wants me to report?
[10:40] <fuzzie> e-mail it to Raziel^
[10:40] <DrMcCoy> report it
[10:41] <DrMcCoy> one bugreport each :p
[10:41] <Raziel^> fuzzie: started with Tony yet? ;-)
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[10:41] <Raziel^> DrMcCoy: i'll do that, just don't cry afterwards ;-)
[10:42] <Raziel^> i'll assign any bug item to DrMcCoy...
[10:42] <Raziel^> :-D
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[10:42] <DrMcCoy> :O
[10:42] <DrMcCoy> i guess you could ask somaen? :p
[10:43] <WooShell> good meowning =^.^=
[10:46] <DrMcCoy> http://i.imgur.com/SH6Rblf.png
[10:47] <Raziel^> :-D
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[10:55] <Raziel^> somaen???
[10:56] <DrMcCoy> no?
[10:56] <Raziel^> no??
[10:56] <DrMcCoy> wme?
[10:56] <Raziel^> of course, only wme games
[10:57] <Raziel^> so, it's 8 wme games where ScummVM wants me to report differing data
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[10:58] <DrMcCoy> so "a lot" = 8?
[10:59] <Raziel^> yes
[10:59] <Raziel^> you say those are "few"
[11:00] <Raziel^> but once i assign you to them, they may grow to be " a lot" again
[11:00] <DrMcCoy> more like "some"
[11:00] <Raziel^> :-P
[11:05] <Raziel^> so, one item for every game?
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[11:39] <somaen> The reason for those are probably that WME _can_ figure out the name of an unknown game, and allow you to start it.
[11:39] <somaen> But, the engine is also rigged to prefer to have known MD5s
[11:39] <somaen> So, feel free to post tickets about the MD5s
[11:39] <wjp> did you already think about removing all the 'fangame' tags?
[11:41] <Raziel^> somaen: done :-)
[11:42] <ScummBot> Port build status changed with dd2e8cba: Success: other-iphone, other-android_x86, other-ouya, other-wii, other-psp, other-n64, other-android_mips, other-ds, other-dc, other-dc-serial, other-ps2, other-android_arm, other-gamecube
[11:42] <Raziel^> wjp: yes, it would be nice to not have them all over the place
[11:43] <Raziel^> maybe add a (commercial) for the "big studio" games?
[11:43] <wjp> why?
[11:43] <Raziel^> to distinguish between fan made games?
[11:44] <wjp> why?
[11:44] <Raziel^> it looks nicer in the launcher list ;-)
[11:44] <wjp> who are we to say some game developer or studio is "big" or worthy of some special tag?
[11:44] <Raziel^> true
[11:46] <Raziel^> then again, no one of those devs care if you tag their games (cheap), (too many puzzles) or (**MAZES**)
[11:47] <somaen> I've been meaning to replace the tag
[11:47] <somaen> how about "(unknown version)"?
[11:51] <Raziel^> somaen: that would give the user an indication that he/she should probably get in touch with you, yes
[11:52] <Raziel^> but i was talking about the whole lot of (fangame) tags to all the WME games
[11:52] <somaen> Hmm?
[11:52] <Raziel^> why do all the WME games are (fangames)?
[11:52] <Raziel^> -do
[11:52] <somaen> (fangame) means that the title was read from the data.dcp-file, in it's setting for window-caption
[11:52] <Raziel^> ahh
[11:52] <somaen> The alternative is when the MD5 is known, then the title I put in is used
[11:53] <Raziel^> so, once a proper md5sum is in the source the (fangame) will be gone?
[11:53] <somaen> Which is usually the correct title, minus any diacritics
[11:53] <Raziel^> understood :-)
[11:53] <somaen> Well, you'd have to readd the game
[11:53] <somaen> since the title is stored in your .scummvmrc
[11:55] <Raziel^> ok
[11:55] <Raziel^> btw, DrMcCoy volunteered to implement the md5sums
[11:55] <Raziel^> :-D
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[11:58] <somaen> Implementing those aren't really hard.
[11:58] <somaen> it's just a list in detection_tables.h
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[12:02] <GitHub130> [scummvm] somaen pushed 1 new commit to master: http://git.io/hxGkDQ

en: WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-
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[12:03] <somaen> Raziel^: Could you please fill in an explanation of what version (or source of the version) those games are
[12:04] <somaen> I do have a JULIA listing already, but yours is different, so it's usefull to know what makes it different
[12:04] <Raziel^> not sure about julia, i can't get any version information to those games as i either got them months ago or the .exes are windows which i can't check
[12:05] <Raziel^> do the data files hold version information by chance?
[12:05] <Raziel^> i could hex read them out then maybe?
[12:05] <somaen> That'd be hard
[12:05] <somaen> but where did you get the games from?
[12:05] <Raziel^> my version of julia is crashing btw, when landing on the planet, theres a bug item already
[12:05] <somaen> Are these steam-versions, gog-versions or ?
[12:06] <somaen> And _THAT_ is another important reason why I'd need to know the version.
[12:06] <Raziel^> some are steam yes
[12:06] <Raziel^> but i need to check
[12:06] <Raziel^> no gog versions
[12:06] <somaen> Please add this information to each of the bug reports
[12:06] <Raziel^> most of them are freeware anyway, so i don't know where i got them
[12:07] <Raziel^> i will try to gather this
[12:07] <somaen> oh, and if you readd the games now, your savegames will not be available automatically (since the target-names will be different)
[12:08] <Raziel^> you mean once the md5sums are in?
[12:08] <somaen> I mean if you run any version newer than 14:02:45 today
[12:08] <somaen> (GMT +2)
[12:08] <Raziel^> oh, your last commit
[12:08] <Raziel^> ok
[12:08] <somaen> The savegames themselves will work of course, they'll just have the wrong name
[12:09] <somaen> If any of the games are free, I'd love a link to download them too
[12:10] <Raziel^> somaen: i did mention the shops in the bug items btw, the ones where i got my copies i mean
[12:11] <Raziel^> somaen: all the free games can be downloaded from their respective entries at http://res.dead-code.org/doku.php/games:start
[12:11] <Raziel^> i thought that this is known?
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[12:28] <GitHub162> [scummvm] somaen pushed 1 new commit to master: http://git.io/uBw3iA

en: WINTERMUTE: Add another detection-entry for Bickadoodle
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[12:30] <somaen> Raziel^: I can't be sure that that list is complete
[12:30] <somaen> Anyhow, are all game-versions english?
[12:30] <Raziel^> yes
[12:30] <Raziel^> minus 1 1/2 ritter of course
[12:30] <Raziel^> thats german
[12:31] <Raziel^> i don't know if an english version exists
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[13:00] <Raziel^> somaen: 1 1/2 Ritter is the original CDROM from Warner Brothers, got them used off Amazon
[13:00] <Raziel^> but there is no version information on the whole cd to be found
[13:01] <Raziel^> also nothing on the manual or shown in the menu dialog of the game
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[13:01] <Raziel^> the same goes for most of the other games, they were digital downloads, no manual and if, no version information printed
[13:02] <Raziel^> i'll search along
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[13:21] <GitHub154> [scummvm] somaen pushed 1 new commit to master: http://git.io/qEZfvw

en: WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A.
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[13:33] <GitHub102> [scummvm] somaen pushed 3 new commits to master: http://git.io/WeF_fQ

en: WINTERMUTE: Add detection entry for Ghost in the Sheet

en: WINTERMUTE: Add detection entry for Corrosion: Cold Winter Waiting

en: WINTERMUTE: Add detection entry for Rhiannon: Curse of the four Branches
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[13:45] <somaen> Raziel^: Do all the games start properly?
[13:45] <Raziel^> the ones i submitted, yes they do
[13:46] <Raziel^> i just found a small glitch in ritter, but it's in the menu, not in the game
[13:46] <somaen> still a bug
[13:46] <Raziel^> will create an item for it soon-ish
[13:46] <Raziel^> it also happens in the demo, so if you want to check :-)
[13:47] <Raziel^> goto options - sound and try to move the sliders
[13:47] <Raziel^> you can, but your mouse cursor is never freed, so you can't set anything
[13:47] <Raziel^> pressing ESC will get you back out
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[13:54] <Raziel^> somaen: Corrosion item updated, found the ingame version is v1.0.1
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[13:57] <somaen> The Reversion-version you have
[13:57] <somaen> is that the windows-version of Desura?
[13:57] <somaen> because the md5s do NOT match the linux-version
[13:57] <Lightkey> now why would he use such an outdated platform?
[13:58] <somaen> Yeah, we all know everything should be done on Steam.
[13:59] <Lightkey> nice one, I was obviously talking about Windows ;-)
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[14:00] <somaen> Neh, that platform dug it's own grave lately.
[14:00] <Raziel^> somaen: i just found the desura version
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[14:00] <somaen> For some reason, it seems they're following the reverse Star Trek-numbering scheme
[14:00] <Raziel^> the one i have submitted is from another source wqhich i can't remember
[14:02] <somaen> Well, that makes it hard to say which version it is
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[14:03] <GitHub82> [scummvm] somaen pushed 1 new commit to master: http://git.io/6PUqDQ

en: WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux)
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[14:07] <Raziel^> yes, i know :-(
[14:07] <Raziel^> sorry
[14:07] <Raziel^> btw, the games run very well, scrolling and fade in/out is dog slow though
[14:08] <Raziel^> and overall game speed could be a little better :-)
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[14:20] <Raziel^> found an unknown Reversion 1 version :-)
[14:20] <Raziel^> item is up
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[14:41] <Lightkey> apropos: it's on Steam!
[14:45] <Raziel^> Lightkey: ?
[14:46] <Lightkey> guess we need to find something else to bug joostp about now
[14:46] <Raziel^> huh?
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[14:59] <wjp> ooh, indeed
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[15:10] <DrMcCoy> Lightkey: The second one is. The first one isn't yet
[15:10] <DrMcCoy> Lightkey: So there's still that to bug joostp about
[15:12] <DrMcCoy> Oh
[15:12] <DrMcCoy> The first one is also already listed as having Linux support in the steam client :)
[15:12] <DrMcCoy> Nice
[15:16] <Lightkey> it's actually the other way around, the first one is available and the second is not yet, while the second has a Tux on the store page and the first hasn't
[15:17] <Lightkey> ah, second is downloadable now apparantly, it changes every minute ;-)
[15:17] Action: somaen is happy to finally have ONE game in WME's detection tables that DOESN'T have Common::kPlatformWindows in it's listing :)
[15:17] <wjp> I already have both of them downloaded
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[15:34] <joostp> DrMcCoy: ARE YOU HAPPY NOW?!?
[15:34] Action: Raziel^ hides
[15:35] <DrMcCoy> joostp: :)
[15:35] <DrMcCoy> joostp: Is it normal that it shows circles on hotspots?
[15:36] <DrMcCoy> I don't remember the non-Steam version doing that, but then again, that might be my memory
[15:36] <joostp> I uploaded the same version that was on the humble bundle last time, so I guess so.
[15:36] <DrMcCoy> Okay
[15:36] <joostp> the game needs a big update anyway, it looks terrible :)
[15:37] <DrMcCoy> :(
[15:38] <DrMcCoy> joostp: So, when are we going to see Linux versions for Broken Sword 3 and 4? :P
[15:39] <joostp> 3, maybe. 4? Be careful with what you wish for. :P
[15:40] <DrMcCoy> I wish for an open source release of all Broken Sword engines.
[15:41] <Raziel^> somaen: there...now fix them :-P
[15:43] <DrMcCoy> joostp: But yeah, thanks for uploading them to Steam :)
[15:44] <Lightkey> http://scummvm.org/news/20040401/ right, how is that going?
[15:44] <Raziel^> Lightkey: you realize that this was an April fools joke?
[15:44] <Lightkey> no, what, how?
[15:45] <DrMcCoy> Well, Broken Sword 3 could be integrated into ResidualVM?
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[15:47] <DrMcCoy> joostp: Any reason Broken Sword 1 + 2 are not in the Humble Store?
[15:48] <DrMcCoy> And Desura, for that matter?
[15:48] <Lightkey> :-D
[15:49] <DrMcCoy> joostp: Also, should GOG really add Linux support, will you personally oversee that the Linux version of Broken Sword 1 and 2 will be available there as well ?:P
[15:49] <joostp> No
[15:49] <DrMcCoy> :(
[15:50] <Zerophase> They did a pretty good job with Broken Sword 5.
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[16:10] <droid2727> joostp: where's lure, sky, and kq6 amiga source? :P
[16:11] <joostp> you have lure and sky
[16:11] <joostp> kq6 amiga is gooooone
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[16:19] <Tomaz^> hi joostp :)
[16:20] <Trixar_za> Oo
[16:24] <joostp> hey Tomaz^
[16:26] <Raziel^> joostp: was it lost?
[16:29] <Strangerke> ... Iirc it's not so easy to read the files on the Amiga floppies, right?
[16:41] <joostp> Raziel^: probably. it might exist on a backup, somewhere.
[16:41] <sirlemonhead> Yep Broken Sword 5 was really good. I'd make be regret backing broken age instead of it :(
[16:41] <joostp> it'll be even better when the 2nd half is released :P
[16:42] <sirlemonhead> yep :)
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[16:54] <droid2727> joostp: *Amiga* source?
[16:55] <joostp> droid2727: ah, right. I know where those are.
[16:55] <droid2727> \o/
[16:55] <joostp> ... right next to KQ6 Amiga :P
[16:56] <Trixar_za> Hell?
[16:56] <droid2727> :(
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[17:25] <waltervn> poor droid2727
[17:25] <waltervn> joostp!
[17:25] <LordHoto> joostp!
[17:25] <DrMcCoy> joostp!
[17:26] <Lightkey> joostp!
[17:26] <joostp> MAX CHAIN!
[17:28] <DrMcCoy> I'd like to use the points to redeem kq6 amiga sources
[17:29] <joostp> will you implement the engine if I find them?
[17:29] Action: DrMcCoy runs away
[17:29] <Trixar_za> I'd take that as a "maybe"
[17:29] <aquadran> DrMcCoy: it's not sci ?
[17:30] <Lightkey> aquadran: he's gone way over the hills
[17:30] <Lightkey> aquadran: and it's sky
[17:30] <Trixar_za> I actually have this project on my bucket list
[17:30] <aquadran> right :)
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[17:42] <joostp> I found the El Dorado code, at least
[17:42] <droid2727> road to?
[17:43] <joostp> yes
[17:43] <droid2727> was that one 3D?
[17:43] <joostp> sort of, it was based on the ICB engine
[17:44] <joostp> so 3d characters
[17:45] <Lightkey> so they can't deny it was them who made it!
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[17:48] <DrMcCoy> Sounds like an excellent candidate for ResidualVM, then? *duck*
[17:53] <aquadran> I hope :)
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[17:57] <aquadran> this one, right? http://www.adventuregamers.com/articles/view/18203
[17:59] <joostp> yeah
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[00:00] --- Sun Apr 6 2014