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[00:59] <snover> i think i am going to have to cripple the SCI benchmarking code in some way. calling to OSystem::updateScreen during benchmarking only provides ~250 updates per second, where the anticipated maximum for some of these games (like SQ6) is in the thousands, so visual effect performance suffers.
[00:59] <snover> if i block OSystem::updateScreen calls during benchmarking, then it gets uncomfortably close to overflowing int16.
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[01:43] <snover> oh, and now i think i actually got it to overflow once. nice :(
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[01:53] <snover> and by turning off ASan, now it is overflowing even uint16.
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[02:35] <GitHub34> [scummvm] vpelletier opened pull request #947: GRAPHICS: Include bytesPerPixel in toString representation (master...graphics_pixelformat) https://git.io/v9ula
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[05:18] <P2E> today I embark on a strange mission
[05:19] <Strangerke> Murders make strange deadfellows? :)
[05:19] <P2E> not sure I get the reference
[05:20] <P2E> I'm gonna try getting scummvm running on an amiga 2000
[05:20] <Strangerke> an awesome game, never mind ;)
[05:20] <Strangerke> oh, nice :)
[05:20] <Strangerke> eek, late... ttyl
[05:21] <P2E> nite!
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[07:05] <antlarr> Anybody knows if the MT-32 emulator is supposed to work with SCI games?
[07:05] <antlarr> I get MT-32 sound in scumm games but SCI games seem to use ad-lib
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[07:40] <wjp> antlarr: it should, yes, but not all SCI games support MT-32. Which one(s) are you trying?
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[08:11] <antlarr> wjp: QfG1, SQ3 and KQ5... But I got it to work. It seems for some reason if I set "Preferred device" to "default" then adlib is selected for SCI games and MT-32 for scumm games, but if I manually set the configuration to "MT-32 emulator" then it's used correctly
[08:11] <antlarr> wjp: thanks in any case :)
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[13:49] <L0ngcat> conquest of camelot and conquest of the longbow now on gog
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[14:20] <wjp> woohoo
[14:23] <Harekiet> conquest of the longbow is great :)
[14:24] <Harekiet> sierra needs to get into the remastering
[14:36] <wjp> so for SCI16 that just leaves the more educational games I guess. (EcoQuest, DrBrain, Mother Goose, Slater and Charlie, Pepper)
[14:36] <wjp> oh and Hoyle
[14:42] <rootfather|afk> I really like the "powered by ScummVM" hint :D
[14:43] <rootfather|afk> I'd love to see GoG using ScummVM for Myst too
[14:43] <rootfather|afk> PITA to get it to work on modern PCs
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[15:48] <WooShell> meow =^.^=
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[16:00] <rootfather> the gsoc projects are here
[16:00] <rootfather> https://summerofcode.withgoogle.com/organizations/6241689397100544/#projects
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[16:06] <Joefish> :) :) :) :)
[16:08] <rootfather> congrats Joefish :)
[16:09] <Joefish> I was sweating blood the last hour :D
[16:09] <Joefish> thanks :)
[16:10] <logix> congrats!
[16:10] <Joefish> did scummvm only get two slots this year?
[16:25] <rootfather> yep, seems so
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[16:27] <Strangerke|work> yes indeed
[16:28] <Strangerke|work> Congrats Joefish :)
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[16:45] <Joefish> thanks. glad I made it with only so few slots this year :)
[16:45] <Vel0city> Congrats on the chosen students. I was picked to work on another project, but I will keep ScummVM on my radar and as far as GSoC is concerned there's always next year! :)
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[16:47] <Joefish> Vel0city thanks and good luck with your other project :)
[16:48] <Vel0city> Thank you :) What are you going to work on for ScummVM/ResidualVM?
[16:49] <snover> Vel0city: dont let a little thing like getting accepted to another project keep you from working on scummvm anyway ;)
[16:49] <Vel0city> I won't; that's what I hinted at :)
[16:49] <Vel0city> I'll work on Kodi, specifically RetroPlayer, which is a frontend for console emulators.
[16:49] <Joefish> Porting a dos game (mission supernova)
[16:50] <Joefish> nice Vel0city
[16:50] <Vel0city> Ah, cool
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[17:19] <logix> Vel0city: http://kodi.wiki/view/Games#RetroPlayer sounds as if this has nothing to do with libretro but instead is a fully separate thing, is that right?
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[17:34] <Vel0city> logix: Well, it acts as a frontend for libretro. Just like RetroArch which is the "official" frontend for it.
[17:35] <Vel0city> So, it is compatible with every emulator that implements that API (which is most well known console emulators)
[17:35] <Vel0city> *open-source console emulators
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[17:47] <logix> Vel0city: ok, right, I suppose that approach makes most sense these days
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[17:49] <logix> Vel0city: it just sounded a bit weird that libretro is mentioned on that page in item 3.4, to me that sounded as if retroplayer on the one hand and "frontend for libretro" were two different projects
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[17:52] <Vel0city> Well, I suppose it's organized that way because technically RetroPlayer is a Kodi "player core", not just an emulator frontend.
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[18:15] Nick change: Guest30711 -> Tomaz^
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[18:56] <t0by> Vel0city: ah, fun thing is I am a big Kodi user and I considered applying as a GSoC student years ago. Congrats.
[18:56] <t0by> Joefish: congrats!
[18:57] <t0by> Vel0city: see if you can get them to fix iptv, damnit :P
[18:57] <Vel0city> Hah, nice
[18:58] <t0by> Vel0city: by the way please do stick around.
[18:59] <t0by> I'm sure there are still tweaks to be done on the Plumbers engine, for starters.
[19:01] <Vel0city> Can't promise any (big) contributions for the foreseeable future but I'll stick around here, of course :)
[19:05] <Vel0city> The work I've done so far for ScummVM was on the Wage/Director engines and on MacFont
[19:06] <t0by> plumbers is clearly more important :P
[19:06] <t0by> But thanks for that
[19:06] <t0by> I've toyed with macfonts very recently
[19:06] <criezy> Good evening
[19:06] <criezy> Joefish: congratulations
[19:07] <criezy> Vel0city: congratulation as well.
[19:07] <Vel0city> thank you criezy
[19:08] <Vel0city> t0by: Oh yeah I saw your PRs. May have to do some work to merge those with my PR
[19:10] <t0by> Vel0city: sorry if I've broken something, the good news is I am pretty positive I've made only completely trivial changes (mainly adding "interline" as a constructor parameter).
[19:10] <t0by> Anyway if you don't get around to rebasing your patch somebody probably eventually will.
[19:11] <t0by> (In my case "eventually" could be a long time because I'm a lazy bum)
[19:11] <t0by> So if you *could*... :)
[19:13] <Vel0city> Yeah, I probably will, just not sure when :P
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[19:18] <Joefish> thanks t0by criezy :)
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[20:16] <GitHub37> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/v9g01
[20:16] <GitHub37> scummvm/master c057f00 Martin Kiewitz: SCI32: Fix comment about Phantasmagoria 2 changes between EN+DE/FR
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[00:00] --- Fri May 5 2017