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[00:10] <snover> today i discover the existence of forbidden.h
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[04:53] <GitHub186> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vKfNi

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[05:13] <GitHub156> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vKfAs

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[05:58] <waltervn> morning
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[06:06] <Begasus> morning
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[07:41] <Strangerke|work> hi guys
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[08:01] <wanwan> hi
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[08:27] <blorente> morning :)
[08:28] <t0by> grmbl
[08:28] <t0by> hrr.
[08:29] <blorente> is there... something wrong, t0by?
[08:29] <t0by> mrrh.
[08:30] Action: t0by has slept 3 hours tonight.
[08:32] Action: t0by is also generally grumpy
[08:32] Action: blorente understands
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[08:32] <t0by> somaen_, fuzzie, wjp: what about this one? https://github.com/scummvm/scummvm/pull/733
[08:32] <t0by> Also, I think this is related: https://github.com/scummvm/scummvm/pull/714
[08:32] <t0by> is it either 1. no longer needed 2. needed but wrong solution 3. needed, correct solution but broken implementation 4. let's just rewrite the whole thing ?
[08:33] <t0by> sorry for nagging you
[08:33] <t0by> re:option 4 I've already said I think it probably can do with some refactoring, but heh
[08:33] <t0by> baby steps
[08:35] <t0by> uh, I think WindlePoons just gave up :|
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[08:50] <wjp> t0by: or option 5. Nobody remembers enough about the specific quirks of the WME path handling to be quite sure
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[09:43] <t0by> wjp, well, the change is rather trivial once you have a look... and it is confirmed to work (see bug report). I guess refactoring and adding some tests might help with people's memory immediately thereafter. We also have blorente's string manipulation functions IIRC :)
[09:44] <t0by> wjp, anyway I'm all ears if you feel like suggesting... anything, as long as we can get that thing to work :)
[09:44] Action: rootfather feels with t0by
[09:45] Action: rootfather has go to work today after 2 weeks of holiday
[09:45] <t0by> holiday?
[09:45] <t0by> what is this holiday thing.
[09:45] Action: t0by feels sorry for rootfather even if t0by doesn't *exactly* know what he's talking about
[09:47] <rootfather> :D
[09:54] <t0by> O_o
[09:54] <t0by> but
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[12:26] <t0by> iskrich!
[12:26] <t0by> how' are you?
[12:26] <t0by> how's it going?
[12:26] <t0by> it's me, your #1 fanboi.
[12:27] <Harekiet> iskrich is amazing
[12:28] <t0by> right?
[12:28] <Harekiet> Yep bestest
[12:28] Action: t0by throws underwear
[12:28] <t0by> clickbait: http://www.express.co.uk/celebrity-news/617511/Justin-Bieber-throws-boxers-away-after-wearing-them-ONCE
[12:29] <t0by> (yes, I googled to see what's the correct usage)
[12:29] <iskrich> hi guys, I'm not sure about amazing
[12:29] <Harekiet> people would pay good money a pair of bieber shorts
[12:29] <iskrich> t0by, cool, what about you?
[12:30] <t0by> i'm basically still asleep, thanks.
[12:31] <iskrich> so, rise and shine
[12:31] Action: t0by yawns
[12:31] <t0by> yeah, sure
[12:31] Action: t0by grunts
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[13:15] <m_kiewitz> wjp: is there a way to check the locals of a specific script?
[13:16] <m_kiewitz> it seems there is locals corruption in conquests of the longbow, possibly a script bug
[13:21] <m_kiewitz> ha, i think i found the room, that's responsibl
[13:21] <m_kiewitz> e
[13:27] <m_kiewitz> it seems it's an overflow. it seems the scripts create/save too many berryBushes :P
[13:28] <wjp> haha
[13:28] <wjp> nice work
[13:32] <Henke37> anything is possible with an attached debugger
[13:34] <t0by> once I attached a debugger to my oven but I was still unable to cook pasticcio
[13:39] <snover> delicious berries
[13:40] <t0by> delicious pasticcio you mean.
[13:40] <snover> cant it be both&
[13:41] <t0by> i'm pretty positive there are no berries in pasticcio di lasagne
[13:41] <snover> why the heck not!
[13:45] <t0by> https://www.youtube.com/watch?v=id0duLjvbOg <== snover
[13:46] <m_kiewitz> dang, there is space for 8 bushes, but sometimes it creates 10. What do I do...
[13:46] <wjp> snover: you've discovered forbidden.h? You haven't opened it I hope?
[13:47] <snover> no, i wouldnt want the sheriffs secret police to break down my door
[13:47] <wjp> good, good
[13:50] <wjp> m_kiewitz: what are these bushes? Is limiting it to 8 a problem?
[13:51] <m_kiewitz> i guess that would possibly create a problem. it seems it creates those bushes as obstacles. it's part of the dynamic forest creation.
[13:51] <m_kiewitz> i guess maybe i should try to change some other code to not use those 2 locals anymore. but im not sure if it only tries to access those 2 or more locals afterwards as well
[13:51] <m_kiewitz> in case it's the latter, then that would be really bad
[13:52] <m_kiewitz> no idea if the bushes also create pathfinding obstacles though
[13:53] <m_kiewitz> the code is also a nightmare to debug
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[14:00] <m_kiewitz> hmm at least at the shooting range, it sets 2 bushes only
[14:12] <m_kiewitz> omg, the amount of bushes seems to be random too :/
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[14:38] <wjp> I was hoping it would be random. Because then you can probably just set the upper limit to 8?
[14:39] <m_kiewitz> that could have serious consequences
[14:39] <m_kiewitz> i will rather just change a bit of code to not use those 2 locals anymore
[14:40] <m_kiewitz> it seems there are 3 tables in total and only the first one, size 2, is overwritten
[14:40] <m_kiewitz> so unless there is way that the second table is supposed to get used right after the first table was used, then that should work out
[14:41] <m_kiewitz> this dynamic generation is used for the whole forest
[14:41] <m_kiewitz> it's actually quite fascinating
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[15:22] <m_kiewitz> ha, i saved a total of 27 bytes so i could even implement code to use the second table
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[16:02] <WooShell> meow =^.^=
[16:04] <m_kiewitz> does anyone on here own the German or Amiga version of Conquests of the Longbow?
[16:07] <Harekiet> Marian ich rette dich!
[16:12] <m_kiewitz> Harekiet: so you do?
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[16:13] <Harekiet> m_kiewitz nopes I don't own many sierra games and no amiga games at all, well legal ones at least
[16:13] <m_kiewitz> :(
[16:13] <m_kiewitz> i almost grabbed a German copy on ebay, but some crazy collector placed some insane bid right at the last second
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[16:15] <Harekiet> 8 disk game on amiga indeed, wonder if you had to swap when changing areas...the horror :)
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[16:31] <GitHub61> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vKUer
[16:31] <GitHub61> scummvm/master ee41f64 Martin Kiewitz: SCI: Adding script patch for longbow arithmetic berry bush bug...
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[16:34] <m_kiewitz> phew
[16:42] <snover> does anyone here have a mac version of phant1?
[16:42] <snover> im wondering about an identifier at the beginning of robot files in the dos/win version, and i want to know if it is the same in the mac version
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[18:51] <GitHub183> [scummvm] bgK pushed 3 new commits to master: https://git.io/vKUmZ
[18:51] <GitHub183> scummvm/master 0c57c99 Bastien Bouclet: MOHAWK: Change the Riven options dialog not to subclass GUI::OptionsDialog
[18:51] <GitHub183> scummvm/master d35d8ef Bastien Bouclet: MOHAWK: Change the Riven options dialog's cancel button not to save the settings
[18:51] <GitHub183> scummvm/master 0440ff6 Bastien Bouclet: MOHAWK: Have the Myst and Riven options dialog share a base class...
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[21:53] <eriktorbjorn> snover: I have a Mac version of the first Phantasmagoria game.
[21:53] <snover> eriktorbjorn: excellent. would you be willing to peek at some data for me?
[21:54] <snover> what i am most interested in knowing is if there is a 0x16 0x00, or 0x00 0x16, at the beginning of robot files, or if robots even exist
[21:56] <eriktorbjorn> Well, there is an invisible folder named "Robot Folder" on the first CD. It contains a whole lot of .RBT files. Is that it?
[21:56] <snover> yes
[21:56] <eriktorbjorn> So what am I looking for there?
[21:57] <snover> the first two bytes of any of the rbt files
[21:58] <eriktorbjorn> The first two bytes of 980.RBT are 0x16 and 0x00.
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[22:00] <snover> ok, cool. thank you for looking!
[22:01] <eriktorbjorn> Though apparently there is some difference between the Mac and DOS file.
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[22:09] <GitHub161> [scummvm] theruler opened pull request #779: Update eob1_dos_italian.h (master...patch-1) https://git.io/vKU4t
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[22:51] <snover> phew. robots sure are complicated.
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[00:00] --- Tue Jul 5 2016