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[00:04] <madmoose> dreammaster: The trick to decompiling game scripts from x86 code is to have peterkohaut do it.
[00:06] <dreammaster> :)
[00:06] <dreammaster> Sorry, just popping out for dinner, but I'll be back later
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[00:20] <snover> i thought the trick was to have dreammaster do it
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[02:57] <tsoliman> ok question to those of you who use dosbox, do you use the latest master build or do you use the latest release (0.84)?
[02:57] <tsoliman> *0.74
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[03:02] <Dark-Star> tsoliman: I prefer DosBox-X, but apart from that I would say use the latest master build whenever possible...
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[08:42] <Strangerke> G'day :)
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[08:52] <Joefish> morning :)
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[09:14] <peterkohaut> @madmoose: thanks :)
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[10:34] <logix> https://www.filfre.net/2018/02/the-sierra-network/
[10:35] <logix> TSN has also been mentioned a few times somewhat recently here
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[11:56] <GitHub66> [scummvm] sev- closed pull request #1093: SCUMM HE: Use Miles AdLib driver (master...headlib) https://git.io/vbQJm
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[11:56] <GitHub138> [scummvm] sev- pushed 1 new commit to master: https://git.io/vNxAH
[11:56] <GitHub138> scummvm/master e5bfead nukeykt: SCUMM HE: Use Miles AdLib driver
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[11:57] <GitHub30> [scummvm] criezy pushed 1 new commit to master: https://git.io/vNxAQ
[11:57] <GitHub30> scummvm/master 658fb91 Thierry Crozat: I18N: Update translations templates
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[12:00] <GitHub172> [scummvm] sev- pushed 1 new commit to master: https://git.io/vNxAh
[12:00] <GitHub172> scummvm/master e7eaff1 Eugene Sandulenko: JANITORIAL: Fix code formatting
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[12:11] <travis-ci> scummvm/scummvm#5388 (master - e7eaff1 : Eugene Sandulenko): The build passed.
[12:11] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/658fb918aed5...e7eaff13bf5f
[12:11] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/337183592
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[15:53] <GitHub49> [scummvm] waltervn pushed 1 new commit to master: https://git.io/vNpkc
[15:53] <GitHub49> scummvm/master 0300979 Walter van Niftrik: ADL: Add support for another hires1 variant
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[16:02] <waltervn> bgK: I haven't really looked into it, but I'm slightly confused about our current c++11 configure option now. I never enable this, then accidentally included some c++11 code, and my local build succeeded, as well as over half of the old buildbot builds (that are also not enabling c++11 I imagine). I guess when we don't enable c++11, we still still get c++11 if the compiler defaults to it. We don't seem to be currently enforcing
[16:02] <waltervn> c++98 if c++11=no.
[16:04] <bgK> waltervn: yes, newer versions of GCC default to -std=gnu14 unless -ansi is also specifed, in which case it is -std=c++98
[16:04] <bgK> we don't specify -ansi for all platforms
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[16:10] <waltervn> bgK: -ansi unfortunately only seemed to generate a warning in that particular case
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[16:15] <bgK> waltervn: while -std=c++98 reports an error?
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[16:36] <GitHub38> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vNpLR
[16:36] <GitHub38> scummvm/master 6e9a340 Peter Kohaut: BLADERUNNER: ESPER interface
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[16:42] <peterkohaut> can we disable warning for global constructors in clang?
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[16:45] <waltervn> bgK: same warning with -std=c++98
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[16:46] <waltervn> ideally though, I'd like to see errors when c++11 is disabled (without having to resort to setting CXXFLAGS)
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[17:21] <waltervn> I wonder why -ansi is not added for mingw though
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[17:22] <snover> possibly because something was not actually ANSI C++ compliant and so would fail compilation without the GNU extensions. there were a few cases of this which I had to fix in the new Buildbot PR.
[17:24] <snover> peterkohaut: yes, i think that getting rid of that warning was discussed and agreed to in the past, and then was never addressed
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[17:31] <GitHub147> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vNpm2
[17:31] <GitHub147> scummvm/master 19bd3fe Peter Kohaut: BLADERUNNER: Fixed compilation warnings
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[18:12] <_sev> peterkohaut: incredible
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[18:13] <_sev> peterkohaut: are you referring to nullptr as an object under MacOS?
[18:14] <peterkohaut> _sev: i don't know what you mean
[18:14] <_sev> peterkohaut: regarding the global constructors warning
[18:15] <_sev> peterkohaut: and "incredible" was me referring to your ESPER commit
[18:16] <peterkohaut> _sev: ah, thanks :)
[18:18] <peterkohaut> about warning, when i used static constructor in here https://github.com/scummvm/scummvm/commit/6e9a340640686fe7dd95efbea34cbf3b7f4209af#diff-18610857c0f3844d3ee07670a20458dbR47 i've got warning about using global constructor
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[18:21] <_sev> peterkohaut: and that is a valid warning then
[18:21] <_sev> peterkohaut: you'd better get rid of that
[18:21] <_sev> as there is no guarantee when that object will be created. It is compiler-dependent
[18:27] <peterkohaut> _sev: ah, ok, thank you, i have to read about this behavior
[18:27] <snover> i dont believe that is correct
[18:29] <madmoose> It would be preferable to have engine globals initialized when the engine is started, not when ScummVM is started.
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[18:38] <peterkohaut> madmoose, that is quite good argument agains my approach
[18:39] <snover> im pretty sure that initialisation would be allowed to be a constant initialisation
[18:41] <snover> which would mean that the object representation would be pre-calculated and then stored as part of the program image so there is only an image memory overhead and not a runtime overhead
[18:46] <snover> http://en.cppreference.com/w/cpp/language/initialization describes initialisations
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[18:54] <snover> (and it is not really an image memory overhead at all in this case since there would need to be an equivalent amount of code data to initialise the object anyway)
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[18:58] <snover> and AFAICT the standard does provide relevant guarantees about when these objects become valid (before main or before odr-use), so it does not seem to be any more compiler-dependent than RVO or order of evaluation
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[19:06] <snover> so i might be wrong, since i am not a language lawyer, but AFAIK the only practical concern with a static constructor is startup performance overhead, and there isnt any here. when plugins are used then the initialisation is part of the plugin load anyway.
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[19:12] <snover> http://eel.is/c++draft/basic.stc.static is the start point to the relevant part of the standard
[19:16] <rsn8887> Does MT32Emu have to have plugins enabled to work?
[19:17] <_sev> rsn8887: no, plugins are used only for the engines now
[19:19] <rsn8887> I configured a test build of Vita port with --enable-mt32emu to test MT32. However I cannot find any option to select MT32 emulator. I think it should show up under Audio->Preferred Device in the list?
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[19:24] <Mataniko> snover: haven't abandoned the web PR, just been super busy with work and also prepping for a newborn over the last couple of weeks
[19:27] <bgK> rsn8887: did you notice the mt32 emulator is force disabled for the vita in configure?
[19:27] <rsn8887> Yes that is why I chose --enable-mt32emu to force it. Let me double check if the flag didn't enable it and that was my stupid mistake :)
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[19:30] <rsn8887> bgK: I am pretty sure it was force disabled because I tested it at some port and it caused sound stuttering...
[19:30] <rsn8887> port -> point
[19:31] <bgK> rsn8887: yeah, even the PS3's PPU is not powerful enough for munt :s .. which is why it's disabled there as well
[19:33] <rsn8887> Wow. Ok probably pointless to even test it again then.
[19:34] <bonki> IIRC --enable-<foo> can't force-enable a force-disabled option. --enable-<foo> simply sets _foo=yes *before* it gets set to _foo=no later on
[19:35] <bonki> could be wrong, though
[19:35] <rsn8887> bonki: Good to know, thanks.
[19:36] <bonki> rsn8887: Don't take my word for it, you might want to double check :)
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[19:59] <snover> Mataniko: glad to hear it! thank you for the update. i guess wed better get it done soon otherwise it sounds like you wont have much free time for 518 years or so :)
[20:00] <bonki> Heh
[20:08] <Mataniko> or i will be up more hours of the day
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[20:53] <GitHub105> [scummvm] bgK pushed 2 new commits to master: https://git.io/vNp8q
[20:53] <GitHub105> scummvm/master fc46db8 Bastien Bouclet: PS3: Use -mno-fp-in-toc instead of -mminimal-toc...
[20:53] <GitHub105> scummvm/master 26f085d Bastien Bouclet: PS3: Enable the mt32 emulator...
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[21:10] <Lightkey> http://twitch.tv/gogcom that's worthy of LEC
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[21:45] <rsn8887> bgK: I just tested MT32emu on Vita and it just stutters like crazy. Vita is just too slow for it I guess.
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[22:02] <bgK> rsn8887: heh, too bad
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[22:15] <bonki> Pity!
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[00:00] --- Mon Feb 5 2018