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[08:27] <DrMcCoy> https://www.reddit.com/r/jailbreak/comments/2nyfck/can_anyone_confirm_that_scummvm_is_working_on_ios/
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[09:02] <Strangerke> that's weird
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[12:59] Action: DrMcCoy summons clone2727
[13:18] Action: Strangerke summons dreammaster
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[13:28] Action: lewellyn grabs the implements
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[17:18] <fydo> there was a problem a few years ago with a version of scummvm that was available through Cydia where it would crash on start-up
[17:19] <fydo> I got around it by side-loading a nightly build at the time
[17:19] <fydo> (re: DrMcCoy's iOS crash link)
[17:20] <DrMcCoy> Hmm
[17:20] <fydo> that's probably what he was thinking of
[17:22] <fydo> I no longer have my iPhone, but I will see if I can borrow the wife's iPad to test it now :)
[17:23] <DrMcCoy> :)
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[18:02] <fydo> hmm, looks to still be an issue then!
[18:02] <fydo> I'm on iOS 7.1.2, using ScummVM 1.5.0 from the official UrbanFanatics repo
[18:03] <fydo> crashes on start-up
[18:05] <fydo> I suspect it could be solved by updating that repo to 1.7.0
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[20:46] Action: fydo tickles DrMcCoy
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[22:14] <wjp> ah, peeping at SDL_TEXTINPUT is an interesting solution
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[22:28] <droid2727> wjp: still no solution for KEYUP (though, I don't know how widespread that's used)
[22:29] <Vanfanel> wjp: where can I get your WIP SDL2 port sources to test them, please? :D
[22:29] <Vanfanel> If possible at all
[22:30] <wjp> droid2727: does SDL do that at all?
[22:33] <wjp> the x11 code in SDL 1.2.14 doesn't seem to set the unicode field on KeyRelease
[22:34] <wjp> only on KeyPress
[22:36] <wjp> this way of peeking does potentially lead to reordering issues if there are multiple KeyDown events
[22:41] <droid2727> wjp: I'm not sure. I could see the value not being too interesting at that point
[22:43] <wjp> SDL doesn't even set it as far as I can tell for a quick scan of the x11 code
[22:43] <wjp> s/for/from/
[22:43] <wjp> so that shouldn't be a problem
[22:44] <wjp> the correct way to peek is probably checking if there is a TEXTINPUT event before any further KEYDOWN events
[22:44] <wjp> I also wonder if there can be TEXTINPUT without any immediately preceding KEYDOWN
[22:44] <wjp> (for "strange" input methods I'm not familiar with)
[22:45] <droid2727> wjp: If that's the case, we might as well always have 0 there and assert that in docs too
[22:46] <wjp> agreed
[22:49] <Vanfanel> heh, thanks for ignoring me :D
[22:50] <wjp> not sure what to answer
[22:51] <wjp> there's a pull request for one, but I have only looked at it very briefly
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[23:08] <somaen> wjp: Well, TEXTINPUT can come from IMEs, not just KeyDown, that's the entire point of splitting it.
[23:13] <wjp> well, not the entire point, but ok
[23:18] <somaen> Well, last I asked in #sdl that was more or less the response.
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[23:32] <Cheeseness> I just got confirmation that Ron Gilbert will be joining us for Game Club this weekend when we start playing Maniac Mansion (using ScummVM of course)
[23:33] <Cheeseness> If anybody's interested, details are here http://www.doublefine.com/forums/viewthread/15881/
[23:33] <Cheeseness> He said Gary might come as well, but he wasn't sure
[23:36] <fuzzie> you'll remind us closer to then? :)
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[23:42] <Cheeseness> fuzzie: I'll try. I'm super busy at the moment though
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[00:00] --- Fri Dec 5 2014