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[01:14] <Simei> t0by, it's not a very urgent stuff, look at it when you have time. Thanks for selling it here :)
[01:17] <Simei> By the way, I'm back in China for August. I may not be able to reply to some of your messages in time for the time zone difference. It's 9:16 am here now. (UTC+8)
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[02:42] <GitHub98> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v7auH
[02:42] <GitHub98> scummvm/master 4649bbf Paul Gilbert: TITANIC: Shifting wave file playback into CWaveFile class
[02:42] <GitHub98> scummvm/master 1f4b97a Paul Gilbert: TITANIC: Create a new audio stream each time a wave file is played...
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[02:44] <GitHub41> [scummvm] dreammaster closed pull request #980: Titanic: access last save (master...titanic_access_last_save) https://git.io/v7ane
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[02:44] <GitHub161> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/v7au5
[02:44] <GitHub161> scummvm/master 293df6a David Fioramonti: TITANIC: Max saved games const centralized...
[02:44] <GitHub161> scummvm/master eb05082 David Fioramonti: TITANIC: Allow last saved game to be loaded
[02:44] <GitHub161> scummvm/master e1754fb Paul Gilbert: Merge pull request #980 from dafioram/titanic_access_last_save...
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[03:20] <GitHub164> [scummvm] digitall pushed 1 new commit to master: https://git.io/v7agu
[03:20] <GitHub164> scummvm/master 5c85230 D G Turner: SCUMM: Fix Typo in Detection Table Comment....
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[04:59] <eriktorbjorn> Hmm... patches/3372.csc is different on my first and second Phantasmagoria 2 CDs. I wonder which one to keep...
[05:08] <snover> eriktorbjorn: that script is a room in chapter 2, so the one from CD 2 is probably the correct one.
[05:09] <eriktorbjorn> snover: Thanks.
[05:09] <snover> i have the same mismatch as you, i just didnt pay any attention to it before, because, you know, why would sierra put conflicting patch files on different CDs&(sigh) so as long as you copy them in order, it will probably all work out OK.
[05:10] <eriktorbjorn> I should get around to trying the Phantasmagoria games in ScummVM some day. Unfortunately, I remember them as not beeing that good. :-)
[05:15] <snover> its alright if you treat them like a B-movie, and not a game with things like puzzles and interactivity
[05:16] <eriktorbjorn> Maybe. Though it's not really my kind of movie. Still, it's nice to see it supported.
[05:17] <eriktorbjorn> Anyway, time to get ready for work.
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[06:03] <GitHub21> [scummvm] csnover opened pull request #981: VIDEO: Support old-style stereo VMDs (master...old-stereo-vmd) https://git.io/v7aK6
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[08:06] <Strangerke> hi guys
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[15:45] <m_kiewitz> snover: i should have quite a bit of time this weekend for more patching
[15:45] <snover> nice!
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[15:58] <snover> m_kiewitz: feel free to grab whatever interests you from the ticket list. there are a number of non-blocking script issues. i am probably going to end up spending my time this weekend seeing if I can get Lighthouse to be completable and/or trying to improve this backend situation if i can manage it.
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[16:25] <m_kiewitz> snover: im still working on pq4 (getting to where the original game glitch happens)
[16:26] <m_kiewitz> PSA: it seems one can get Day of the Tentacle Deluxe for "free" when you got Twitch Prime
[16:26] <snover> ah, great, thank you for doing that. for some reason nobody seems to have been interested in testing pq4 floppy. :)
[16:32] <m_kiewitz> ....
[16:32] <m_kiewitz> :P
[16:33] <m_kiewitz> i wonder why...
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[18:32] <GitHub32> [scummvm] csnover pushed 2 new commits to master: https://git.io/v7VQU
[18:32] <GitHub32> scummvm/master 5412bda Colin Snover: SCI32: Fix loading audio resources from RESSCI.PAT...
[18:32] <GitHub32> scummvm/master 3874f45 Colin Snover: SCI32: Always initialize RobotDecoder::_syncFrame...
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[19:09] <snover> woo! kCelLink is used once ever, for one puzzle in Lighthouse.
[19:09] <m_kiewitz> lol
[19:09] <snover> i guess just using regular hotspots wasnt enough for some reason
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[19:45] <GitHub7> [scummvm] madmoose pushed 2 new commits to master: https://git.io/v7Vht
[19:45] <GitHub7> scummvm/master bf45db6 Thomas Fach-Pedersen: BLADERUNNER: Add blit and blitToScreen helpers
[19:45] <GitHub7> scummvm/master 8fff8bc Thomas Fach-Pedersen: BLADERUNNER: Fix float conversion warning
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[20:04] <GitHub156> [scummvm] sev- pushed 56 new commits to master: https://git.io/v7we1
[20:04] <GitHub156> scummvm/master 4897f66 Eugene Sandulenko: GRAPHICS: MACGUI: Pass default formatting to MacText
[20:04] <GitHub156> scummvm/master 77932d5 Eugene Sandulenko: GRAPHICS: MACGUI: Mark content as dirty when text is changed
[20:04] <GitHub156> scummvm/master fe8ef60 Eugene Sandulenko: GRAPHICS: MACGUI: Added more debug output to MacText
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[20:05] <_sev> yay, connectivity!
[20:05] <snover> sweet, sweet internet.
[20:05] <snover> welcome back.
[20:05] <_sev> not sure whether I have this tomorrow :)
[20:05] <_sev> I'll be back home on Thursday
[20:06] <_sev> that's when things will go normal
[20:06] <_sev> snover: I'll post now the Riven
[20:06] <_sev> and tomorrow morning SCI on the FB
[20:06] <_sev> thanks for the screenshots, btw
[20:06] <snover> np. thanks for taking care of the social media side of things :)
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[20:15] <_sev> bgK: Rive npost is on
[20:23] <waltervn> hey _sev, enjoying your vacation?
[20:23] <_sev> indeed I do
[20:24] <_sev> now in Austria
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[20:49] <bgK> _sev, thanks for the post!
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[21:24] <snover> mercifully, the game only uses two subops and its just reading data out of view resources.
[21:30] <snover> unmercifully this whole train driving sequence is a pretty blatant game-time-extending sequence.
[21:30] <m_kiewitz> hope that they didn't hack some extra things into Japanese Lighthouse
[21:38] <snover> suddenly, the SQ6 font appears. :)
[21:44] <snover> aaaaah! so close. got to the end of the end credits and then the game tries to draw the An Oliver Brelsford Production video off the end of the screen.
[21:44] <snover> its like theyre taunting me.
[21:49] <m_kiewitz> SQ6 font?
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[21:55] <Deledrius> Sounds like the Selenitic train ride ;)
[21:55] <Deledrius> I never finished Lighthouse. Got right near the end and ran into some game-breaking crash, IIRC. Been way too many years to remember the details.
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[21:57] <snover> m-kiewitz: space quest 6 font. http://www.hardcoregaming101.net/spacequest/sq6-6.png
[21:58] <m-kiewitz> snover: was it missing before?
[21:59] <snover> no& they used it for the credits in lighthouse
[22:00] <m-kiewitz> o_O
[22:00] <m-kiewitz> they also used larry 6 music in police quest 4 for the elevator
[22:01] <m-kiewitz> oh btw. i missed the Castle of Dr. Brain re-release brand-new CIB for $25 only :/
[22:01] <m-kiewitz> brand-new
[22:01] <m-kiewitz> I could bite myself in the ass
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[22:29] <GitHub12> [scummvm] sev- pushed 5 new commits to master: https://git.io/v7wnP
[22:29] <GitHub12> scummvm/master 4fea533 Eugene Sandulenko: GRAPHICS: MACGUI: Added more selection manipulation methods to MacTextWindow
[22:29] <GitHub12> scummvm/master 2feeefa Eugene Sandulenko: WAGE: Implemented Cut and Clear actions over MacTextWindow
[22:29] <GitHub12> scummvm/master 58a30b9 Eugene Sandulenko: GRAPHICS: MACGUI: Do not crash when window callback is null
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[00:00] --- Sat Aug 5 2017