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[00:08] <Lightkey> http://24.media.tumblr.com/84eab069811b975cb9f9b52076b2ac96/tumblr_n2z8e00j021qdjsddo1_400.jpg
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[00:27] <Lightkey> http://roslyn.codeplex.com/ Apache License even
[00:27] <Lightkey> <prophile> Src/Compilers/VisualBasic/Source/CommandLine/VisualBasicCompiler.vb:26: ' WORKAROUND: REMOVE BEFORE SHIPPING
[00:27] <Lightkey> <prophile> I'm filled with confidence
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[00:29] <Lightkey> I think I scared RUBICN64 away :-(
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[00:31] <Lightkey> RUBICN64: sorry about that
[00:31] <RUBICN64> about what?
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[01:52] <Endy> Lightkey: Heh - I'm keen to have a grok around in the VBC tbh :P
[01:54] <Lightkey> you are totally commander keen
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[01:55] Action: Endy gets on his pogo stick and jumps off to kill some Vorts!
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[04:05] <Brutus_B> Thanks again for the help with the ScummVM problem guys. I really appreciate it.
[04:05] <Brutus_B> Take care.
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[07:46] <DrMcCoy> https://www.youtube.com/watch?v=WkvJQGaFSwA :D
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[10:29] <waltervn> hi
[10:30] <LordHoto> hey waltervn
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[12:03] <GitHub142> [scummvm] lordhoto opened pull request #459: Proof-of-Concept: Display unknown version information in GUI (master...detect-error-gui) http://git.io/nPErmw
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[14:02] <Aftertaste> morning :)
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[14:05] <Strangerke> G'day
[14:05] <Aftertaste> :)
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[17:06] <WooShell> meow =^.^=
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[17:32] <uruk-hai> hey all! :)
[17:41] <madmoose> hai-uruk!
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[18:03] <madmoose> https://www.youtube.com/watch?v=_nJbgMnva3o
[18:05] <L0ngcat> madmoose: is that your engine?
[18:05] <madmoose> ^ Officer Leary makes his first (static) appearance
[18:05] <madmoose> L0ngcat: Yes
[18:05] <L0ngcat> madmoose: nice!
[18:05] <L0ngcat> madmoose: good work
[18:07] <L0ngcat> madmoose: any chance of hardware rendering in the future?
[18:07] <madmoose> Still no lighting and his position is hardcoded
[18:07] <madmoose> L0ngcat: I don't see what it would help
[18:08] <L0ngcat> madmoose: I was hoping it would be possible to apply some form of anti aliasing
[18:14] <madmoose> L0ngcat: You could probably make it render the actors at a higher resolution
[18:17] <L0ngcat> madmoose: nice :) would that get rid of the jagged edges?
[18:18] <madmoose> L0ngcat: The source data isn't terribly high resolution
[18:18] <L0ngcat> madmoose: too bad
[18:18] <madmoose> L0ngcat: http://thomas.fach-pedersen.net/mccoy_anim_13_frame_0.html
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[18:19] <L0ngcat> madmoose: maybe it would be possible upgrade the textures? like with GF Deluxe
[18:19] <L0ngcat> madmoose: ooo, shiny
[18:19] <L0ngcat> madmoose: :)
[18:20] <madmoose> L0ngcat: It doesn't use textures :)
[18:21] <L0ngcat> madmoose: what kind of 3d is it? voxel?
[18:22] <madmoose> L0ngcat: They called it slice rendering
[18:23] <L0ngcat> madmoose: then how are the pixels stored?
[18:24] <madmoose> As you can see from the McCoy animation the 3d model is stored in slices in the vertical plane
[18:25] <madmoose> Each slice consists of 1 or more polygons where each vertex have x, y, and color
[18:25] <L0ngcat> oh
[18:26] <L0ngcat> I'm strting to see the problem
[18:26] <L0ngcat> starting
[18:26] <madmoose> so you can render the polygons in each slice at any resolution but there's a fixed number of slices per frame
[18:28] <L0ngcat> ah
[18:29] <L0ngcat> thanks for the info
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[18:33] <GitHub164> [scummvm] sev- pushed 1 new commit to master: http://git.io/h_IEcA
[18:33] <GitHub164> scummvm/master ec506f9 Eugene Sandulenko: FULLPIPE: Renames in scene29
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[18:33] <madmoose> and each vertex is stores in 3 bytes for x,y,color, so those are of limited resolution too
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[18:49] <erdic> is it possible to use savegames from a windows scummvm in a Linux scummvm?
[18:50] <LordHoto> yes, but you need to make sure that the ScummVM version you want to load them in is at least the version where you made the saves.
[18:54] <erdic> for example I've copied %AppData%\Roaming\ScummVM\dig.c26 into ~/.scummvm but scummvm doesn't seem to be aware of it
[18:55] <erdic> ScummVM 1.4.1 (Feb 15 2012 19:23:44) in Linux
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[18:56] <LordHoto> Did you set your save path to ~/.scummvm?
[18:56] <erdic> yes, if that is the default
[18:57] <erdic> I've not set manually hte save path, but I see there are some saves there coming from Linux
[18:57] <wjp> do they have the same file pattern for the dig?
[18:58] <wjp> and note that 1.4.1 is very old, so LordHoto's first remark may be relevant
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[18:58] <erdic> the file pattern is the windows partition in the hard disk that I've mounted
[18:59] <LordHoto> I think wjp means whether your Dig entry on Linux uses "dig" as target name.
[18:59] <droid2727> c26?
[18:59] <droid2727> isn't that a temporary save?
[19:00] <wjp> I was just looking that up, and, yes
[19:00] <wjp> but I'm not sure what that means in Scumm
[19:00] <droid2727> I think that's the save created when using the lunar lander game
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[19:26] <erdic> wjp: in ~/.scummvm there is dig.s00 (from Linux scummvm) and dig.c26 (the one I've copied from Windows). windows scummvm is 1.6, so that should be the reason why it doesn't work
[19:35] <LordHoto> Yes, but droid2727 is right c26 doesn't sound like a save that will be shown to you in the load dialog.
[19:36] <DrMcCoy> madmoose: nice :)
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[19:55] <madmoose> Apparently I didn't implement z-buffer decoding in this version of the VQA decoder...
[19:59] <DrMcCoy> lol: http://store.steampowered.com/app/287020/?snr=1_230_linux__103 ( Strangerke !)
[19:59] <DrMcCoy> Harvester on Steam
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[21:08] <madmoose> Yay, zbuffer works
[21:10] <madmoose> Although its impact is limited for now: http://thomas.fach-pedersen.net/replicant/frame_011.png
[21:13] <L0ngcat> what impact would it have exactly?
[21:15] <madmoose> Officer Leary's head is hidden behind the sign
[21:17] <L0ngcat> aha
[21:19] <madmoose> iirc, the zbuffer doesn't exactly match the image as the camera moves down, but that's not my fault :)
[21:24] <madmoose> http://thomas.fach-pedersen.net/replicant/frame_011_zbuf.png
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[21:30] <DrMcCoy> madmoose: :)
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[21:44] <madmoose> Weird zbuffer: https://www.youtube.com/watch?v=KfClclPkqTc
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[21:46] <DJWillis> madmoose: nice, and you had to remind me of Runciter ;-) - I really should read Ubik again.
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[21:50] <madmoose> I need a way to capture the audio too :P
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[23:42] <madmoose> I managed to wrangle ffmpeg and got audio saving working. Volume may be loud: https://www.youtube.com/watch?v=DAwVVdrAp_g
[23:43] <madmoose> Time... to sleep.
[23:52] <DrMcCoy> Yay :))
[23:54] <DrMcCoy> madmoose: Still windows-only, I see... Change that :P
[23:55] <DrMcCoy> madmoose: Also, you're still missing a license. Change that, that's very importat!
[23:55] <Lightkey> importante
[23:56] <DrMcCoy> yes
[23:56] <Lightkey> mucho
[23:56] <madmoose> donde estan mis pantalones

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[23:59] <madmoose> I'll try to do some cleanup so I can actually commit something...
[00:00] --- Sat Apr 5 2014