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[04:04] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 245 seconds [05:18] edheldil (~edheldil@ip-78-45-160-121.net.upcbroadband.cz) joined #scummvm. [05:22] TAS-2012v (2012@c-c5f871d5.024-3-67626724.cust.bredbandsbolaget.se) joined #scummvm. [05:23] TAS_2012v (2012@c-c5f871d5.024-3-67626724.cust.bredbandsbolaget.se) left irc: Ping timeout: 245 seconds [05:29] GitHub19 (~GitHub19@192.30.252.47) joined #scummvm. [05:29] [scummvm] BenCastricum closed pull request #496: SCUMM: Fix bug #6724 - assert() with Russian FF1 (master...bugfixes) http://git.io/BEGpuA [05:29] GitHub19 (GitHub19@192.30.252.47) left #scummvm. [05:29] GitHub91 (~GitHub91@192.30.252.34) joined #scummvm. [05:29] [scummvm] BenCastricum reopened pull request #496: SCUMM: Fix bug #6724 - assert() with Russian FF1 (master...bugfixes) http://git.io/BEGpuA [05:29] GitHub91 (GitHub91@192.30.252.34) left #scummvm. 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[07:02] Tomaz^W (~tompsson@85.89.73.250) left irc: Ping timeout: 260 seconds [07:03] Guest18150 (~tompsson@85.89.73.250) left irc: Client Quit [07:03] _marc` (~marc@p4FF78AFE.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [07:03] Cheeseness (~cheesenes@ppp14-2-129-216.lns20.hba1.internode.on.net) joined #scummvm. [07:03] Tomaz^W (~tompsson@85.89.73.250) joined #scummvm. [07:28] Harekiet (~harekiet@kittens.harekiet.com) left irc: Quit: I brought my pogo stick just to show her a trick [07:31] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [07:38] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [07:38] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [07:38] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [07:38] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [07:50] Littleboy (~littleboy@c-174-62-174-218.hsd1.ma.comcast.net) joined #scummvm. [07:50] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [07:55] jappi (~jappi@dslb-088-075-165-058.088.075.pools.vodafone-ip.de) left irc: [07:58] _marc` (~marc@p5DDC703C.dip0.t-ipconnect.de) joined #scummvm. [08:02] Jon_God (~jon_god@2601:9:6700:4d9:3e07:54ff:fe26:6d61) left irc: Remote host closed the connection [08:07] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [08:07] #scummvm: mode change '+o Strangerke|work' by ChanServ!ChanServ@services. [08:07] hi guys [08:12] hi Strangerke|work [08:18] Call me naive, but I'm starting to wonder why blitting is /so/ costly - at least in WME (hi somaen, hi wjp), can't speak for the other engines. [08:19] Can moving a few thousand pixels around when you have a GB/s bus bus be so costly? [08:23] Isn't it refreshing thousands of dirty rects each frame? [08:23] (yes, I'm naive [08:24] Strangerke, well, worst case is a single giant rect covering the whole viewport. [08:24] It's still a lot pixels, but... [08:25] t0by: is not there also blending? That's not cheap [08:26] Ah, good point. [08:32] just normal blitting is cheap [08:33] especially when 8bpp ;p [08:34] Anybody around with a fair amount of free time and Polish knowledge? [08:35] Strangerke|work: Arnaud, maybe? [08:37] fuzzie: You're mean. I already made the first checks, I'd like someone with more than a dictionnary and google translator :P [08:37] I have updated manually the font file and I want to be sure I didn't screw everything [08:46] Deledrius_ (~Deledrius@66-215-182-125.dhcp.rvsd.ca.charter.com) left irc: Quit: App.Exit [08:51] cable_ (~cable@164.186.117.91.dynamic.mundo-r.com) left irc: Ping timeout: 255 seconds [08:57] Deledrius (~Deledrius@66-215-182-125.dhcp.rvsd.ca.charter.com) joined #scummvm. [09:04] |Cable| (~cable@43.238.117.91.dynamic.mundo-r.com) joined #scummvm. [09:07] Littleboy (~littleboy@c-174-62-174-218.hsd1.ma.comcast.net) left irc: Quit: Être dans le vent, une ambition de feuille morte. [09:34] edheldil__, well - the profiler shows me that a lot of time is spent inside sdl [09:34] and since blending is done in software [09:34] well, I guess it's the /actual/ blitting. [09:37] evil-t0by (~t0by@host73-199-dynamic.45-79-r.retail.telecomitalia.it) joined #scummvm. [09:37] #scummvm: mode change '+v evil-t0by' by ChanServ!ChanServ@services. [09:41] t0by (~t0by@host73-199-dynamic.45-79-r.retail.telecomitalia.it) left irc: Ping timeout: 260 seconds [09:43] are you using opengl or software rendering? [09:44] hm, or more precisely, are you using the opengl backend? [09:46] wait, how come I'm evil> [09:46] Nick change: evil-t0by -> t0by [09:46] wjp, default. Which I guess is SDL. [09:46] right [09:46] so you should change that :p [09:46] Whops, no, GL. [09:47] I had OpenGL set globally. [09:47] so the software-rendering SDL backend is really sloooow for >8bpp [09:47] hm, I'm not sure I'd expect a lot of profile time in SDL in that mode [09:48] but if you're using OpenGL, then SDL shouldn't be in your rendering path at all [09:48] er [09:48] my bad [09:48] sorry [09:49] I meant GLCALL [09:50] any idea which one? [09:51] in the worst case you should have one texture upload per frame, it should be negligible [09:51] Eh, actually the default backend (SDL?) seems to give me a few extra FPS. [09:51] ok [09:51] misconfigured opengl? :) [09:51] Posibly. [09:52] *Possibly. [09:52] I am running pretty standard stuff, though. Win7 plus the default Intel drivers I got through Lenovo update. [09:52] it sounds like you might be unaccelerated [09:53] Uhm [09:54] Now that I think about it, I know I am... unoptimized [09:54] Action: fuzzie approaches t0by with assorted compiler flags [09:54] No, wait, I'm not. [09:55] AFAIK create_project enables optimizations by default [09:55] that's not relevant for this [09:55] edheldil__ (~edheldil@2001:1488:fffe:1:222:19ff:fe31:415e) left irc: Remote host closed the connection [09:56] which laptop/OS is it, t0by? [09:57] Standard issue Thinkpad T400, Win7 pro. [09:58] oh, you should just be able to install Sensible Drivers on it then [09:58] but otherwise you can just squint and ignore any time spent in SDL [09:59] I'm trying to get some empirical insight on the benefits - of lack thereof - of my dirty rect code. [10:00] Or actually, at which point does computing the minimal list of rects (which is quadratic) overshadows the actual blitting. [10:00] but that's mostly done internally to wme? [10:00] So far I'm very happy with the results, but if my OpenGL is a lame duck there is no point. [10:01] [12:00:40] but that's mostly done internally to wme? ===> precisely. My point was that we do blending internally, so if I have ~60% spent doing GL calls, that can't be blending. [10:01] scummvm's opengl backend just uploads one big covering rect I think [10:01] yes [10:06] Oh my. [10:07] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Ping timeout: 246 seconds [10:07] (and wouldn't be surprised if drivers simply re-upload the whole texture) [10:09] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [10:09] #scummvm: mode change '+o Strangerke|work' by ChanServ!ChanServ@services. [10:11] No, my "oh my" was something else. [10:11] A sec. [10:15] Er. [10:15] Does it make sense that current master is /blazingly fast/ compared to my stuff which I branched a while ago? [10:16] Where "a while" = 2013? [10:16] maybe because the GL stuff has been merged since then? [10:16] But I'm on SDL. [10:16] I'm having a big wat moment. [10:17] I know for sure it wasn't THIS fast. [10:18] Or your memory is bad [10:19] Well, I remember having ~1FPS. [10:21] You remember the last time you used powerpoint... [10:29] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [10:30] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 246 seconds [10:30] Nick change: DominusExult -> Dominus [10:36] Shoot. [11:00] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [11:00] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [11:03] Lightkey (~jonas@2003:76:4f71:3843:22cf:30ff:fe08:3718) left irc: Ping timeout: 272 seconds [11:04] Okay, I've got something seriously wrong, here. [11:05] SylvainTV (~SylvainTV@ALille-653-1-488-109.w92-131.abo.wanadoo.fr) joined #scummvm. [11:05] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [11:05] oh? [11:07] I'm seemingly having painfully slow frame rates compared to master even with all my stuff disabled with #ifdef except for a few wrapper functions. This is gonna be fun. 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[11:21] I've committed a bunch of things related to rendering in Oct 2013 [11:22] but I don't know which of these are already in your branch [11:22] (or which branch you're currently testing) [11:23] redpill (~redpill@unaffiliated/redpill) left irc: Ping timeout: 255 seconds [11:23] Thanks wjp [11:25] in particular making the ticketing system linear, reducing the number of draw calls for tiles, inlining some blending functions, and some code from SDL_gfx/SDL_rotozoom [11:25] but it's been a while, so the details are a bit hazy [11:31] Forgive me, but aren't assert()s supposed to be completely ignored when building for release/with optimizations? [11:33] not necessarily [11:33] Uh., [11:33] I see. [11:33] why? [11:34] (it usually depends on the NDEBUG preprocessor directive, which may or may not be defined in release builds) [11:35] Because a. I'm concerned about their performance impact b. I have one failing only when building for release (as in the Release target of create_project), but it could be due to the compiler reordering bits and doing some assorted magic. [11:36] well, (a) is a bit complicated [11:36] but (b) either means your assert is wrong, or (very unlikely) your compiler is buggy [11:36] or more likely that it's unrelated to asserts? [11:38] (unless you do have an assert with side effects) [11:38] Not really. [11:39] Only slightly? :-) [11:39] Not at all, in fact. [11:39] But I'm going to lunch [11:39] I'll see about this later. [11:39] Probably the assert is wrong [11:39] but hum, weird. [11:39] See ya later. [11:40] I wonder if I ever merged the multi-rect branch with other changes. I may have that at home [11:41] or maybe not. Unsure [11:42] ah, no, it's just online: wme_test in my github repo [11:43] has a few bugfixes to the multi-rect code too [11:44] not entirely in-sync with what I merged into master though, so YMMV [11:46] _sev|work_ (~sev@scummvm/undead/sev) joined #scummvm. [11:46] #scummvm: mode change '+o _sev|work_' by ChanServ!ChanServ@services. [11:46] _sev|work (~sev@scummvm/undead/sev) left irc: Ping timeout: 255 seconds [11:47] t0by (~t0by@host73-199-dynamic.45-79-r.retail.telecomitalia.it) left irc: Ping timeout: 276 seconds [12:23] t0by (~t0by@host73-199-dynamic.45-79-r.retail.telecomitalia.it) joined #scummvm. [12:23] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [12:24] queztone (~jquest@5ED2CECA.cm-7-3d.dynamic.ziggo.nl) joined #scummvm. [12:26] [13:41:06] I wonder if I ever merged the multi-rect branch with other changes. I may have that at home [12:26] <=== I hope not, I'm doing some work on it. It's finally starting to look decent, I'm gonna be merging it with the latest master and rebasing it today. [12:26] t0by (~t0by@host73-199-dynamic.45-79-r.retail.telecomitalia.it) left irc: Client Quit [12:27] ... [12:27] just too late to paste the rest [12:28] GitHub115 (~GitHub115@192.30.252.36) joined #scummvm. [12:28] [scummvm] fedor4ever opened pull request #498: Update surface.h (master...patch-1) http://git.io/3JgVug [12:28] GitHub115 (GitHub115@192.30.252.36) left #scummvm. [12:28] t0by could really do with being a .. little more organised :) [12:28] interesting pull request [12:29] needs more commit message [12:29] ah, Symbian builder? [12:30] mhm [12:35] droid2727 (~droid2727@232.sub-70-208-81.myvzw.com) left irc: Ping timeout: 264 seconds [12:52] droid2727 (~droid2727@186.sub-70-208-67.myvzw.com) joined #scummvm. [12:52] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. 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[19:41] [scummvm] bgK opened pull request #499: GRAPHICS: Fix TTF rendering with negative left side glyph bearings (master...ttf-left-side-bearing) http://git.io/4v_gWw [19:41] GitHub95 (GitHub95@192.30.252.35) left #scummvm. [19:43] criezy (~criezy@host31-53-241-154.range31-53.btcentralplus.com) joined #scummvm. [19:43] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [19:52] GitHub77 (~GitHub77@192.30.252.34) joined #scummvm. [19:52] [scummvm] bgK closed pull request #499: GRAPHICS: Fix TTF rendering with negative left side glyph bearings (master...ttf-left-side-bearing) http://git.io/4v_gWw [19:52] GitHub77 (GitHub77@192.30.252.34) left #scummvm. [19:53] frankyboy_ (~franky@ppp91-77-75-241.pppoe.mtu-net.ru) left irc: Remote host closed the connection [19:59] ny00123 (~ny00123@109.66.33.19) left irc: Quit: Leaving [20:03] t0by (~t0by@host173-34-dynamic.244-95-r.retail.telecomitalia.it) joined #scummvm. [20:03] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [20:07] L0ngcat (~Jonatan@cm-84.215.230.39.getinternet.no) joined #scummvm. [20:12] Littleboy (~littleboy@c-174-62-174-218.hsd1.ma.comcast.net) joined #scummvm. [20:12] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [20:26] Begasus (~Begas_@d54C05398.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [20:27] Begasus (~Begas_@d54C05398.access.telenet.be) joined #scummvm. [20:27] #scummvm: mode change '+v Begasus' by ChanServ!ChanServ@services. [20:29] http://residualvm.org/news/20140903/ so the third is going to be the first? [20:35] jappi (~jappi@dslb-178-008-155-029.178.008.pools.vodafone-ip.de) left irc: [20:39] looks like it is [20:39] though, there is not much missing for Myst I, nothing is impossible ;) [20:41] (and i'm working on it) [20:43] D0SFreak (~D0SFreak@184.75.221.66) joined #scummvm. [20:43] oh, right, tables [20:44] are we also going to get shiny mi4 support in rvm soon? [20:45] queztone (~jquest@5ED2CECA.cm-7-3d.dynamic.ziggo.nl) left irc: [20:49] Begasus (~Begas_@d54C05398.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [20:58] sirlemonhead (bduncan22@95.44.164.183) left #scummvm. [20:58] sirlemonhead (~bduncan22@95.44.164.183) joined #scummvm. [20:58] bgK: Here you go. [20:58] GitHub65 (~GitHub65@192.30.252.37) joined #scummvm. [20:58] [scummvm] lordhoto opened pull request #500: Improve TTF Rendering (includes Font API changes). (master...ttf-improvements) http://git.io/GZJZDQ [20:58] GitHub65 (GitHub65@192.30.252.37) left #scummvm. [20:59] bgK: You know, I wanted to start a pull request long ago... So, sorry for wasting your time to come up with another fix. :-) [21:00] LordHoto, that was quick [21:00] Well, the changes have been sitting there since June... [21:00] I could have asked. And now, I now more about font rendering, yay [21:01] Well, I am not sure whether it's a good thing to know about font rendering... All the FreeType2 business was annoying me way too much... [21:03] bgK: But feel free to test it with Myst3... [21:04] Guess fuzzie is finally happy to see this too, because she wanted it for AGS? :-P [21:05] LordHoto, oh I'm sure it'll work, and since I'm rendering centerd on a way too big surface, I'm not even sure it's worth querying the bounding box [21:07] well, yeah, the only real "problem" could be cut off initial lines if the first character has negative xOffset [21:08] the GUI might suffer from these... but our font's dont have any negative x offsets except for \ and _ or something like that... (tooltips might be different, can't remember) [21:08] Drawing outside the buffer is really prevented since we pass Graphics::Surface to the font API. [21:09] yes, so my AGS branch just has the check commented out ;) [21:11] I might look into adapting the GUI properly in case nobody beats me to it. [21:11] in your copious amounts of free time? [21:12] In exactly those. [21:12] I am slowly making my way down my scummvm TODO list, but of course so far it's mostly glaring at RE I promised to do for people years ago.. [21:12] Reminds me, I still need to test this Windows style bold font support for droid2727. [21:13] but we need TTF support for several things I guess [21:13] Yet another horrible TTF change... [21:13] Yes! But it's for a non-pushed engine so far :P [21:14] Japanese font bolding fun. [21:14] I think the bitmap font based code was OK, but we never tested it for outline fonts, right? [21:15] sounds familiar. except for the number 6 [21:17] ..... [21:17] Why did you have to mention the number 6 again? :-P [21:17] Also, why do we have faq.xml and faq-xml.xml in our website code? [21:18] I hope the second one is an FAQ about our XML parser [21:19] It looks really similar [21:19] LordHoto: :D [21:19] except for some extra stuff [21:19] but really, if someone wants to adapt the website to reflect our "saved game" choice, please go ahead. [21:20] :-P [21:20] LordHoto: sed! [21:24] Cheeseness (~cheesenes@ppp14-2-129-216.lns20.hba1.internode.on.net) joined #scummvm. [21:31] 'nite! 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Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [22:17] MrSiggler (~textual@blk-89-213-45.eastlink.ca) left irc: Quit: My iMac has gone to sleep. ZZZzzz& [22:34] edheldil (~edheldil@ip-78-45-160-121.net.upcbroadband.cz) left irc: Ping timeout: 255 seconds [22:38] _marc` (~marc@p20030046082145FCEDD25F16F239406C.dip0.t-ipconnect.de) left irc: Ping timeout: 268 seconds [23:09] MrSiggler (~textual@blk-89-213-45.eastlink.ca) joined #scummvm. [23:11] MrSiggler (~textual@blk-89-213-45.eastlink.ca) left irc: Client Quit [23:13] MrSiggler (~textual@blk-89-213-45.eastlink.ca) joined #scummvm. [23:22] While I loathe Discourse, this here is a very good idea: http://blog.codinghorror.com/standard-flavored-markdown/ [23:29] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [23:29] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:36] Nick change: [lewellyn] -> lewellyn [23:57] sirlemonhead (bduncan22@95.44.164.183) left #scummvm. [00:00] --- Thu Sep 4 2014