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[00:01] <snover> looks like things are going green.
[00:08] <criezy> I was hoping they would.
[00:08] <criezy> I like green.
[00:16] <dreammaster> Super green :)
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[00:19] <GitHub185> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCa1
[00:19] <GitHub185> scummvm/master da6b280 Paul Gilbert: TITANIC: DE: Fix upgrading to 1st class
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[00:21] <snover> dreammaster: hey, since it looks like youre right there, can you check something? i have been lazy to submit this bug report, i have a save game where i saved when i was talking to marsinta right before requesting the first class upgrade, and then after i load this save game her animation is closed but the game thinks shes open and so i can request the upgrade
[00:21] <snover> and then the game plays the audio but not the animation
[00:23] <dreammaster> Sure. You can email me if you'd like. Or you can just go ahead and create a quick and dirty bug entry without worrying too much about a lengthy description :)
[00:24] <snover> ok. i just have to do a quick build so i can actually determine which save game is the right one& :)
[00:29] <snover> dreammaster: https://bugs.scummvm.org/ticket/10262
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[00:30] <GitHub176> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCVG
[00:30] <GitHub176> scummvm/master 9ef2ca7 Paul Gilbert: TITANIC: DE: Correctly play back entire 1st class upgrade speech
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[00:30] <ScummBot> Port build status changed with ade8aadd: Success: master-mingw-w32, master-android_mips, master-android_x86, master-amigaos4, master-mingw-w64-cplusplus11
[00:40] <dreammaster> Yep, definitely looks like a bug. In the original, I can restore to a savegame with Marcinta active, but in ScummVM
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[00:52] <dreammaster> Heh. Looks like yet another original game bug. When you initially enter the Deskbot's closeup view it sets the frame to 625 (collapsed form). But the game also calls the enter view code when starting up the game for the first time, even when loading a savegame
[00:53] <dreammaster> So it looks wrong when loading a savegame from the launcher or the continue dialog, but not if you've already started the game and load it from there. :)
[00:53] <snover> heh
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[01:02] <GitHub19> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCrO
[01:02] <GitHub19> scummvm/master 8733dc8 Paul Gilbert: TITANIC: Work around loading savegame when Marcinta is active...
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[01:17] <ScummBot> Port build status changed with ade8aadd: Success: master-ps3, master-mingw-w64
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[01:31] <GitHub130> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCoP
[01:31] <GitHub130> scummvm/master 9c61afb Paul Gilbert: TITANIC: DE: Fix perched parrot animations
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[01:40] <GitHub149> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCKv
[01:40] <GitHub149> scummvm/master 93e18ba Paul Gilbert: TITANIC: DE: Translation for .avi files directly referred to
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[02:00] <GitHub69> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdCKy
[02:00] <GitHub69> scummvm/master 2c79c25 Paul Gilbert: TITANIC: DE: Allow for two lines in PET Rooms tab tooltips
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[02:35] <GitHub123> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdCiI
[02:35] <GitHub123> scummvm/master 8985f8f Colin Snover: SCI32: Always sort kernel-generated screen items above script-generated screen items in last-ditch sort...
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[02:36] <snover> sorry for grossly violating your commit length restrictions, github.
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[04:10] <snover> incidentally, if anyone wants, i have now a little script to take the high-quality rama soundtrack files from sierra music central, trim them, and shove them in the correct wave files to improve the ambient music quality for most of the game.
[04:11] <snover> and then i realised that CD2 of Shivers 2 has a medley of all the music from Shivers 1 on it, so that could be an interesting weekend project sometime.
[04:54] <snover> augh&
[04:55] <snover> the very non-ssci-compliant sound code is messing with nodePtr, which rama hardcodes to specific values since the game doesnt use midi, which is fine in ssci since it just doesnt init any sound slots in that case
[04:55] <snover> here it is causing subtle sound errors because the game doesnt think anything uses nodeptr so keeps using its hardcoded values
[04:56] <snover> _sev: thanks for reviewing and landing the array code!
[05:44] <snover> or i am grousing about nothing and the game is just actually broken& hm&
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[07:01] <waltervn> morning
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[10:47] <exmensa> snover: I'd be interested. I did the same thing for the IHNMAIMS soundtrack :D
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[11:08] <GitHub89> [scummvm] magicmyth opened pull request #1039: SDL: Minimal render rate support (force-frame-update) (master...force-frame-update) https://git.io/vdWOn
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[20:56] <L0ngcat> snover: you consider 128kb mp3 high quality? but nifty implementation, maybe you should put it on the downloads page :)
[20:58] <fydo> there was a time when 640x480 displays were considered high resolution
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[21:00] <L0ngcat> well, compared to the source, anything is relative
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[22:37] <m_kiewitz> fydo: 640x480? Try 320x200 :p http://sierrainteraction.wikidot.com/sierra-finally-delivers-midi-music-and-high-resolution-graph
[22:37] <m_kiewitz> Spring 1989: "Sierra Finally Delivers MIDI Music and High Resolution Graphics"
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[23:08] <fydo> haha awesome
[23:15] <Lightkey> https://twitter.com/p1xelcoder/status/915278594221408256
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[23:36] <GitHub18> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdlXy
[23:36] <GitHub18> scummvm/master 5c54651 Paul Gilbert: TITANIC: DE: Fix dimensions of text area in PET Translation tab
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[23:39] <snover> L0ngcat: the mp3 files are 44kHz stereo VBR lame-encoded at what looks like probably -V0, so yes, high quality. especially compared to the games original 22kHz mono 2:1 DPCM files.
[23:41] <snover> and the shivers medley on shivers 2 is CDA
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[23:56] <GitHub115> [scummvm] csnover pushed 3 new commits to master: https://git.io/vdlMq
[23:56] <GitHub115> scummvm/master 815e392 Colin Snover: DEVTOOLS: Add theoradec support to Xcode create_project
[23:56] <GitHub115> scummvm/master 88cd54c Colin Snover: SCI32: Restore gameplay time in RAMA...
[23:56] <GitHub115> scummvm/master 2203386 Colin Snover: SCI32: Fix audio dumper decompressed size calculation for 16-bit audio
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[23:57] <GitHub49> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdlMm
[23:57] <GitHub49> scummvm/master 5585c1d Thierry Crozat: I18N: Update translations templates
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[00:00] --- Wed Oct 4 2017