[00:32] GitHub46 (GitHub46@gateway/service/github.com/x-sfxwhmiyxzzxhjjt) joined #scummvm. [00:32] [scummvm] dreammaster opened pull request #1177: XEEN: Add an optional param to CD playback to specify sound type (master...cdvoice) https://git.io/vpgn5 [00:32] GitHub46 (GitHub46@gateway/service/github.com/x-sfxwhmiyxzzxhjjt) left #scummvm. [00:38] P2E (~tgz@pool-96-234-183-29.bltmmd.ftas.verizon.net) left irc: Quit: head like a scream, black as your screen, I'd rather die, than be rebooting [00:41] dreammaster: yay! [00:42] Yeh. It's been a long time coming :) [00:43] TMM (~Hein-Piet@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [00:44] why xeen.ccs and not xeen.dat? also, why do most games have .dat and games have their engine-data files be ... not .dat? [00:45] just curious [00:45] Because in the case of the Xeen games, the main game executable is actually disguised by calling it xeen.dat. And I didn't want to confuse people about whether they had the proper data file or not [00:45] The data files all have .cc, so I figured .ccs for a CC ScummVM would be an acceptable compromise. [00:47] nice! [00:48] it's odd that you recommended they copy it into the game folder instead of into some extras folder (or something else on the path manager) [00:48] Still need someone's assistance to deploy the news article I committed to the website. Oh, and thanks bgK for updating the credits. [00:48] won't it ever get updated in the future? [00:49] I wasn't sure about that, agreed, but from past experience, it's easier to explain to end users than for them to fiddle around with the paths in the launcher. [00:50] Plus, of course, for a production release the data file will be embedded in the ScummVM executable anyway [00:50] yep or at least distributed in a path somewhere [00:51] I've never played the Xeen games ... I have the GOG version ... I have attempted to aquire the CD ones but the rule of "ebay and scummvm support" kicks in [00:51] the rule being .. a game enters the repo, it's price doubles .. a game enters "testing" .. its price doubles again [00:51] (I suspect others are buying it and driving up the demand rather than some thing malicious) [00:52] Well, thankfully, the GOG version of World of Xeen comes with the CD talkie version these days. Though, somewhat confusingly, it isn't the "default" game.. the non-talkie version is. You actually have to go the Extras menu of the game in GOG Galaxy to launch the talkie version [00:53] Or hunt down the extra "Full Talkie" shortcut in your start menu [00:53] hah! [00:53] it is only 246M? [00:54] or am I looking at the wrong dir [00:55] Sounds about right. The game installation comes with the 2 CD ISO images of the talkie as game1.gog and game2.gog, as well as the MUSIC folder, which contains ogg encoded ripped copies of all the audio tracks [00:56] wow .. ok [00:56] the MUSIC is actually SPEECH it seems? [00:57] Right. Hence my earlier pull request. I figured better to get others' input on it before I merge it in, since it touches core code [00:58] I was kind of hoping for digital music :( [00:58] We don't want users reducing the voice volume when they try to reduce the music volume. Particularly since music still plays in the background when voice playback is done [00:59] I run into a similar problem in SCI32 with my digital-music-enhancements ... the engine doesn't say "this is actually music" .. so it results in the opposite problem (the digital music is controlled by the "voice" volume) [01:00] (QFG4 was made with midi music but doesn't mind that I put a WAV file with the same resource number) [01:01] I am still stuck on Titanic btw .. you're adding games faster than I can play them .. thank you for your work! :) [01:02] That's sort of something I still need to do for Xeen, actually. The Sound Driver has intermingled logic for music and SFX, and I need to set it up so that each has an independant volume, controlled by the ScummVM SFX/Music sliders [01:02] SCI32 is much harder (I guess?) because it is all script-controlled ... what is xeen like? [01:02] You're welcome. :) [01:03] I'll be glad when testing is over for this, and it's finally stable. I'll have a chance to finally play some games without feeling guilty about any game still being pending. Then maybe work on some Xanth/Gateway and or Ultima games later in the year [01:03] speaking of Legend .. I see GOG is adding a bunch of them already [01:04] hopefully they will add Xanth [01:05] https://www.gog.com/games?devpub=legend_entertainment [01:05] Xeen uses a sound driver with a stream of data representing various sfx or music commands. Which has extra data such as MIDI instruments for sound card types that can handle it. Luckily, Sfx/music state is selected at the start, so I should be able to differentiate when the volume changer method is called [01:05] Yes, I've grabbed them as they appeared, just in case they later take them down due to any kind of licensing disagreements. [01:05] Lightkey (~Darklock@p579ABD44.dip0.t-ipconnect.de) joined #scummvm. [01:05] good call [01:06] I wonder if they'd have access to any of the games' source and be willing to share.. [01:06] I seem to have 2 sets of "Fallout" games because when they readd them after the license problems are solved, they are "different" [01:07] Heh. That's one of the better known duplicates [01:07] speaking of licensing causing stuff to be pulled .. https://www.polygon.com/2018/4/27/17292836/gta-4-soundtrack-removed-song-list-patch [01:07] I am not a fan of what the world has become :( [01:08] I understand games being pulled from sale and readded without songs (e.g. Mafia) .. but existing owners getting an updated "stripped" version is .. :( [01:09] Me either to a degree. I've had Fallout 4, gotten during one of the sales at a moderate discount, for nearly a year now. Still got to get around to playing it. ;) [01:11] so I have to dump the CDs from the GOG release to get the "talkie" version in ScummVM? [01:12] (I am going off of the fact that the CD title screen should have had a CD in it) [01:12] Yes, I put instructions in the M&M 3.15 section (I think it was) of the README. Basically, mount game1.gog to get the .cc files, and copy and rename the MUSIC/xeen oggs to track oggs [01:14] **blink** .. game1.gog isn't an iso file ? [01:14] Isn't it? I was able to mount it with Virtual CloneDrive [01:14] hmm .. let me try that [01:15] GOG always names CD ISO's as .gog, even for other games, AFAIK [01:16] right [01:25] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:28] so coulds+darkside = world .. and then swords is a separate game that is also supported?? [01:29] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:29] Nick change: DominusExult -> Dominus [01:30] snw (~snow_bcks@ganon.dot-server.net) left irc: Quit: User was destroyed by a weapon of mass destruction. [01:30] Right. Originally fan produced, but they then got some help from New World Computing, and had an official release [01:31] So it's considered non-canon to the storyline, if you're into that kind of thing. [01:31] snw (~snow_bcks@ganon.dot-server.net) joined #scummvm. [01:33] It has a whole bunch of hacks to the original Dark side executable to support some extra "legendary" weapons, plus a new menu/death/endgame screen. Which took an annoying amount of effort to be properly identified and supported in the scummVM engine. [01:33] SylvainTV (~Sylvain@LFbn-LIL-1-312-132.w81-49.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [01:35] apparently GOG updated a whole bunch of games to use the new ScummVM release (and updated the SCI32 games to use ScummVM instead of dosbox) .. what that means is that now to re-download the 2 Xeen Games, I have to wait forever :) [01:36] Bwah hah hah.. ScummVM gradually extends it's grasp. Now, only Quest for Glory remains :) [01:36] (I use galaxy .. but not often enough apparently) [01:37] it is a PITA to test [01:37] I cannot imagine what Xeen was like [01:38] in QFG4 .. I can't even get a full playthrough to test my musical enhancements :( [01:39] QFG4 is probably why that's the one series they didn't update yet, even though the earlier games are supported [01:39] klusark_ (~klusark@S01066c3b6b1953d0.vc.shawcable.net) joined #scummvm. [01:40] klusark (~klusark@S01066c3b6b1953d0.vc.shawcable.net) left irc: Ping timeout: 248 seconds [01:40] Nick change: klusark_ -> klusark [01:40] Joefish (~Joefish@p200300764F100D006D80472DC52F3CEE.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [01:40] Joefish (~Joefish@p200300764F17AB00172B0F2C309AAE9C.dip0.t-ipconnect.de) joined #scummvm. [01:40] #scummvm: mode change '+v Joefish' by ChanServ!ChanServ@services. [01:40] Steam should also update away from the older ScummVM version that has the windows 10 mouse bug [01:40] (I don't have windows 10 .. and I don't tend to run release versions anyway) [01:41] Ditto. On both counts [01:41] At least, not on my main home development system; it's still 8.1 [01:41] I no longer build-my-own on windows though .. I did for a while using mingw [01:41] I am on 7 on my "gaming PC" [01:42] I upgraded away from XP in 2013 .. so .. I am kind of slow to upgrade [01:43] windows 10 seems to be doing the macOS (10) thing of having several releases that have major changes that are all called "10" [01:43] Well, considering the Windows 10 mouse problems, I'm not that much in a hurry either. [01:44] those are fixed in 2.0 I thought [01:44] Come to that, I still hold out some hope for ResidualVM one day supporting Discworld Noir, just so I can play it again on a modern system [01:44] Well, yeh, just as an example that Windows 10 has had it's share of problems [01:44] in XP I could play it but not Discworld 2 [01:44] until ScummVM supported it [01:45] That series was one of the more interesting ones to work on. Not just because it was a famous series, but that the original engine used threads, and we had to simulate them using a custom coroutines implementation. [01:55] GitHub55 (GitHub55@gateway/service/github.com/x-gvxwammfdxuerbai) joined #scummvm. [01:55] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vpglK [01:55] scummvm/master db1c506 Paul Gilbert: TITANIC: Hopefully fix Release mode crash when selecting floors manually [01:55] GitHub55 (GitHub55@gateway/service/github.com/x-gvxwammfdxuerbai) left #scummvm. [01:55] ok so this is very weird .. it is not a proper ISO.. it mounts with that software on windows but not on mac (renamed to ISO) like all the other *.GOG files [01:55] dosbox is ok with mounting it as well it seems [01:56] but but `file` doesn't see it as an ISO either (meaning it is probably missing the header) [01:59] Maybe it's a CUE file. Not sure if it's helpful, but I do know that DosBox actually mountains the "GAME1.INST" & "GAME2.INST" files rather than the .GOG files directly. Maybe they have the header? I'm afraid I'm not really familiar with the various CD image formats [02:00] ah .. the INST file is the thing [02:00] the INST file is the CUE [02:01] and the GOG file is the BIN [02:01] now it makes sense [02:01] Ah. Everythings cool then, good [02:01] demonimin (~demonimin@unaffiliated/demonimin) left irc: Ping timeout: 264 seconds [02:01] the readme needs a once-over anyway .. :) "The game1.ogg" [02:03] Whoops. I should update that in my pull request, since I made changes to the REAMDE there at the same time. [02:03] can you also note that GOG is BIN and INST is CUE? [02:04] "Linux and macOS users can use bchunk to convert it to an ISO" [02:04] Good idea [02:08] did I mess up or are the contents of CD1 and CD2 identical (cc-file-wise) [02:14] Right, you don't need to worry about the second CD [02:14] also .. while you're updating that readme, the tracks should start with 01 [02:14] (right?) [02:14] even though the existing files start with 02 [02:15] Well, no, I haven't ripped from original discs, but if it's similar to other games, the first CD track is the data, so the audio tracks start from track 2 [02:15] That matches the track numbers the scripts all use, so I figured better to leave it like GOG has, starting at 2 [02:15] right .. but scummvm expects track01.ogg for the actual second CD track right? [02:15] oh [02:16] that might not be consistent with the other engines? [02:17] SCUMM, SIMON, TINSEL, etc [02:17] I don't think so.. does it? The tavern patron speeches use fragments of track #2 (according to the scripts), and the ogg files start at track02.ogg, and the playback is correct. If it wasn't, it would have complained that track01.ogg was missing if I tried playing track 2 [02:17] I mean - I think what you did makes sense [02:18] but take a look at the other engines .. they all start with track01.ogg AFAIK .. [02:18] Unless those games are internally decrementing track numbers just so the track audio files can start at 1 [02:18] hmm .. some games are doing the track01.ogg as a zero length file :( [02:18] I am obviously out of my league :) [02:19] Anyone familiar with this, feel free to chime in either here on in the pull request [02:25] do you mind if I add the "CD" tag to the extra info field in the detection table? [02:26] Sure, good idea again, go ahead [02:26] dafioram closed ticket #10493: TITANIC: Game crash when choosing floor in elevator (https://bugs.scummvm.org/ticket/10493) [02:27] \o/ [02:28] dafioram closed ticket #10442: TITANIC: Game crashes on Floor 38 (https://bugs.scummvm.org/ticket/10442) [02:29] GitHub59 (GitHub59@gateway/service/github.com/x-iuqomfjxykjejnlp) joined #scummvm. [02:29] [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vpg89 [02:29] scummvm/master c45203d Tarek Soliman: XEEN: Add CD tag to detection entry [02:29] GitHub59 (GitHub59@gateway/service/github.com/x-iuqomfjxykjejnlp) left #scummvm. [02:30] GitHub33 (GitHub33@gateway/service/github.com/x-odqiqprziyvivddi) joined #scummvm. [02:30] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vpg8x [02:30] scummvm/master 4743ec4 Paul Gilbert: TITANIC: News entry for Titanic floor selection fix [02:30] GitHub33 (GitHub33@gateway/service/github.com/x-odqiqprziyvivddi) left #scummvm. [02:32] yay the CD version works [02:32] and (very quiet) speech .. hence the PR [02:35] Yeppo. Though, even with the PR, a proper WOX talkie experience won't be had until I properly hook up the SFX & Music volumes to the ScummVM sliders. Hopefully won't take too long. I just didn't think it was worth delaying the testing announcement further over [02:37] Getting kinda late for me, so I'll say goodnight [02:37] I like the quality of life improvement [02:37] good night and thanks again :) [02:37] And thanks likewise for the constructive suggestions [02:37] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [02:38] travis-ci (~travis-ci@ec2-184-73-56-0.compute-1.amazonaws.com) joined #scummvm. [02:38] scummvm/scummvm#6231 (master - c45203d : Tarek Soliman): The build has errored. [02:38] Change view : https://github.com/scummvm/scummvm/compare/db1c506ee53e...c45203d4fdde [02:38] Build details : https://travis-ci.org/scummvm/scummvm/builds/374228318 [02:38] travis-ci (travis-ci@ec2-184-73-56-0.compute-1.amazonaws.com) left #scummvm. [03:58] jamm (~jam@unaffiliated/jamm) joined #scummvm. [04:27] Nick change: Stormkeeper -> Storm-AFK [04:32] restarted the travis job, it was erroring before even running configure (apt-get had a hiccup) [04:40] echelog-1 (~echelog-1@108.61.103.42) left irc: Read error: Connection reset by peer [04:40] echelog-1 (~echelog-1@108.61.103.42) joined #scummvm. [05:02] eriktorbjorn (~d91tan@213-65-60-100-no2480.tbcn.telia.com) left irc: Quit: Leaving. [05:05] eriktorbjorn (~d91tan@213-65-60-100-no2480.tbcn.telia.com) joined #scummvm. [05:05] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services. [05:33] Drenn (~Drenn@toroon0713w-lp140-05-65-94-115-71.dsl.bell.ca) left irc: Ping timeout: 264 seconds [05:52] j__ (48c90510@gateway/web/freenode/ip.72.201.5.16) joined #scummvm. [05:52] hi [05:59] hi [06:16] LeChuck is going away for a little bit while I add more ram. [06:16] Always need the rams. [06:17] Endy2 (~ender@2402:8000:e1f4:0:21a:4dff:fe54:20d3) joined #scummvm. [06:17] nutron|w (~nutron@65.110.27.127.pppoe-dhcp.cipherkey.net) left irc: Ping timeout: 240 seconds [06:17] Endy (ender@sand.enderboi.com) left irc: Quit: VPS Instance Shutdown [06:21] LeChuck joined #scummvm. [06:22] Yay, the initscript works :P [06:24] Endy2 (~ender@2402:8000:e1f4:0:21a:4dff:fe54:20d3) left irc: Quit: That's it for today [06:25] Endy (ender@sand.enderboi.com) joined #scummvm. [06:25] #scummvm: mode change '+o Endy' by ChanServ!ChanServ@services. [06:28] Also for dreammaster's question about the missing umlauts in bonki's commit messages (from like 6 weeks ago, sorry, I've been busy :)... the 'plain text' log viewer strips out high-ascii because I was lazy (see https://pastebin.com/kDNqJa97 - the HTML viewer shouldn't do this stripping tho) [06:32] Endy: timing! I was just about to ask you about this [06:32] iirc those messages don't appear at all in the HTML logs [06:34] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 248 seconds [06:36] also, can't we just force a "content-type: text/plain; charset=utf-8" header or something for the plain text and not strip high ascii? [06:41] 10:12 @ http://logs.scummvm.org/log.php?log=scummvm.log.02May2018&format=text [06:42] there's just a blank line in http://logs.scummvm.org/log.php?log=scummvm.log.02May2018&format=html [06:45] j__ (48c90510@gateway/web/freenode/ip.72.201.5.16) left #scummvm. [06:48] huh interesting. didn't notice it before [07:28] dreammaster noticed it a couple of weeks ago [07:29] bonki: Thanks for the extra info :) [07:30] bonki: It actually looks like the umlaut is missing in the raw log file itself :( [07:30] Endy: yw :) [07:30] oh no wait, it's there. [07:30] [10:12] ^C13scummvm^O/^C06master^O ^C14699a73d^O ^C15Adrian Frýhwirth^O: JANITORIAL: Fix whitespace [07:30] Endy: well that is weird [07:31] Just encoded very strangely. I think I might need to update eggdrop :) [07:32] is that from the raw text file? [07:32] Yup [07:33] http://logs.scummvm.org/raw.txt [07:33] that's the raw logfile from that day [07:35] hm [07:38] strange, since that is a unicode codepoint so eggdrop seems to be using unicode already? [07:38] why is it not working properly then? [07:42] So that renders for you in a UTF viewer? I'm actually on a console session atm so I can't check [07:42] If it does, I can try your suggestion of just forcing the content type [07:42] and charset [07:45] http://logs.scummvm.org/log2.php?log=scummvm.log.02May2018&format=text [07:46] the message from the raw text renders for me correctly as well. The line you posted substitutes the umlaut with a replacement char (FFFD) so I guess there's a conversion from utf8 to something and back to utf8 what wrecks the encoding? [07:48] Joefish: I'm assuming the log2.php also subsititutes? [07:48] yea [07:48] Looks like it is on my end [07:50] could it may be that there's is no encoding involved at all? I mean lower ASCII is supported 1:1 by UTF8 but higher ASCII needs to be converted. maybe it tries to render xFC (ue) directly what is an illegal codepoint [07:50] and thus substitutes it with FFFD [07:50] Yeah, that's what I think is happening - somewhere internal to PHP [07:50] Hopefully I can use mb_convert_encoding, lessee [07:51] good luck :) [07:51] woohoo! [07:51] Try now :) [07:51] with the log2 link [07:52] perfect :) [07:52] that was quite fast though :D [07:53] Thanks :D Now I need to work out why it's breaking the HTML viewer [07:54] link? [07:56] ah the vanishing lines right. Well if you need someone for testing, just ping me :) [08:03] Thanks, will do! [08:04] sorry I was afk [08:04] woho, nice! [08:04] bonki: I've pushed that live, for the text viewer at least. The HTML mode looks harder to fix and will have to wait for another day, alas. [08:06] Endy: is the whole code online somewhere? [08:07] anyway, thanks for fixing the plain text part :) [08:08] http://logs.scummvm.org/code.zip is the log viewer. [08:08] codes.php does the HTML colorisation and was cribbed from... somewhere... many years ago. [08:08] The rest of LeChuck is just a standard eggdrop install with bseen tcl etc for the usual features. [08:08] Endy: thanks! [08:09] NP! [08:18] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Remote host closed the connection [08:31] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 255 seconds [08:32] jamm (~jam@unaffiliated/jamm) joined #scummvm. [08:33] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [08:33] LittleToonCat (~littlecat@142.162.196.136) left irc: Remote host closed the connection [08:36] edheldil (~edheldil@2001:1488:fffe:1:c9ca:6d4f:4d6:eb6e) left irc: Remote host closed the connection [08:37] Joefish_ (~Joefish@p200300764F3C4F0095BB44C914788F5C.dip0.t-ipconnect.de) joined #scummvm. [08:37] #scummvm: mode change '+v Joefish_' by ChanServ!ChanServ@services. [08:37] Joefish (~Joefish@p200300764F17AB00172B0F2C309AAE9C.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [08:37] Nick change: Joefish_ -> Joefish [08:39] edheldil (~edheldil@2001:1488:fffe:1:ecf0:15f6:8393:c3bf) joined #scummvm. [08:41] hi guys [08:41] hey Strangerke|work [08:42] hey Joefish :) What's up? [08:44] antlarr2 (~quassel@85.137.244.189.dyn.user.ono.com) joined #scummvm. [08:44] antlarr (~quassel@85.137.244.189.dyn.user.ono.com) left irc: Ping timeout: 255 seconds [08:45] I'm trying to get the intro song playing :) Other than that not much. Have you solved your video/audio issues from last time? [08:58] GitHub59 (GitHub59@gateway/service/github.com/x-rvjncscutnueuohq) joined #scummvm. [08:58] [scummvm] bonki created bonki-scumm-improve-autosave (+1 new commit): https://git.io/vpgyp [08:58] scummvm/bonki-scumm-improve-autosave 6ac7c84 Adrian Frühwirth: SCUMM: Improve autosave handling... [08:58] GitHub59 (GitHub59@gateway/service/github.com/x-rvjncscutnueuohq) left #scummvm. [08:59] GitHub165 (GitHub165@gateway/service/github.com/x-binptyilquqibsmb) joined #scummvm. [08:59] [scummvm] bonki opened pull request #1178: SCUMM: Improve autosave handling (master...bonki-scumm-improve-autosave) https://git.io/vpgSJ [08:59] GitHub165 (GitHub165@gateway/service/github.com/x-binptyilquqibsmb) left #scummvm. [08:59] sorry [08:59] bonki (~bonki@gateway/tor-sasl/bonki) left irc: Remote host closed the connection [09:00] bonki (~bonki@gateway/tor-sasl/bonki) joined #scummvm. [09:00] #scummvm: mode change '+o bonki' by ChanServ!ChanServ@services. [09:01] Joefish: not really, I still have problems with the lilliput player, and I'm still waiting for TMM to write the video player for Kingdom [09:01] GitHub197 (GitHub197@gateway/service/github.com/x-xbincbcocpicmnar) joined #scummvm. [09:01] [scummvm] bonki closed pull request #1178: SCUMM: Improve autosave handling (master...bonki-scumm-improve-autosave) https://git.io/vpgSJ [09:01] GitHub197 (GitHub197@gateway/service/github.com/x-xbincbcocpicmnar) left #scummvm. [09:01] Joefish: I don't manage to get enough free time in a row to make real progress [09:02] Joefish: For Lilliput the problem is that the original player is able to play more than one mid file at once, using channel ranges [09:02] it's puzzling me [09:03] GitHub118 (GitHub118@gateway/service/github.com/x-xwppqklcjkzpmaps) joined #scummvm. [09:03] [scummvm] bonki opened pull request #1179: SCUMM: Improve autosave handling (master...bonki-scumm-improve-autosave) https://git.io/vpgS4 [09:03] GitHub118 (GitHub118@gateway/service/github.com/x-xwppqklcjkzpmaps) left #scummvm. [09:04] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 276 seconds [09:06] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 264 seconds [09:06] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [09:10] Strangerke|work, that sucks :/ Kingdom uses FLIC video format iirc right? I recently came across a bug in the VLC implementation myself for MDK cutscenes. It doesn't seem to load the palette correctly and corrupts it when playing it again. Or was it Interplay video?.. [09:11] it's using Interplay's MVE [09:11] Are kingdom and lilliput using the same format or did you just mention kingdom because that's something on your TODO list as well [09:12] TMM added 3 opcodes in the ffmpeg player so it's actuelly playing the videos properly. It seems they are not commonly used by games [09:12] Tomaz (~tompsson@84.216.7.40) joined #scummvm. [09:12] no, there's no relation, I just reversed & reimplemented both games [09:12] Nick change: Tomaz -> Guest8252 [09:12] ah okay :) [09:14] Nick change: Guest8252 -> Tomaz^W [09:14] Tomaz^W (~tompsson@84.216.7.40) left irc: Client Quit [09:14] Tomaz^W (~tompsson@84.216.7.40) joined #scummvm. [09:15] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [09:18] Tomaz^ (~tompsson@h-239-55.A199.priv.bahnhof.se) left irc: Ping timeout: 276 seconds [09:21] Tomaz^ (~tompsson@h-239-55.A199.priv.bahnhof.se) joined #scummvm. [09:24] jamm (~jam@unaffiliated/jamm) joined #scummvm. [09:43] almost died of a heart attack.. I forgot I turned up the volume when all of the sudden high pitch noice screams at me.. [09:43] :D [10:57] bonki created ticket #10510: SHERLOCK: Scalpel quits when trying to load uncompressed animations (https://bugs.scummvm.org/ticket/10510) [11:43] phraxoid (~phraxoid@unaffiliated/phraxoid) joined #scummvm. [11:55] Yuv422 (~Yuv422@60-240-103-165.tpgi.com.au) joined #scummvm. [11:59] hi guys, i have a strange problem with scummvm on switch (aarch64), can't find a solution (probably missing some knwoledge :)). [12:00] sword1 does crash when: you enable subtitles and enter the coffe [12:00] it seems fs get screwed up [12:00] all other engines seems to work fine [12:00] it not a random crash, it alwas crash exactly at the same place [12:58] Paaris (paaris@soju.fi) left irc: Remote host closed the connection [12:59] cpasjuste: so it doesn't crash with subtitles disabled? [13:02] Paaris (paaris@soju.fi) joined #scummvm. 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[14:34] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 256 seconds [14:34] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [15:04] TMM (~Hein-Piet@185.5.121.222) joined #scummvm. [15:04] TMM (~Hein-Piet@185.5.121.222) left irc: Changing host [15:04] TMM (~Hein-Piet@fsf/member/pdpc.professional.tmm) joined #scummvm. [15:04] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [15:07] jamm (~jam@unaffiliated/jamm) joined #scummvm. [15:31] klusark_ (~klusark@S01066c3b6b1953d0.vc.shawcable.net) joined #scummvm. [15:32] bonki, yep, doesn't crash with them disabled [15:33] i think it could be a race condition between audio/fs [15:33] klusark (~klusark@S01066c3b6b1953d0.vc.shawcable.net) left irc: Ping timeout: 256 seconds [15:33] Nick change: klusark_ -> klusark [15:33] but i don't have problem with my other ports (and other scummvm engines) [16:32] ny00123 (~ny00123@141.226.12.196) joined #scummvm. [16:44] TMM (~Hein-Piet@fsf/member/pdpc.professional.tmm) left irc: Remote host closed the connection [16:50] Asterisk (~asterisk@unaffiliated/asterisk) left irc: Ping timeout: 240 seconds [16:51] ST (~ScottT@119-18-4-180.cust.aussiebb.net) left irc: Ping timeout: 260 seconds [16:52] ST (~ScottT@119-18-4-180.cust.aussiebb.net) joined #scummvm. [16:52] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [16:54] Asterisk (~asterisk@unaffiliated/asterisk) joined #scummvm. [17:00] LittleToonCat (~littlecat@142.162.196.136) joined #scummvm. [17:16] Rasi (~carnager@archlinux/support/rasi) left irc: Quit: WeeChat 2.0.1 [17:16] Rasi (~carnager@archlinux/support/rasi) joined #scummvm. [17:27] GitHub140 (GitHub140@gateway/service/github.com/x-esylafyfljufvqah) joined #scummvm. [17:27] [scummvm] bonki pushed 1 new commit to master: https://git.io/vp2y9 [17:27] scummvm/master be351e2 Adrian Frühwirth: ZVISION: Add play time metadata to savegames... [17:27] GitHub140 (GitHub140@gateway/service/github.com/x-esylafyfljufvqah) left #scummvm. [17:27] GitHub36 (GitHub36@gateway/service/github.com/x-qqjeduiabrrycujc) joined #scummvm. [17:27] [scummvm] criezy pushed 1 new commit to master: https://git.io/vp2y7 [17:27] scummvm/master 16efd73 Thierry Crozat: I18N: Update translations templates [17:27] GitHub36 (GitHub36@gateway/service/github.com/x-qqjeduiabrrycujc) left #scummvm. [17:28] bonki closed ticket #10266: ZVISION: ZGI: Add playtime to saved games (https://bugs.scummvm.org/ticket/10266) [17:43] ajax16384 (~User@109.60.130.33) joined #scummvm. [17:43] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [17:45] ajax16384 (~User@109.60.130.33) left irc: Client Quit [17:51] SylvainTV (~Sylvain@LFbn-LIL-1-312-132.w81-49.abo.wanadoo.fr) joined #scummvm. [17:51] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [17:58] ajax16384 (~User@109.60.130.33) joined #scummvm. [17:58] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [18:46] klusark_ (~klusark@S01066c3b6b1953d0.vc.shawcable.net) joined #scummvm. [18:47] klusark (~klusark@S01066c3b6b1953d0.vc.shawcable.net) left irc: Ping timeout: 264 seconds [18:47] Nick change: klusark_ -> klusark [19:06] criezy (~criezy@host109-146-139-127.range109-146.btcentralplus.com) joined #scummvm. [19:06] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [19:10] ccawley2011 (568c1990@gateway/web/freenode/ip.86.140.25.144) joined #scummvm. [19:31] morganw (~morganw@88.144.28.81) joined #scummvm. [19:39] waltervn (~waltervn@2001:1c03:1e0a:7200:d084:8a25:fc23:545c) joined #scummvm. [19:39] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [19:58] GitHub112 (GitHub112@gateway/service/github.com/x-irbpfzduxsvybydb) joined #scummvm. [19:58] [scummvm] bonki opened pull request #1180: ALL: Use CLIP to clip volumes (master...bonki-all-use-clip) https://git.io/vpavb [19:58] GitHub112 (GitHub112@gateway/service/github.com/x-irbpfzduxsvybydb) left #scummvm. [20:19] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [20:22] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 256 seconds [20:45] criezy (~criezy@host109-146-139-127.range109-146.btcentralplus.com) left irc: Quit: criezy [20:51] hey guys i just installed a daily build for android [20:51] any clues why i cant add any games? the app is not seeing my storage [20:51] i believe this could be due to lack of some permissions and/or wrong path pointing [20:52] ofc i checked the permissions and there isnt anything specific i can do, at least in the main app system settings [20:57] Farmboy0 (~quassel@p5DD105C0.dip0.t-ipconnect.de) joined #scummvm. [20:57] Farmboy0 (~quassel@p5DD105C0.dip0.t-ipconnect.de) left irc: Changing host [20:57] Farmboy0 (~quassel@xoreos/farmboy0) joined #scummvm. [21:28] morganw (~morganw@88.144.28.81) left irc: Quit: morganw [21:46] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [22:39] Drenn (~Drenn@toroon0713w-lp140-05-65-94-115-71.dsl.bell.ca) left irc: Ping timeout: 260 seconds [23:00] darkstar created ticket #10511: XEEN: CD-ROM animation incorrect (https://bugs.scummvm.org/ticket/10511) [23:33] ny00123 (~ny00123@141.226.12.196) left irc: Quit: Leaving [23:44] waltervn (~waltervn@2001:1c03:1e0a:7200:d084:8a25:fc23:545c) left irc: Quit: Leaving [23:45] SylvainTV (~Sylvain@LFbn-LIL-1-312-132.w81-49.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:54] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) joined #scummvm. [23:54] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. 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