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[00:01] <Lightkey> in the deep of night, sneakily, so nobody can intervene in time..
[00:01] <Lightkey> clever
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[01:18] <snover> i kind of want to improve the AdvancedMetaEngine to let me spit more out for the user to cut and paste when an unknown game is found (e.g. the content of the VERSION file in SCI), but Im not sure if it is worth it. Has anyone done any looking at this before?
[01:30] <tsoliman> snover: why is Torin in a different save/restore path?
[01:30] <tsoliman> (code-wise)
[01:31] <snover> it uses a custom derivative of the default SRDialog, so the data needs to be returned in the custom manner
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[01:35] <GitHub18> [scummvm] csnover pushed 1 new commit to master: https://git.io/v9R2w
[01:35] <GitHub18> scummvm/master ffdfa31 Colin Snover: SCI32: Add detection entry for French Shivers...
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[06:49] <waltervn> morning
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[15:39] <WooShell> meow =^.^=
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[16:24] <snover> m_kiewitz: do you own any multi-language version of a SCI32 game like https://bugs.scummvm.org/ticket/9739?
[16:26] <m_kiewitz> snover: nope, i never knew that sierra even released such a thing
[16:27] <snover> Im not sure how it would work, unless they fixed the subtitles and used subtitles, since the audio36 for one language is already 200MB
[16:27] <snover> guess I will need to ask for more information. thanks!
[16:27] <m_kiewitz> i would wait with adding that one until we got our hands on such a version
[16:28] <m_kiewitz> for the German kq7 sierra even had special German videos on the CD
[16:28] <m_kiewitz> so it doesn't really make sense
[16:28] <m_kiewitz> videos are 50 MB already on top of that
[16:29] <m_kiewitz> resource.aud of said German version is 250 MB
[16:29] <m_kiewitz> i wouldn't be surprised in case it's a pirated version
[16:29] <m_kiewitz> otherwise it would have to be subtitles only, which also makes no sense
[16:30] <m_kiewitz> kq7 German is German only, no English included, not even subtitles
[16:30] <m_kiewitz> and i think sierra also fully localized it for France
[16:30] <m_kiewitz> so that would be 750 MB already + 150 MB of videos
[16:30] <m_kiewitz> wouldn't fit on one CD
[16:31] <m_kiewitz> or maybe it's Italian only and the submitted simply thinks that it's multilingual
[16:34] <m_kiewitz> snover: ^^^ maybe we could also ask him for a photo of the big box (including barcode)
[16:36] <snover> yeah. im guessing that it is like that other one, where the instruction book has multiple languages on it but the game is just one language
[16:40] <snover> i sent some more questions on the ticket.
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[16:44] <bgK> maybe only the manual is in four languages. The KQ7 version I has a manual that says "English - French - German", but the game is just a regular French version
[16:44] <bgK> *I have
[16:46] <m_kiewitz> bgK: yeah, that makes sense
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[16:51] <bgK> what's a bit curious is that the resource.000 has exactly the same "first 5000 bytes checksum" and size as the English and German 1.65 versions
[16:53] <wjp> that's not necessarily strange. Many resources will be exactly the same
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[16:54] <GitHub43> [scummvm] bgK pushed 1 new commit to master: https://git.io/v9Etu
[16:54] <GitHub43> scummvm/master e25d472 Bastien Bouclet: SCI32: Add detecton for KQ7 1.65c French
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[16:58] <wjp> oh, you also said size, sorry
[16:58] <wjp> does it have many patch files?
[17:00] <bgK> wjp, none, but it has a highly suspicious altres.000 file
[17:01] <wjp> ah
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[18:51] <GitHub83> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/v9EEh
[18:51] <GitHub83> scummvm-web/master 9a3cb34 Thierry Crozat: WEB: Use correct GSoC 2017 logo
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[19:36] <t0by> o/
[19:41] <Strangerke> G'day Evil One =)
[19:41] <m_kiewitz> snover: I get all sorts of WARNING: Resource type mismatch loading audio.62999!
[19:41] <m_kiewitz> WARNING: resMan: Failed to read audio.62999! for Japanese Phantasmagoria 2
[19:41] <m_kiewitz> also videos are getting stuck :/
[19:41] <m_kiewitz> but audio keeps playing
[19:42] <snover> do they work in ffmpeg?
[19:42] <m_kiewitz> yes
[19:42] <m_kiewitz> it seems they encoded Japanese subtitles into the videos
[19:42] <m_kiewitz> SCI interpreter is also a tiny bit older than the other ones
[19:43] <snover> i wonder if the audio resource problems are due to bad maps
[19:44] <m_kiewitz> game seems to work though
[19:44] <snover> i had to blacklist the 65535.map for the moment in the interactive shivers demo because it had some bad offsets
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[19:45] <GitHub73> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/v9ErG
[19:45] <GitHub73> scummvm/master afa2c7b Martin Kiewitz: SCI32: Add Japanese Phantasmagoria 2 detection data...
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[19:45] <snover> oh. um. m_kiewitz, there shouldnt be a resource.aud in multi-cd games
[19:45] <snover> it should be changed to resaud.00x from each dis
[19:45] <snover> c
[19:47] <m_kiewitz> they all have the same size
[19:47] <m_kiewitz> but fine, will do that
[19:47] <m_kiewitz> what i don't get though is that resaud.* isn't mentioned for the other phantasmagorias
[19:48] <snover> there arent enough detector slots for all of the phant1 files&
[19:48] <m_kiewitz> i mean phantamagoria 2
[19:48] <m_kiewitz> i keep the 65535.map right?
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[19:49] <snover> not having resaud files in the detector is probably my fault, i didnt change the detector code
[19:49] <m_kiewitz> better change that as soon as possible
[19:50] <snover> and, oops, resaud is for audio36 resources; resource.sfx is the one that is failing
[19:50] <snover> 65535.MAP is for resource.sfx
[19:51] <snover> so far, every multi-cd game has had had a proper 65535.MAP inside of RESSCI.00x, so i never did anything to deal with multi-cd games with patch 65535.MAP files
[19:52] <snover> hopefully, you can just delete 65535.MAP and make sure you have RESSFX.00x from each disc, and then things will work
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[19:53] <m_kiewitz> snover: those warnings are now gone
[19:53] <m_kiewitz> I only get WARNING: Failed to find volume for 0.MAP!
[19:53] <m_kiewitz> please add resaud and ressfx, so that I can add those too
[19:54] <m_kiewitz> yikes
[19:54] <m_kiewitz> WARNING: font.0 is missing glyph 131!
[19:54] Last message repeated 1 time(s).
[19:54] <m_kiewitz> WARNING: font.0 is missing glyph 147!
[19:54] <m_kiewitz> they probably hacked something together for Japanese text :/
[19:55] <m_kiewitz> oops trying to walk out of the first room gives me tons of
[19:55] <m_kiewitz> WARNING: resMan: trying to remove resource that isn't enqueued!
[19:55] <m_kiewitz> and it's stuck now
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[20:18] <snover> m_kiewitz: so i think i understand now how AdvancedMetaEngine fallback detection works; the problem is just that there arent already audio files listed in the detection table for these games, so they arent checked or included
[20:20] <m_kiewitz> can we enlarge detection tables?
[20:20] <m_kiewitz> i can only add resaud.001 up to resaud.004 and nothing more
[20:21] <snover> well, a question i have is is& does having the audio bundles in the detection list do something meaningful (beyond detecting if someone didnt copy/rename them)?
[20:22] <m_kiewitz> well, that would make sure that the user named them properly
[20:22] <m_kiewitz> and that those are in fact the right files
[20:22] <m_kiewitz> i can also only mention resaud.001+resaud.002+ressfx.001+ressfx.002
[20:24] <snover> the size of filesDescriptions is hardcoded in engines/advancedDetector.h ADGameDescription. it could be increased but i dont think it can be dynamic until c++11 list initialization is available.
[20:25] <m_kiewitz> i mean to exactly increase that one
[20:26] <m_kiewitz> is there a reason why it can't be increased?
[20:26] <snover> only memory considerations, i think
[20:27] <snover> but, one reason why i am not sure this is the right approach is because there are other integrity checks that maybe ought to be done, like at least checking to see that there are video files for the games with videos
[20:27] <snover> since that was the problem with https://bugs.scummvm.org/ticket/9740
[20:29] <m_kiewitz> in a way it probably would even make sense to make the whole thing fully dynamic and then put all the required files into detection tables
[20:29] <m_kiewitz> otherwise we would have to create another list anyway for each game
[20:34] <snover> it depends on what level of assurance you want to achieve. hashing 5k doesnt assure file integrity, but also, trying to collect complete hashes for every file in every variant of every game sounds like a nightmare
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[20:35] <m_kiewitz> the 5k is a known problem already, but we can't really change that anymore
[20:36] <m_kiewitz> way too many versions and I doubt the whole team owns every game that is mentioned in detection tables
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[20:40] <GitHub185> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/v9EDh
[20:40] <GitHub185> scummvm/master 73b6f4d Martin Kiewitz: SCI32: Fix Japanese Phantasmagoria 2 detection entry
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[20:40] <m_kiewitz> i guess we could also add some table, where one can specify certain required file names for a SCI game
[20:40] <snover> a middle ground could be something like& does the game have ressci.001&00n? then it is multi-cd, so check that there are resaud.00n and ressfx.00n corresponding. does the game come with movies? if it does, check that we have the expected number of movies.
[20:40] <m_kiewitz> like resaud.001, 002, 003, etc. for Phantasmagoria 1+2 etc.
[20:40] <snover> yeah. sounds like we are converging on the same idea :)
[20:41] <m_kiewitz> still there are tons of videos in a subdirectory of Phantasmagoria 2
[20:41] <m_kiewitz> would you make a list with all of them?
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[20:42] <m_kiewitz> we could also support things like DUK\*.duk -> should be 489 or more files.
[20:42] <m_kiewitz> *487
[20:43] <m_kiewitz> that wouldn't verify it properly of course, but even if a file is found, that still doesn't confirm that the contents are valid and not broken
[20:46] <snover> yeah. in this case i think that we just need to try to find the right compromise where we have enough integrity checking to be useful, without needing to create some big/hard-to-maintain system
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[21:07] <GitHub155> [scummvm] csnover pushed 1 new commit to master: https://git.io/v9EHH
[21:07] <GitHub155> scummvm/master db17478 Colin Snover: SCI32: Add Italian KQ7 detection entry...
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[21:38] <GitHub7> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/v9EbO
[21:38] <GitHub7> scummvm-web/master 356aa72 Thierry Crozat: WEB: Add link to Ender's presentation on ScummVM at linux.conf.au
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[00:00] --- Thu May 4 2017