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[01:00] <rsn8887> Hmm if a function in a child class calls the parent function and that parent function calls another function will THAT function be the child's or parent's version?
[01:03] <dreammaster> Depends if the called method is virtual or not. If it's virtual, and the child class overrides it, then any calls to the method will be to the child's version, even if from a method called in the parent class
[01:24] <rsn8887> Hmm that's the behavior I want... so the bug must be somewhere else. As usual I changed way too many things at once and now I have to backtrack.
[01:26] <dreammaster> Try tracing and seeing if it's going into the correct method. If not, if may be that you got the method signatures slightly wrong in the child vs parent class. I've done that more than once in the past :P
[01:28] <rsn8887> Ok problem is I am debugging the Vita version with no debugger. so to be clear if the signatures are identical and I call parent::functionA from within child::functionA and inside parent::functionA "functionB" is called where the call to functionB does not have a class name with :: preceding it, then "functionB" actually means "child::functionB" ?
[01:29] <rsn8887> All I get atm is a crash on startup
[01:32] <rsn8887> I guess I will step back through all my changes one at a time and see which one introduced the crash
[01:35] <rsn8887> I changed everything in just one commit oh my why did i do that as always way to overeager
[01:35] <dreammaster> Damn. That's rough. One of the things I like about git is that if you spread changes over enough commits, you can do a bisect to narrow in one a specific commit that first introduced a problem
[01:37] <snover> ah, the good old inadvertent history squash just before you realise an ugly bug snuck in somewhere :) :(
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[01:41] <snover> you should still be able to diff between what was in the last known good version of the code and the new broken code to narrow it down
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[02:07] <GitHub24> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vynVL
[02:07] <GitHub24> scummvm/master 297cb6b Paul Gilbert: TITANIC: Code for starfield mode setup & photo code
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[02:54] <GitHub170> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vynrE
[02:54] <GitHub170> scummvm/master 51f2420 Paul Gilbert: TITANIC: Added star keyboard handling
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[04:04] <GitHub197> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vynig
[04:04] <GitHub197> scummvm/master 64b970e Paul Gilbert: TITANIC: Implementing CStarView methods
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[04:21] <GitHub137> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vynPn
[04:21] <GitHub137> scummvm/master aafd10d stevenhoefel: DIRECTOR: Correctly return TextCast rectangle for D2/3.
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[08:57] <waltervn> morning
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[18:33] <rsn8887> Why are so many functions in SurfaceSdlGraphicsManager NOT virtual? They should ALL be virtual as far as I see it?
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[19:02] <WooShell> meow =^.^=
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[21:03] <GitHub139> [scummvm] sev- pushed 1 new commit to master: https://git.io/vyC2z
[21:03] <GitHub139> scummvm/master 85faa4b Eugene Sandulenko: DIRECTOR: Fix getNextLabelNumber() for the rightmost frame
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[22:26] <GitHub83> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyCDk
[22:26] <GitHub83> scummvm/master 1a67dee rafaelmessias: I18N: Update translation (Portuguese (Brazil))...
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[22:33] Action: P2E gets ready to blast sega genesis/megadrive stuff at a bar
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[00:00] --- Sat Mar 4 2017