[00:15] did windows 95 have the same 236-colour palette restriction as windows 3? [00:16] im trying to decide if i should block all SCI Windows games from writing over 236 palette indexes, or only the two specific apps i know where this causes a problem (the GK2 demo and some edition of Hoyle 5) [00:27] experiencing the digital dark age here trying to find any information on the internet about this. one link looked promising but it is gone and nobody has archived or cached it [00:57] Hate when I run into that. :/ [01:12] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:12] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:13] Nick change: DominusExult -> Dominus [01:30] GitHub52 (~GitHub52@192.30.252.42) joined #scummvm. [01:30] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQEnd [01:30] scummvm/master d5ebd9a Paul Gilbert: TITANIC: Fix switching between forward & backwards movie clips [01:30] GitHub52 (GitHub52@192.30.252.42) left #scummvm. [01:51] man, someone buy this dafioram person a cake. they have been absolutely killing it with their game testing. [01:52] Indeed. A bit disappointing that a blocking error happened so quickly. I even tested part of the prologue after I did the original backwards fixes.. just barely not far enough, as it turns out, for the new error to occur [01:53] well, now it is someone elses problem to find the bugs ;) [01:53] :P [01:58] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [02:03] Mia (~Mia@unaffiliated/mia) left irc: Ping timeout: 248 seconds [02:03] GitHub61 (~GitHub61@192.30.252.42) joined #scummvm. [02:03] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQEC1 [02:03] scummvm/master fbb4cb9 Paul Gilbert: TITANIC: Don't allow saving during the Doorbot prologue... [02:03] GitHub61 (GitHub61@192.30.252.42) left #scummvm. [02:22] Port build status changed with d5ebd9ae: Failure: master-ios7 [02:22] nooooooooooooooooooooooooooooooo [02:25] :o [02:25] criezys bug [02:26] Action: dreammaster exhales with relief [02:26] i guess ios7 (or the toolchain on buildbot) doesnt have AudioUnit framework. [02:27] Seems so.. ld: framework not found AudioUnit [02:29] i dont know enough to do anything smart here. i would guess it needs to go down to the extra flags that are excluded from ios7, but i have no idea if this is a toolchain problem or an iOS problem [02:29] so, i will let someone else that knows better than me handle it. [02:30] dreammaster: did the original engine not let you save during the prologue too? [02:31] It did, but restoring the savegame put the whole Doorbot cutscene in an inconsistant state where you couldn't enter the YES anymore [02:31] oh, so it was broken in the original too. excellent; now scummvm really is the superior engine. [02:31] It was easier to work around the problem by simply disabling saving then trying to hack all the code for the sequence to handle the savegames being loaded [02:32] If we can fix the Indeo 4 transparencies, it'll certainly be giving the original a run for it's money :) [02:32] except for my qsound! give me my emulated 3d!! [02:32] Well, take the ability to have a hundred savegames rather than 5 as compensation. [02:34] Not to mention playing the game in a window rather than the fullscreen of the original [02:35] this compensation just feels so hollow. like the sound. & & & [02:35] Ba ding cha [02:46] Port build status changed with d5ebd9ae: Failure: master-ios [02:47] Prepare for trouble.. and make it double.. [02:49] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) joined #scummvm. [02:50] Well, looks like the other targets are building fine, so it's safe for me to log off for the evening. Goodnight [02:50] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [03:48] tsoliman (~tsoliman@unaffiliated/tsoliman) left irc: Read error: Connection reset by peer [03:49] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) joined #scummvm. [03:49] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) left irc: Changing host [03:49] tsoliman (~tsoliman@unaffiliated/tsoliman) joined #scummvm. [03:49] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [04:11] GitHub8 (~GitHub8@192.30.252.42) joined #scummvm. [04:11] [scummvm] bgK pushed 1 new commit to master: https://git.io/vQERO [04:11] scummvm/master 834be40 Bastien Bouclet: MOHAWK: Poll for events in two inner game loops on Selenitic... [04:11] GitHub8 (GitHub8@192.30.252.42) left #scummvm. [04:14] Lightkey (~Darklock@p200300764C6B9A5022CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 276 seconds [04:19] Port build status changed with fbb4cb9b: Success: master-ios7, master-ios [04:26] Lightkey (~Darklock@p200300764C6B9A9722CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [05:11] bgK: i would think that you would want to delay time in a loop that processes events once per frame, or at least once every few frames. those delayMillis calls are too long. [05:19] t0by (~t0by@unaffiliated/t0by) left irc: Quit: Leaving [05:19] snover: I was wondering yesterday: what's the longest delay we should use? [05:20] I guessed a delay of 41ms would be ok, based on eye frequency... but it looked too long [05:42] snover: yes, I admittedly was a bit lazy with that fix. I'll improve it later today [05:43] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [05:43] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [05:50] morning [06:03] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [06:04] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 240 seconds [06:25] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 268 seconds [06:46] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [06:48] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 260 seconds [06:50] GitHub145 (~GitHub145@192.30.252.41) joined #scummvm. [06:50] [scummvm] sev- closed pull request #966: MOHAWK: Overhaul the Riven engine (master...riven-overhaul) https://git.io/vQ0gl [06:50] GitHub145 (GitHub145@192.30.252.41) left #scummvm. [06:50] GitHub82 (~GitHub82@192.30.252.41) joined #scummvm. [06:50] [scummvm] sev- pushed 92 new commits to master: https://git.io/vQE2Q [06:50] scummvm/master 9b9fa7e Bastien Bouclet: MOHAWK: Refactor the script manager to read data to Command classes [06:50] scummvm/master f944b62 Bastien Bouclet: MOHAWK: Change Riven's scripts not to have a type [06:50] scummvm/master d625b4d Bastien Bouclet: MOHAWK: Rename Riven's script types [06:50] GitHub82 (GitHub82@192.30.252.41) left #scummvm. [06:50] GitHub32 (~GitHub32@192.30.252.45) joined #scummvm. [06:50] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQE2F [06:50] scummvm/master 50c1f57 Thierry Crozat: I18N: Update translations templates [06:50] GitHub32 (GitHub32@192.30.252.45) left #scummvm. [06:55] exmensa (exmensa@66.43.202.238) joined #scummvm. [07:26] Joefish (~ident@p200300764F20C4001A5E0FFFFE1124CA.dip0.t-ipconnect.de) joined #scummvm. [07:26] #scummvm: mode change '+v Joefish' by ChanServ!ChanServ@services. 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[09:23] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQEyT [09:23] scummvm/master ede3c63 Timo Mikkolainen: I18N: Update translation (Finnish)... [09:23] GitHub16 (GitHub16@192.30.252.42) left #scummvm. [09:30] Good morning [09:31] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [09:33] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 276 seconds [09:33] morning criezy [10:14] GitHub56 (~GitHub56@192.30.252.40) joined #scummvm. [10:14] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQE76 [10:14] scummvm/master f59a10d Thierry Crozat: I18N: Update translation (French)... [10:14] GitHub56 (GitHub56@192.30.252.40) left #scummvm. [10:37] GitHub185 (~GitHub185@192.30.252.34) joined #scummvm. [10:37] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQEF2 [10:37] scummvm/master eb17435 Ben Castricum: I18N: Update translation (Dutch)... [10:37] GitHub185 (GitHub185@192.30.252.34) left #scummvm. 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[12:30] GitHub152 (~GitHub152@192.30.252.41) joined #scummvm. [12:30] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQuUm [12:30] scummvm/master c24f7ce Paolo Bossi: I18N: Update translation (Italian)... [12:30] GitHub152 (GitHub152@192.30.252.41) left #scummvm. [12:33] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) joined #scummvm. [12:33] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [12:35] GitHub60 (~GitHub60@192.30.252.45) joined #scummvm. [12:35] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQuUN [12:35] scummvm/master f094a47 Paolo Bossi: I18N: Update translation (Italian)... [12:35] GitHub60 (GitHub60@192.30.252.45) left #scummvm. [12:55] _sev|work_ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [13:13] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [13:13] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. 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[15:32] Strangerke|work: SCI uses 10ms delayMillis between event checks during a wait loop, which is the documented minimum for SDL_Delay. I havent really looked into it any more than that since it seems to be OK. [15:33] I think I'll use a 11ms delay, because it's using int8 for its internal timers (triggered every 55ms) [15:34] My goodness.. 11ms instead of 10ms.. you sure like to live dangerously :) [15:34] LittleToonCat (~littlecat@47.54.148.237) joined #scummvm. [15:42] I need to check the timers every 55ms :/ That's the best I had in mind (the alternative would be to set a 55ms timer in ScummVM) [15:52] ny00123 (~ny00123@93-172-71-134.bb.netvision.net.il) joined #scummvm. [15:58] I hope you're not assuming too much from delay accuracy :-) [15:59] ajax16384 (~User@109.60.138.138) left irc: Quit: Leaving [15:59] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [16:02] Farmboy0 (~quassel@p4FD34A5F.dip0.t-ipconnect.de) joined #scummvm. 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[16:27] lateral[m] (lateralmat@gateway/shell/matrix.org/x-gzjyiuxlhdwaxyak) joined #scummvm. [16:30] tsoliman (~tsoliman@unaffiliated/tsoliman) left irc: Client Quit [16:35] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Quit: Bbl [16:38] meow =^.^= [16:44] tsoliman (~tsoliman@unaffiliated/tsoliman) joined #scummvm. [16:44] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [16:50] tomazcuber[m] (tomazcuber@gateway/shell/matrix.org/x-krdtxanghhnhprhs) joined #scummvm. [16:50] FleetAdmiral[m] (fleetadmir@gateway/shell/matrix.org/x-fuarytfprakxbayz) joined #scummvm. [16:50] kszys[m] (kszysmatri@gateway/shell/matrix.org/x-khtbnrphfqfegqss) joined #scummvm. [16:51] Coldwine[m] (coldwinema@gateway/shell/matrix.org/x-rslfohlgryeipjic) joined #scummvm. [16:58] _sev: I don't know if you saw my previous reply in PM since it was almost at the same time you got disconnected. [16:58] One way to fix all those instantiation of _singleton warnings is to replace the instantiation of specialisations (using DECLARE_SINGLETON) with a template instantiation in singleton.h directly. [16:59] So by removing all use of DECLARE_SINGLETON(T) and adding the following at the end of singleton.h: template T *Singleton::_singleton = 0; [17:02] rootfather (~rootfathe@p2E526D3E.dip0.t-ipconnect.de) left irc: [17:13] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [17:17] T? [17:17] interesting; does that work? [17:18] It does yet. [17:18] And the issue is clang from a recent xcode throwing tons of warning such as this one with the current code: [17:18] ./common/singleton.h:70:8: warning: instantiation of variable 'Common::Singleton::_singleton' required here, but no definition is available [17:19] backends/platform/sdl/sdl.cpp:122:9: note: in instantiation of member function 'Common::Singleton::instance' requested here [17:21] if all compilers and linkers we target are smart enough now for this, that would be great [17:22] That's the big question. [17:23] I am planning to check it compiles and works with gcc 4.0 the next time I boot my old mac. [17:25] looks fine with 4.3.6 [17:26] criezy: did you see that there was a packaging problem on ios with the -framework AudioUnit addition? [17:27] Argh! I always forget this part of the build system is shared between iOS and macOS. [17:27] And no I didn't see it, but I will take a look. [17:28] buildbot decided that everything was OK again once it skipped the packaging step. [17:35] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. [17:35] rootfather (~rootfathe@unaffiliated/rootfather) joined #scummvm. [17:35] #scummvm: mode change '+o rootfather' by ChanServ!ChanServ@services. [17:35] GitHub54 (~GitHub54@192.30.252.42) joined #scummvm. [17:35] [scummvm] criezy pushed 1 new commit to master: https://git.io/vQuXb [17:35] scummvm/master 41f32c2 Thierry Crozat: BUILD: Do not link iOS static builds with AudioUnit framework [17:35] GitHub54 (GitHub54@192.30.252.42) left #scummvm. [17:49] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [17:50] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [17:57] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:57] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [18:01] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [18:09] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 260 seconds [18:11] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [18:26] GitHub10 (~GitHub10@192.30.252.45) joined #scummvm. [18:26] [scummvm] criezy opened pull request #967: COMMON: Change way the Singleton instances are instantiated (master...singleton-instantiation) https://git.io/vQuHm [18:26] GitHub10 (GitHub10@192.30.252.45) left #scummvm. [18:27] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 255 seconds [18:27] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [18:40] SylvainTV (~SylvainTV@LFbn-1-10765-133.w86-208.abo.wanadoo.fr) joined #scummvm. [18:40] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:41] ajax16384 (~User@109.60.130.33) joined #scummvm. [18:41] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [18:52] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) joined #scummvm. [18:52] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [19:13] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Remote host closed the connection [19:17] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) joined #scummvm. [19:23] DJWillis (~djwillis@cpc123746-trow7-2-0-cust5.18-1.cable.virginm.net) joined #scummvm. [19:23] #scummvm: mode change '+o DJWillis' by ChanServ!ChanServ@services. [19:59] GitHub169 (~GitHub169@192.30.252.41) joined #scummvm. [19:59] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQuxf [19:59] scummvm/master 02dec19 Paul Gilbert: TITANIC: Fix delay for Doorbot repeat will you help message [19:59] GitHub169 (GitHub169@192.30.252.41) left #scummvm. [20:21] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [20:28] rootfather (~rootfathe@unaffiliated/rootfather) left irc: Ping timeout: 248 seconds [21:02] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [21:14] ny00123 (~ny00123@93-172-71-134.bb.netvision.net.il) left irc: Quit: Leaving [21:17] maemo uses an even older GCC 3.4.4 .. trying it now [21:18] (trying master first because I haven't tried for a few months .. titanic wasn't linking (taking over 10 mins to link) [21:29] master builds at least :) [21:29] (without titanic - takes too long to link and I give up) [21:30] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [21:30] tsoliman: when you say you built with master, do you mean master + PR 967? [21:30] that's the next step - building now [21:30] ah, ok. [21:30] wanted a sanity check first [21:30] good thinking. [21:31] Mia (~Mia@unaffiliated/mia) left irc: Ping timeout: 248 seconds [21:37] ok it builds even with 3.4.4 :) [21:38] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [21:39] any clues why titanic might freeze up an old linker? [21:39] (gcc 3.4.4 + ld 2.16.91) [21:41] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [21:41] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [21:44] well, libtitanic.a is massive, around 120MB. [21:45] I assume that all gets carried into the executable? [21:46] which means the platform has to be capable of running large executables .. I wonder if the device actually has enough memory for this even if I manage to build it standalone [21:46] and it has over 500 TUs [21:46] no, the executable doesnt end up that big [21:46] dreammaster: I own the steam version - I can diff them quick [21:48] Okay, thanks [21:48] Actually, given that the game is hi-color, at least it won't be linked into the smaller systems that don't support 16-bit graphics [21:50] stripped mach-o 64-bit executable of titanic engine is merely 6MB [21:50] maemo supports 16-bit :) [21:51] n810 is a 800 × 480 screen though .. which might be a deal breaker for some games [21:52] I think maybe COMI didn't run there .. it's been forever since I tried :( [21:52] some games just run really badly because of the slow CPU [21:52] 400mhz ARM single core [21:53] engines that don't have dirty rect logic (or just have a lot of pixels moving around) end up causing the audio thread to lag behind [21:54] id be interested (in the sense that one is interested in gawking at a car crash) to see how sci32 fares. [21:55] libtitanic.a is 420MB :( [21:55] ooh. even bigger now. [21:55] Action: dreammaster Whistles. A new record :) [21:55] Or maybe not. Is it? [21:56] i wonder why it is 4x bigger for you [21:56] because of a 2005-era SDK :( [21:57] it is from 2008 but based on a debian release .. and you know how often debian released stuff :) [22:01] ok it is actually debian Sarge (insert expletive here) .. that's a mid-2005 distro [22:02] the SDK itself is scratchbox2-based .. as in it is a debian-sarge distro running inside sb2 .. the "host" is a machine running debian-lenny (2 releases newer .. Feb 2009) .. which is running inside a VM [22:02] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [22:02] #scummvm: mode change '+o Strangerke_' by ChanServ!ChanServ@services. [22:03] now I remember why I couldn't get maemo to run on buildbot :( [22:03] s/run/build/ [22:05] there is an AmigaOS build, Shirley it can't be that bad [22:05] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 248 seconds [22:13] dreammaster, snover: https://gist.github.com/tsoliman/a4ec84671e0b19777df27da34094445e [22:13] yay, were #2! [22:13] by a mile [22:14] Action: snover creates new TUs for every member function [22:14] And of course, plumbers is at the bottom. No surprises :) [22:14] jone of those things is not like the others j [22:15] plumbers also skimped on resources I hear [22:15] still images in BMP .. do you suppose folks can save space by encoding to png? [22:15] I'm a bit surprised a the difference in size, truth be told. Only just today I saw that Titanic isn't even the largest LOC for an engine. What's the reason for the disparity I wonder [22:16] -Os? [22:17] people wiser than me said that -Os actually runs faster on this hardware than -O3 .. something to do with CPU caches [22:17] in theory -Os is supposed to result in a smaller binary [22:18] but I don't know if that is applied in the last phase or in the phase that creates .a files [22:19] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.9.8]: i've been blurred! [22:19] Begasus (~begasus@ptr-4p6jpilur7edaxk75j8.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [22:24] snover: You're 'yay, we're #2' comment reminded me of an old intro video an Australia ABC comedy did years ago. May not make as much sense to non-Australians, but you may still get some amusement from it: https://www.youtube.com/watch?v=n42lNEoP5zE [22:24] titanic is 429696 .. SCI32 is 39364 .. all the other engines combined is 473776 [22:25] (all non-titanic engines... including SCI32) [22:26] LOL. Maybe it's the heavy use of virtual methods? That's the only thing I can think of. As I said, certainly other engines like sci and tsage have more raw code [22:26] Or I guess the sheer number of individual classes [22:28] dreammaster: I don't think you have to be Australian .. that was funny! [22:29] it is like a mix of american and british humor almost [22:30] From a comedy series I used to love as a kid called 'The Late Show'. Was always disappointed they never released it on video; primarily due to the fact they included segments for "toilet breaks" from old variety shows, and amusing dubovers of old shows. The licensing rights probably ended up being too complicated [22:30] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [22:30] I only recently noticed they'd all been uploaded to Youtube in their entirety, so I've been working my way through the series :) [22:31] dreammaster: I diffed GOG and Steam versions ..they both have identical Asset and Web folders [22:31] https://www.youtube.com/watch?v=WSXWFIR_lMQ [22:31] (comparing md5s and names) [22:32] dreammaster: if there's one think I know about australian comedy, it is that the front isn't supposed to fall off [22:32] tsoliman: Thanks for confirming it. Good that we won't need anything special to support it [22:32] s/think/thing/ [22:32] yeah they are identical completely .. the only differences are GOG and Steam specific files [22:32] (sdb, vdf, ico, etc) [22:32] None of which are needed anyway [22:43] snover: what game do you suppose is the "lightest" SCI32 game? (I don't wanna start with GK2 for example) [23:00] girafe (~girafe@LFbn-1-11724-124.w2-7.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:10] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [23:18] WooShell (~Markus@ipbcc06af5.dynamic.kabel-deutschland.de) left irc: Quit: If you understand or if you don't, if you believe or if you doubt - There's a universal justice, and the eyes of truth are always watching you. [23:25] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Remote host closed the connection [23:25] my n810 won't even start up .. as usual [23:26] it has problems starting up if you shut it down .. once it's running it runs fine as long as you don't shut it down [23:26] it is like a bad starter motor [23:33] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) joined #scummvm. [23:36] tsoliman: its hard to say. none of these games are doing very much. [23:45] wanwan1 (~wanwan@ppp158-255-172-20.pppoe.spdop.ru) joined #scummvm. [23:45] wanwan (~wanwan@ppp46-138-173-128.pppoe.spdop.ru) left irc: Ping timeout: 246 seconds [00:00] --- Tue Jul 4 2017