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[00:46] <GitHub186> [scummvm] dreammaster closed pull request #1004: TITANIC: Don't allow unlocking stars while locking onto a star (master...fix10170) https://git.io/v5429
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[00:46] <GitHub99> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v5RVz
[00:46] <GitHub99> scummvm/master 0df15f0 David Fioramonti: TITANIC: Don't allow unlocking stars while locking onto a star...
[00:46] <GitHub99> scummvm/master 87ebc71 Paul Gilbert: Merge pull request #1004 from dafioram/fix10170...
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[02:03] <travis-ci> scummvm/scummvm#4278 (master - 87ebc71 : Paul Gilbert): The build has errored.
[02:03] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/7ac66c0fc1b1...87ebc7140c1b
[02:03] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/271046967
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[02:09] <snover> sigh.
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[03:15] <snover> <travis-ci> The build was successful because snover restarted it and our systems are broken.

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[05:19] <snover> phew. trying to fix the weird mouse scaling with resized windows, leads to trying to de-duplicate code across the OpenGL and SDL surface renderers&
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[06:30] <m_kiewitz> How Does King's Quest V on the NES Compare to the Original?
[06:31] <m_kiewitz> https://www.youtube.com/watch?v=vjp9q_d9Jss
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[13:16] <Deledrius_> lol, m_kiewitz. Not remotely well, last I checked. This video should be amusing... ;)
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[14:21] <GitHub65> [scummvm] dafioram opened pull request #1005: TITANIC: DVectorDAffineDestruction (master...DVectorDAffineDestruction) https://git.io/v50vZ
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[14:23] <dreammaster> Good work on the star control cleanups, dafioram. I'm just starting on a long weekend.. lets see if I can't polish some of the remaining big issues as well
[14:26] <dreammaster> BTW: I need to update the devtools/credits.pl file with a section for Titanic, and you and snover certainly both qualify for having your names listed. Do you want your RealLife(TM) name listed, or just your nick?
[14:27] <dafioram> real is cool. Thanks. Nice titanic reference.
[14:28] <dreammaster> Remind me? What is your name? :)
[14:28] <dafioram> David Fioramonti
[14:29] <dafioram> destructor of dvectors
[14:29] <dreammaster> :)
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[14:31] <GitHub71> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v50fv
[14:31] <GitHub71> scummvm/master 471ff91 Paul Gilbert: CREDITS: Add section for Titanic engine
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[14:32] <dreammaster> I'm unfamiliar with Perl, so I could use some assistance from someone to execute the updated credits.pl file
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[14:38] <GitHub162> [scummvm] bgK pushed 1 new commit to master: https://git.io/v50f4
[14:38] <GitHub162> scummvm/master a46d126 Bastien Bouclet: CREDITS: Add Titanic
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[14:39] <GitHub57> [scummvm-web] bgK pushed 1 new commit to master: https://git.io/v50fz
[14:39] <GitHub57> scummvm-web/master 51434c6 Bastien Bouclet: WEB: Sync credits
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[14:39] <bgK> dreammaster: done
[14:42] <dreammaster> Thanks for that
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[15:12] <GitHub52> [scummvm] dreammaster pushed 12 new commits to master: https://git.io/v50UU
[15:12] <GitHub52> scummvm/master 24c2e3c David Fioramonti: TITANIC: Replace all external uses of DVector with FVector...
[15:12] <GitHub52> scummvm/master f01115f David Fioramonti: TITANIC: Added DAffine functions that combines several vector operations
[15:12] <GitHub52> scummvm/master 8ab7ece David Fioramonti: TITANIC: Templatize matrix_inv...
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[15:12] <GitHub143> [scummvm] dreammaster closed pull request #1005: TITANIC: DVectorDAffineDestruction (master...DVectorDAffineDestruction) https://git.io/v50vZ
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[15:20] <GitHub76> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v50UR
[15:20] <GitHub76> scummvm/master ba84efe Paul Gilbert: TITANIC: Minor cleanup and warning fixes to star control
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[21:05] <snover> phew! almost everything seems to be working now with this display refactoring. i just have to deal with how the overlay size is different than the display size in opengl mode, and re-fix mouse movement detection to operate using game pixels instead of physical pixels, and hopefully i will be pretty much done with it&
[21:05] <snover> i may add in optional integer scaling too since i think someone asked for that once and its trivial to add now
[21:09] <snover> though i guess i dont know how much of a pain that will be to put in the GUI, so maybe not :)
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[21:35] <TMM> snover, w000t
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[23:30] <snover> TMM: yeah! the only sad thing so far is that it doesnt seem like there is any way to enforce window aspect ratio with SDL, otherwise i would have liked to be able to do that. but i guess there are pros and cons to doing it either way.
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[00:00] --- Sun Sep 3 2017