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[07:37] <GitHub62> [scummvm] sev- pushed 2 new commits to master: https://git.io/vwD0A
[07:37] <GitHub62> scummvm/master 148a1a1 Eugene Sandulenko: SCUMM HE: More work on T14 codec
[07:37] <GitHub62> scummvm/master 052f527 Eugene Sandulenko: SCUMM HE: Bugfix T14 decoder
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[08:52] <GitHub171> [scummvm] sev- pushed 1 new commit to master: https://git.io/vwDVs
[08:52] <GitHub171> scummvm/master 521b079 Eugene Sandulenko: SCUMM HE: Fix T14 output positions
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[09:32] <blorente> Good morning everyone
[09:36] <Strangerke-work> G'day blorente
[09:38] <wanwan> hi
[09:41] <Strangerke-work> hi wanwan
[09:41] <Strangerke-work> wanwan: Do you have new screenshots? :)
[09:42] <wanwan> not entirely new, but i have some that i didn't posted yet
[09:42] <wanwan> not sure if is should
[09:42] <wanwan> it's kinda nsfw
[09:43] <Strangerke-work> Showing amazons?
[09:44] <wanwan> something like that but more extreme
[09:44] <Strangerke-work> Hum... Did you manage to implement some "hot coffee" scenes? :D
[09:49] <wanwan> this is what i found on my way to grand finale http://imgur.com/BH8ZBbI
[09:50] <blorente> Wow, it is kinda NSFW
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[11:31] <_sev|work> wanwan: close to finale! O_o
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[11:41] <Strangerke-work> wanwan: you should update the engine name now :) Everybody knows which is the target anyway
[11:51] <wanwan> _sev|work: game is fully playable for almost two week already
[11:51] <_sev|work> playabe, but not completable as I understand, tight?
[11:51] <wanwan> Strangerke-work: yeah, that's in my todo list :)
[11:51] <_sev|work> tight=right
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[11:52] <wanwan> playable and completable start to finish
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[11:52] <wanwan> just some minor roughtness here and there (no sound yet, some plalette weirdness in screen transitions, etc)
[11:53] <Strangerke-work> I'm extremely impressed to see how fast you progressed
[11:54] <wanwan> the game itself is dead easy
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[12:00] <wanwan> actually, i checked Dune game a bit and it looks like it has a good chunk of similarities to quux
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[12:00] <wanwan> engine/formats wise
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[12:13] <wanwan> funny thing, if you know where to go and skip all dialogs/cutscenes, you can beat eden in under 30 minutes, i believe
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[12:21] <GitHub89> [scummvm] lordhoto pushed 1 new commit to master: https://git.io/vwD5Z
[12:21] <GitHub89> scummvm/master 84d2cf6 Johannes Schickel: NEWS: Add Kyra bugfixes for 1.8.1.
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[12:22] <waltervn> hi
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[12:22] <GitHub2> [scummvm] lordhoto pushed 2 new commits to branch-1-8: https://git.io/vwD5E
[12:22] <GitHub2> scummvm/branch-1-8 1513c56 Johannes Schickel: README: Fix copy&paste mistake....
[12:22] <GitHub2> scummvm/branch-1-8 8399dce Johannes Schickel: NEWS: Add Kyra bugfixes for 1.8.1....
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[12:23] <LordHoto> hey waltervn
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[12:30] <ScummBot> Port build status changed with 8399dce4: Success: stable-gcw0, stable-amigaos4
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[12:31] <GitHub12> [scummvm] lordhoto pushed 1 new commit to branch-1-8: https://git.io/vwDdl
[12:31] <GitHub12> scummvm/branch-1-8 6fc4bfc Johannes Schickel: GCW0: Attempt to fix out-of-tree packaging....
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[12:48] <Strangerke-work> wanwan: that's not the shortest we have
[12:49] <Strangerke-work> wanwan: iirc, it's possible to win Myst in less than 1 minute
[12:49] <Strangerke-work> and I used to play Fascination in 15 minutes, whatever the language (including hebrew!) :)
[12:49] <wanwan> huh
[12:50] <wanwan> is that 1 minute run really legit?
[12:50] <LordHoto> I think it removed some animation files to save time.
[12:51] <Strangerke-work> wanwan: you don't play through all the game obviously :)
[12:52] <wanwan> ah, so you just do some major shortcut? like solving final puzzle right at the beginning?
[12:54] <LordHoto> These speedruns use shortcuts, yeah. :-)
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[12:57] <wanwan> well, eden has no shortcuts
[12:57] <wanwan> it's completely linear
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[13:07] <Strangerke-work> for fascination, it's a full playthrough :P
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[13:10] <wanwan> fascinating
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[13:15] <SylvainTV> hehe I have to beat that
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[13:19] <GitHub149> [scummvm] sev- pushed 5 new commits to master: https://git.io/vwDpt
[13:19] <GitHub149> scummvm/master 7ffa209 Eugene Sandulenko: WAGE: Initialize class variables
[13:19] <GitHub149> scummvm/master bf06b3b Eugene Sandulenko: GUI: Initialize widget padding
[13:19] <GitHub149> scummvm/master 050a1cd Eugene Sandulenko: OPENGL: Fix potential crash
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[13:49] <Strangerke-work> SylvainTV: wanwan's efficiency, or my best time to play through Fascination?
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[13:57] <wanwan> oh, come on. you keep flattering me over nothing :)
[13:57] <wanwan> it's just 10kloc
[14:21] <rootfather> "just" 10kloc... sure mate. :D
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[14:21] <rootfather> I feel slightly dumb when I see all the wizardry done in this project ;)
[14:29] <wanwan> it surely less of a wizardry that writing a harry potter book :)
[14:29] <wanwan> than
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[15:51] <GitHub73> [scummvm] sev- pushed 5 new commits to master: https://git.io/vwylg
[15:51] <GitHub73> scummvm/master 375cac6 Eugene Sandulenko: MADE: Init class variables
[15:51] <GitHub73> scummvm/master 3547690 Eugene Sandulenko: TOLTECS: Initialize class variables
[15:51] <GitHub73> scummvm/master ca6a414 Eugene Sandulenko: MADS: Fix class initialization
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[16:11] <GitHub130> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vwyRe
[16:11] <GitHub130> scummvm/master 60729f3 Lothar Serra Mari: NEWS/DE: Add Kyra bugfixes for 1.8.1
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[16:19] <GitHub89> [scummvm] rootfather pushed 2 new commits to branch-1-8: https://git.io/vwy04
[16:19] <GitHub89> scummvm/branch-1-8 c2efd45 Lothar Serra Mari: NEWS/DE: Add Kyra bugfixes for 1.8.1
[16:19] <GitHub89> scummvm/branch-1-8 9876932 Lothar Serra Mari: NEWS/DE: Fix superfluous whitespace in LAB paragraph
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[17:27] <WooShell> meow =^.^=
[17:31] <Cruel`> grrr *ruff*
[17:35] <rootfather> aruff
[17:35] <rootfather> LeChuck
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[20:19] <GitHub0> [scummvm] sev- pushed 1 new commit to master: https://git.io/vwSti
[20:19] <GitHub0> scummvm/master b72890e Eugene Sandulenko: SCUMM HE: Implement premultiplied transparency rendering
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[20:44] <_sev> hey
[20:44] <_sev> anyone to proofread a news post?
[20:47] <_sev> http://pastebin.com/pLxZCnfA
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[20:51] <GitHub53> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vwSsU
[20:51] <GitHub53> scummvm/master 71885f3 Strangerke: TSAGE: R2R - Fix bug in scene 2425
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[20:52] <_sev> everybody is sleeping
[20:54] <salty-horse> I'm not :)
[20:54] <salty-horse> Since *the* 1.8.0 release
[20:55] <salty-horse> delete "you" after "present"
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[20:55] <GitHub160> [scummvm] Strangerke pushed 1 new commit to branch-1-8: https://git.io/vwSGe
[20:55] <GitHub160> scummvm/branch-1-8 e15be4d Strangerke: TSAGE: R2R - Fix bug in scene 2425
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[20:56] <salty-horse> "in *the* form of ScummVM 1.8.1" (delete "release")
[20:56] <salty-horse> where should "success" be reported?
[20:57] <_sev> on the forems
[20:57] <salty-horse> typo: "pre-prelease" - extra p
[20:57] <_sev> as usual
[20:57] <salty-horse> "or bugs bugs"
[20:57] <salty-horse> then state "on the forums"
[20:57] <salty-horse> oh, you do
[20:57] <salty-horse> nm
[20:57] <salty-horse> I'm doing this live :)
[20:58] <salty-horse> "register your success" -> "report your success"
[20:58] <salty-horse> "we instanly reflect" -> "we will instantly reflect" (typo + add word)
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[21:00] <_sev> updated post: http://pastebin.com/YY1AhDgW
[21:01] <salty-horse> "we wrote for you" is a bit clunky - how about "You can find a guide on how to test a new release here"
[21:02] <Strangerke> "We prepared a short list at our wiki" -> shouldn't it be 'on out wiki' ?
[21:02] <salty-horse> "still few screenshots" -> "A few games are still missing screenshots. Please help us complete our gallery"
[21:02] <salty-horse> yes, "on" is nicer
[21:02] <salty-horse> which games are missing screenshots exactly?
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[21:06] <_sev> the list in the wiki
[21:06] <Strangerke> Could someone run R2R Demo and tell me if the intro is displayed more or less properly? It's completely fucked up in my environment
[21:06] <criezy> For the first paragraph, we didn't only fix bugs in the newly supported engines. Quite a few older engines had bug fixes as well for 1.8.1.
[21:07] <criezy> Also the 'we are ready to present you the result in *a* form of the ScummVM 1.8.1.' seems strange to me.
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[21:08] <_sev> criezy: that will go into the actual release announcement
[21:09] <criezy> OK.
[21:09] <_sev> updated post: http://pastebin.com/9TZG2Eka
[21:09] <criezy> Maybe you cal also write 'we are *almost* ready' to make it clear this is not the release announcement
[21:10] <_sev> added
[21:11] <criezy> help up to test a few games -> did you mean 'help us'?
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[21:11] <_sev> yes, fixed that already
[21:13] <criezy> 'so we could keep track' -> 'so we can keep track'
[21:13] <_sev> fixed
[21:15] <criezy> That's all I have.
[21:16] <_sev> thanks
[21:16] <_sev> posting then
[21:18] <criezy> Strangerke: this is the first time I am playing R2R intro, so I don't know how it is supposed to look. But it looks fine to me.
[21:18] <criezy> Ha wait no, it doesn't look fine.
[21:18] <criezy> The text is messed up.
[21:18] <Strangerke> in my environment, there's only 1 line displayed on top of the screen
[21:18] <Strangerke> so I can't tell if the text is wrong or not :D
[21:19] <Strangerke> but the intro plays properly for Ringworld 1 and for BF
[21:19] <criezy> It's like it is not erasing the text at the bottom of the screen. So I get a lot of letters on top of each others.
[21:20] <Strangerke> hum
[21:22] <Strangerke> Why the hell is it destroyed in my environment, I can't even help with that text issue! >:(
[21:22] <criezy> I restarted it to take some snapshots and now it's hanging.
[21:23] <criezy> It's trying to lock a mutex from TsAGE::SoundBlasterDriver::updateVoice
[21:24] <Strangerke> I guess I'm about to ask dreammaster the behavior in his environment, and if he modified something recently
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[21:25] <GitHub82> [scummvm-web] sev- pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/b8e85d57357e89152dd778fdeaea1189621dce85
[21:25] <GitHub82> scummvm-web/master b8e85d5 Eugene Sandulenko: WEB: 1.8.1 release testing announcement
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[21:26] <GitHub157> [scummvm-web] sev- closed pull request #53: Move language button to top of screen, mobile fixes (master...language_button) https://git.io/vwRVl
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[21:26] <GitHub33> [scummvm-web] sev- pushed 3 new commits to master: https://git.io/vwSlY
[21:26] <GitHub33> scummvm-web/master be2e90d Ori Avtalion: WEB: Don't reload the page when clicking the language button...
[21:26] <GitHub33> scummvm-web/master 659018a Ori Avtalion: WEB: Move language button to the top of the screen...
[21:26] <GitHub33> scummvm-web/master 0a37019 Eugene Sandulenko: Merge pull request #53 from salty-horse/language_button...
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[21:27] <_sev> salty-horse: the language button is still not centered
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[21:28] <criezy> Strangerke: that looks like a recent regression.
[21:29] <criezy> I just pulled recent changes and not its completly broken.
[21:29] <criezy> I only have a bluish line at the top.
[21:29] <criezy> *and now
[21:29] <salty-horse> _sev, yes I mentioned in chat I didn't implement it as it requires many changes (expert friend tells me it requires flexbox which is only in modern browsers (IE10 onwards))
[21:30] <salty-horse> _sev, can I commit the font size and max-width changes that I showed you in a screenshot?
[21:30] <_sev> yes
[21:30] <Strangerke> criezy: thanks
[21:31] <Strangerke> it's not my last commit, because it's in the 2nd or 3rd ice maze, it can't be related
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[21:31] <criezy> Only the start is broken like that. After that the intro is OK except for the text.
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[21:33] <GitHub56> [scummvm-web] salty-horse pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/03e36abb09e666dfc02de5aa18e9ed76cb44a9fe
[21:33] <GitHub56> scummvm-web/master 03e36ab Ori Avtalion: WEB: Increase font size and set a max page width
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[21:51] <criezy> Strangerke: I did a quick bissection and r2r intro was broken by commit 077250acfb09afb67a445fad30aef6af2e2af014
[21:54] <Strangerke> Yep, I suspected the ManagedSurface... thanks for the confirmation
[21:58] <wanwan> by the way
[22:01] <wanwan> can someone check the blogs page? not sure if it's just me or not, but it looks pretty bad in IE11. The font is ridiculously tiny there and just painful to read
[22:03] <criezy> You mean planet.scummvm.org?
[22:03] <wanwan> yes
[22:04] <wanwan> it looks fine in FF
[22:05] <criezy> For me the font is indeed quite small in Safari and Chrome, but still readable. Not very comfortable though.
[22:05] <wanwan> yeah, especially when you read it from 7" tablet screen
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[22:12] <salty-horse> wanwan, it's not very good, and the titles are too large.
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