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[07:25] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services. [07:25] _sev (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [07:39] GitHub124 (~GitHub124@192.30.252.42) joined #scummvm. [07:39] [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/xBWa [07:39] scummvm/master 6f7b031 Torbjörn Andersson: GRAPHICS: Fix GCC signed/unsigned warnings. [07:39] GitHub124 (GitHub124@192.30.252.42) left #scummvm. [08:06] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [08:06] #scummvm: mode change '+o Strangerke|work' by ChanServ!ChanServ@services. [08:06] hi guys [08:10] SQHistorian (~troels@li303-51.members.linode.com) joined #scummvm. [08:17] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [08:21] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [08:21] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [08:21] _marc` (~marc@p5DDC62B6.dip0.t-ipconnect.de) joined #scummvm. [08:46] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 255 seconds [09:15] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [09:15] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [09:15] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:15] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:20] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [09:20] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [09:30] _sev|work: wow. awesome? [09:43] That does look awesome. [09:44] TMM (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [09:45] Ramal (~dennis@2.65.232.22.mobile.tre.se) joined #scummvm. [09:48] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Client Quit [09:55] <_sev|work> fuzzie: indeed [09:57] wow [09:58] how much storage is buildbot using currently? [10:01] from memory, it has ~100gb of disk? when we last struggled we were using ~60gb. but I don't have a login :) [10:13] norbert_bajko (norbert_ba@dhcp-1033.q.wlan.net.bme.hu) joined #scummvm. [10:13] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 272 seconds [10:21] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Read error: Connection reset by peer [10:21] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) joined #scummvm. [10:21] jamm (~jam@113.193.133.29) joined #scummvm. [10:52] norbert_bajko (norbert_ba@dhcp-1033.q.wlan.net.bme.hu) left irc: Ping timeout: 245 seconds [11:06] norbert_bajko (norbert_ba@dhcp-813.i.wlan.net.bme.hu) joined #scummvm. [11:58] NotJavacat (~Javacat@unaffiliated/javacat) joined #scummvm. [11:58] Nick change: NotJavacat -> Javacat [12:10] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [12:10] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. 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[15:56] argh, damn [15:56] Sent a mail to sev instead of the mailing list [16:03] Classic move :-P [16:04] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [16:11] _marc` (~marc@p5DDC62B6.dip0.t-ipconnect.de) left irc: Quit: _marc` [16:14] jamm (~jam@113.193.133.29) left irc: Ping timeout: 272 seconds [16:26] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) left irc: Disconnected by services [16:26] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) joined #scummvm. [16:26] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [16:29] ny00123 (~ny00123@bzq-79-177-49-4.red.bezeqint.net) joined #scummvm. [16:30] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) joined #scummvm. [16:41] Schnabeltierchen (~Schnabelt@xdsl-85-197-9-66.netcologne.de) left irc: Ping timeout: 272 seconds [16:42] jamm (~jam@113.193.134.32) joined #scummvm. [16:43] Schnabeltierchen (~Schnabelt@xdsl-85-197-54-35.netcologne.de) joined #scummvm. [16:43] freanux (~freanux@unaffiliated/freanux) left irc: Remote host closed the connection [16:45] freanux (~freanux@unaffiliated/freanux) joined #scummvm. [16:51] 3 hours and 9 minutes [16:52] the two numbers i like :D [16:52] ah [16:52] no, 2 hours and 7 minutes [16:52] :P [16:52] i'm guessing there will be people flocking here as soon as the list comes out and we're in.. right? [16:52] :P [16:54] jammm (~jam@113.193.134.32) joined #scummvm. [16:57] jamm (~jam@113.193.134.32) left irc: Ping timeout: 250 seconds [17:08] t0by (~t0by@93.37.160.135) joined #scummvm. [17:08] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [17:17] Robin_Watts (~chatzilla@91.84.92.11) left irc: Quit: ChatZilla 0.9.90.1-rdmsoft [XULRunner 1.9.0.17/2009122204] [17:17] Robin_Watts (~chatzilla@91.84.92.11) joined #scummvm. [17:17] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [17:22] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. [17:22] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [17:28] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) joined #scummvm. [17:31] meow =^.^= [17:32] jamm, yes something like that is very likely :D [17:35] norbert_bajko (~norbert.b@catv-213-222-182-248.catv.broadband.hu) joined #scummvm. [17:37] _marc` (~marc@p2003004603324EFE05C65D3B7AA4202E.dip0.t-ipconnect.de) joined #scummvm. [17:39] norbert_bajko (~norbert.b@catv-213-222-182-248.catv.broadband.hu) left irc: Ping timeout: 246 seconds [17:48] uruk-hai, are you gonna apply this year too? [17:54] borosky (~broosky@89-67-235-207.dynamic.chello.pl) joined #scummvm. [17:54] frankyboy_ (~franky@ppp109-252-17-43.pppoe.spdop.ru) joined #scummvm. [17:56] broosky (~broosky@89-67-235-207.dynamic.chello.pl) left irc: Ping timeout: 265 seconds [18:02] Shloosh (~Shloosh@unaffiliated/shloosh) joined #scummvm. [18:03] i don't know yet [18:04] i'd like to try something new this year... not that i don't like scummvm anymore :) i just want to get some new experience [18:04] are you planning to propose for a project this year, jammm ? [18:04] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Ping timeout: 246 seconds [18:04] yes [18:05] :) [18:05] i'm looking at wintermute 3D and hardware blitting [18:05] i'm looking at the Wintermute 3D sources which i obtained and compiled a couple weeks ago [18:06] right now trying to ascertain the source of a flickering bug in white chamber [18:06] it's a pretty elusive one [18:06] hah, cool! :D i am not particularly familiar at with any of these, but don't hesitate to ask if you have questions! :) [18:06] Shloosh (~Shloosh@unaffiliated/shloosh) left irc: Max SendQ exceeded [18:07] _sev (~sev@j200077.upc-j.chello.nl) joined #scummvm. [18:07] _sev (~sev@j200077.upc-j.chello.nl) left irc: Changing host [18:07] _sev (~sev@scummvm/undead/sev) joined #scummvm. [18:07] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [18:08] sure! :D [18:09] jammm: You dropped the WebVenture idea? [18:12] not really..actually, since working with Wintermute on ScummVM for fixing those bugs, i've become somewhat comfortable with it [18:12] semi-comfortable so far [18:12] and as for hardware blitting, what motivates me to do that is it would make a huge impact on performance improvements [18:13] but if WebVenture is in high demand and you're willing to mentor me then why not :P [18:14] Neh, I'm not involved with the WebVenture task, I just thought you had your eyes set on it. [18:14] Nick change: DJW -> DJWillis [18:14] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Read error: Connection reset by peer [18:14] DJWillis (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) left irc: Read error: Connection reset by peer [18:15] HW blitting is only a big speed boost for the relevant engines btw, such as WME, probably Sword25 and perhaps fullpipe. [18:15] But atleast in the WME case it means the difference between slideshow and game. [18:15] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [18:15] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [18:15] (For games like JULIA) [18:15] DJW (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) joined #scummvm. [18:16] Nick change: DJW -> DJWillis [18:16] true [18:16] #scummvm: mode change '+o DJWillis' by ChanServ!ChanServ@services. [18:16] even if it's WME itself, that's fine.. small things contribute to a bigger whole IMO [18:16] :) [18:17] Great to see potential students floating about :) [18:17] just the idea of making a big impact in how people will percieve playing the relevant games on HW blitting seems soothing and motivating i guess [18:17] XD [18:18] Both WME3D and HW-accel would have the end effect of allowing more games to be played by more people. [18:18] main issue is that i'll have to do some OpenGL, but that shouldn't be a big problem if i start now [18:18] i can carry over my DX11 knowledge there [18:18] WME3D will allow games that currently have no mac/linux port to be played at all, while HW-accell will allow games that start but go extremely slowly to be played by people without a supercomputer. [18:18] concepts are the same so shouldn't take long [18:19] Both tasks would involve _some_ OpenGL [18:19] The WME3D one would probably involve quite a lot of OpenGL, and 3D math. [18:19] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) joined #scummvm. [18:19] also WME3D would require some DX knowledge to understand their own codebase to port over from [18:19] so DX and some OpenGL yes [18:19] Yes, that is all DX9 iirc. [18:20] Then again, OpenGL and D3D are both 3D libraries, knowledge of one maps atleast somewhat onto the other. [18:20] You can feasibly use MSDN as a reference for figuring out most of what the D3D stuff does. [18:21] true. last year i was overly confused on what API to start with, chose DX as it was easier to begin with it's stable and (somewhat non-deprecated) documentation [18:21] its* [18:21] I would think that was the worse choice. [18:21] DX keeps you stuck on Windows. [18:21] i was intenting to learn both actually [18:21] Then again, DX has all the bells and whistles in one (BIG) library. [18:21] intending* and since i wanted to work at a AAA studio, DX seemed like the pragmatic choice [18:22] OpenGL is graphics only. [18:22] I would also probably not _want_ to work at a AAA studio [18:22] the only Ubisoft office in India is in my city, and they're looking for interns with DX experience as a bonus [18:22] Seeing the stories about how they treat their employees. [18:22] i know.. i wouldn't wanna work there as a proper employee [18:23] i'll try as an intern while i'm a student, then eventually decide what path should i take after i'm done with the internship [18:23] after graduation, either work on games as a hobby and do some other job - or maybe freelancing - or work full-time in a studio [18:23] Afaik, the best money is in the more boring parts of IT. [18:24] true [18:24] money does kinda add as a factor in my decision as i have a family to look after i graduate [18:24] but if you are interested in 3D graphics, RevidualVM tasks might also interest you :) [18:25] uruk-hai: WME3D is very much a ResidualVM task [18:25] oh, okay, sorry :D [18:25] HW Accell OTOH is a ScummVM task. [18:25] i am a bit scattered as always [18:25] Neither of which are actually tasks if we don't get accepted in 35 minutes. [18:25] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) left irc: Quit: Leaving. [18:26] we shouldn't worry about that imo :) [18:26] Well, time will tell. [18:26] Sooner or later, time will tell. [18:27] haha [18:27] red alert eh :D [18:27] i was 7 when i first played it [18:27] He who controls the past controls the future. [18:27] He who controls the future, conquers the past. [18:27] :D well said [18:28] Never did like the sequels. [18:28] RA2 was good actually [18:28] yuri's revenge was okayish [18:28] RA3 - meh [18:28] The change of teams and new direction away from the RA is part of the C&C-timeline didn't fit it. [18:28] C&C dawn and tiberium sun [18:28] all good [18:28] C&C 3 - okayish [18:28] C&C4 ? meh [18:28] Because RA was originally thought of as a prequel to TD. [18:28] actually if you look at the end of the russian campaign in RA1, you'll see kane [18:28] yes [18:28] :D [18:29] jammm: your in Pune then? Had a friend who spent some time out where working on ports for Ubisoft. [18:29] oh ys [18:29] yes* [18:29] i'm in pune [18:29] the best thing a student can get as experience there [18:29] is working on consoles [18:29] it's pretty rare to work on consoles in india [18:29] it's either mobile apps and games or pc apps [18:30] but 90% of the time mobile apps [18:30] somaen: phft, they are still tasks :-) [18:30] they also worked on Just Dance [18:30] just not funded ones [18:30] Well, we could fund them with a vague promise of cake or beer if you're ever in town. [18:31] somaen: that sometimes even works ;) [18:31] http://www.openra.net/ ? [18:31] or i am just so last year? :D [18:32] uruk-hai: That's C# [18:32] Call me when it's written in a proper language. [18:32] :p [18:32] hahaha :D :D [18:32] ah, c# [18:32] i just mentioned it for it's game side, not the coding part :D [18:33] RA is free anyways [18:33] in terms of game engines [18:33] ID's engines is the shiz [18:33] DJWillis: Well, didn't DrMcCoy promise cake to whoever redid the GL parts of xoreos a while back? [18:33] jammm: Depends, I wouldn't make an adventure game in id tech 3. [18:34] somaen: fairly sure he has promised to take over the world in the past ;) [18:34] true actually [18:34] adventure game - well unity and/or unreal would be good [18:34] jammm: Depends, people seem to consider unity as the end all be all, but DoubleFine opted for another engine for their stuff. [18:35] Same for Thimbleweed Park [18:35] Jack of all trades, master of none, and all that. [18:35] https://www.unrealengine.com/blog/ue4-is-free [18:35] goodbye unity [18:35] they'll probably only have C# lovers there now [18:35] :P [18:36] DJWillis this friend of yours, did he come here temporarily? [18:37] jammm: yep from the UK (oddly) [18:37] odd, yes [18:37] i do know that Ubisoft lets people go abroad after you work for a year here [18:37] and somaen, not all AAA studios are bad [18:38] Valve, Square Enix [18:38] probably Ubisoft too [18:38] you can get a stable job in them [18:38] the only issue is pa [18:38] pay* [18:38] Depends on your definiton of bad. [18:38] Ubisofts DRM-practices are downright evil. [18:38] by bad i mean, didn't hear any employee complaints (afaik) [18:38] But for worker conditions, I'd say EA is the one I've heard the worst about. [18:38] you didn't hear any employee complaints about ubisoft? :p [18:38] jammm: hmmmm, i'll stay of the comments on studios ;). Not sure I would work for most of them (not that I would have anything of value for them mind you). [18:38] oh yes, voted worst company in the world [18:38] tiwce [18:39] 14 hour days for prolonged periods (aka neverending crunch) [18:39] twice* [18:39] nah i don't mind any comments, i'm still a student you know :P [18:39] your advice would be greatly appreciated [18:39] I'd guess that's mostly a problem for the fresh people, the senior devs can probably avoid eternal crunch. [18:40] Then again, everyone starts "mopping floors" when they first begin their career... [18:40] we depend on naive freshly-graduated coders to make the production of shiny new games economically viable, don't break the students [18:40] crunch.. that's a huge problem too, i've read about it in game coding complete [18:40] and people talk about it alot on gamedev.net [18:41] I just realized that that statement was actually offensive against an entire group of workers that are critical to most companies... [18:41] crunch, burnout, abuse ;). [18:41] true true [18:41] but countries where laws are in place for overtime do help [18:42] people get paid for the hours they give extra [18:42] So, I probably should be more carefull with how I word my sentences. [18:42] depends on the country and/or state though [18:42] it's fine, what you said is actually the truth in many companies [18:42] you read about it all the time on GDNet [18:42] DJWillis: You can have other problems too, like the period where Microsoft had an average employment time of 6 months. [18:42] Then you probably have some deeper organizational problems though. [18:44] somaen: they did (well still do), end up at the MS Reading offices a fair bit. [18:44] ? [18:44] MS [18:44] http://www.gamedev.net/page/resources/_/business/breaking-into-the-industry/4-simple-things-i-learned-about-the-industry-as-a-beginner-r3958 [18:44] Yeah, the "Reading offices" was the part of the sentence I didn't get. [18:45] jammm: Skimming that, I basically see "people skills, people skills, people skills" [18:45] somaen: MS's UK base is in a place called Reading (pronounced RED DING) [18:45] exactly [18:45] RED MOND and RED DING. [18:45] probably not coincindental. [18:46] Also, thanks for the pronounciation guide, I actually didn't connect the two in my head, as I've mostly heard the place name before, and not connected it to it's written form. [18:46] what i could do is, work on my engine as a hobby and when it's done, make a game and/or tech demos [18:46] Which was why I parsed the sentence as "MS reading offices", which I thought was "back to school" [18:47] armed with that as a portfolio i'll try for valve [18:47] jammm: Well, probably also work on your people skills, according to that article. [18:47] i'm not saying yours are bad, but apparently it's key for the industry. [18:47] other than that, i'll stick to well paid IT as a means to live [18:47] that article wasn't about valve though :P [18:48] my people skills.. well aren't good i think. [18:48] Well, Valve is a bit different, since it's flat structured. [18:48] Which, if I read their stuff correctly, means that if you want stuff to happen you need to "sell it" internally. [18:48] I.e. drag people onto YOUR project. [18:48] i do have good relations with my faculty here [18:48] Action: droid2727 is happy not to be in the gaming industry :P [18:48] they like me as a person and helper [18:49] but i don't know how it's like out there, in the industry [18:49] droid2727, it can't be worse than the mobile industry :D [18:49] i speak about phone app development in particular [18:49] jammm: If you can talk people above you hierachically into stuff, then you're good to go :P [18:49] worst i could do is work on a dayjob while freelancing for games maybe [18:49] XD [18:49] not that i don't enjoy it atm [18:49] uruk-hai: Happily avoiding that too ;) [18:49] But to be honest, if you want to get rich, ditch games. [18:49] :D [18:50] Also, become evil. [18:50] or atleast very pragmatic. [18:50] Micro transactions.... [18:50] that's the modern day gold mine. [18:50] make the next million dollar app? count me in. [18:50] or make the next-free-but-pay-and-earn-myself-in-the-longterm [18:51] Well, either that, or invest all your money in inventing time travel, then release your own facebook a month ahead of Zuckerberg. [18:51] haha [18:51] have you seen hot tub time machine [18:51] No [18:51] they did just that, except for google [18:51] but that wasn't the main story [18:51] My time travel-quota is usually filled by Dr Who. [18:51] it's a bit R rated, but comedy [18:51] NSFW movie, but funny [18:52] i haven't seen that [18:52] just don't get the time nowdays, senior year -.- [18:52] Depends on how good you are at spending your time. [18:52] I'm crap at it. [18:53] as for GSoC, time just happens to be in my favor next semester :D [18:53] 8 years in on a 5 year study. [18:53] well, i did almost pull an all nighter trying to fix that bug with you [18:53] wow, you get to enjoy 8 years at uni [18:53] :D [18:53] for me it's probably just gonna be 5 years max [18:53] I get to enjoy paying all of that back. [18:53] that. too [18:54] Which... is a rather hefty sum. [18:54] meh, you'll earn it all in no time [18:54] GSoC people are a rare breed [18:54] that reminds me [18:54] 6 minutes to go [18:54] Depends on whether I actually get my thesis written. [18:54] even i have to present a seminar this month [18:55] I have to complete my thesis this month [18:55] i'll be implementing bokeh depth of field on my rendering engine as a demonstration [18:55] but, i don't know how i'll spend my time as i suck at it too [18:55] lol [18:55] I'm doing a cpu accelerator implementation for running cellular automata tasks. [18:55] Most of which is VHDL [18:55] so cpu parallelism? [18:55] Neh, a specialized coprocessor. [18:56] oh, VHDL, we had it last year as a part of my digital electronics course [18:56] In a hetrogenous multi core system. [18:56] never really used it, but seemed interesting [18:56] 1. rule of VHDL, don't think of it as programming. [18:56] more like a circuit simulator [18:56] right? [18:56] since that part of your head is bound to think in sequential logic. [18:56] yup [18:56] Well, more like a Description Language. [18:57] uhuh [18:57] :) [18:57] i hope i get it done, the bokeh [18:57] it seems too darn interesting [18:57] and i feel i can do this [18:58] will have to start with implementing HDR and bloom on the pixel shader [18:58] then implement the algorithm described in a paper [18:59] hmm, the most time consuming part IMO would be to get a mesh made for demonstration [18:59] and refactoring the shader management code, which is a total mess [19:00] 0 minutes [19:00] Don't see us on the list. [19:00] spookypeanut (~spookypea@cpc1-hatf9-2-0-cust169.9-3.cable.virginm.net) joined #scummvm. [19:00] spookypeanut (~spookypea@cpc1-hatf9-2-0-cust169.9-3.cable.virginm.net) left irc: Changing host [19:00] spookypeanut (~spookypea@scummvm/undead/spookypeanut) joined #scummvm. [19:00] #scummvm: mode change '+o spookypeanut' by ChanServ!ChanServ@services. [19:01] Nor me, final list it seems is 137 orgs [19:01] ah.. so the streak is broken? :O [19:01] Mhm [19:01] Hmmmm, well lets see, it's Melange and nothing seems quite settled [19:03] it can't be possible that we didn't get in [19:03] this is weird. so many org's that were there last year or two aren't there either [19:04] Yep, we it's about 40-50 short of the normal number of orgs. [19:04] 137 [19:05] hmm [19:05] and last year was 190 [19:05] totally unexpected [19:06] 137 seems to be correct [19:06] http://google-opensource.blogspot.in/2015/03/mentoring-organizations-for-google.html [19:06] Well that is somewhat of a shame :o [19:07] what the... [19:07] it's more than unexpected [19:07] norbert_bajko (~norbert.b@catv-213-222-182-248.catv.broadband.hu) joined #scummvm. [19:07] true [19:07] exactly [19:07] Really want to know what we did not get quite on the mark :i. [19:07] and like [19:07] DJWillis: There is a period for that isn't there? [19:07] we actually have almost the most exciting projects this year [19:07] copyleft games, GNOME, liqued galaxy and Wine are the only game related projects [19:07] Probably they tried to cut the costs. [19:07] and they're not at all as exciting as ScummVM [19:08] uruk-hai: Seeing the overall numbers, I'd say they've cut down a bit overall. [19:08] somaen, i still hope that only the webpage is crappy :D [19:08] liquid* galaxy [19:08] uruk-hai: See the blog post [19:08] Carol is quite specific on the number of orgs. [19:09] damn. [19:09] i am not happy at all. [19:09] none of us are : [19:09] :/ [19:09] jammm: Tux4Kids, to some extent Sugar Labs [19:09] Yep, it looks like we are not in :(, not happy but it looks like the funding must be right down as the numbers are right down. [19:09] no engines in particular [19:10] DJWillis: The 10 year anniversary probably cost a bit. [19:10] But last year they also scaled up the number of students, orgs and the money. [19:10] But there are quite a few game-orgs that I find missing from that list this year, yes. [19:10] Yep [19:11] jammm: If you are still interested though, you can still work on any of the stuff you wanted to. [19:11] yeah, i don't get that [19:11] i will, sure :) i'll be starting with this PR ofcourse [19:11] then as time permits, i'll look at WME 3D and atleast start it off with some steam [19:12] what's truly weird is that they added 37 new orgs, that means 100 of them were repeates [19:12] repeats* [19:12] so i don't see why we aren't in those 100 [19:12] As you wish really, although there'll be less of a frame of work without GSoC. [19:12] true [19:13] Well, of the 190 last year, only 100 was kept [19:13] but as any open-source contribution, it'll all happen in due time :) [19:13] Sure. [19:13] criezy (~criezy@host86-149-77-108.range86-149.btcentralplus.com) joined #scummvm. [19:13] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [19:13] and luckily i'm still in senior year [19:13] So pretty brutal really. Oh well, that is how these things go, now to see if we can't sort something else out. [19:14] hmm.. but still, we were there in those 100 [19:14] and 8 years in a row [19:14] man, didn't sev attend the meet last year :P [19:14] Mozilla isn't in this year either [19:14] jammm: Myself and Strangerke went to the 10 year reunion. [19:15] heroux (visionviru@gateway/shell/insomnia247/x-dcymluvkluukbvnb) left irc: Ping timeout: 250 seconds [19:15] nice, must be an experience [19:16] Sure was. [19:16] heroux (sandroco@gateway/shell/insomnia247/x-secotbjpqonsibev) joined #scummvm. [19:24] maybe i am biased but this year mostly the boring org's are dominating the list :D [19:24] but i must be just butthurt that we didn't get it [19:24] in* [19:26] this list makes me sad :c [19:26] <_sev> yes, we were officially rejected this year [19:26] _sev: Did you get an official mail? [19:27] yes [19:27] <_sev> yes, several minutes ago [19:27] oh :( [19:28] did they justify their decision? [19:28] They don't [19:28] Not untill the meeting at March 6. [19:29] ah, okay [19:29] they better give a proper reason [19:29] how was the performance last year? [19:29] there were 5 projects [19:29] all went successfully, right? [19:29] We have a rather high rate of success [19:30] Not 100%, but quite high. [19:30] fair enough. still don't see why they'd wanna even consider rejection [19:30] money, business goals etc. [19:31] yes, and it's fair that they give chance to new orgs [19:31] I mean, it's not earning them any direct profits to run GSoC. [19:31] It is however also not entirely a "give away money with no return" venture. [19:31] it's just sad that they had to cut the budget low, i guess it's the only cause of our rejection [19:32] Either that, or we simply were worse than 137 of the orgs. [19:32] not really [19:32] they had 100 repeat orgs last year [19:32] so is this year [19:32] just the number of NEW orgs changed [19:50] norbert_bajko (~norbert.b@catv-213-222-182-248.catv.broadband.hu) left irc: [19:51] norbert_bajko (~norbert.b@catv-213-222-182-248.catv.broadband.hu) joined #scummvm. [20:00] looking at IRC's of a few channels [20:00] indians, indians everywhere [20:00] and a couple italians too :P [20:01] actually maybe not indians, sri lankans [20:01] they have similar names [20:01] but a good number of indians too [20:11] jammm: India does have a quite large population, and no great firewall, so that might explain it. [20:13] haha [20:13] true [20:39] Folrond (HydraIRC@178-164-233-222.pool.digikabel.hu) left irc: Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish! [20:50] SorcererX (~SorcererX@cm-84.212.209.172.getinternet.no) joined #scummvm. [20:51] Does anyone know if subtitles are supposed to work with Zork Nemesis with the latest git version? [21:01] criezy (~criezy@host86-149-77-108.range86-149.btcentralplus.com) left irc: Quit: criezy [21:09] SorcererX: I get subtitles, at least. [21:09] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [21:09] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [21:10] I think it's dependent on the subtitles patch mentioned on http://wiki.scummvm.org/index.php/Datafiles#Zork_Nemesis:_The_Forbidden_Lands though. [21:14] eriktorbjorn: ah! thank you :) [21:14] frankyboy_ (~franky@ppp109-252-17-43.pppoe.spdop.ru) left irc: Remote host closed the connection [21:22] eriktorbjorn: yes, that worked. I somehow thought that was already included because I used the GoG version, my old Zork Nemesis CDs were unreadable :/ [21:28] I don't have the GOG version since my old CDs are still readable. :-) [21:28] ny00123 (~ny00123@bzq-79-177-49-4.red.bezeqint.net) left irc: Quit: Leaving [21:33] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [21:34] RUBICN64 (~Android@c-71-60-101-236.hsd1.pa.comcast.net) joined #scummvm. [21:42] AnxiousGarlic (~Spider@130.225.244.206) joined #scummvm. [21:42] AnxiousGarlic (Spider@130.225.244.206) left #scummvm. [21:44] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 246 seconds [21:47] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) left irc: Ping timeout: 245 seconds [21:48] DrMcCoy (~drmccoy@ip4d14520c.dynamic.kabel-deutschland.de) joined #scummvm. [21:48] DrMcCoy (~drmccoy@ip4d14520c.dynamic.kabel-deutschland.de) left irc: Changing host [21:48] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) joined #scummvm. [21:48] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [21:57] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 255 seconds [22:00] SQHistorian (~troels@li303-51.members.linode.com) left irc: Remote host closed the connection [22:13] Folrond (HydraIRC@178-164-233-222.pool.digikabel.hu) joined #scummvm. [22:15] RUBICN64 (~Android@c-71-60-101-236.hsd1.pa.comcast.net) left irc: Quit: AndroidIrc Disconnecting [22:17] Outrageous. [22:18] scummvm is the best mentoring org around. [22:18] How do I know? I just know. [22:19] folks here have been incredibly supportive and patient when I kept mixing up iterators and lima beans in 2013. [22:21] t0by: We didn't sic DrMcCoy on you enough ;) [22:21] "sic"? [22:23] t0by: http://en.wiktionary.org/wiki/sic#Etymology_2 [22:23] Oooh. [22:25] Although ScummVM hasn't been selected this year, I'm still interested in improvong the AGI engine :) [22:25] I don't remember, was AGI the tangled-mess-of-code one? [22:26] The one used in all the fangames? [22:26] Oh, no, that's AGS. [22:26] Keep mixing them up. [22:28] t0by: It's ok, I mixed up MADS and MADE yesterday [22:28] t0by: it's the one for '80s Sierra games [22:29] I'm not sure if it was a typo or a braino, though... [22:30] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) left irc: Quit: He's dead, Jim [22:31] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) joined #scummvm. [22:31] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services. [23:01] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) left irc: Quit: Leaving [23:02] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [23:09] lukaslw (59471472@gateway/web/freenode/ip.89.71.20.114) left irc: Quit: Page closed [23:16] Folrond (HydraIRC@178-164-233-222.pool.digikabel.hu) left irc: Quit: I love my HydraIRC -> http://www.hydrairc.com <- [23:23] clone2727 (~clone2727@ool-2f105dd5.dyn.optonline.net) joined #scummvm. [23:24] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [23:24] droid2727 (~droid2727@229.sub-70-208-73.myvzw.com) left irc: Quit: Statement: Good-bye, meatbags! [00:00] --- Tue Mar 3 2015