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[00:07] <GitHub128> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/x4Uo
[00:07] <GitHub128> scummvm/master aef874c Paul Gilbert: MADS: Fix animation of hand typing code in teleporter
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[07:09] <waltervn> morning
[07:13] <octolith> good morning
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[07:39] <GitHub124> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/xBWa

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[08:06] <Strangerke|work> hi guys
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[09:30] <fuzzie> _sev|work: wow. awesome?
[09:43] <madmoose> That does look awesome.
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[09:55] <_sev|work> fuzzie: indeed
[09:57] <wjp> wow
[09:58] <wjp> how much storage is buildbot using currently?
[10:01] <fuzzie> from memory, it has ~100gb of disk? when we last struggled we were using ~60gb. but I don't have a login :)
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[15:56] <DrMcCoy> argh, damn
[15:56] <DrMcCoy> Sent a mail to sev instead of the mailing list
[16:03] <LordHoto> Classic move :-P
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[16:51] <jamm> 3 hours and 9 minutes
[16:52] <jamm> the two numbers i like :D
[16:52] <jamm> ah
[16:52] <jamm> no, 2 hours and 7 minutes
[16:52] <jamm> :P
[16:52] <jamm> i'm guessing there will be people flocking here as soon as the list comes out and we're in.. right?
[16:52] <jamm> :P
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[17:31] <WooShell> meow =^.^=
[17:32] <uruk-hai> jamm, yes something like that is very likely :D
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[17:48] <jammm> uruk-hai, are you gonna apply this year too?
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[18:03] <uruk-hai> i don't know yet
[18:04] <uruk-hai> i'd like to try something new this year... not that i don't like scummvm anymore :) i just want to get some new experience
[18:04] <uruk-hai> are you planning to propose for a project this year, jammm ?
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[18:04] <jammm> yes
[18:05] <jammm> :)
[18:05] <jammm> i'm looking at wintermute 3D and hardware blitting
[18:05] <jammm> i'm looking at the Wintermute 3D sources which i obtained and compiled a couple weeks ago
[18:06] <jammm> right now trying to ascertain the source of a flickering bug in white chamber
[18:06] <jammm> it's a pretty elusive one
[18:06] <uruk-hai> hah, cool! :D i am not particularly familiar at with any of these, but don't hesitate to ask if you have questions! :)
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[18:08] <jammm> sure! :D
[18:09] <somaen> jammm: You dropped the WebVenture idea?
[18:12] <jammm> not really..actually, since working with Wintermute on ScummVM for fixing those bugs, i've become somewhat comfortable with it
[18:12] <jammm> semi-comfortable so far
[18:12] <jammm> and as for hardware blitting, what motivates me to do that is it would make a huge impact on performance improvements
[18:13] <jammm> but if WebVenture is in high demand and you're willing to mentor me then why not :P
[18:14] <somaen> Neh, I'm not involved with the WebVenture task, I just thought you had your eyes set on it.
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[18:15] <somaen> HW blitting is only a big speed boost for the relevant engines btw, such as WME, probably Sword25 and perhaps fullpipe.
[18:15] <somaen> But atleast in the WME case it means the difference between slideshow and game.
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[18:15] <somaen> (For games like JULIA)
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[18:16] <jammm> true
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[18:16] <jammm> even if it's WME itself, that's fine.. small things contribute to a bigger whole IMO
[18:16] <jammm> :)
[18:17] <DJWillis> Great to see potential students floating about :)
[18:17] <jammm> just the idea of making a big impact in how people will percieve playing the relevant games on HW blitting seems soothing and motivating i guess
[18:17] <jammm> XD
[18:18] <somaen> Both WME3D and HW-accel would have the end effect of allowing more games to be played by more people.
[18:18] <jammm> main issue is that i'll have to do some OpenGL, but that shouldn't be a big problem if i start now
[18:18] <jammm> i can carry over my DX11 knowledge there
[18:18] <somaen> WME3D will allow games that currently have no mac/linux port to be played at all, while HW-accell will allow games that start but go extremely slowly to be played by people without a supercomputer.
[18:18] <jammm> concepts are the same so shouldn't take long
[18:19] <somaen> Both tasks would involve _some_ OpenGL
[18:19] <somaen> The WME3D one would probably involve quite a lot of OpenGL, and 3D math.
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[18:19] <jammm> also WME3D would require some DX knowledge to understand their own codebase to port over from
[18:19] <jammm> so DX and some OpenGL yes
[18:19] <somaen> Yes, that is all DX9 iirc.
[18:20] <somaen> Then again, OpenGL and D3D are both 3D libraries, knowledge of one maps atleast somewhat onto the other.
[18:20] <somaen> You can feasibly use MSDN as a reference for figuring out most of what the D3D stuff does.
[18:21] <jammm> true. last year i was overly confused on what API to start with, chose DX as it was easier to begin with it's stable and (somewhat non-deprecated) documentation
[18:21] <jammm> its*
[18:21] <somaen> I would think that was the worse choice.
[18:21] <somaen> DX keeps you stuck on Windows.
[18:21] <jammm> i was intenting to learn both actually
[18:21] <somaen> Then again, DX has all the bells and whistles in one (BIG) library.
[18:21] <jammm> intending* and since i wanted to work at a AAA studio, DX seemed like the pragmatic choice
[18:22] <somaen> OpenGL is graphics only.
[18:22] <somaen> I would also probably not _want_ to work at a AAA studio
[18:22] <jammm> the only Ubisoft office in India is in my city, and they're looking for interns with DX experience as a bonus
[18:22] <somaen> Seeing the stories about how they treat their employees.
[18:22] <jammm> i know.. i wouldn't wanna work there as a proper employee
[18:23] <jammm> i'll try as an intern while i'm a student, then eventually decide what path should i take after i'm done with the internship
[18:23] <jammm> after graduation, either work on games as a hobby and do some other job - or maybe freelancing - or work full-time in a studio
[18:23] <somaen> Afaik, the best money is in the more boring parts of IT.
[18:24] <jammm> true
[18:24] <jammm> money does kinda add as a factor in my decision as i have a family to look after i graduate
[18:24] <uruk-hai> but if you are interested in 3D graphics, RevidualVM tasks might also interest you :)
[18:25] <somaen> uruk-hai: WME3D is very much a ResidualVM task
[18:25] <uruk-hai> oh, okay, sorry :D
[18:25] <somaen> HW Accell OTOH is a ScummVM task.
[18:25] <uruk-hai> i am a bit scattered as always
[18:25] <somaen> Neither of which are actually tasks if we don't get accepted in 35 minutes.
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[18:26] <uruk-hai> we shouldn't worry about that imo :)
[18:26] <somaen> Well, time will tell.
[18:26] <somaen> Sooner or later, time will tell.
[18:27] <jammm> haha
[18:27] <jammm> red alert eh :D
[18:27] <jammm> i was 7 when i first played it
[18:27] <somaen> He who controls the past controls the future.
[18:27] <somaen> He who controls the future, conquers the past.
[18:27] <jammm> :D well said
[18:28] <somaen> Never did like the sequels.
[18:28] <jammm> RA2 was good actually
[18:28] <jammm> yuri's revenge was okayish
[18:28] <jammm> RA3 - meh
[18:28] <somaen> The change of teams and new direction away from the RA is part of the C&C-timeline didn't fit it.
[18:28] <jammm> C&C dawn and tiberium sun
[18:28] <jammm> all good
[18:28] <jammm> C&C 3 - okayish
[18:28] <jammm> C&C4 ? meh
[18:28] <somaen> Because RA was originally thought of as a prequel to TD.
[18:28] <jammm> actually if you look at the end of the russian campaign in RA1, you'll see kane
[18:28] <jammm> yes
[18:28] <jammm> :D
[18:29] <DJWillis> jammm: your in Pune then? Had a friend who spent some time out where working on ports for Ubisoft.
[18:29] <jammm> oh ys
[18:29] <jammm> yes*
[18:29] <jammm> i'm in pune
[18:29] <jammm> the best thing a student can get as experience there
[18:29] <jammm> is working on consoles
[18:29] <jammm> it's pretty rare to work on consoles in india
[18:29] <jammm> it's either mobile apps and games or pc apps
[18:30] <jammm> but 90% of the time mobile apps
[18:30] <fuzzie> somaen: phft, they are still tasks :-)
[18:30] <jammm> they also worked on Just Dance
[18:30] <fuzzie> just not funded ones
[18:30] <somaen> Well, we could fund them with a vague promise of cake or beer if you're ever in town.
[18:31] <DJWillis> somaen: that sometimes even works ;)
[18:31] <uruk-hai> http://www.openra.net/ ?
[18:31] <uruk-hai> or i am just so last year? :D
[18:32] <somaen> uruk-hai: That's C#
[18:32] <somaen> Call me when it's written in a proper language.
[18:32] <somaen> :p
[18:32] <uruk-hai> hahaha :D :D
[18:32] <jammm> ah, c#
[18:32] <uruk-hai> i just mentioned it for it's game side, not the coding part :D
[18:33] <jammm> RA is free anyways
[18:33] <jammm> in terms of game engines
[18:33] <jammm> ID's engines is the shiz
[18:33] <somaen> DJWillis: Well, didn't DrMcCoy promise cake to whoever redid the GL parts of xoreos a while back?
[18:33] <somaen> jammm: Depends, I wouldn't make an adventure game in id tech 3.
[18:34] <DJWillis> somaen: fairly sure he has promised to take over the world in the past ;)
[18:34] <jammm> true actually
[18:34] <jammm> adventure game - well unity and/or unreal would be good
[18:34] <somaen> jammm: Depends, people seem to consider unity as the end all be all, but DoubleFine opted for another engine for their stuff.
[18:35] <somaen> Same for Thimbleweed Park
[18:35] <somaen> Jack of all trades, master of none, and all that.
[18:35] <jammm> https://www.unrealengine.com/blog/ue4-is-free
[18:35] <jammm> goodbye unity
[18:35] <jammm> they'll probably only have C# lovers there now
[18:35] <jammm> :P
[18:36] <jammm> DJWillis this friend of yours, did he come here temporarily?
[18:37] <DJWillis> jammm: yep from the UK (oddly)
[18:37] <jammm> odd, yes
[18:37] <jammm> i do know that Ubisoft lets people go abroad after you work for a year here
[18:37] <jammm> and somaen, not all AAA studios are bad
[18:38] <jammm> Valve, Square Enix
[18:38] <jammm> probably Ubisoft too
[18:38] <jammm> you can get a stable job in them
[18:38] <jammm> the only issue is pa
[18:38] <jammm> pay*
[18:38] <somaen> Depends on your definiton of bad.
[18:38] <somaen> Ubisofts DRM-practices are downright evil.
[18:38] <jammm> by bad i mean, didn't hear any employee complaints (afaik)
[18:38] <somaen> But for worker conditions, I'd say EA is the one I've heard the worst about.
[18:38] <fuzzie> you didn't hear any employee complaints about ubisoft? :p
[18:38] <DJWillis> jammm: hmmmm, i'll stay of the comments on studios ;). Not sure I would work for most of them (not that I would have anything of value for them mind you).
[18:38] <jammm> oh yes, voted worst company in the world
[18:38] <jammm> tiwce
[18:39] <somaen> 14 hour days for prolonged periods (aka neverending crunch)
[18:39] <jammm> twice*
[18:39] <jammm> nah i don't mind any comments, i'm still a student you know :P
[18:39] <jammm> your advice would be greatly appreciated
[18:39] <somaen> I'd guess that's mostly a problem for the fresh people, the senior devs can probably avoid eternal crunch.
[18:40] <somaen> Then again, everyone starts "mopping floors" when they first begin their career...
[18:40] <fuzzie> we depend on naive freshly-graduated coders to make the production of shiny new games economically viable, don't break the students
[18:40] <jammm> crunch.. that's a huge problem too, i've read about it in game coding complete
[18:40] <jammm> and people talk about it alot on gamedev.net
[18:41] <somaen> I just realized that that statement was actually offensive against an entire group of workers that are critical to most companies...
[18:41] <DJWillis> crunch, burnout, abuse ;).
[18:41] <jammm> true true
[18:41] <jammm> but countries where laws are in place for overtime do help
[18:42] <jammm> people get paid for the hours they give extra
[18:42] <somaen> So, I probably should be more carefull with how I word my sentences.
[18:42] <jammm> depends on the country and/or state though
[18:42] <jammm> it's fine, what you said is actually the truth in many companies
[18:42] <jammm> you read about it all the time on GDNet
[18:42] <somaen> DJWillis: You can have other problems too, like the period where Microsoft had an average employment time of 6 months.
[18:42] <somaen> Then you probably have some deeper organizational problems though.
[18:44] <DJWillis> somaen: they did (well still do), end up at the MS Reading offices a fair bit.
[18:44] <somaen> ?
[18:44] <DJWillis> MS
[18:44] <jammm> http://www.gamedev.net/page/resources/_/business/breaking-into-the-industry/4-simple-things-i-learned-about-the-industry-as-a-beginner-r3958
[18:44] <somaen> Yeah, the "Reading offices" was the part of the sentence I didn't get.
[18:45] <somaen> jammm: Skimming that, I basically see "people skills, people skills, people skills"
[18:45] <DJWillis> somaen: MS's UK base is in a place called Reading (pronounced RED DING)
[18:45] <jammm> exactly
[18:45] <somaen> RED MOND and RED DING.
[18:45] <somaen> probably not coincindental.
[18:46] <somaen> Also, thanks for the pronounciation guide, I actually didn't connect the two in my head, as I've mostly heard the place name before, and not connected it to it's written form.
[18:46] <jammm> what i could do is, work on my engine as a hobby and when it's done, make a game and/or tech demos
[18:46] <somaen> Which was why I parsed the sentence as "MS reading offices", which I thought was "back to school"
[18:47] <jammm> armed with that as a portfolio i'll try for valve
[18:47] <somaen> jammm: Well, probably also work on your people skills, according to that article.
[18:47] <somaen> i'm not saying yours are bad, but apparently it's key for the industry.
[18:47] <jammm> other than that, i'll stick to well paid IT as a means to live
[18:47] <jammm> that article wasn't about valve though :P
[18:48] <jammm> my people skills.. well aren't good i think.
[18:48] <somaen> Well, Valve is a bit different, since it's flat structured.
[18:48] <somaen> Which, if I read their stuff correctly, means that if you want stuff to happen you need to "sell it" internally.
[18:48] <somaen> I.e. drag people onto YOUR project.
[18:48] <jammm> i do have good relations with my faculty here
[18:48] Action: droid2727 is happy not to be in the gaming industry :P
[18:48] <jammm> they like me as a person and helper
[18:49] <jammm> but i don't know how it's like out there, in the industry
[18:49] <uruk-hai> droid2727, it can't be worse than the mobile industry :D
[18:49] <uruk-hai> i speak about phone app development in particular
[18:49] <somaen> jammm: If you can talk people above you hierachically into stuff, then you're good to go :P
[18:49] <jammm> worst i could do is work on a dayjob while freelancing for games maybe
[18:49] <jammm> XD
[18:49] <uruk-hai> not that i don't enjoy it atm
[18:49] <droid2727> uruk-hai: Happily avoiding that too ;)
[18:49] <somaen> But to be honest, if you want to get rich, ditch games.
[18:49] <uruk-hai> :D
[18:50] <somaen> Also, become evil.
[18:50] <somaen> or atleast very pragmatic.
[18:50] <somaen> Micro transactions....
[18:50] <somaen> that's the modern day gold mine.
[18:50] <jammm> make the next million dollar app? count me in.
[18:50] <jammm> or make the next-free-but-pay-and-earn-myself-in-the-longterm
[18:51] <somaen> Well, either that, or invest all your money in inventing time travel, then release your own facebook a month ahead of Zuckerberg.
[18:51] <jammm> haha
[18:51] <jammm> have you seen hot tub time machine
[18:51] <somaen> No
[18:51] <jammm> they did just that, except for google
[18:51] <jammm> but that wasn't the main story
[18:51] <somaen> My time travel-quota is usually filled by Dr Who.
[18:51] <jammm> it's a bit R rated, but comedy
[18:51] <jammm> NSFW movie, but funny
[18:52] <jammm> i haven't seen that
[18:52] <jammm> just don't get the time nowdays, senior year -.-
[18:52] <somaen> Depends on how good you are at spending your time.
[18:52] <somaen> I'm crap at it.
[18:53] <jammm> as for GSoC, time just happens to be in my favor next semester :D
[18:53] <somaen> 8 years in on a 5 year study.
[18:53] <jammm> well, i did almost pull an all nighter trying to fix that bug with you
[18:53] <jammm> wow, you get to enjoy 8 years at uni
[18:53] <jammm> :D
[18:53] <jammm> for me it's probably just gonna be 5 years max
[18:53] <somaen> I get to enjoy paying all of that back.
[18:53] <jammm> that. too
[18:54] <somaen> Which... is a rather hefty sum.
[18:54] <jammm> meh, you'll earn it all in no time
[18:54] <jammm> GSoC people are a rare breed
[18:54] <jammm> that reminds me
[18:54] <jammm> 6 minutes to go
[18:54] <somaen> Depends on whether I actually get my thesis written.
[18:54] <jammm> even i have to present a seminar this month
[18:55] <somaen> I have to complete my thesis this month
[18:55] <jammm> i'll be implementing bokeh depth of field on my rendering engine as a demonstration
[18:55] <jammm> but, i don't know how i'll spend my time as i suck at it too
[18:55] <jammm> lol
[18:55] <somaen> I'm doing a cpu accelerator implementation for running cellular automata tasks.
[18:55] <somaen> Most of which is VHDL
[18:55] <jammm> so cpu parallelism?
[18:55] <somaen> Neh, a specialized coprocessor.
[18:56] <jammm> oh, VHDL, we had it last year as a part of my digital electronics course
[18:56] <somaen> In a hetrogenous multi core system.
[18:56] <jammm> never really used it, but seemed interesting
[18:56] <somaen> 1. rule of VHDL, don't think of it as programming.
[18:56] <jammm> more like a circuit simulator
[18:56] <jammm> right?
[18:56] <somaen> since that part of your head is bound to think in sequential logic.
[18:56] <jammm> yup
[18:56] <somaen> Well, more like a Description Language.
[18:57] <jammm> uhuh
[18:57] <jammm> :)
[18:57] <jammm> i hope i get it done, the bokeh
[18:57] <jammm> it seems too darn interesting
[18:57] <jammm> and i feel i can do this
[18:58] <jammm> will have to start with implementing HDR and bloom on the pixel shader
[18:58] <jammm> then implement the algorithm described in a paper
[18:59] <jammm> hmm, the most time consuming part IMO would be to get a mesh made for demonstration
[18:59] <jammm> and refactoring the shader management code, which is a total mess
[19:00] <somaen> 0 minutes
[19:00] <somaen> Don't see us on the list.
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[19:01] <DJWillis> Nor me, final list it seems is 137 orgs
[19:01] <jammm> ah.. so the streak is broken? :O
[19:01] <somaen> Mhm
[19:01] <DJWillis> Hmmmm, well lets see, it's Melange and nothing seems quite settled
[19:03] <uruk-hai> it can't be possible that we didn't get in
[19:03] <jammm> this is weird. so many org's that were there last year or two aren't there either
[19:04] <DJWillis> Yep, we it's about 40-50 short of the normal number of orgs.
[19:04] <jammm> 137
[19:05] <jammm> hmm
[19:05] <jammm> and last year was 190
[19:05] <jammm> totally unexpected
[19:06] <somaen> 137 seems to be correct
[19:06] <somaen> http://google-opensource.blogspot.in/2015/03/mentoring-organizations-for-google.html
[19:06] <DJWillis> Well that is somewhat of a shame :o
[19:07] <uruk-hai> what the...
[19:07] <uruk-hai> it's more than unexpected
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[19:07] <jammm> true
[19:07] <jammm> exactly
[19:07] <DJWillis> Really want to know what we did not get quite on the mark :i.
[19:07] <jammm> and like
[19:07] <somaen> DJWillis: There is a period for that isn't there?
[19:07] <uruk-hai> we actually have almost the most exciting projects this year
[19:07] <jammm> copyleft games, GNOME, liqued galaxy and Wine are the only game related projects
[19:07] <LordHoto> Probably they tried to cut the costs.
[19:07] <jammm> and they're not at all as exciting as ScummVM
[19:08] <somaen> uruk-hai: Seeing the overall numbers, I'd say they've cut down a bit overall.
[19:08] <uruk-hai> somaen, i still hope that only the webpage is crappy :D
[19:08] <jammm> liquid* galaxy
[19:08] <somaen> uruk-hai: See the blog post
[19:08] <somaen> Carol is quite specific on the number of orgs.
[19:09] <uruk-hai> damn.
[19:09] <uruk-hai> i am not happy at all.
[19:09] <jammm> none of us are :
[19:09] <jammm> :/
[19:09] <somaen> jammm: Tux4Kids, to some extent Sugar Labs
[19:09] <DJWillis> Yep, it looks like we are not in :(, not happy but it looks like the funding must be right down as the numbers are right down.
[19:09] <jammm> no engines in particular
[19:10] <somaen> DJWillis: The 10 year anniversary probably cost a bit.
[19:10] <somaen> But last year they also scaled up the number of students, orgs and the money.
[19:10] <somaen> But there are quite a few game-orgs that I find missing from that list this year, yes.
[19:10] <DJWillis> Yep
[19:11] <somaen> jammm: If you are still interested though, you can still work on any of the stuff you wanted to.
[19:11] <jammm> yeah, i don't get that
[19:11] <jammm> i will, sure :) i'll be starting with this PR ofcourse
[19:11] <jammm> then as time permits, i'll look at WME 3D and atleast start it off with some steam
[19:12] <jammm> what's truly weird is that they added 37 new orgs, that means 100 of them were repeates
[19:12] <jammm> repeats*
[19:12] <jammm> so i don't see why we aren't in those 100
[19:12] <somaen> As you wish really, although there'll be less of a frame of work without GSoC.
[19:12] <jammm> true
[19:13] <somaen> Well, of the 190 last year, only 100 was kept
[19:13] <jammm> but as any open-source contribution, it'll all happen in due time :)
[19:13] <somaen> Sure.
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[19:13] <jammm> and luckily i'm still in senior year
[19:13] <DJWillis> So pretty brutal really. Oh well, that is how these things go, now to see if we can't sort something else out.
[19:14] <jammm> hmm.. but still, we were there in those 100
[19:14] <jammm> and 8 years in a row
[19:14] <jammm> man, didn't sev attend the meet last year :P
[19:14] <somaen> Mozilla isn't in this year either
[19:14] <somaen> jammm: Myself and Strangerke went to the 10 year reunion.
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[19:15] <jammm> nice, must be an experience
[19:16] <somaen> Sure was.
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[19:24] <uruk-hai> maybe i am biased but this year mostly the boring org's are dominating the list :D
[19:24] <uruk-hai> but i must be just butthurt that we didn't get it
[19:24] <uruk-hai> in*
[19:26] <norbert_bajko> this list makes me sad :c
[19:26] <_sev> yes, we were officially rejected this year
[19:26] <somaen> _sev: Did you get an official mail?
[19:27] <wjp> yes
[19:27] <_sev> yes, several minutes ago
[19:27] <uruk-hai> oh :(
[19:28] <uruk-hai> did they justify their decision?
[19:28] <somaen> They don't
[19:28] <somaen> Not untill the meeting at March 6.
[19:29] <uruk-hai> ah, okay
[19:29] <jammm> they better give a proper reason
[19:29] <jammm> how was the performance last year?
[19:29] <jammm> there were 5 projects
[19:29] <jammm> all went successfully, right?
[19:29] <somaen> We have a rather high rate of success
[19:30] <somaen> Not 100%, but quite high.
[19:30] <jammm> fair enough. still don't see why they'd wanna even consider rejection
[19:30] <somaen> money, business goals etc.
[19:31] <uruk-hai> yes, and it's fair that they give chance to new orgs
[19:31] <somaen> I mean, it's not earning them any direct profits to run GSoC.
[19:31] <somaen> It is however also not entirely a "give away money with no return" venture.
[19:31] <uruk-hai> it's just sad that they had to cut the budget low, i guess it's the only cause of our rejection
[19:32] <somaen> Either that, or we simply were worse than 137 of the orgs.
[19:32] <jammm> not really
[19:32] <jammm> they had 100 repeat orgs last year
[19:32] <jammm> so is this year
[19:32] <jammm> just the number of NEW orgs changed
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[20:00] <jammm> looking at IRC's of a few channels
[20:00] <jammm> indians, indians everywhere
[20:00] <jammm> and a couple italians too :P
[20:01] <jammm> actually maybe not indians, sri lankans
[20:01] <jammm> they have similar names
[20:01] <jammm> but a good number of indians too
[20:11] <somaen> jammm: India does have a quite large population, and no great firewall, so that might explain it.
[20:13] <jammm> haha
[20:13] <jammm> true
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[20:51] <SorcererX> Does anyone know if subtitles are supposed to work with Zork Nemesis with the latest git version?
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[21:09] <eriktorbjorn> SorcererX: I get subtitles, at least.
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[21:10] <eriktorbjorn> I think it's dependent on the subtitles patch mentioned on http://wiki.scummvm.org/index.php/Datafiles#Zork_Nemesis:_The_Forbidden_Lands though.
[21:14] <SorcererX> eriktorbjorn: ah! thank you :)
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[21:22] <SorcererX> eriktorbjorn: yes, that worked. I somehow thought that was already included because I used the GoG version, my old Zork Nemesis CDs were unreadable :/
[21:28] <eriktorbjorn> I don't have the GOG version since my old CDs are still readable. :-)
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[22:17] <t0by> Outrageous.
[22:18] <t0by> scummvm is the best mentoring org around.
[22:18] <t0by> How do I know? I just know.
[22:19] <t0by> folks here have been incredibly supportive and patient when I kept mixing up iterators and lima beans in 2013.
[22:21] <droid2727> t0by: We didn't sic DrMcCoy on you enough ;)
[22:21] <t0by> "sic"?
[22:23] <droid2727> t0by: http://en.wiktionary.org/wiki/sic#Etymology_2
[22:23] <t0by> Oooh.
[22:25] <octolith> Although ScummVM hasn't been selected this year, I'm still interested in improvong the AGI engine :)
[22:25] <t0by> I don't remember, was AGI the tangled-mess-of-code one?
[22:26] <t0by> The one used in all the fangames?
[22:26] <t0by> Oh, no, that's AGS.
[22:26] <t0by> Keep mixing them up.
[22:28] <droid2727> t0by: It's ok, I mixed up MADS and MADE yesterday
[22:28] <octolith> t0by: it's the one for '80s Sierra games
[22:29] <droid2727> I'm not sure if it was a typo or a braino, though...
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[00:00] --- Tue Mar 3 2015