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[00:05] <will-trombone> Hi, long time retro gamer, CS student, interested in getting involved in ScummVM development, help?
[00:06] <snover> you could try picking something from https://sourceforge.net/p/scummvm/bugs/ to work on
[00:07] <snover> or https://sourceforge.net/p/scummvm/feature-requests/
[00:07] <snover> do you have a specific interest?
[00:08] <will-trombone> Not particularly, I just want to get involved, but I don't have a huge amount of experience contributing to projects, although my programming is sound
[00:08] <will-trombone> Just need a bit of guidance to get started.
[00:08] <snover> well lets see here. i bet there is a wiki page for this somewhere&
[00:09] <snover> http://wiki.scummvm.org/index.php/Developer_Central is probably helpful
[00:10] <will-trombone> Thanks!
[00:10] <will-trombone> Im not that confident working through the src, is there a way to get hold of someone who can do a bit of handholding for an eager beginner
[00:11] <will-trombone> Or is it best just to clone and hang around here and ask Qs?
[00:11] <will-trombone> :S
[00:13] <snover> you are welcome to ask whatever questions you want here :)
[00:13] <will-trombone> Just need an easy first bug to fix to get confidence etc
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[00:13] <will-trombone> I'll have a look and hang around thanks for the help
[00:14] <snover> yep! i suspect most of the small bugs were exhausted by GSoC applicants, but there are probably more new ones&
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[05:54] <GitHub182> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrxWx
[05:54] <GitHub182> scummvm/master f1a874d Eugene Sandulenko: SCUMM HE: Documented o100_getWizData()
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[07:30] <blorente> horning :)
[07:30] <blorente> morning*
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[07:32] <Strangerke|work> hi guys
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[07:39] <waltervn> morning
[07:40] <m_kiewitz> hi walter
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[08:31] <_sev|work> blorente: how is your progress?
[08:32] <blorente> I'm integrating the borders with macwidnows
[08:32] <_sev|work> so you made it work, right?
[08:32] <_sev|work> it = 9-patch stretching
[08:33] <blorente> Not yet, but I know why it's not working.
[08:34] <blorente> I was tryng to create windows with uninitialized borders.
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[10:46] <m_kiewitz> just in case anyone is interested - kimchidvd steelbook for Let the Right One In is available for preorder (less than 1000 are made)
[10:46] <m_kiewitz> http://kimchidvd.com/en/good/goods.jsp?good_seq=21068&word=let%20the%20right&key=eng_title
[10:46] <m_kiewitz> it's one of my favorite movies
[10:47] <Harekiet> Never got around to watching the original
[10:51] <m_kiewitz> the US remake is horrible
[10:51] <m_kiewitz> the Swedish original is superb, especially the child actors do a perfect job
[10:52] <Harekiet> I thought the us remake wasn't that bad, but who knows the original swede one might be so much better still :)
[10:52] <m_kiewitz> normally child actors have no idea what they are doing :P
[10:52] <m_kiewitz> well the US remake doesn't really even make sense
[10:52] <m_kiewitz> Oscar's behavior makes no sense in it
[10:53] <m_kiewitz> you probably didn't notice, because you haven't seen the original heh
[10:54] <Harekiet> probably,
[10:54] <Harekiet> weird I thought I even had the svenska one downloaded, must have gotten lost
[10:54] <m_kiewitz> you really have to watch it. The color palette of it is effectively uninviting and it still grabs you
[10:55] <m_kiewitz> the remake has that typical inviting hollywood color palette
[10:55] <m_kiewitz> and they also used way too much CGI
[10:55] <m_kiewitz> in the original there was afaik only 1 scene that used CGI and that's the only part of it that doesn't work properly (keyword cats)
[10:56] <Harekiet> I only saw the us one once, don't really remember that much but it seemed like a decent enough flick, oh well I'll have to give the original one a try
[10:56] <m_kiewitz> you really have to :P
[10:56] <m_kiewitz> the characters are basically the opposite of what they are portrayed to be in the remake
[10:57] <m_kiewitz> as i said - oscar's behavior especially at the end makes no sense anymore. in the original everything fits together
[10:58] <m_kiewitz> the remake also does silly stuff like for example flickering lights in one room to draw your attention and then you see eli climbing up the hospital
[10:58] <Harekiet> kay kay, I shall watch them both again tonight if things are speedy enough :)
[10:58] <m_kiewitz> in the original that's done properly without such cheap tricks :P
[10:58] <m_kiewitz> do it!!! :P
[10:59] <m_kiewitz> as i said the child actors did a perfect job. i still can't believe that those were actually children when they filmed it
[10:59] <m_kiewitz> just watch star wars episode 1 in comparison heh
[11:00] <Harekiet> haha I never really minded that starwars 1 kid
[11:01] <Harekiet> But I seem to be more forgiving for starwars 1 than most :)
[11:01] <m_kiewitz> well he was kinda annoying, although i wouldn't blame the kid. it's George Lucas's fault :P
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[11:01] <m_kiewitz> and i mean i think there was another child actor in episode 2 or 3, that did a way worse job
[11:02] <m_kiewitz> probably the child of one of the producers, idk
[11:04] <Harekiet> hehe hope they got killed by anaking
[11:06] <m_kiewitz> lol
[11:08] <Harekiet> I can hardly rewatch episode 2 and 3, so I won't bother to find them
[11:08] <m_kiewitz> http://www.youtube.com/watch?v=bYWAHuFbLoc&t=10m58s
[11:09] <m_kiewitz> :D
[11:09] <Harekiet> all of them die \o/
[11:11] <m_kiewitz> i can actually only watch the plinkett reviews over and over. those are entertaining.
[11:11] <m_kiewitz> and im waiting for episode 4-6 to get released unmodified by Disney. it will happen.
[11:11] <Harekiet> unlikely
[11:12] <Harekiet> Go collect some laserdiscs
[11:12] <Harekiet> Although if disney sees enough money to be made
[11:14] <m_kiewitz> they know that all sorts of fans want it
[11:15] <m_kiewitz> thank god that Lucas sold it. Disney likes money so it will happen.
[11:15] <Harekiet> Now enough fans need to get a new monkey island made :)
[11:15] <m_kiewitz> Lucas even added "nooooo" to Episode 3 and other stuff to the blu-rays
[11:16] Action: Strangerke|work summons _sev
[11:16] <m_kiewitz> well hopefully Disney sells the monkey island IP
[11:16] <Strangerke|work> and maniac mansion
[11:16] <Strangerke|work> and zak, the dig, full throttle
[11:16] <Harekiet> hehe
[11:16] <m_kiewitz> yes
[11:18] <m_kiewitz> lucas didn't care about all of those and he had no need for money. he made more star wars games and that was basically it
[11:18] <m_kiewitz> and even certain star wars games were not released (rogue squadron trilogy for the Wii, omg)
[11:19] <Harekiet> Some new jedi knight stuff would be nice as well
[11:19] <m_kiewitz> yes. if they would only finish up rogue squadron trilogy. those were great games, it's such a shame. i guess it's too late now, although they could make HD versions out of it
[11:20] <m_kiewitz> and i mean the Wii alone, that console was perfect for a light saber star wars game, but nope. let's do one later for the Xbox Kinect
[11:21] <Harekiet> hehe I didn't like the later wiimote zelda game, precision slicing doesn't suit me :)
[11:21] <m_kiewitz> it worked properly though, well for skyward sword which required Wiimote+
[11:21] <m_kiewitz> and i mean for the star wars game they wouldn't have needed 1:1
[11:22] <m_kiewitz> there was that other game made by Ubisoft though, which also had 1:1
[11:22] <m_kiewitz> Red Steel 2. that one failed, because of the horrible Red Steel 1
[11:24] <Harekiet> Nah didn't like the swinnging stuff with the wiimote, didn't work well enough while lying back on the comfy chair, just using it to aim worked better
[11:25] <m_kiewitz> you don't need to swing it around heh, it registers small movement as well
[11:25] <m_kiewitz> but yeah the pointer functionality was perfect
[11:25] <m_kiewitz> resident evil 4, Metroid Prime 1+2+3, etc.
[11:26] <Harekiet> That dead space extraction one was great stuff and the other rail shooters
[11:26] <Harekiet> yeh not bad little thing the wii
[11:27] <Harekiet> You can probably play scummvm on it as well!
[11:27] <m_kiewitz> ah yeah i liked extraction. couldn't stand dead space 1 on PS3, because it was basically flickering lights all the time and loud noise
[11:27] <m_kiewitz> was pleasantly surprised by extraction
[11:27] <Harekiet> I played the others on PC, replayed daed space 1 later on 360 and it was still good fun there
[11:28] <Harekiet> Nice creepy stuff :)
[11:28] <m_kiewitz> couldn't really get into it. the flickering lights got on my nerves :P
[11:28] <m_kiewitz> and it wasn't really survival horror
[11:29] <Harekiet> no not really now
[11:29] <m_kiewitz> Resident Evil on the Gamecube, that one was proper survival horror
[11:29] <Harekiet> Don't really like most survival horrors, especially the tank controlled early ones
[11:30] <m_kiewitz> resident evil 4 had basically the same controls, only the camera was different
[11:31] <Harekiet> yeh re4 was doable, not that I finished it, didn't like the limitted ammo, but on the wii I could cheat and that made it fun :)
[11:32] <Harekiet> Run twice as fast and unlimited ammo to fight the horde and boom decent game
[11:35] <m_kiewitz> lol
[11:35] <m_kiewitz> re4 is a masterpiece
[11:38] <Harekiet> It's slow as balls and I think enemies were respawnign which always annoys me :)
[11:38] <m_kiewitz> i don't like endlessly respawning enemies. Resident Evil Revelations did that
[11:38] <m_kiewitz> at least in RE4 enemies climbed into the level at certain spots. in Revelations they appear out of thin air
[11:40] <m_kiewitz> in the REmake on Gamecube/Wii (and now on PC etc.) I think no enemies ever spawned
[11:40] <m_kiewitz> but when you killed zombies without burning their corpses, they will change into crimsonheads, which are way faster and really agressive
[11:41] <Harekiet> yeh maybe I didn't do that
[11:41] <Harekiet> oh well unlimited ammo is the way, no messing about with that silly inventory grid
[11:42] <m_kiewitz> i managed to beat the speedrun and I think i killed almost no zombies during that run
[11:42] <m_kiewitz> i also liked no checkpoints and you had to save manually and even had limited saves only
[11:42] <m_kiewitz> in revelations the checkpoints f*** me over several times
[11:42] <m_kiewitz> was low on health - checkpoint - followed by boss battle
[11:42] <blorente> _sev, for whenever you reaad this: I have 9patch scaling to work, it's in my trello
[11:42] <Harekiet> hehe
[11:43] <Harekiet> That's always a shitty thing, some looping save system would be nice or just restart full health on a checkpoint
[11:44] <m_kiewitz> yes
[11:44] <m_kiewitz> have you ever played Endless Ocean 1 or 2 on the Wii?
[11:44] <m_kiewitz> that one was also great. it's basically a diving simulation
[11:45] <m_kiewitz> used the wiimote properly as well.
[11:45] <Harekiet> Yeh I think I tried, too many games installed on the wii, paradox of choice :)
[11:45] <m_kiewitz> i really liked the bonus level that unlocks when you beat every mission in Revelations
[11:46] <m_kiewitz> that was basically the whole ship without checkpoints etc. and you could access everything. that's how the game should have been designed
[11:47] <m_kiewitz> and it takes around 1 hour to complete. no lives, you die once and it's game over
[11:47] <Harekiet> ouch :)
[11:47] <m_kiewitz> yeah, but it sounds more difficult than it is
[11:47] <m_kiewitz> to unlock better stuff you have to beat it without getting hurt once
[11:47] <m_kiewitz> i got the unlimited magnum by doing that
[11:47] <Harekiet> sounds very frustrating
[11:47] <m_kiewitz> that was quite difficult, but also fun
[11:48] <m_kiewitz> sadly the game also has quite a few bugs :/
[11:48] <Harekiet> not good for the time limited casual players
[11:48] <m_kiewitz> i wouldn't have a problem with that level to have the ability to save etc.
[11:48] <m_kiewitz> and well unlimited magnum is the ultimate weapon, so it's fine to lock it behind some larger challenge
[11:48] <Harekiet> I think dawn of discovery is probably the wii games I spend most time on, lovely lightweight version of the pc game :)
[11:48] <m_kiewitz> i think for the unlimited rocket launcher, you had to beat resident evil within a few hours only
[11:49] <m_kiewitz> dawn of discovery? what's that? never heard of it
[11:51] <Harekiet> Bit like settlers
[11:51] <Harekiet> or sim city whatever
[11:51] <Harekiet> nice single player campaign
[11:51] <m_kiewitz> the Wii had all sorts of hidden gems
[11:51] <m_kiewitz> i can recommend Zack & Wiki. looks like some weird Japanese game and it actually is. But it also is basically an old school adventure game
[11:52] <Harekiet> Yeh I think have that installed
[11:52] <Harekiet> I just took all the games from gamerankings with a high ratin that weren't sports or racing I think :)
[11:52] <m_kiewitz> Prince of persia: Forgotten Sands is also really great on Wii. it's a completely different game than on PS3+360
[11:53] <m_kiewitz> and a way better game. lots of content too. Speedrun challenges. even trophies. extra challenges etc.
[11:53] <Harekiet> oh didn't try that prince game, played it on 360
[11:53] <m_kiewitz> the HD forgotten sands has basically no content and is also way shorter
[11:53] <m_kiewitz> yeah ubisoft was silly and called them all the same
[11:53] <m_kiewitz> so most people don't know about it being completely different
[11:53] <m_kiewitz> i own both, enjoyed forgotten sands on Wii way way way more
[11:53] <Harekiet> I still kinda want to replay the original trilogy but the ps3 HD version had such an amazinglh slow save system that totally annoyed me, got them on original xbox now though
[11:54] <m_kiewitz> yeah, you should get the originals
[11:54] <m_kiewitz> the HD collections are bad and broken
[11:54] <m_kiewitz> same for Splinter Cell
[11:54] <m_kiewitz> Splinter Cell is basically Chaos theory HD, because that one at least works somewhat fine
[11:54] <m_kiewitz> the other 2 are broken
[11:54] <Harekiet> picked up an xbox original a few weeks ago and been filling it up a bit, should ahve the splinter cells on there as well
[11:54] <m_kiewitz> the second one has such a bad frame rate it's incredible that they dared to release it that way
[11:55] <m_kiewitz> and there is also that other Splinter Cell game, which was released on Gamecube Wii + PS2 and also released on PS3+360. In that case the Gamecube version is the one to go for
[11:55] <m_kiewitz> also quite different games although they are also called the same
[11:56] <m_kiewitz> Splinter Cell: Double Agent, that was it
[11:56] <m_kiewitz> and then there are of course the Timesplitters games on Gamecube too
[11:56] <m_kiewitz> I love those
[11:57] <Harekiet> never really played much on gamecube besides metroid/zelda and mario
[11:57] <Harekiet> eternal darkness
[11:57] <m_kiewitz> eternal darkness was great i loved that one
[11:57] <Harekiet> oh yeh and geist was kinda nice
[11:57] <m_kiewitz> i own that one too, yes
[11:58] <m_kiewitz> i somewhat hope that nintendo would create a sequel to eternal darkness, although on the other hand maybe there shouldn't be a sequel
[11:58] <m_kiewitz> have you played all 3 paths?
[11:58] <m_kiewitz> the final ending is so memorable
[11:58] <Harekiet> no I don't think I even managed to finish it, there's some slow part and I kinad lost interest
[11:59] <m_kiewitz> ah you should. the final ending is really well done
[11:59] <m_kiewitz> have you played Killer 7?
[11:59] <m_kiewitz> that one is probaly the only well written story in a video game ever
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[12:00] <m_kiewitz> besides maybe the first few silent hill games
[12:00] <Harekiet> hehe
[12:00] <Harekiet> planescape torment has always been my fav for that I think :)
[12:00] <m_kiewitz> killer7 is kinda crazy, it sold really badly on gamecube though. really a shame
[12:00] <m_kiewitz> and that one really deserves the 18+ rating
[12:01] <m_kiewitz> the soundtrack is also amazing
[12:01] <m_kiewitz> i imported it from Japan
[12:02] <Harekiet> I think I saw screenshots
[12:02] <m_kiewitz> it's basically a fixed path rail shooter, really something special
[12:03] <Harekiet> ofcourse I have a backlog of 100's of games :)
[12:04] <m_kiewitz> me too
[12:04] <m_kiewitz> sadly
[12:04] <Harekiet> And then you'd rather just reply something you liked before
[12:06] <Harekiet> I think I put 50 or so games on my original xbox that looked promising, how is one to find time...
[12:07] <m_kiewitz> i just played around 100 hours of Tri Force Heroes on the 3DS
[12:07] <m_kiewitz> that one was really fun
[12:07] <m_kiewitz> it's insane that some sites rated it 5/10, makes no sense at all
[12:08] <m_kiewitz> i expected it to be not that great but was pleasantly surprised
[12:10] <Harekiet> 100 hoursl you could have spent playing othyer games :)
[12:11] <m_kiewitz> sure, but it was really fun. and i normally complete all games 100%
[12:11] <m_kiewitz> which is why i have a hard time beating my backlog :P
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[12:12] <Harekiet> yeh 100% have I only done once with lego starwars
[12:12] <m_kiewitz> oh lego games are normally pretty time consuming to beat 100%
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[12:14] <m_kiewitz> oh god Dawn of Discovery is really expensive nowadays
[12:15] <Harekiet> hehe dunno
[12:16] <m_kiewitz> that's why i try to buy all sorts of games when they are really cheap, because at some point they are OOP and sold out and then they will only be available for a ton of money :/
[12:17] <Harekiet> I think metal jesus visited some guy with a full wii collection, that seemed fairly hardcore :)
[12:18] <m_kiewitz> yeah that was insane lol
[12:18] <m_kiewitz> and he got some really weird games, like i think one that was only released in Mexico
[12:18] <Harekiet> Nah I'll stick with softmodded wii :)
[12:19] <m_kiewitz> i own around 100 Wii games
[12:19] <Harekiet> oof
[12:19] <m_kiewitz> i tried to not buy shovelware :P
[12:19] <Harekiet> I think my ps3 collection of 40ish games is largest
[12:19] <m_kiewitz> well i own around 140 ps3 games
[12:19] <m_kiewitz> :P
[12:19] <Harekiet> And I could kinda cheat by getting multiplatform stuff on 360 then
[12:20] <m_kiewitz> but also only 25 Gamecube games
[12:20] <m_kiewitz> i don't own a 360, so I guess that would be fair
[12:20] <m_kiewitz> and i also don't buy anything on PC except for really old games without Steam etc. like Sierra games etc.
[12:22] <Harekiet> Paying for some ancient seirra game with 1MB of content just doesn't work me
[12:26] <m_kiewitz> games like Quest for Glory are tiny in size, but still have loads of content
[12:26] <m_kiewitz> and i buy them most of the time for reversing, not mainly for playing
[12:38] <Deledrius> Indeed. The QfG series is a lot of game to play, and worth the money even today.
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[12:59] <Harekiet> snover the man for Gabriel Knight!
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[13:02] <snover> wut
[13:08] <Harekiet> I thought you had gabriel knight implemented
[13:09] <snover> oh, theres so much left to do before then&
[13:10] <snover> it should worksish, but there is a lot left
[13:10] <Harekiet> unlucky :(
[13:10] <snover> like right now i am (very slowly) working on the code for digital audio
[13:11] <snover> since that does not work correctly right now
[13:11] <snover> the binoculars are still broken for some reason, last i checked
[13:11] <snover> i dont know what other features of gk1 might be broken
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[13:22] <rootfather> waltervn and everyone here: Huge thumbs up for the idea of making msys2/mingw-w64 the official way and replace the old mingw setup
[13:22] <rootfather> it's so much easier to maintain
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[14:48] <roxas22> hi
[14:49] <roxas22> there is someone?
[14:50] <roxas22> heiii
[14:51] <roxas22> :R:
[14:52] Last message repeated 1 time(s).
[14:52] <roxas22> i'm waiting
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[14:54] <Strangerke|work> roxas22: hi
[14:54] <roxas22_> hi
[14:54] <roxas22_> can you help me?
[14:55] <m_kiewitz> roxas22_: with what exactly?
[14:55] <roxas22_> a scummvm porting
[14:56] <m_kiewitz> a scummvm port? is it an official port? on which platform?
[14:57] <roxas22_> it's a request to port exactly
[14:57] <m_kiewitz> well onto which platform?
[14:57] <roxas22_> windows rt (ARM)
[14:58] <roxas22_> it's possible?
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[14:59] <Strangerke|work> I think someone talked about that
[14:59] <Strangerke|work> maybe uruk-hai
[14:59] <Strangerke|work> not sure
[14:59] <roxas22_> i also talked about this like 5 months or more ago
[15:00] <roxas22_> but it's possible?
[15:01] <roxas22_> someone on xda ported scummvm, but with windows rt 8.1 it don't work anymore
[15:01] <roxas22_> if you are a dev you can se the files an fix them
[15:02] <Strangerke|work> everything is possible as long as it's possible to compile C++ for the device
[15:02] <roxas22_> yes it's possible
[15:02] <Strangerke|work> if it was possible to port on N64, it's possible on anything
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[15:02] <roxas22_> XD thanks for the support man!

[15:02] <blorente> And Dreamcast xD
[15:03] <roxas22_> yea, how you done the N64 porting?
[15:05] <roxas22_> but IRC i SOOO slow
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[15:30] <roxas22_> boh ADDIO AMICI!
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[16:02] <gsivori> any game recommendations? ^^
[16:03] <Harekiet> DOOM!
[16:03] <gsivori> i'm on a pentium b940..
[16:03] <gsivori> oh you mean classic doom
[16:05] <Harekiet> no the new doom, but classic is nice as well :)
[16:07] <gsivori> any doom 2 projects with lan capability for linux?
[16:07] <gsivori> gzdoom used to work in windows i think
[16:08] <Harekiet> I'd imagine that's ported to eveyr platform out there
[16:09] <Harekiet> Thought I played something called csdoom last I played it online
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[16:22] <blorente> hey _sev|work :)
[16:22] <blorente> I think I got your code to work, and it works wonders :)
[16:24] <_sev|work> blorente: great
[16:24] <_sev|work> did you commit?
[16:25] <blorente> I think so, let me check. It's still dirty, I'm cleaning it up now
[16:25] <blorente> this is the last commit, with cleaner code: https://github.com/blorente/scummvm/commit/45bee06528a592bfebee2979dea256e6f409afa3
[16:26] <_sev|work> but I don't see your bmp files :)
[16:27] <_sev|work> ah, you're drawing it manually? O_o
[16:28] <blorente> No, no
[16:28] <blorente> wait a minute please :)
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[16:29] <blorente> I made a bmp with paint
[16:29] <blorente> xD
[16:29] <blorente> http://blorente.tumblr.com/post/145306134292/9-patches-to-my-heart
[16:29] <blorente> the last image
[16:30] <blorente> I didn't upload it becaus it's still a placeholder, I was waiting to ask you how to go about creating the bmp's
[16:32] <_sev|work> okay, ask now :)
[16:32] <blorente> So...
[16:32] <blorente> How do I go about creating the bmp?
[16:32] <blorente> xD
[16:32] <blorente> Should I imitate the one that's there to the best of my abilities?
[16:32] <_sev|work> 1. take a screenshot (done)
[16:33] <_sev|work> 2. open it in paint
[16:33] <blorente> Okay, yes. I'm dumb
[16:33] <blorente> Yeah, didn't realize about the screenshot
[16:33] <_sev|work> 3. remove repeating lines
[16:33] <_sev|work> 4. add 9-patch metadata pixels
[16:34] <blorente> Yeap, yeap xD So obvious now that you say it.
[16:34] <blorente> Thanks xD
[16:34] <blorente> Oh, and one more thing.
[16:36] <blorente> There is still that stretching thing. The transparent Surface looks great, but I still don't know how to change the format to the one of the screen, because now I think it reads information in CLUT8 from a surface in ARGB32
[16:36] <_sev|work> let me think
[16:37] <blorente> I can add the functionality if there is no way yet :)
[16:39] <_sev|work> I think that the easiest way for you would be making 9-patch work with CLUT8 surfaces
[16:40] <_sev|work> e.g. you need 2 colors: transparency and color of your metadata pixels
[16:40] <_sev|work> or even 1 is enough
[16:40] <_sev|work> as you could check metadata pixels as != keyColor
[16:40] <blorente> Why not make convertToInPlace accept conversions to 1byte colors?
[16:40] <blorente> Maybe soumeone could use the functionality later on
[16:41] <_sev|work> there is a problem, as you have to run down to 256 color palette
[16:41] <_sev|work> and you could go from anything
[16:42] <_sev|work> so, the recommended steps:
[16:43] <_sev|work> 1. create simplest engine that will just show a screen. Or hack WAGE so at very beginning you just show a screen and done
[16:43] <_sev|work> 1a. That engine should run on 32-bit surface, so you're skipping conversion
[16:44] <_sev|work> 2. Make your window border code working there. E.g. this engine should use MacWindow class
[16:44] <_sev|work> 3. Marry 9-patch code with CLUT8
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[16:48] <_sev|work> that of course will require working on normal Surfaces, not transparent ones
[16:48] <_sev|work> blorente: do you think you can do it or you need my help with #3?
[16:49] <_sev|work> I can do it, but still you have to do #1 and #2, e.g. complete the MacWindow transition
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[16:50] <blorente> Well, given sufficient time I am confident that I can do it, but I also know that it will take time, at least a couple of days to get it to work
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[16:54] <_sev> blorente: well, the problem is that you haven't started actual work on the engine yet
[16:55] <_sev> blorente: I don't know about your mentor, but it worries me
[16:55] <blorente> I am on schedule, for now
[16:55] <_sev> blorente: so let me help you with #3. Once you finish with #1 and #2, start hacking on the engine
[16:56] <_sev> I'll do #3 in couple days, as time permits, and you can run with current borders for a while anyway
[16:56] <blorente> _sev, Ok, I will take today to finish abstracting the components into something usable
[17:01] <blorente> _sev, Regarding the plans, the schedule that the org approved stated that I have until June 5th to make the port
[17:02] <_sev> blorente: what do you mean "the schedule that the org approved"?
[17:03] <blorente> _sev, sorry, what I meant was that we had to propose a week-by-week schedule wwhen applying to GSOC
[17:04] <_sev> blorente: yes, I am pretty well aware of that. what is your point?
[17:05] <blorente> _sev, I meant that there was still budgeted time to work on the general MacGUI, that I'd rather you not be worried
[17:05] <_sev> blorente: I haven't seen anyone who can look firmly in the future. But since you feel pretty confident, I am completely fine with doing my own stuff. If you need help, feel free to ask for the help
[17:05] <_sev> blorente: thus, you still have 3 days, great!
[17:07] <blorente> _sev, Sorry if something I said made you upset, please don't take this as a refusal of help, I greatly appreciate it. I just wanted to unworry you (if that's a word)
[17:08] <omer_mor> m_kiewitz: there?
[17:08] <_sev> blorente: no, I am not upset at all, don't worry
[17:08] <_sev> blorente: just wanted to clarify what you exactly mean
[17:09] <_sev> blorente: and you know the stuff better, as I am just occasionally lurk at your work, while you're spending full time on it
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[17:12] <blorente> _sev, thanks for understanding. I'm not really that confident in the timeline, but I can't be satisfied with leaving things as they are now in the general framework. However, there would be nothing more pleasing to me than starting work on the engine, I'm reallt eager :)
[17:14] <_sev> blorente: sure
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[18:31] <WooShell> meow =^.^=
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[20:59] <Strangerke> Arf, Ohloh doesn't manage to update ScummVM for 10 days, and the support isn't answering... I hate that
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[21:55] <GitHub93> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vrh60
[21:55] <GitHub93> scummvm/master 2c7976e Strangerke: GNAP: Remove debug message
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[22:46] <GitHub176> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrhS0
[22:46] <GitHub176> scummvm/master 531b190 Eugene Sandulenko: GRAPHICS: Added FloodFill class to Surface....
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[23:33] <m_kiewitz> nice
[23:33] <m_kiewitz> v
[23:33] <m_kiewitz> https://sourceforge.net/p/scummvm/bugs/7133/
[23:34] <m_kiewitz> "Corey responded to me:"...
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[00:00] --- Fri Jun 3 2016