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[00:07] <GitHub199> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vtAn7
[00:07] <GitHub199> scummvm/master 121ee4d Paul Gilbert: SHERLOCK: RT: Fix zone checks in closestZone method
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[01:11] <GitHub168> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vtAVo
[01:11] <GitHub168> scummvm/master dc4689e Paul Gilbert: SHERLOCK: Split up closestZone versions for each game
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[01:32] <clone2727> dreammaster: Since you're around, mind testing a bunch of the engines you worked on from the bottom list on https://github.com/scummvm/scummvm/pull/600 ?
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[01:52] <dreammaster> clone2727: Okay. But is it simply a matter of checking whether the games start/run at all, or do I specifically need to select specific audio?
[01:52] <clone2727> Just making sure AdLib audio still plays in each
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[01:52] <GitHub93> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vtAMI
[01:52] <GitHub93> scummvm/master 7641917 Paul Gilbert: SHERLOCK: RT: Fix infinite empty talk dialog in intro
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[01:53] <dreammaster> Okay
[01:53] <clone2727> dreammaster: None were as complex as Gob, so I don't expect any bumps, but would rather find out before a merge ;)
[01:54] <dreammaster> Fair enough :)
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[01:58] <Endy> Mmm, Adlibby.
[02:00] <clone2727> Endy!
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[02:05] <dreammaster> Well, I'm getting a "SysEx META event 0xFF" error in the Serrated Scalpel intro now in the Alleyway, but I suspect that's an unrelated problem that m_kiewitz will need to look into
[02:06] <dreammaster> And skipping the intro and clicking on Watson to talk also causes a crash in MidiParser_SH::parseNextEvent, because _position._playPos is NULL
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[02:20] <clone2727> I didn't touch the parser
[02:20] <dreammaster> Yep. Just confirmed it's crashing in master as well, so it's all m_kiewitz's fault ;)
[02:22] <clone2727> dreammaster: Thanks for testing!
[02:28] <dreammaster> No prob
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[02:36] <GitHub76> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vtAFV
[02:36] <GitHub76> scummvm/master 1b1643a Paul Gilbert: SHERLOCK: RT: Implement cmdPlaySong opcode
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[02:45] <GitHub32> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vtANO
[02:45] <GitHub32> scummvm/master 905bcc4 Paul Gilbert: SHERLOCK: RT: Implement cmdSetWalkControl
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[04:41] <waltervn> morning
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[09:17] <winterheart> hello everyone
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[10:00] <WooShell> good meowning =^.^=
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[10:31] <madmoose> o/
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[10:31] <GitHub45> [scummvm] Kirben pushed 1 new commit to master: http://git.io/vtp7N
[10:31] <GitHub45> scummvm/master 46babcc Kirben: MADE: Add Miles support for RTZ, currently disabled for Adlib due to known issues.
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[10:53] <GitHub193> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vtphi
[10:53] <GitHub193> scummvm/master 50d9fb2 Martin Kiewitz: AUDIO: Miles Audio AdLib: init panning to 63...
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[11:16] <GitHub52> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vthTy
[11:16] <GitHub52> scummvm/master 903309f Martin Kiewitz: AUDIO: Miles Audio AdLib: implement sustain...
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[11:18] <m_kiewitz> anyone owns the full return to zork game?
[11:18] <m_kiewitz> i wonder if music is now working properly. demo sounds like it does
[11:19] <m_kiewitz> and i also wonder if the games before that used MIDPAK too (Leather Goddesses of Phobos 2, etc.)
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[11:35] <GitHub142> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vthYs
[11:35] <GitHub142> scummvm/master 1d173d4 Martin Kiewitz: AUDIO: Miles Audio AdLib: fix comment...
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[12:32] <GitHub75> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vth2j
[12:32] <GitHub75> scummvm/master dba1ab4 Paul Gilbert: SHERLOCK: RT: Show arrow cursors when mouse is on exit zones
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[13:06] <GitHub125> [scummvm] Kirben pushed 1 new commit to master: http://git.io/vthS2
[13:06] <GitHub125> scummvm/master 3ad35f7 Kirben: MADE: Limit Miles audio to Return to Zork only, and enable Adlib support.
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[17:27] <waltervn> looks like my cable internet has also fallen to the intense heat
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[17:56] <waltervn> hmm, I don't even have the analog radio signal, that's probably not a good sign...
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[18:02] <GitHub48> [scummvm] bluegr pushed 1 new commit to master: http://git.io/vqve9
[18:02] <GitHub48> scummvm/master b74edc0 Filippos Karapetis: SHERLOCK: SS: Don't multiply the walk coordinates twice...
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[22:18] <Lightkey> ...CTCB was Saleck?
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[22:39] <Kirben> Pajama Sam series is on GOG, but only English only so far.
[22:43] <Lightkey> and it's missing Games to Play on Any Day
[22:43] <dreammaster> Even that's a good start
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[22:44] <Lightkey> for some reason it's not listed in the Complete Pack on Steam either but it's in there
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[22:44] <Lightkey> err.. it's listed but not mentioned in the description
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[22:52] <GitHub56> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vqf1m
[22:52] <GitHub56> scummvm/master bfa7d89 Martin Kiewitz: AGOS: Accolade music: read driver data in factory...
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[22:57] <GitHub96> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vqfM3
[22:57] <GitHub96> scummvm/master a4d3ad3 Martin Kiewitz: AGOS: Accolade music driver: fix memory leak...
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[22:59] <GitHub94> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vqfMV
[22:59] <GitHub94> scummvm/master 32c5c2f Martin Kiewitz: AGOS: disable Miles Audio for Simon 2...
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[23:08] <GitHub116> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vqfyC
[23:08] <GitHub116> scummvm/master 453a800 Martin Kiewitz: AGOS: music: simplified music-mode code in open()...
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[23:18] <droid2727> m_kiewitz: Since you're still around, could you please test drivers you're familiar with using https://github.com/scummvm/scummvm/pull/600 ?
[23:21] <wjp> I'll do some testing in the weekend, by the way
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[23:21] <GitHub28> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vqfQt
[23:21] <GitHub28> scummvm/master 10e3e48 Paul Gilbert: SHERLOCK: RT: Fix moving too far vertically when walking
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[23:21] <droid2727> wjp: Thanks :)
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[23:40] <GitHub171> [scummvm] Kirben pushed 1 new commit to master: http://git.io/vqfdM
[23:40] <GitHub171> scummvm/master 1d204c7 Kirben: SAGA: Fix Adlib in original DOS CD version of Inherit the Earth.
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[00:00] --- Fri Jul 3 2015