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[00:19] <wjp> so... does anybody actually understand lua_unpersist?
[00:20] <snover> deitario1: i know that feedback loop very well, i hope you are able to break out of it soon
[00:21] <snover> wjp: dont ask to ask ;)
[00:22] <RichieSams> wjp: yes
[00:22] <RichieSams> I re-wrote it
[00:22] <RichieSams> what's up?
[00:23] <wjp> ah, excellent
[00:23] <wjp> could you have a look at this? https://github.com/scummvm/scummvm/pull/659
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[00:23] <GitHub150> [scummvm] wjp opened pull request #659: SWORD25: Use more appropriate function for growing the stack (master...sword25_loading) https://git.io/vgUGB
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[00:24] <wjp> I _think_ I tracked down the problem with loading in sword25 to that
[00:24] <wjp> but I'd appreciate someone who knows what he's doing to have a look :-)
[00:24] <RichieSams> ha ha
[00:24] <RichieSams> I'll do my best
[00:24] <RichieSams> I'm about to leave the office
[00:24] <wjp> (bug #6977 and bug #6999 are the relevant reports)
[00:24] <RichieSams> I'll give it a look at in 15 when I get home
[00:24] <wjp> thanks
[00:24] <RichieSams> see you in a bit
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[00:25] <wjp> I'll be in bed by then
[00:25] <wjp> oh, too late
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[00:56] <GitHub39> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgUW2
[00:56] <GitHub39> scummvm/master c0bdbe1 Martin Kiewitz: SCI: Fix control/Fx keys not working anymore...
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[00:59] <RichieSams> still here wjp?
[01:02] <wjp> yes
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[01:11] <GitHub0> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgU8O
[01:11] <GitHub0> scummvm/master 59d2c4b Martin Kiewitz: SCI: Do not pass/use .data for mouse button type...
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[01:11] <m_kiewitz> urgh what a nightmare
[01:11] <snover> m_kiewitz: is the nightmare over?
[01:11] <m_kiewitz> i think so :P
[01:11] <snover> NOPE ITS INCEPTION
[01:12] <m_kiewitz> unless my changes caused another issue to pop up
[01:12] <RichieSams> ok, looks good
[01:12] <RichieSams> I commented
[01:12] <RichieSams> you can remove the whole lua_growstack function
[01:12] <RichieSams> then imo, it's good to merge
[01:15] <wjp> doesn't checkstack call growstack?
[01:15] <RichieSams> checkstack is a lua internal function
[01:15] <RichieSams> growstack was added
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[01:16] <RichieSams> I didn't fully understand the code when I was re-writing it
[01:16] <RichieSams> so, that part was blindly copied over from the old code
[01:16] <wjp> oh, I'm mixing up luaD_ and lua_
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[01:18] <GitHub113> [scummvm] wjp closed pull request #659: SWORD25: Use more appropriate function for growing the stack (master...sword25_loading) https://git.io/vgUGB
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[01:18] <GitHub18> [scummvm] wjp pushed 3 new commits to master: https://git.io/vgU4k
[01:18] <GitHub18> scummvm/master 75f1d2e Willem Jan Palenstijn: SWORD25: Use more appropriate function for growing the stack...
[01:18] <GitHub18> scummvm/master ad688f9 Willem Jan Palenstijn: SWORD25: Remove now unused function
[01:18] <GitHub18> scummvm/master 658306d Willem Jan Palenstijn: Merge pull request #659 from wjp/sword25_loading...
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[01:20] <wjp> thanks
[01:20] <RichieSams> you're welcome :)
[01:28] <m_kiewitz> horray
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[04:30] <ScummBot> Port build status changed with 658306d0: Failure: master-amigaos4
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[04:42] <GitHub128> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vgUXv
[04:42] <GitHub128> scummvm/master be2af06 Tarek Soliman: MAEMO: Update debian/changelog
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[05:44] <ScummBot> Port build status changed with be2af061: Success: master-amigaos4
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[06:28] <waltervn> morning
[06:28] <LordHoto> good morning waltervn
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[08:01] <t0by> morning
[08:02] <fuzzie> morning
[08:02] <wjp> hi
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[08:23] <GitHub79> [scummvm] lordhoto pushed 9 new commits to master: https://git.io/vgUxw
[08:23] <GitHub79> scummvm/master d8394d3 Johannes Schickel: POSIX: Factor directory creation code into its own function.
[08:23] <GitHub79> scummvm/master 589c304 Johannes Schickel: POSIX: Make assureDirectoryExists create full path if needed....
[08:23] <GitHub79> scummvm/master b4e3601 Johannes Schickel: POSIX: Restructure code in OSystem_POSIX::createLogFile.
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[08:23] <GitHub126> [scummvm] lordhoto closed pull request #656: POSIX: Follow XDG Base Directory Specification for User's Files (master...xdg-dirs-posix) https://git.io/vzAHk
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[09:47] <GitHub174> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTm3
[09:47] <GitHub174> scummvm/master 82a27a3 Martin Kiewitz: SCI: fix typo in comment
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[10:04] <GitHub104> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgT3U
[10:04] <GitHub104> scummvm/master 5acce82 Martin Kiewitz: AGI: changed debug msg VGA font -> PC BIOS font
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[10:15] <GitHub29> [scummvm-web] sev- pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/3abdc69296592c5196db85fcd21c7c208f78df9e
[10:15] <GitHub29> scummvm-web/master 3abdc69 Eugene Sandulenko: WEB: Translated release news into Russian
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[10:16] <GitHub122> [scummvm] sev- pushed 3 new commits to master: https://git.io/vgTsN
[10:16] <GitHub122> scummvm/master 3adc02a Eugene Sandulenko: I18N: Update Ukrainian translation
[10:16] <GitHub122> scummvm/master fc96d77 Eugene Sandulenko: I18N: Update Russian translation
[10:16] <GitHub122> scummvm/master a9511e7 Eugene Sandulenko: I18N: Regenerated translations.dat
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[10:34] <GitHub56> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTcI
[10:34] <GitHub56> scummvm/master 7aeadba Martin Kiewitz: SCI: Removed ".data" from SciEvent...
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[10:44] <GitHub101> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTCP
[10:44] <GitHub101> scummvm/master bc0dd6f Martin Kiewitz: SCI: Fix regression of previous keycode commit...
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[11:48] <GitHub59> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTzQ
[11:48] <GitHub59> scummvm/master 42cb01f Martin Kiewitz: SCI: Keyboard event handling cleanup...
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[11:52] <GitHub130> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTgR
[11:52] <GitHub130> scummvm/master b052ff2 Martin Kiewitz: SCI: Fix comment about debugger keys...
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[12:08] <wjp> the keyboard commits keep coming :-)
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[14:04] <GitHub115> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTdg
[14:04] <GitHub115> scummvm/master 7635f3c Martin Kiewitz: SCI: Make event handling helper tables static
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[14:08] <GitHub132> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgTF3
[14:08] <GitHub132> scummvm/master 604d906 Martin Kiewitz: SCI: make event type, modifiers + character uint16
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[16:29] <GitHub12> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgkrm
[16:29] <GitHub12> scummvm/master 05a5fc1 Martin Kiewitz: AGI: mouse support for menu
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[16:45] <GitHub169> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgkDQ
[16:45] <GitHub169> scummvm/master 0b75bf3 Martin Kiewitz: AGI: Render after menu, when playarea starts at 0...
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[16:48] <GitHub99> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgkyP
[16:48] <GitHub99> scummvm/master 223ce70 Martin Kiewitz: AGI: Don't use status row for menu mouse trigger...
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[16:51] <L0ngcat> hi
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[17:11] <ScummBot> Port build status changed with 223ce70e: Success: master-webos
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[17:28] <WooShell> meow =^.^=
[17:29] <tsoliman> how can I find out what engines need AAC?
[17:30] <wjp> the headers in decoders/ try to list them
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[17:56] <RichieSams> Does anyone here use MSVC 2015?
[17:57] <RichieSams> I'm trying to get it set up
[17:57] <RichieSams> but it complains about a lack of fluidsynth
[17:58] <RichieSams> is there a way to disable fluidsynth in create_project?
[17:58] <snover> --disable-fluidsynth?
[18:00] <RichieSams> ./facepalm
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[18:06] <GitHub192> [scummvm] sev- pushed 4 new commits to master: https://git.io/vgII2
[18:06] <GitHub192> scummvm/master 7a04c65 Eugene Sandulenko: I18N: Fixes to Russian translation. Patch #1625
[18:06] <GitHub192> scummvm/master c0716fc Eugene Sandulenko: I18N: Update Galego Translation. Patch #1623
[18:06] <GitHub192> scummvm/master 4cf82d6 Eugene Sandulenko: I18N: Update Dutch translation. Patch #1624
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[18:07] <_sev|work> RichieSams: there was a define in the project settings
[18:13] <m_kiewitz> RichieSams: I heard on GOG forums that our daily builds (?) would be missing fluidsynth, no idea if that is true.
[18:25] <m_kiewitz> ehm, i think maybe i should delete my creditcard information on my amazon accounts:
[18:25] <m_kiewitz> https://medium.com/@espringe/amazon-s-customer-service-backdoor-be375b3428c4#.3ynaiiy8e
[18:25] <m_kiewitz> ...
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[18:54] <RichieSams> m_kiewitz, we cross compile our daily builds, (as far as I can tell), and mingw-w64 has a build of fluidsynth
[18:55] <RichieSams> So, imo, the daily build *should* have fluidsynth
[18:59] <m_kiewitz> weird
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[19:00] <GitHub105> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgIC5
[19:00] <GitHub105> scummvm/master 9ad3712 Martin Kiewitz: AGI: Add WORKAROUND comment to "render after menu"...
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[19:00] <m_kiewitz> RichieSams: here it is: http://www.gog.com/forum/quest_for_glory_series/tip_for_the_sense_ritual_in_qfg4/page1
[19:00] <m_kiewitz> "Also, I found a solution using 1.7.0 (since none of the daily builds seem to support Fluidsynth? I'm confused and probably way in over my head.) "
[19:01] <m_kiewitz> maybe that's incorrect, idk
[19:02] <RichieSams> I installed the daily build last night
[19:02] <RichieSams> and it had fluidsynth
[19:03] <RichieSams> I can double check when I get home in a few hours
[19:03] <m_kiewitz> and you are using windows?
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[19:04] <RichieSams> yes
[19:04] <m_kiewitz> weird
[19:04] <m_kiewitz> that guy also uses windows
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[19:05] <RichieSams> hmm
[19:05] <m_kiewitz> maybe there is also a bug somewhere, and that's why it didn't work on his system?!
[19:07] <RichieSams> lemme check now
[19:07] <RichieSams> yup
[19:07] <RichieSams> the build lists fluidsynth as an option
[19:08] <RichieSams> the launcher, that is
[19:08] <RichieSams> now, as to it actually working
[19:08] <RichieSams> I don't know what games use it
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[19:09] <RichieSams> ahhh
[19:09] <RichieSams> I see
[19:09] <RichieSams> 64 bit builds don't have it
[19:09] <RichieSams> only 32
[19:09] <m_kiewitz> ah
[19:10] <m_kiewitz> i think that user uses Windows 7 64-bit
[19:10] <m_kiewitz> so that explains it
[19:12] <RichieSams> I mean, you can run the 32 bit one fine
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[19:12] <RichieSams> and it's not like ScummVM needs the extra memory space
[19:14] <m_kiewitz> sure, i guess that user just took 64bit because he's used to do that
[19:14] <m_kiewitz> maybe we should add a message on the daily builds page
[19:14] <m_kiewitz> so that people know, that they should just download 32-bit builds
[19:14] <m_kiewitz> in case they need fluidsynth
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[19:17] <GitHub13> [scummvm] lordhoto pushed 1 new commit to master: https://git.io/vgI4E
[19:17] <GitHub13> scummvm/master 6778175 Johannes Schickel: AGI: Fix formatting....
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[19:21] <GitHub16> [scummvm] bluegr pushed 1 new commit to master: https://git.io/vgIBO
[19:21] <GitHub16> scummvm/master e6fbf37 Filippos Karapetis: LAB: Fix wrong glowing belt file in getInvName()...
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[19:22] <[md5]> good evening
[19:22] <RichieSams> hello [md5] :)
[19:23] pigeon (~pigeon@eth5284.nsw.adsl.internode.on.net) got lost in the net-split.
[19:23] _sev (~sev@scummvm/undead/sev) got lost in the net-split.
[19:23] jammmm (~jam@106.221.159.61) got lost in the net-split.
[19:25] <wjp> hi
[19:25] <wjp> heh, overzealous search&replace on that last one? :-)
[19:25] <wjp> nice catch
[19:25] Action: wjp is very confused by that BS25 crash in the meantime (#6979)
[19:26] <RichieSams> Since our commit yesterday?
[19:26] <RichieSams> Or before?
[19:26] <wjp> since before
[19:26] <wjp> but now there's a savegame we can load without that crashing :-)
[19:27] <wjp> if my analysis (see last comment on that bug report) is correct, I just don't see how this could ever work; even in the original
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[19:27] <[md5]> hello RichieSams, wjp
[19:28] <[md5]> wjp: yeah, too overzealous indeed :/
[19:28] <wjp> back in .gr?
[19:29] <[md5]> wjp: yeah, last night
[19:29] <[md5]> how was your trip?
[19:29] <wjp> oh, somebody drove me back, so no problem :-)
[19:29] <[md5]> haha :D indeed
[19:29] <wjp> it was good to meet you
[19:29] <[md5]> how long is the trip?
[19:29] <[md5]> likewise :)
[19:29] <wjp> 3 hours or so
[19:29] <[md5]> fuzzie as well
[19:30] <[md5]> oh, as long as mine (by plane)
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[19:30] <[md5]> did you get to attend to any FOSDEM talks?
[19:31] <[md5]> the one by Richard Stallman was great
[19:31] <[md5]> I'm glad I met him
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[19:31] <[md5]> hello criezy :) sad that we didn't meet at FOSDEM
[19:31] <fuzzie> [md5]: hope your trip home went well :)
[19:31] <[md5]> fuzzie: likewise! :)
[19:32] <criezy> Hi [md5]
[19:32] <[md5]> fuzzie: were you driving?
[19:32] <criezy> Maybe next year
[19:32] <[md5]> criezy: indeed
[19:32] <wjp> fuzzie was also being driven :-)
[19:32] <[md5]> criezy: we didn't have your number to contact you :/
[19:32] <[md5]> wjp: heh, ok :) it's always great when someone else drives :P
[19:32] <fuzzie> having narcolepsy is kind of an automatic driving ban ;-)
[19:32] <criezy> I gave it to Strangerke. But he probably lost it. So not my fault :P
[19:33] <fuzzie> cool that you met Stallman :)
[19:33] <[md5]> fuzzie: understood :/ and I guess that caffeine isn't helping?
[19:34] <[md5]> criezy: heh :) ok, some other time then
[19:35] <[md5]> btw
[19:35] <[md5]> For people who don't know: this talk looks interesting for ScummVM. Also, half of the slides reference ScummVM directly :) Free advertising!
[19:35] <[md5]> https://fosdem.org/2016/schedule/event/introducing_game_data_packager/attachments/slides/910/export/events/attachments/introducing_game_data_packager/slides/910/game_data_packager.pdf
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[19:36] <fuzzie> thanks for mailing that; I was wondering whether it would also be an interesting starting point for the more general packaging tool I was wondering about
[19:37] <[md5]> oh, what tool is that?
[19:37] <[md5]> do you have something in mind?
[19:38] <fuzzie> for packaging scummvm stuff also for iOS/Android/Windows/etc
[19:38] <[md5]> oh the talk we had
[19:38] <[md5]> yeah
[19:38] <[md5]> as I said already, that's a great idea you have :)
[19:39] <[md5]> if it's feasible and easy to use for end users, it's fantastic
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[19:42] <GitHub97> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgIuA
[19:42] <GitHub97> scummvm/master 5cd7ad8 Martin Kiewitz: AGI: code formatting
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[19:54] <Strangerke> hi guys
[19:54] <[md5]> hey Strangerke :)
[19:54] <madmoose> hi Strangerke
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[19:56] <criezy> Hi
[19:56] <tsoliman> My favorite part of the Tim Schafer video: http://youtu.be/WE0Cf1JWsAg?t=2101
[19:57] <RichieSams> Hello Strangerke :)
[19:57] <[md5]> tsoliman: indeed! :P
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[19:59] <m_kiewitz> tsoliman: if there only was video like that made by a SCI developer :P
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[20:01] <[md5]> m_kiewitz: all we need is Ken and Roberta Williams :P
[20:01] <m_kiewitz> well they definitely know about us supporting the games
[20:02] <[md5]> they do?
[20:02] <[md5]> nice
[20:02] <m_kiewitz> damn right where did i put those emails
[20:02] <m_kiewitz> yeah i contacted Ken some years
[20:02] <m_kiewitz> ago
[20:02] <tsoliman> [md5]: I think Al Lowe is more likely
[20:02] <m_kiewitz> i hope that i still have the emails
[20:02] <m_kiewitz> Al Lowe also knows. I contacted him too :P
[20:03] <[md5]> tsoliman: Al Lowe has an entry on his web site that ScummVM is Curt Coder's project (Curt Coder wrote the original Mickey preAGI engine)
[20:03] <m_kiewitz> he also added links when i told him about SCI support
[20:03] <[md5]> http://www.allowe.com/downloads/games.html
[20:03] <[md5]> "Check out Curt Coder's (what a great name for a programmer!) ScummVM website. He has an emulator that makes this game run much better on modern computers."
[20:04] <m_kiewitz> I wonder if Jeff Stephenson knows about AGI + SCI support
[20:04] <m_kiewitz> and about SCI itself
[20:05] <m_kiewitz> I mean ScummVM itself
[20:05] <m_kiewitz> Curt Coder o_O
[20:06] <eriktorbjorn> tsoliman: It's ironic, then, that we have a couple of open Full Throttle bug reports.
[20:08] <tsoliman> eriktorbjorn: I hope he didn't run into any of them
[20:09] <m_kiewitz> ah, just found my old e-mails from Ken Williams and Al Lowe :P
[20:09] <m_kiewitz> that old email account was shut down quite a long time ago
[20:10] <eriktorbjorn> tsoliman: The one I'm most worried about - if it's accurate - is bug #6854.
[20:10] <tsoliman> [md5]: he also calls it an emulator :(
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[20:10] <eriktorbjorn> tsoliman: The others I was thinking about are music related, so arguably less serious.
[20:13] <tsoliman> eriktorbjorn: what does it mean? pressing left causes you to go right or just visually wrong?
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[20:17] <tsoliman> is the buildbot more beefy now?
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[20:18] <eriktorbjorn> tsoliman: Not sure. I assumed he meant that the enemies behaved wrong, making the fight harder than in the original.
[20:19] <tsoliman> that's sort of what is apparent in those videos
[20:23] <eriktorbjorn> The other bug I was thinking about was bug #6857, which may be easier to fix. (Though not for me.)
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[20:29] <GitHub102> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgIXB
[20:29] <GitHub102> scummvm/master 8a29f98 Martin Kiewitz: AGI: Don't pause in game timer while in menus...
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[21:27] <GitHub36> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgIbo
[21:27] <GitHub36> scummvm/master 8269a94 Martin Kiewitz: AGI: Use inner loop functionality for have.key...
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[21:40] <wjp> huh, you can move tickets between allura trackers now?
[21:40] Action: wjp wonders what that does to his import script
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[21:41] <GitHub16> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgIpC
[21:41] <GitHub16> scummvm/master cdc6a2f Martin Kiewitz: AGI: test commands cleanup
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[21:48] <wjp> ugh, that move causes a gap in the ticket numbering, which breaks the correspondence of allura and trac ticket IDs :-(
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[21:49] <fuzzie> we can add a fake ticket in there I guess?
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[21:54] <wjp> I think I'll sneakily move it back in the conversion script
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[22:03] <GitHub104> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgLJE
[22:03] <GitHub104> scummvm/master 5f41a09 Martin Kiewitz: AGI: Remove inputMode, not needed anyore
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[22:05] <wjp> _sev_: if you're going through the bug list, I'd appreciate it if you could delay any further moving of tickets between trackers
[22:05] <_sev_> that was the only one :)
[22:06] <wjp> ok, great
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[22:28] <GitHub68> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgLte
[22:28] <GitHub68> scummvm/master 920bea0 Martin Kiewitz: AGI: add drawCharacterOnDisplay()
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[22:28] <eriktorbjorn> Darn, I missed SylvainTV. I wanted to ask about some Toonstruck glitches...
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[22:29] <wjp> magic
[22:29] <eriktorbjorn> SylvainTV: Oh, you're back. You're the one to ask about Toonstruck glitches, right?
[22:33] <eriktorbjorn> Guess he's only partly here. Oh well, they're in the ScummVM bug tracker. In fact, there are some new ones I didn't file there, as well.
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[22:39] <wjp> _sev_: hm, aren't some of those bugs game blocking?
[22:41] <SylvainTV> partly here yes.
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[22:50] <GitHub142> [scummvm-web] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/a8846599ccab153c4d8f0eeafbd9761e9425994d
[22:50] <GitHub142> scummvm-web/master a884659 Thierry Crozat: WEB: Allow partial translation of download page
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[23:04] <wjp> hi
[23:05] <snover> hello!
[23:06] <snover> i very, very, very slowly integrated most of calclists yesterday
[23:06] <snover> didnt quite finish, also something weirdo happened with the brackets, maybe there was an extra one somewhere but when xcode got ahold of it and fixed the indentation i ended up with a bracket closing the sci namespace
[23:07] <wjp> oh, did I mess up the {}'s?
[23:08] <snover> its possible, or it just really hates unbracketed if-statements, im not sure. in any case, the indentation wasnt broken so i just match it up
[23:08] <snover> itll be fine, i am sure i am inadvertently doing more damage. :)
[23:09] <wjp> oh yes, my fault
[23:09] <wjp> missing an opening { in the for loop after "add all items overlapping the erase list to the draw list"
[23:09] <snover> (im trying to use iterators where possible, because reasons :))
[23:09] <wjp> or, um, two {
[23:10] Action: wjp whistles innocently
[23:10] <snover> :)
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[23:13] <wjp> _sev_: re that PreAGI group on the tracker: do you want me to keep those games grouped in the Trac import?
[23:14] <_sev_> yes, there was no category for them
[23:15] <wjp> and no need to split it into three separate ones?
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[23:23] <wjp> imported release overview in Trac: https://eriond.usecode.org/trac/query?priority=high&status=accepted&status=assigned&status=new&status=reopened&type=defect&or&status=accepted&status=assigned&status=new&status=reopened&priority=blocker&type=defect&group=component&max=0&col=id&col=summary&col=status&col=priority&col=component&col=time&col=game&report=9&order=priority
[23:23] <wjp> (status as of an hour ago)
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[23:27] <GitHub86> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vgLWs
[23:27] <GitHub86> scummvm/master 563d890 Martin Kiewitz: AGI: Fix regression of have.key changes...
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[23:28] <Strangerke> to get all the bugs opened: https://eriond.usecode.org/trac/query?status=accepted&status=assigned&status=new&status=reopened&type=defect&or&status=accepted&status=assigned&status=new&status=reopened&priority=blocker&type=defect&group=component&max=0&col=id&col=summary&col=priority&col=status&col=component&col=time&col=game&report=9&order=priority
[23:28] <Strangerke> wjp: kudos, awesome work :)
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[00:00] --- Wed Feb 3 2016