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[00:06] <snover> TMM: i forgot, are you working on something for scummvm right now?
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[01:22] <GitHub107> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1na0
[01:22] <GitHub107> scummvm/master 475289f Paul Gilbert: TITANIC: Renamings and clarifications for mail methods
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[01:27] <Lightkey> aren't there any online game stores selling games on DVD in other countries than Germany? I kind of feel embarrassed plugging the same ol' Okay Soft on the wiki again for Full Pipe which I only know from looking for ScummVM games sellers, they are really not well known because nowadays you usually either go to the local store or to Amazon
[01:28] <Lightkey> and they have no deep links either, wich is annoying
[01:31] <Lightkey> if I use one it's still going to the index, guess they are checking the referrer
[01:34] <Lightkey> _sev: the 2010 version is not a re-release, right? quite a new game to be supported
[01:34] <Lightkey> oh, it is..
[01:36] <Lightkey> 2003 original, 2006 English, must have been one of the very first games to be released on Steam, then 2010 by Daedalic
[01:37] <Lightkey> "the game created such a favorable impression upon Mr. Hall and Mr. Romero that the pair had to be removed from the demonstration by force" lol
[01:49] <Lightkey> and apparently it was removed from Steam six years ago, meh
[01:50] <snover> whats a dvd? ;)
[01:50] <Lightkey> digital versatile disc
[01:50] <Lightkey> oooh you!
[01:52] <snover> https://www.youtube.com/watch?v=aiwA0JrGfjA
[01:52] <snover> twice in one night. not bad.
[01:52] <Lightkey> that's what she said
[01:53] <snover> 💥
[01:53] <Lightkey> ow
[02:03] <Lightkey> wait a minute, when was the English version sold on CD?
[02:04] <snover> whats a&
[02:05] <Lightkey> yarp, no CD release mentioned on MobyGames, so the news is kind of confusing
[02:06] <Lightkey> it's only Russian or German speaking owners who would have it on CD
[02:07] <Lightkey> okay, you could argue CD-R :p
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[02:28] <GitHub12> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1noK
[02:28] <GitHub12> scummvm/master 3c35ae3 Paul Gilbert: TITANIC: Fix Succubus greeting message when there's mail
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[02:34] <Lightkey> w00t
[02:34] <snover> Lightkey: you found what you were looking for?
[02:36] <Lightkey> actually, yes
[02:36] <Lightkey> there was another release called Daedalic Adventure Collection #1 from 2014 and Amazon is still selling it directly
[02:37] <Lightkey> still only in German of course
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[02:49] <GitHub81> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v1nK5
[02:49] <GitHub81> scummvm/master 0b64923 Paul Gilbert: TITANIC: Fix succubus registering mail receipt
[02:49] <GitHub81> scummvm/master aefbd43 Paul Gilbert: TITANIC: Field renaming for CSuccubusDeliveryGlyph
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[02:54] <Lightkey> it gets better, even a download version
[02:54] <snover> ah, now youre speaking my language!
[02:55] <Lightkey> nope, still German only :-P
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[02:56] <snover> kein problem!
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[03:49] <Lightkey> that is indeed a lot of discounted games on GOG.com

[03:55] <snover> their xp calculation seems to be a little broken
[03:55] <snover> oh, no, sorry. its my brain that is a little broken.

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[07:26] <wjp> morning
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[08:13] <_sev_> Lightkey: oh, I should've mention it in the news post. The game has no text ot voice-overs, only in menu
[08:13] <_sev_> Lightkey: so any version is easy to play
[08:25] <rootfather> I watched some ingame footage on youtube... seems to be the craziest game I
[08:25] <rootfather> I've ever seen :D
[08:25] <rootfather> so - very promising :D
[08:28] <anzipex> What game?
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[08:37] <rootfather> Full Pipe
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[08:51] <TMM> snover, working on fixing the win32 release process and adding static/dynamic link options for the dependencies for gcc based compilers
[08:51] <TMM> snover, to ./configure
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[09:00] <rootfather> TMM that sounds quite great :)
[09:10] <rootfather> has someone tried if PGO compilation produces a benefit for ScummVM?
[09:10] <rootfather> https://dom.as/2009/07/27/profile-guided-optimization-with-gcc/
[09:14] <waltervn> morning all
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[09:57] <Strangerke|work> hi guys
[09:59] <waltervn> hey Strangerke|work
[10:16] <Strangerke|work> Did someone have already a look at Google OSS-Fuzz?
[10:16] <Strangerke|work> It makes me pretty curious
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[11:06] <rootfather> Strangerke|work is this some kind of quality checking?
[11:06] <rootfather> the oss fuzz stuff
[11:08] <Strangerke|work> yes, I wonder which project already uses it
[11:11] <rootfather> https://github.com/google/oss-fuzz/tree/master/projects
[11:26] <rootfather> don't know if this is the complete list of accepted projects
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[13:38] <_sev|work> rootfather: sounds like a fuzz testing
[13:38] <_sev|work> we don't need that, we don't want that, and we have tens of thousands of problems in that regard
[13:38] <_sev|work> a lot of our code is expecting things coming in a special format, and there are very few safety checks
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[13:57] <rootfather> can someone please add the fullpipe engine and game to the bug tracker?
[14:03] <_sev|work> sec
[14:04] <rootfather> btw looking at Google OSS-Fuzz was not my idea :P
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[14:08] <GitHub102> [scummvm-web] waltervn pushed 1 new commit to master: https://git.io/v1c2X
[14:08] <GitHub102> scummvm-web/master c5e1b57 Walter van Niftrik: WEB: Add ADL games to compatibility list
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[14:21] <_sev|work> rootfather: added the component
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[14:31] <WindlePoons> Hi
[14:32] <WindlePoons> on https://github.com/scummvm/scummvm/blob/master/engines/fullpipe/detection.cpp i found a typo
[14:32] <WindlePoons> for // Fullpipe German version the language ist wrong (Common::RU_RUS,)
[14:40] <_sev|work> WindlePoons: indeed
[14:40] <_sev|work> thanks for reporting
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[14:40] <GitHub30> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1coe
[14:40] <GitHub30> scummvm/master f744631 Eugene Sandulenko: FULLPIPE: Fix detected language for German version
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[16:14] <GitHub12> [scummvm-tools] rootfather pushed 1 new commit to master: https://git.io/v1c5J
[16:14] <GitHub12> scummvm-tools/master 55f34ac Hubert Maier: README: Cleanup and various fixes...
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[16:27] <WooShell> meow =^.^=
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[17:27] <WindlePoons> In Fullpipe i cannot switching between the map. example: https://youtu.be/pl57dbi__fs?t=5m05s
[17:27] <WindlePoons> Is this normal in ScummVM?
[17:27] <WindlePoons> i cannot testing with wine
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[17:40] <rootfather> WindlePoons, see https://bugs.scummvm.org/ticket/9652
[17:42] <WindlePoons> thank you rootfather, i don't found any fullpipe ticket
[17:43] <WindlePoons> oops 3 hours ago ;)
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[17:53] <rootfather> is it correct that a version marked with "ADGF_DEMO" shares the same save slots as the full version?
[17:53] <rootfather> e.g. when I save a game in the full version, it's listed in the demo version too
[17:54] <snover> that sounds kind of weird
[17:54] <snover> which game?
[17:55] <rootfather> I tried to add an entry for the fullpipe demo
[17:55] <rootfather> see https://gist.github.com/rootfather/62dc1e19d27f95d3b1704cd071312de5
[17:55] <rootfather> am I missing something here?

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[17:57] <rootfather> the save games I create with my "demo" entry are named fullpipe.sxx... shouldn't it be something like fullpipe-demo.sxx?
[17:59] <snover> the name is whatever is the 'id' for the game
[17:59] <snover> it certainly seems something is a little weird with that, when i added Atlantis demo it didnt put -demo on it
[17:59] <WindlePoons> or fullpipe-de for the German full version?
[17:59] <snover> I think the code responsible is in engines/advancedDetector.cpp generatePreferredTarget
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[18:01] <snover> id look into it more but i am currently dealing with my own bugs :)
[18:01] <rootfather> thanks snover :)
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[18:05] <rootfather> damn, this jumping/trampoline minigame is annoying.
[18:05] <rootfather> or my timing is just bad
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[18:32] <snover> eugh. the kings quest 5 audio001.map contains invalid entries
[18:33] <snover> it says that resource 82 is at 536'870'912; the audio file is 97MB
[18:34] <snover> SV says that it is at 0.
[18:42] <snover> it was caught by extra sanity checks in readAudioMap so i am glad thats working
[18:43] <snover> i wonder whats actually supposed to happen, if this is reading the map wrong or if its an `if (offset > size) offset = 0;` thing
[18:47] <snover> oh, or this assert is actually garbage :)
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[19:29] <GitHub102> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/v1CCp
[19:29] <GitHub102> scummvm-web/master 5206599 rootfather: WEB: Translate Full Pipe announcement to German
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[20:04] <GitHub91> [scummvm] criezy pushed 1 new commit to master: https://git.io/v1CEW
[20:04] <GitHub91> scummvm/master 2f94370 selmiak: I18N: Update translation (German)...
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[20:34] <snover> m_kiewitz: (or anyone) do you know of anything weird with the laura bow 2 audio resource map? it appears like scummvm currently reads in an entry of garbage at the end
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[20:35] <snover> sync n 3240115975, offset 4294901760, size 65535
[20:36] <snover> you know, i should just try working another couple of minutes instead of asking questions in here and then finding a clue right away :)
[20:36] <snover> that offset is 0xFFFF0000
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[20:58] Action: snover confused
[21:05] <snover> so its this `n & 0x40` test for kq6 hires sync
[21:05] <snover> entries in the map are all 10 bytes but this treats the entry as 12 bytes
[21:07] <snover> no open bug reports about missing stuff& hmm&
[21:23] <Lightkey> wth is this, computeruniverse.net want to send a SMS message to authenticate an order, that's the first I see something like this
[21:24] <Lightkey> <Cheeseness> Full Throttle Remastered trailer for anybody who's interested (music is sounding so good) https://twitter.com/IGN/status/804757671807041536
[21:25] <Cheeseness> :)
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[21:28] <snover> i wish they had done the grim remaster so well
[21:55] <snover> im gonna have to start landing some of these patches soon&
[21:55] <snover> my working branch is very long again
[21:57] <wjp> it is
[21:58] <snover> ive been pushing the fixes for bugs im uncovering toward the bottom so i will try to get some of those in tonight
[21:58] <snover> (the bottom of the branch, closest to master)
[21:59] <Lightkey> and then it's not a direct download either, the download button that says "Download Now (365 MB)" just gives you a 1 MB download manager, at least in works in WINE
[22:00] <Lightkey> should we really recommend this shop under these conditions?
[22:00] <Lightkey> I still don't get why there are no other download versions
[22:02] <Lightkey> _sev: that's for Full Pipe
[22:03] <_sev> Lightkey: no idea
[22:07] <Lightkey> the download is another .exe file so the download manager would not be the only one requiring WINE at least
[22:08] <Lightkey> and if it's really without text then this would be convenient, the shop is also in English
[22:09] <Lightkey> didn't see credit card payment though, just PayPal, Alipay and this horrendous Sofort Pay
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[00:00] --- Sat Dec 3 2016