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[01:25] <GitHub76> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7EoR
[01:25] <GitHub76> scummvm/master 8864cfc Paul Gilbert: TITANIC: Fix sound effects on the Promenade Deck
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[08:19] <Strangerke> hi guys
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[08:33] <Deledrius> hi
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[09:38] <waltervn> morning
[09:59] <Deledrius> morning
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[12:19] <GitHub25> [scummvm] digitall pushed 1 new commit to master: https://git.io/v7uB7
[12:19] <GitHub25> scummvm/master b3c1ed6 D G Turner: DIRECTOR: Fix GCC Compiler Warnings.
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[12:21] <GitHub131> [scummvm] digitall pushed 1 new commit to master: https://git.io/v7uBx
[12:21] <GitHub131> scummvm/master 485a00b D G Turner: GRAPHICS: MACGUI: Suppress Unused Variable Compiler Warning.
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[15:47] <GitHub196> [scummvm] yinsimei pushed 3 new commits to master: https://git.io/v7ubV
[15:47] <GitHub196> scummvm/master c4fbb54 Simei Yin: SLUDGE: Reset zBuffers when blank back drop
[15:47] <GitHub196> scummvm/master 44c5f5e Simei Yin: SLUDGE: Refine debug channels
[15:47] <GitHub196> scummvm/master 79dbb56 Simei Yin: SLUDGE: Fix ZBuffer order bug
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[19:20] <balrog> is anyone here working on the Director engine?
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[19:41] <m_kiewitz> balrog: _sev is, but he is offline atm
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[19:41] <balrog> m_kiewitz: ahh alright
[19:41] <balrog> there's *tons* of director content out there
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[21:48] <snover> progress on the VMDs in Lighthouse. the initial audio frame doesnt contain even one full block of audio data, so the code for figuring out its extra size gets confused, generates a negative value, and ends up leaving the stream in the middle of the next frame. there is a frame table in the VMD file that contains correct offsets for each frame, but the decoder was also not actually seeking to each frame during playback, so the initial
[21:48] <snover> bad positioning of the stream was ruining everything.
[21:50] <snover> now i have to change the dpcm decoder to carry across audio blocks, fix the calculation of frame duration (each frame is playing for twice as long as it should because the length of the audio samples isnt being adjusted to deal with having 2 samples per frame for stereo), and i thiiink everything will be working at that point.
[21:57] <snover> well see what is actually in that initial tiny audio frame that needs to be used to actually decompress the audio. stay tuned for updates.
[22:04] <m_kiewitz> :/
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[00:00] --- Thu Aug 3 2017