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[08:13] <Mattnpat> So, what's the normal amount of time it takes to add support for a game to ScummVM?
[08:15] <uruk-hai> Mattnpat, it depends on many things. what kind of game do you have in mind?
[08:15] <Mattnpat> Hmm.
[08:15] <Mattnpat> I do like Beavis and Butthead in Virtual Stupidity.
[08:17] <uruk-hai> oh, i though you'd like to add an engine to scummvm yourself :D
[08:18] <uruk-hai> otherwise it depends heavily on how many people work on the engine and how many free time they have :)
[08:18] <uruk-hai> and it's a very big plus if we have the sources for the game
[08:18] <Mattnpat> Oh.
[08:18] <Mattnpat> I
[08:18] <Mattnpat> I'm a writer, not a programmer.
[08:18] <Mattnpat> Ha.
[08:19] <uruk-hai> because otherwise we have to do reverse engineering and it can be very slow, even through there are some of use who are very experienced in it. they do it amazingly fast, especially from a mere human's perspective, like me :D
[08:19] <uruk-hai> okok :)
[08:19] <uruk-hai> so it's hard to say an exact time
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[08:19] <uruk-hai> it only made two enginges so far
[08:20] <Mattnpat> Hmm.
[08:20] <uruk-hai> one of them was completed during a summer (3 months), but i had the previous version of the same engine to base my work on
[08:20] <uruk-hai> that sped up the progress greatly
[08:20] <Mattnpat> I'll check if the game that I like uses a shared engine.
[08:20] <Mattnpat> Or is open source.
[08:20] <Endy> The problem is reverse engineering is tedious :)
[08:20] <Mattnpat> Yeah.
[08:20] <uruk-hai> what game is it? :) maybe there are some of us who interested in it
[08:20] <Endy> Some of the guys here are absolute geniuses at it, but it's still tedious lol
[08:20] <Mattnpat> You would think.
[08:21] <uruk-hai> yepp :D
[08:21] <Mattnpat> I'm talking about that Beavis and Butthead game.
[08:21] <Mattnpat> I liked that game, kinda.
[08:21] <uruk-hai> iirc we have an ongoing implementation for that, don't we?
[08:21] <Endy> for Virtual Stupidity yea
[08:21] <uruk-hai> yes, there it is http://wiki.scummvm.org/index.php/BBVS
[08:24] <uruk-hai> Mattnpat, is that the one you are looking for? :)
[08:24] <uruk-hai> ah, i see you wrote so
[08:28] <Mattnpat> It says that it's never been implemented, though.
[08:29] <uruk-hai> it's just work in progress as i see
[08:29] <uruk-hai> since the game is only completable under windows
[08:30] <uruk-hai> but you should be able to play it with our daily build http://scummvm.org/downloads/#daily
[08:30] <uruk-hai> (if you have the original game, of course)
[08:31] <uruk-hai> just don't expect it to be bug-less :)
[08:31] <Mattnpat> Oh.
[08:31] <Mattnpat> I can't play it, anyway/
[08:31] <Mattnpat> I use Linux.
[08:32] <uruk-hai> duhh, i tought we have daily builds for linux as well...
[08:33] <uruk-hai> you might want to try to build scummvm yourself http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC
[08:33] <Mattnpat> You said it was only completable under Windows.
[08:33] <Mattnpat> I have built it myself.
[08:34] <uruk-hai> oh, yes, sorry it's too early in the morning :D
[08:34] <Mattnpat> What do you mean?
[08:34] <Mattnpat> I'm a night owl, like I care.
[08:34] <uruk-hai> that's why i am speaking silliness :)
[08:35] <uruk-hai> but if you have the windows version of the game you could still give it a go under linux, through i don't know if that would work
[08:35] <Mattnpat> Oh, okay.
[08:35] <Mattnpat> I don't like using Wine.
[08:36] <Endy> Mattnpat: The git branch of ScummVM, can play the *Windows* data files
[08:36] <Endy> On whatever OS - Linux, Windows, Mac :)
[08:36] <Mattnpat> I know that.
[08:36] <uruk-hai> thanks Endy , that was what i wasn't totally sure about :D
[08:36] <Mattnpat> Hmm.
[08:38] <uruk-hai> Mattnpat, then you should just start up the scummvm version you built yourself and open the windows files of the game from the launcher
[08:39] <uruk-hai> and all should be ok if you built scummvm from up to date sources on github
[08:39] <Endy> Although expect bugs, as this is a new engine still in testing!
[08:40] <uruk-hai> yepp, and every bug report is very welcome here: http://sourceforge.net/p/scummvm/bugs/
[09:01] <Mattnpat> Can ScummVM play the C64 version of Maniac Mansion?
[09:14] <uruk-hai> good question, i can't really find specific information about that on our wiki
[09:15] <Mattnpat> Probably not.
[09:15] <Mattnpat> It can do the DOS version, I think.
[09:18] <wjp> http://scummvm.org/compatibility/DEV/maniac/
[09:19] <wjp> (you get there with the 'Compatibility' link on our webpage)
[09:21] <Mattnpat> Wow, it even supports the NES version.
[09:22] Action: wjp tsks at uruk-hai about platform compatibility :-)
[09:24] Action: uruk-hai hides.
[09:27] <Mattnpat> Psshaw.
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[09:59] <Raziel^> hi guys
[10:00] <Raziel^> i have a question regarding the "OpenGL" graphics mode
[10:00] <Raziel^> is it considered normal that when using this mode the games are "squeezed"? (big black border on top and bottom)
[10:00] <Raziel^> also the sharpness has been reduced
[10:01] <Raziel^> i wasn't able to test this mode before
[10:01] <Raziel^> i only have 3D support since yesterday
[10:01] <wjp> for the sharpness, use "OpenGL (no filtering)"
[10:02] <wjp> "squeezed" doesn't sound normal
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[10:04] <wjp> although it might be if you don't have aspect ratio correction enabled
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[10:05] <Problem> sorry, missed everything after "OpenGL (No Filtering)"
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[10:05] <wjp> 12:02 <@wjp> "squeezed" doesn't sound normal
[10:05] <wjp> 12:04 <@wjp> although it might be if you don't have aspect ratio correction enabled
[10:06] <Raziel^> thanks, trying that
[10:08] <Raziel^> yes, aspect ratio fixed the squeeze
[10:08] <Raziel^> nut now the cursor is fuzzy
[10:08] <Raziel^> thats with a sci game
[10:08] <Raziel^> wme is still squeezed
[10:10] <wjp> which wme game?
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[10:19] <Raziel^> wjp: Bickadoodle
[10:20] <Raziel^> wjp: and the SCI game with the fuzzy cursor was Codename Iceman
[10:23] <wjp> are you sure it's squeezed, and not just a widescreen game?
[10:24] <Raziel^> nope, it's squeezed, you can see it on the display of the fps counter
[10:24] <Raziel^> it's nearly unreadable
[10:25] <wjp> what's your native fullscreen resolution?
[10:25] <Raziel^> 2560x1440
[10:26] <wjp> what happens in the "normal" OpenGL mode? (with filtering)
[10:27] <Raziel^> sec
[10:28] <Raziel^> the same
[10:28] <wjp> it looks like this game is 1280x768 by the way
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[10:38] <Raziel^> what would be the advantage of using the OpenGL graphics driver?
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[10:39] <Raziel^> waltervn!!!
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[13:06] <LordHoto> droid2727!
[13:08] <droid2727> LordHoto!
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[17:22] <WooShell> meow =^.^=
[17:22] <bionik> oink
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[21:19] <Lightkey> Raziel^ bought a real computer?
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[22:01] <Lightkey> so, http://www.gog.com/reclaim and in Russian, with new titles from there, so how come Pilot Brothers is still not supported?
[22:01] <Lightkey> _sev: know one Alexander Tatarsky?
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[22:02] <_sev> nope
[22:02] <_sev> who is that?
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[00:00] --- Fri Apr 3 2015