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[01:25] <GitHub68> [scummvm-sites] digitall pushed 3 new commits to buildbot: http://git.io/0MCoHg
[01:25] <GitHub68> scummvm-sites/buildbot 85b2664 D G Turner: BUILDBOT: Add "other" build set....
[01:25] <GitHub68> scummvm-sites/buildbot 5d9296a D G Turner: BUILDBOT: Switch "other" buildset to gsoc2012-scalars-cont branch....
[01:25] <GitHub68> scummvm-sites/buildbot 6ed790e D G Turner: BUILDBOT: Disable stable buildset and add note on buildset disk space....
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[01:36] <GitHub63> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/xfgIDA
[01:36] <GitHub63> scummvm-sites/buildbot 6628da6 D G Turner: BUILDBOT: Correct minor naming error in other buildset verbose flag.
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[01:42] <GitHub115> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/gU2gSQ
[01:42] <GitHub115> scummvm-sites/buildbot 956761f D G Turner: BUILDBOT: Correct error in "other" buildset giturl.
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[01:45] <GitHub183> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/ks1GhA
[01:45] <GitHub183> scummvm-sites/buildbot 73aaf99 D G Turner: BUILDBOT: Fix correct naming of "other" branch.
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[07:44] <TMM> erdic, you can use xrandr to tell the driver to either scale your display like windows or letterbox it like it is doing now.
[07:45] <TMM> erdic, at least if you have an ati or intel driver, or open source nvidia one. For the proprietary nvidia driver I think you can do something with their own display settings utility thing.
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[08:40] <TMM> erdic, you can tell what your system supports with the 'xrandr --prop' command btw
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[11:04] <digitall> Afternoon. Can someone push the scummvm-web update please? :)
[11:05] <DrMcCoy> digitall: On it
[11:05] <digitall> DrMcCoy: Thanks.
[11:05] <digitall> Hmm... maybe later then! :0
[11:07] <DrMcCoy> digitall: [x] done
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[11:16] <Raziel^> ola compadres
[11:18] <digitall> Raziel^: Afternoon... Your mission if you choose to accept it.... :)
[11:18] <Raziel^> fuzzie: reminder for Tony ;-)
[11:18] Action: Raziel^ gets a piece of a paper and a pen
[11:19] <Raziel^> digitall: shoot
[11:19] <digitall> Well, if you have some time and can replicate the issue, see if you can work out a way to fix or surpress the spurious warnings in the AmigaOS4 cross compiler build...
[11:19] <digitall> http://buildbot.scummvm.org/builders/master-amigaos4/builds/3030/steps/compile/logs/warnings%20%282734%29
[11:20] <fuzzie> are they spurious?
[11:20] <Strangerke|work> Oh. 1.2 billions of warnings.
[11:21] <fuzzie> oh, formatting
[11:21] <wjp> most of them are the usual int32 != int thing
[11:21] <fuzzie> maybe kill that with compiler flag
[11:21] <digitall> fuzzie: Maybe... maybe not. They certainly should be investigated... and if we are going to "leave" them, then we should surpress just that specific warning to stop a "real" problem being hidden in the noisy
[11:22] <Raziel^> digitall: well, the first thing i could do is send you a big list of warnings it spitting out locally here :-)
[11:23] <wjp> I'd vote for a -Wno-format or such
[11:23] <Raziel^> so you could check if they match and then fight them :-)
[11:23] <wjp> (amigaos-specific0
[11:23] <wjp> )
[11:24] <Raziel^> i think i already did such a warning list once, but somebody rejected it with "eeeeeek, don't put that in front of my face"...or something similar
[11:24] <Raziel^> :-D
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[11:26] <Raziel^> digitall: i'd even say that all of the warnings you linked to happens locally as well
[11:27] <digitall> Hmm... -Wno-format looks like a possible option... http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
[11:35] <digitall> Ah... Now I remember why: https://github.com/scummvm/scummvm/blob/master/configure#L2060
[11:36] <Raziel^> yep
[11:36] <Raziel^> we are "special" ;-)
[11:37] <digitall> Hmm... This should be safe... but fixing it would probably mean adding a symbol for the int format string character... and switching between %d and %ld and %u and %lu etc....
[11:38] <wjp> don't go there
[11:38] <digitall> unless there is some other cunning way to avoid this...
[11:38] <digitall> wjp: Yes... It would be hideously large hacky change for just one platform... :/
[11:39] <wjp> with no actual benefits
[11:39] <digitall> Still prefering the -Wno-format solution... It should be safe as the other builders should catch any "real" issues.
[11:40] <digitall> Raziel^: try inserting: CXXFLAGS="$CXXFLAGS -Wno-format" after line 2060 in configure i.e. the type_4_byte='long' line
[11:41] <digitall> and see how noisy the recompilation is...
[11:43] <Raziel^> k
[11:44] <digitall> If this is OK, I will commit that change...
[11:45] <Raziel^> do i understand it correctly that that flag is just suppressing the warnings?
[11:45] <Raziel^> are they in any way "dangerous"?
[11:45] <Raziel^> i'll log the remaining warnings and upload them to paste.org
[11:47] <digitall> Raziel^: Unlikely... The int32 is a long type of at least 4 bytes... so feeding this into int format would give a truncated answer... but the values should never be that large or small.
[11:47] <wjp> s/at least/exactly/
[11:47] <digitall> i.e. the rest of the ports do fine with 4 byte int of underlying type int...
[11:48] <digitall> wjp: Sorry... Never sure about that without looking at the Number Representation standard.
[11:48] <wjp> we use the (u)intN types for types with a known length
[11:48] <Raziel^> the "should never", but they could?
[11:48] <wjp> necessary for use in packed structs, for example
[11:54] <DrMcCoy> Important for gob where structs are overlayed with script variable memory
[11:59] <digitall> Anyway... apart from my inability to remember how many bytes in int32... rather than a machine word! :)
[11:59] <digitall> Raziel^: Still compiling?
[11:59] <Raziel^> digitall: yes, but it seems all those warnings are gone :-)
[12:00] <Raziel^> i only have one other warning right now and it's at the parallaction engine already
[12:07] <digitall> Right... Will commit.
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[12:11] <GitHub6> [scummvm] sev- pushed 2 new commits to master: http://git.io/80Np0g
[12:11] <GitHub6> scummvm/master c08a4fd Eugene Sandulenko: FULLPIPE: Implement sceneHandler29_shootRed()
[12:11] <GitHub6> scummvm/master 9aa17f4 Eugene Sandulenko: FULLPIPE: Implement sceneHandler29_sub03()
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[12:22] <Strangerke|work> Oh, a dreammaster :)
[12:25] <Raziel^> digitall: Only three warnings remaining :-)
[12:25] <Raziel^> http://pastebin.com/MAbLDYyP
[12:25] <Raziel^> Strangerke: fix it
[12:25] <Raziel^> :-D
[12:26] <Strangerke|work> SCUMM, SCI and MT32.
[12:26] <Strangerke|work> You really want me to put my fat fingers on that?
[12:26] <Raziel^> Hmm
[12:26] <Raziel^> ask DrMcCoy for help?
[12:26] Action: Raziel^ runs
[12:27] <Strangerke|work> DrMcCoy: Do you have gazoline? I have matches!
[12:27] Action: Raziel^ runs faster
[12:27] <DrMcCoy> http://i.imgur.com/wil9aZK.jpg
[12:28] <Raziel^> hehehehe
[12:28] <Strangerke|work> https://www.youtube.com/watch?v=_ckCo80imFo
[12:30] <Strangerke|work> I have been listening this band this morning, I can't get it out of my head
[12:31] <Raziel^> they remind me of the singing skeletons from "Corpse Bride"
[12:32] <Raziel^> especially the refrain where all of them are singing
[12:34] <Raziel^> Strangerke: https://www.youtube.com/watch?v=RCQxl4Ae84w
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[12:43] <GitHub174> [scummvm] sev- pushed 1 new commit to master: http://git.io/5rYWUA
[12:43] <GitHub174> scummvm/master 7092301 Eugene Sandulenko: FULLPIPE: Implement sceneHandler29_sub05()
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[13:30] <Strangerke|work> :'(
[13:32] <erdic> TMM: the output of 'xrandr --prop': http://sprunge.us/gBdY
[13:32] <erdic> graphics card is: 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03)
[13:33] <TMM> ok currently it is set to 'full aspect' which does as you suggest. you will get black borders
[13:33] <TMM> your card supports "None Full Center Full aspect "
[13:33] <TMM> What you want for some inexplicable reason is 'Full' ;)
[13:34] <wjp> but that stretches the screen incorrectly
[13:34] <TMM> erdic, xrandr --output LVDS1 --set "scaling mode" Full
[13:34] <TMM> wjp, note how I said 'inexplicable'? :P
[13:35] <wjp> of course
[13:35] <wjp> but you're not nearly blunt enough :-)
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[13:36] <DrMcCoy> People who would rather have the screen scretched incorrectly than suffer the immense pain of black borders are complete and utter idiots
[13:36] <DrMcCoy> Is that blunt enough? :P
[13:36] <TMM> DrMcCoy, that's a little extreme.
[13:36] <TMM> people have their preferences. I know some other people who do not seem to care one way or the other about aspect ratios and such deformations at all.
[13:36] <DrMcCoy> Extreme? I've barely even started! :P
[13:37] <Strangerke|work> TMM: Side note: DrMcCoy is rarely moderate
[13:37] <TMM> I don't understand it at all, I haven't watched cable TV for a very long time because in my country they broadcast it in the wrong aspect ratio and expect the televisions to stretch it back, this mostly works but this a) loses resolution and b) doesn't always fucking work
[13:38] <Trixar_za> I have the same argument with people that have 16:9 or 16:10 screens when they complain about black borders in 4:3 resolution games.
[13:38] <TMM> I personally just rather not watch things than watch them oddly morphed
[13:38] <Trixar_za> But I would rather have the border than stretch the thing into ugliness
[13:38] <TMM> Strangerke|work, noted! :)
[13:39] <DrMcCoy> I also hate people who upload 4:3 videos to Youtube, but in 16:9 format with borders already in the video
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[13:39] <Trixar_za> Oh God
[13:39] <TMM> DrMcCoy, that is pretty bad too
[13:40] <DrMcCoy> I have a 4:3 monitor (well, 5:4), so I get borders on the sides and on the top/bottom
[13:40] <Trixar_za> And those people that upload movies that were 16:9, but they re-encoded it to 4:3
[13:41] <Trixar_za> Anyway, back to my emulator research for Linux
[13:46] <fuzzie> 'research'? :)
[13:47] <Trixar_za> Well, Ubuntu has a nasty habit of dropping certain packages from it's repository
[13:47] <Trixar_za> So I'm tracking down alternatives - mostly those found in Launchpad
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[13:49] <Trixar_za> Yeah - I'm really bored
[13:50] <fuzzie> ah.
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[13:51] <Raziel^> fuzzie?
[13:52] <fuzzie> I'm not really here
[13:52] <fuzzie> as usual
[13:52] <Raziel^> ok
[13:52] <Raziel^> too bad
[13:52] <Raziel^> you lighten up this chatroom :-)
[14:00] <fuzzie> by not being here?
[14:00] <Raziel^> vice versa ;-)
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[14:07] <Strangerke|work> hi joostp
[14:08] <joostp> hi Strangerke|work
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[14:25] <DrMcCoy> joostp!
[14:25] <joostp> DrMcCoy!
[14:25] <joostp> don't ask me about Steam!
[14:25] <DrMcCoy> Too late
[14:26] <DrMcCoy> joostp: I'd like to request the upload of the Linux versions of Broken Sword 1 + 2 on Steam :P
[14:26] <joostp> yeah, it's on the todo list
[14:27] <DrMcCoy> I don't understand the hold up, shouldn't it be pretty straightforward and quick?
[14:29] <joostp> well, BS1+2 Win/Mac on Steam were uploaded by some publisher a few years ago
[14:29] <joostp> they were recently transferred to our Revolution steam account
[14:29] <Strangerke|work> by some publisher? 0_o
[14:29] <DrMcCoy> There's games Humble Bundle people ported for the developer, with Steam integration (achievements gets pushed to Steam when you've got Steam running), yet the devs don't upload it to Steam
[14:29] <joostp> but I don't have any of the original depots
[14:29] <joostp> so would need to spend a few hours setting it up
[14:29] <DrMcCoy> :/
[14:30] <joostp> I've had enough people ask the last few days that I might look at it this weekend
[14:31] <DrMcCoy> So I should keep pestering you, got it
[14:31] <Raziel^> joostp: If i start asking for Tony, will you start working on the engine?
[14:31] <Raziel^> ;-)
[14:31] <joostp> Raziel^: what engine?
[14:32] <Raziel^> joostp: Tony Tough
[14:32] <joostp> what does that have to do with me?
[14:32] <fuzzie> well, you might volunteer
[14:33] <Raziel^> exactly :-D
[14:33] <Raziel^> [16:30:46] @joostp I've had enough people ask the last few days that I might look at it this weekend
[14:33] <Raziel^> i thought i just take a shot ;-)
[14:33] <joostp> I thought that engine was already in scummvm?
[14:33] <Raziel^> it is
[14:33] <fuzzie> but it has bugs, and apparently you have spare time
[14:33] <Raziel^> lol
[14:34] <Strangerke|work> Oh, then joostp could also fix the card game in return to ringworld!
[14:35] <Strangerke|work> Very nice!
[14:35] <joostp> BS1/2 is something I vaguely care about, Tony Tough isn't. :)
[14:35] <Raziel^> :-o
[14:35] <Raziel^> there, there fuzzie, he didn't meant it
[14:36] <fuzzie> 'vaguely'? :(
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[14:45] <TMM> joostp, could you upload the bs1 and bs2 linux builds to steam? ;)
[14:50] <Trixar_za> Oo
[14:53] <TMM> I want the achievements ;) I'm also looking forwards to scummvm 2.0.0 with achievement support
[14:53] <TMM> in the scummcloud(r)
[14:53] <uruk-hai> :D :D
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[15:02] <Trixar_za> Oh sweet - they have a project to re-implement the Theme Hospital engine so you can play the game on modern systems
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[15:03] <Raziel^> Trixar_za: link?
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[15:03] <Trixar_za> https://github.com/CorsixTH/CorsixTH
[15:03] <Raziel^> thanks
[15:04] <Trixar_za> PlayDeb has a package for it
[15:06] <Trixar_za> I wonder if they have something like this for Dungeon Keeper
[15:06] <Trixar_za> Oh and Theme Park - early Bullfrog rocked
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[15:57] <TMM> Trixar_za, I was considering that actually instead of an adventure game, but all those are 16bit dos too ;)
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[16:01] <TMM> https://tmm.cx/~hp/iseewhatyoudidtheregoogle.jpg
[16:01] <TMM> I think someone at google likes litil divil
[16:02] <uruk-hai> :)
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[16:17] <WooShell> meow =^.^=
[16:17] <uruk-hai> hi WooShell :)
[16:18] <WooShell> hai hai
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[16:51] <Aftertaste> Off to smoke a cig, will be back, i am working on a emulator for The Realm, sierra's online game, which means i need to start working on the sci32 format soon, wouldnt mind chatting about it, if you have time
[16:53] <DrMcCoy> Not that I for one know anything about SCI, but I'd prefer it if you could further ScummVM support for SCI games instead :P
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[16:55] <uruk-hai> +1 :D
[16:57] <Aftertaste> well the realm uses sci32 to pack resources, so it kinda would, from what i read
[16:57] <Aftertaste> ScummVm doesnt have full support for sci32 from what i read
[16:57] <DrMcCoy> yeah
[16:58] <Aftertaste> i dont know c++ though /sob
[16:59] <uruk-hai> Aftertaste: it's never too late! ;)
[16:59] <Aftertaste> ya haha
[16:59] <Aftertaste> still looks like greek to me, c# i get thou
[16:59] <DrMcCoy> Well, C# is the devil's own hellspawn
[17:00] <uruk-hai> oh, then you would get used to it very fast! :) especially if you know C, we don't really use the most features of C++
[17:00] <Aftertaste> well i know csharp
[17:00] <uruk-hai> DrMcCoy: just like java :D :D
[17:00] <Aftertaste> yeah
[17:01] <DrMcCoy> C# has the "honour" of being worse than Java
[17:01] <uruk-hai> Aftertaste: it's not much harder, really :) and i think, most of our team (me amongst them) is happy to help you if you get stuck
[17:01] <Aftertaste> heh
[17:01] <DrMcCoy> As long as you won't mention C#-isms :P
[17:02] <Aftertaste> i was trying to read the scidump source
[17:02] <Aftertaste> still clueless lmao
[17:02] <uruk-hai> if you get used to that there's no garbage collector, you are not far from the end :D
[17:02] <Aftertaste> haha
[17:03] <somaen> C#-isms?
[17:03] <droid2727> The Realm *is* SCI32
[17:03] <Aftertaste> yes
[17:03] <droid2727> not just packing
[17:03] <Aftertaste> yes i know the whole game is
[17:04] <Aftertaste> i am actually just editing network byte streams to write the emulator atm :D
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[17:11] <somaen> So, we have a "untested" compatibility category.
[17:11] <somaen> What does that mean really? "The game should start, but nobody has tested it yet?"
[17:11] <LordHoto> somaen: It's unknown whether you can complete it or not, so somewhat in that direction, yes.
[17:12] <fuzzie> "the game should be completeable, but nobody has tested it yet".
[17:12] <somaen> Makes me wonder if I should just bulk announce the games I _think_ should be completable in WME and peg them to that level
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[17:21] <somaen> The current support-level scheme still has oddities, for instance CoMI is listed as "Good" with the comment "Game is completable, no known issues", while Fate of Atlantis is listed as "Excellent", with the same comment BUT also some comments about not being exactly the same for some platforms.
[17:21] <somaen> What makes one Excellent, and the other Good then?
[17:22] <LordHoto> I think that's is left for the individual to decide.
[17:23] <fuzzie> would you like some comi issues? :P
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[17:34] <somaen> Just pointing out that it isn't really obvious to the user
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[17:35] <LordHoto> Yes, sadly it's still not. But it will never be either :-P
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[17:39] <LordHoto> At least now we don't get "what's the remaining x% which are missing" questions but rather what's the difference. Which can actually be helpful since then some people might think about it and/or simply add an explanation to the entries.
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[18:12] <digitall> Damn missed LordHoto.
[18:12] Action: digitall sacrifices a chicken...
[18:12] <uruk-hai> :D :D
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[18:23] <digitall> Raziel^: The first two warnings there in the SCUMM engine i.e. "enumeral and non-enumeral type in conditional expression" are due to the
[18:24] <digitall> usage of enumeration values in a conditional expression as an integer... In this case, it is kFadeDelay and kPictureDelay
[18:25] <digitall> The other two errors are seen in other ports... and we should fix i.e. the implicit conversion to signed in SCI and the data type range issue in MT32Emu...
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[18:55] <Raziel^> thanks digitall
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[19:23] <waltervn> evening
[19:24] <Raziel^> Walter!!!
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[19:24] <Raziel^> hmm, i thought walter entered
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[19:33] Action: Strangerke pokes Raziel^
[19:33] <Raziel^> how can i assist you?
[19:34] <Strangerke> I was wondering if you own Voyeur
[19:34] <Raziel^> sorry :-(
[19:34] <Strangerke> Too bad :/
[19:34] <Raziel^> you wanna know if there are BE errors?
[19:34] <Strangerke> sure
[19:34] <Raziel^> does a demo exist?
[19:36] <Strangerke> I don't think so... But it's worth a check
[19:38] <digitall> Strangerke: I can fire Voyeur up in a BE VM if you would like...
[19:43] <Lightkey> http://24.media.tumblr.com/5538495b744ba2499f52205d34604697/tumblr_n34df24YUE1s2s3z0o1_1280.jpg the goat has landed
[19:43] <uruk-hai> ahahah :D
[19:45] <Strangerke> digitall: that would be awesome, I'd really like to see if it works more or less properly
[19:45] <digitall> Strangerke: Running it up now..
[19:45] <Strangerke> Lightkey: nice :)
[19:46] <Strangerke> digitall: thanks
[19:52] <droid2727> Strangerke: Why don't *you* set up a BE VM instead of making digitall or Raziel do it? ;)
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[19:53] Action: digitall hands Strangerke a copy of http://wiki.scummvm.org/index.php/HOWTO-Debug-Endian-Issues
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[19:54] <uruk-hai> bwhaha :D
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[20:09] <DrMcCoy> Aftertaste: IIRC, waltervn would be one person to talk to about SCI
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[20:16] <Aftertaste> ah
[20:16] <Aftertaste> ty
[20:16] <Strangerke> Or about Nancy Drew
[20:17] <Aftertaste> that chick was always getting hit in the head, and then solving the crime
[20:17] <Aftertaste> when i get hit in the head, i call it a day .
[20:24] <Raziel^> What girls have to suffer during their period might make a hit in the head feel like a bump
[20:25] <Raziel^> bump +knee
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[20:28] <digitall> Strangerke: Well, the intro is running fine
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[20:32] <digitall> Hmm... Possible minor GUI glitches and UI issues...
[20:32] <digitall> Will check against my "native" build behaviour.
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[20:41] <digitall> Lordhoto! :)
[20:41] <digitall> Do you have 5 mins?
[20:43] <digitall> Strangerke: I think there are some GUI issues in the apartment in BE compared to LE... I can't seem to click on anything apart from my first selection i.e. the TV
[20:44] <digitall> i.e. QUIT, VIEW HAWKE MANOR, CALL THE POLICE, SEND THE TAPE all don't seem to appear.
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[20:49] <Strangerke> ok
[20:49] <Strangerke> I'll check that
[20:49] <Strangerke> Thanks a lot
[20:49] <digitall> No problem... as droid2727 said though, you should set up a BE VM with QEMU under windows...
[20:52] <Strangerke> yeah, but it's really more convenient to have a dedicated tester like Raziel^
[20:52] <Strangerke> As I know the game a bit too much, I always test it the same way
[20:52] <Strangerke> so I know I'm the worst tester for the game I work on
[20:53] <digitall> *shrug* True, but it is easier to run debug tools if you have a local way to replicate the BE issues.
[21:02] <Raziel^> Strangerke: doing what i can to help
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[21:24] <droid2727> Strangerke: how is it more convenient to not have your own testing environment? O_o
[21:25] <Strangerke> Raziel^: And you do it really well ;)
[21:26] <Raziel^> aww, thank you :-)
[21:26] <Strangerke> droid2727: Take Fascination, I'm able to finish it in less than 15 minutes...
[21:26] <Strangerke> droid2727: Or Mortevielle: with some luck, I can finish it in less than 3 minutes
[21:26] <Strangerke> It's useless I test those games
[21:26] <Strangerke> I'll find nothing :P
[21:30] <SylvainTV> fascination in 15 minutes?
[21:30] <SylvainTV> oO
[21:30] <SylvainTV> without missing any newspaper
[21:30] <SylvainTV> ? ;)
[21:30] <droid2727> Strangerke: and that's completely separate from having a BE environment
[21:32] <Strangerke> SylvainTV: My personal record is 15 minutes on the Hebrew version :P
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[21:35] <DrMcCoy> o_O
[21:37] <SylvainTV> ouch
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[00:00] --- Thu Apr 3 2014