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[07:06] <uruk-hai> good morning all :)
[07:06] <uruk-hai> what a handy little page http://www.therestartpage.com/
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[07:23] <waltervn> morning
[07:31] <rootfather> morning waltervn uruk-hai and everybody out there
[07:51] <criezy> good morning
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[08:09] <rootfather> hi criezy
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[08:14] <rootfather> btw, are there any news regarding the 1.8.1 release cycle?
[08:16] <criezy> That's a good question, and I wanted to ask _sev about that this weekend as well.
[08:16] <criezy> I have not heard anything myself.
[08:32] <rootfather> would be cool if we have a ScummVM release 2.0.0 ready right on the 15th anniversary :D
[08:32] <rootfather> maybe skip 1.9.0 in favor of 2.x?
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[09:03] <criezy> Yeah, wiki backup completed. I can now move on to the upgrade.
[09:04] <rootfather> I'll keep my fingers crossed
[09:06] <criezy> I really need to move to fiber optic before the next one. Transfering over 3Gb of database SQL dump is a bit painful with my current connection :P
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[09:16] <WooShell> good meowning =^.^=
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[09:22] <rootfather> hi WooShell wanwan
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[09:36] <wanwan> hello
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[09:37] <Strangerke> hi wanwan, hi guys
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[09:47] <wanwan> so, how's that game going? the one about not very prestigious job. you know what i mean :)
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[14:19] <rootfather> omg
[14:19] <rootfather> I just realized that one of my all time childhood favorite games uses Macromedia Director
[14:19] <rootfather> A rather obscure game made by Tivola called "Meister Zufall und die Herrscher der Elemente"
[14:19] <rootfather> known as "Masters of the Elements" in the rest of the world
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[14:51] <GitHub157> [scummvm] sev- pushed 1 new commit to master: https://git.io/vwMPA
[14:51] <GitHub157> scummvm/master fcdbd2c Eugene Sandulenko: SCUMM HE: Further work on T14 codec
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[14:59] <Deledrius> Director was pretty widespread.
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[16:22] <GitHub192> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vwMy4
[16:22] <GitHub192> scummvm/master 5736743 Lothar Serra Mari: I18N/DE: Improve translation for the Mute All setting...
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[18:39] <salty-horse> _sev, when will you review my fix for the website language bar? after that's done, I want to commit my changes to the website font and page width
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[18:41] <_sev> right, I forgot about it
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[19:21] <m_kiewitz> has anyone played "The Book of Unwritten tales 2"?
[19:22] Action: eriktorbjorn has been meaning to play that series, but hasn't had the time.
[19:26] Action: criezy played it about a year ago
[19:27] <m_kiewitz> criezy: how was it? it seems it gets a physical release for Wii U
[19:28] <criezy> I liked it. It was fun, with nice puzzles, neither too easy nor too hard.
[19:30] <m_kiewitz> how long did it last?
[19:30] <criezy> Steam says I played for 23 hours.
[19:31] <m_kiewitz> wow
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[20:04] <omer_mor> m_kiewitz: will you have the time to review my 2 pending pull requests?
[20:05] <omer_mor> did anyone here managed to build the dosbox/ida plugin on a windows machine?
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[21:39] <salty-horse> is there a way to have a bunch of strings baked into the exe, but allow me to modify their contents in runtime?
[21:40] <salty-horse> clang tells me "static char *strArray[] = {"foo", "bar"}" is deprecated in C++11
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[21:42] <LordHoto> That's been discouraged for a long time ;-).
[21:43] <LordHoto> Since this also can get you into trouble with return to launcher and re-launch your engine, I suggest you not to do this. Simply initialize some strings space on startup and work from there.
[21:44] <salty-horse> ok. it's 4 strings that need a char changed to '1' or '2'. I should be able to sprintf them
[21:46] <LordHoto> Yeah. That seems so much saner.
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[22:45] <salty-horse> what's the type of a variable that I want to point to one of several "static const char *arr[]" ?
[22:48] <dreammaster> const char **? Although I could be wrong, but you'd do better to name the arrays as static const char *const arr[]
[22:50] <dreammaster> Trying to wrap my head around the whole const pointers to const data gives me a headache :P
[22:50] <salty-horse> "assigning to 'char **' from incompatible type 'const char *[7]
[22:51] <salty-horse> I *could* try a cast to remove constness but I don't want to
[22:52] <dreammaster> Hmmm.. I just tried this in C++ and it compiled fine in Visual Studio: static const char *arr[] = { nullptr }; const char **p = &arr[0];
[22:52] <salty-horse> const char **p seems to work
[22:53] <dreammaster> It may not be perfect, but for basic stuff like pointer conversions, I can't imagine that it wouldn't throw a wobbly if the casting was wrong
[22:53] <dreammaster> Okay, good
[22:57] <salty-horse> will finish this tomorrow. good night!
[22:57] <salty-horse> well, "finish"
[22:57] <dreammaster> Goodnight :)
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[00:00] --- Mon May 2 2016