[00:00] what would be the best to do if I would like to include the code in ScummVM: an engine per game or a global engine with several parts? [00:01] one engine [00:01] why repeat shared code? [00:01] See TsAGE as an example [00:02] thanks [00:02] But why do I think someone is/was working on an engine for these games? [00:03] because there was someone ? [00:03] Julien Templier [00:03] but it seems he didn't touch it a long time ago [00:03] Action: LordHoto looks who is plenking again [00:03] and its code is a just a stub [00:04] rah LordHoto, I tried to do an effort! [00:04] That'd be it then ;) [00:04] it's really hard to not plenk when you are taught to do so since your 10 [00:05] Whoever taught you to plenk in English was probably not a good teacher :-P [00:06] :( [00:07] you seem really sensitive about that though [00:08] You are just lucky that DrMcCoy did not see it! [00:09] now you have HLed him! 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[04:17] RUBICN64 (~Android@c-71-60-101-236.hsd1.pa.comcast.net) left irc: Quit: AndroidIrc Disconnecting [04:32] _dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [04:34] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) left irc: Quit: Leaving. [05:01] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [05:04] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 250 seconds [05:41] in lite, i can't use the controls [05:41] somaen [05:41] even after adding the mappings [05:42] i'll try to work around this today [06:46] Lightkey (~jonas@p200300764F2DFD8122CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 256 seconds [06:59] Lightkey (~jonas@p200300764F2DFD4722CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [07:00] TrojanHorse (~Artox@79.98.110.103) joined #scummvm. [07:00] greetings everybody [07:01] I jsut want to tell you: Its awesome that there is an NaCl port of scumm for use on chromebooks [07:01] but at the same time there is a slight difficulty [07:01] there is no F5 key on the chromebook [07:02] so idk how I could ever perform save on e.g. BASS [07:02] but that is actually the smallest of my issues [07:02] what I am really wondering about, is how to add another game to it [07:02] since its an NaCl app, it uses some kind of artificial private filesystem [07:08] frankyboy_ (~franky@ppp109-252-17-43.pppoe.spdop.ru) joined #scummvm. [07:16] clone2727 (~clone2727@ool-2f105dd5.dyn.optonline.net) left irc: Quit: later [07:22] Cheeseness (~cheesenes@ppp118-208-214-40.lns20.hba1.internode.on.net) joined #scummvm. [08:01] t0by (~t0by@87.13.71.185) joined #scummvm. [08:01] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [08:37] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. 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[13:54] Lubomyr (~Miranda@93.178.244.176) left irc: Ping timeout: 265 seconds [14:14] so, tomorrow's the day [14:14] that day [14:14] *THAT* day [14:14] or, maybe *the* day [14:29] somaen, wmelite is broken [14:29] can't move the droid at all [14:29] then when i go back to the debug room, there it is, standing at the centre of the room [14:29] the droid that is [14:29] and even after switching rooms, then coming back, it's still there [14:29] weird [14:32] GitHub47 (~GitHub47@192.30.252.46) joined #scummvm. [14:32] [scummvm] norbertbajko opened pull request #589: DRASCULA: fix crash/graphic glitch at castle towers (master...drascula_crash) http://git.io/xWWE [14:32] GitHub47 (GitHub47@192.30.252.46) left #scummvm. [14:36] sirlemonhead (~bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) joined #scummvm. [14:36] jamm: Doesn't WME lite have broken keyboard input? [14:36] it does, and i added them myself [14:38] Ramal (~dennis@2.67.83.175.mobile.tre.se) left irc: Ping timeout: 264 seconds [14:40] Ramal (~dennis@2.67.71.142.mobile.tre.se) joined #scummvm. [14:46] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) left irc: Quit: Client exiting [14:49] Action: DrMcCoy summons clone2727 [14:51] spookypeanut (~spookypea@cpc1-hatf9-2-0-cust169.9-3.cable.virginm.net) joined #scummvm. [14:51] spookypeanut (~spookypea@cpc1-hatf9-2-0-cust169.9-3.cable.virginm.net) left irc: Changing host [14:51] spookypeanut (~spookypea@scummvm/undead/spookypeanut) joined #scummvm. [14:51] #scummvm: mode change '+o spookypeanut' by ChanServ!ChanServ@services. [14:56] m_kiewitz (~m_kiewitz@kons-4d03d401.pool.mediaways.net) joined #scummvm. [14:56] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [15:12] Action: waltervn joins the summoning [15:15] Lubomyr (~Miranda@93.178.244.176) joined #scummvm. [15:17] Hey all, I sideloaded the latest android apk for scummvm and it's complaining about kyra.dat. Is that not included in the apk? [15:26] As in official release or nightly build from buildbot? [15:30] nightly [15:32] It looks like the file is in the archive... [15:33] Could you try to use the latest official release from http://scummvm.sourceforge.net/downloads/? [15:34] And see if it works with that? [15:34] The latest stable crashes for me on a Nexus 4 w/ Lollipop [15:35] I see. [15:38] Well, you might want to check if you have any other copies of kyra.dat flying around somewhere... [15:39] there might be some interference even though it shouldn't happen for kyra.dat [15:41] Anyway, it would be best if you open a bug report about it on our bug tracker: http://sourceforge.net/p/scummvm/bugs/ [15:41] someone with an Android device could look into it then [15:46] Schnabeltierchen (~Schnabelt@xdsl-89-0-250-110.netcologne.de) left irc: Ping timeout: 256 seconds [15:46] I'm not sure where on the filesystem it should reside. This is my first install of scummvm on this device so I'm doubting I could have introduced another kyra.dat [15:47] Where can I check? [15:47] Then you probably don't have another kyra.dat around. [15:47] Just open a bug report then. [15:48] spookypeanut (~spookypea@scummvm/undead/spookypeanut) left irc: Ping timeout: 252 seconds [15:48] Will do [15:49] Schnabeltierchen (~Schnabelt@xdsl-89-0-248-83.netcologne.de) joined #scummvm. [16:00] <_sev> Folrond: hi [16:02] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [16:02] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:02] Greetings [16:05] After a specific engine starts so xy::run function is called how can i draw to that screen? [16:05] i made a simple event handler so the windows only closes when specific keys have been pressed [16:06] jammm (~jam@113.193.133.29) joined #scummvm. [16:06] but the screen is empty even when i call _system->fillscreen(255) _system->updatescreen() [16:07] i tried to copy a rect to the screen nothing happened [16:07] jamm (~jam@113.193.131.43) left irc: Ping timeout: 255 seconds [16:08] have you set up a palette? [16:09] no i didn't i thought i can copy a surface to the screen directly [16:11] If you use a CLUT8 screen mode, the colors on screen are determined by the palette. [16:11] So, if you never set a palette, it is likely that everything might be just black. [16:13] From a quick look this might give you a good idea how it works: https://en.wikipedia.org/wiki/Colour_look-up_table [16:13] thanks i'll check it out [16:29] ny00123 (~ny00123@bzq-79-177-49-4.red.bezeqint.net) joined #scummvm. [16:40] Hello, good evening [16:41] I need a little help with preparing my mahine to compile ScummVM [16:41] I read the wiki [16:41] In fact it's open in front of me [16:42] The one thing that is not clear to me [16:42] is: which version of the libjpeg-turbo libs do I need? [16:42] 64 or 32 bit? [16:42] So, what OS [16:43] What IDE? [16:43] Windows [16:43] Visual Studio 2013 [16:43] And what engines do you care about? [16:43] (libjpeg is not universally necessary) [16:43] 64/32 depends on whether you plan to compile for 64/32 [16:43] The AGI engine [16:44] Either one works fine, but you need to be consistent in your choice of libs. [16:44] I don't think AGI needs JPEG [16:44] Hm okay [16:44] Thank you very much! [16:44] There is atleast no such dependency listed in engines/agi/configure.engine. [16:45] If the rest of your libs are 32 bit, then pick the 32 bit version. [16:45] (and vice verca for 64) [16:45] Oh, I didn't check that yet [16:45] But I will, then! [16:45] If you don't care about JPEG (i.e. if the engine you want doesn't need it), you can disable it when running create_project. [16:46] AGI won't need jpeg, no [16:46] From a quick grep, it seems only Wintermute and Groovie2 does need JPEG. [16:47] Alright :) Thank you very much [16:47] I'm willing to participate in GSoC [16:47] You can also save yourself a lot of compilation time by adding --disable-all-engines --enable-engine=agi when running create-project. [16:48] But I just found this opportunity a week ago [16:48] octolith: Be aware that the list of actually accepted orgs for GSoC is not available yet. [16:48] So, we are not sure yet whether we are accepted or not. [16:48] Anyhow, what task are you interested in? [16:49] somaen: I know, but I was hoping you would be accepted, as you've already been, twice [16:49] It doesn't matter though, getting involved is more important for me at this point [16:49] Well, quite a lot more than twice. [16:50] Oops [16:50] I didn't check the entries before 2013 [16:50] 8 years or so. [16:50] Rewriting the AGI engine caught my attention [16:50] But that is no guarantee for being accepted again. [16:51] Form looking at the task, it's not a full rewrite, but more a question of a series of improvements. [16:52] Yeah, but hey, I have to start somewhere. If I don't get in this year, I'll gaina lot of experience till next year [16:52] _sev seems to be the one listed as contact on that idea. [16:53] <_sev> yep [16:53] Hi _sev :) [16:53] <_sev> octolith: so what are your questions? [16:55] _sev: well, I'm in the process of setting up Visual Studio. The one thing I asked has already been answered, so I have no questions right now concerning that. [16:55] <_sev> ok [16:58] _sev: I have some C and C++ knowledge and I haven't worked with XML before, so I thought that this task might suit me. [16:58] I'm here to get new experiences [16:58] <_sev> why XML? [16:59] _sev: I'm not familiar with working with GUI in general [17:00] As in anything graphical? [17:00] I've worked with SDL before [17:00] <_sev> octolith: sorry, I do not understand your point. Could you please elaborate a bit? [17:02] I thought this task (improving the AGI engine) might suit my level of knowledge in C and C++ as the other tasks include a lot of things I haven't touched yet. XML was just an example (there's a project for improving the GUI). [17:03] <_sev> ah, ok [17:08] _sev: can you please give any advice before I look into the matter more deeply? What would be the best way to get familiar with AGI? [17:09] <_sev> read AGI docs on our Wiki [17:09] <_sev> this is the most documented egine we have [17:10] Wishmaster (Wishmaster@dslb-178-005-241-207.178.005.pools.vodafone-ip.de) joined #scummvm. [17:11] _sev alright, thank you very much [17:11] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) left irc: Ping timeout: 245 seconds [17:24] Wishmaster (Wishmaster@dslb-178-005-241-207.178.005.pools.vodafone-ip.de) left irc: Ping timeout: 246 seconds [17:26] RUBICN64 (~Android@c-71-60-101-236.hsd1.pa.comcast.net) joined #scummvm. [17:32] clone2727 (~clone2727@ool-2f105dd5.dyn.optonline.net) joined #scummvm. [17:32] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [17:47] RUBICN64 (~Android@c-71-60-101-236.hsd1.pa.comcast.net) left irc: Quit: AndroidIrc Disconnecting [18:00] ced117 (~ced117@opensuse/member/ced117) left irc: Quit: Quitte [18:10] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. 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[22:44] I did what somaen recommended, I ran create-project with --disable-all-engines --enable-engine=agi and now I have my projects in Visual Studio (namely agi and scummvm). agi compiles fine, but scummvm gives various errors [22:45] My first question is whether I understand correctly, that I should be able to compile scummvm with agi only? [22:46] The errors I get are the following: [22:47] compiling scummvm with agi engine only, I get these errors https://www.irccloud.com/pastebin/DugCUUxe/scummvm+compilation+errors [22:48] Sounds like you didn't set up libjpeg or freetype properly [22:49] As far as I'm concerned, I did everything accourding to the wiki [22:49] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) left irc: Quit: Client exiting [22:50] SQHistorian (~troels@li303-51.members.linode.com) left irc: Ping timeout: 246 seconds [22:50] I'll double check it [22:53] The wiki says: [22:53] "You'll need to copy the .lib files to your Visual Studio vc/lib folder, and the freetype6.dll and zlib1.dll files from the Freetype bin folder (default c:\Program Files (x86)\GnuWin32\bin) to your Windows folder" [22:53] So I only copied the .lib files. I guess I'll need what's in the include folder, too, right? [22:54] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [22:58] Okay, I fixed the freetype error, I'll check libjpeg now [22:59] Yasu2 (Yasu@h-239-252.a328.priv.bahnhof.se) joined #scummvm. [23:02] octolith: Yeah, you need the include folders too [23:02] IIRC it's more or less the same operation, just the include folder, not the lib folder. [23:06] somaen: Thank you, I could compile it now :) [23:22] GitHub32 (~GitHub32@192.30.252.42) joined #scummvm. [23:22] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/x8xZ [23:22] scummvm/master e664e91 Paul Gilbert: MADS: Fix display of teleporter values with leading zeroes [23:22] GitHub32 (GitHub32@192.30.252.42) left #scummvm. 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