[00:03] frankyboy_ (~franky@ppp46-138-40-219.pppoe.spdop.ru) left irc: Remote host closed the connection [00:13] well, that savegame thing really does need to be resolved& kSavegame: no more savegame slots available! when starting torin [00:16] it creates a new save every time [00:26] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 258 seconds [00:27] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [00:59] jammm (~jam@106.221.153.160) joined #scummvm. [01:02] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [01:02] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 244 seconds [01:32] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:36] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [01:36] Nick change: DominusExult -> Dominus [01:56] oh, thats right. there is that whole global scaling cadence thing for lo-res games& [02:22] disabling the global cadence stuff in the scaler for hi-res games fixes this problem, but I wonder if that messes with rendering in a way that causes it to be not fully accurate& [02:29] i30817 (~chatzilla@89.180.157.1) joined #scummvm. [02:46] Cruel` (~cruel@73.106.72.229) left irc: Quit: Leaving [03:05] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [03:05] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) left irc: Quit: ZNC - http://znc.in [03:31] Cruel` (~cruel@66.56.1.210) joined #scummvm. [03:59] Cruel` (~cruel@66.56.1.210) left irc: Quit: Leaving [04:35] NuSuey (uid3556@gateway/web/irccloud.com/x-wmwjyhtdwpagiggq) joined #scummvm. [04:38] wanwan (~wanwan@2a00:1370:812a:75d8:f570:4fd7:24c2:65b8) joined #scummvm. [04:39] Pegasus_Epsilon (pegasus@pimpninjas.org) left irc: Ping timeout: 276 seconds [04:40] Pegasus_Epsilon (pegasus@pimpninjas.org) joined #scummvm. [04:40] Pegasus_Epsilon (pegasus@pimpninjas.org) left irc: Client Quit [04:41] Pegasus_Epsilon (pegasus@pimpninjas.org) joined #scummvm. [04:41] Nick change: Pegasus_Epsilon -> pegasus [04:41] Nick change: pegasus -> Pegasus_Epsilon [04:59] GitHub36 (~GitHub36@192.30.252.42) joined #scummvm. [04:59] [scummvm] bluegr closed pull request #766: SCI: Script patch for QfG3 giant tree bounds (master...qfg3_bounds) https://git.io/vrHms [04:59] GitHub36 (GitHub36@192.30.252.42) left #scummvm. [04:59] GitHub140 (~GitHub140@192.30.252.40) joined #scummvm. [04:59] [scummvm] bluegr pushed 2 new commits to master: https://git.io/vohAJ [04:59] scummvm/master 1184c1d Omer Mor: SCI: Script patch for QfG3 giant tree bounds... [04:59] scummvm/master 9cf3566 Filippos Karapetis: Merge pull request #766 from OmerMor/qfg3_bounds... [04:59] GitHub140 (GitHub140@192.30.252.40) left #scummvm. [05:08] jammmm (~jam@106.221.153.160) joined #scummvm. [05:08] jammm (~jam@106.221.153.160) left irc: Read error: Connection reset by peer [05:20] I'm getting some signed/unsigned warnings from GCC because size_type in engines/sci/graphics/plane32.h is "int", not "uint". Of course, if I change it to "uint" I get some *other* signed/unsigned warnings. Not sure which is right, but size_type is "uint" in lists32.h [05:24] i30817 (~chatzilla@89.180.157.1) left irc: Quit: ChatZilla 0.9.92 [Firefox 42.0/20151030083932] [05:37] rootfather (~rootfathe@unaffiliated/rootfather) joined #scummvm. [05:37] #scummvm: mode change '+o rootfather' by ChanServ!ChanServ@services. [06:10] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 276 seconds [06:17] uruk-hai (~Peter@catv-80-99-64-76.catv.broadband.hu) joined #scummvm. [06:17] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [06:22] !seen LordHoto [06:23] ny00123 (~ny00123@89-138-100-181.bb.netvision.net.il) joined #scummvm. [06:28] blitter without the ! [06:33] <_sev> blitter: are you looking for specific question? [06:38] klusark (~klusark@216-71-194-243.dyn.novuscom.net) left irc: Read error: Connection reset by peer [06:45] g'morning [06:47] klusark (~klusark@216-71-194-243.dyn.novuscom.net) joined #scummvm. [06:56] yeah [06:56] i haven't updated scummvm in a while though so apologies if this has been fixed [06:56] but in surfacesdl mode, the GUI windows draw with the game screen in the background. in openglsdl mode, the background is black [06:57] i dug into it a bit, and the black background has a 0xFF alpha, so it seems intentional [06:57] my question is what should i change so that openglsdl mode behaves like surfacesdl [06:57] i like seeing the game behind the dialogs [06:58] which SDL version? [06:58] 1.2.15 [06:58] the surfacesdl code path looks to me like it copies the game screen into a buffer and then draws the dialog on top. openglsdl doesn't do that [06:58] openglsdl doesn't have to do that [06:58] right [06:59] but then why is there a black bg with an opaque alpha [06:59] blending is enabled [06:59] so i would imagine if the alpha were set properly it would Just Work(tn) [06:59] *(tm) [06:59] this was working :/ waiting for a build [07:01] if it was fixed, would like to know at what point it was fixed so i could merge that commit into my stuff [07:02] so, you run the game, you hit ctrl-f5, it gives you black background? [07:02] with dialogs drawn on top of it [07:02] interesting [07:02] i want to see the game behind the dialogs [07:02] which game? [07:02] pegasus [07:03] oh right, you're blitter.. :) [07:03] only time i ever get a ping in here... [07:03] yah. i've kinda become the de facto maintainer ;) [07:03] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [07:03] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [07:04] uhm [07:06] (waiting for another build. maybe I should buy a new computer..) [07:07] i usually ping lordhoto about these things since aiui he's the go-to person re: UI stuff [07:07] (correct me if i'm wrong) [07:08] and the ui stuff is kinda tough to grok [07:08] klusark (~klusark@216-71-194-243.dyn.novuscom.net) left irc: Ping timeout: 258 seconds [07:10] so the bad news is, this works fine in trunk with pegasus [07:10] dangit. [07:10] :D [07:10] blitter: any idea when you forked? [07:13] yeah, uhhhh [07:13] brace yourself :P [07:13] klusark (~klusark@216-71-194-243.dyn.novuscom.net) joined #scummvm. [07:14] d04667e58a889e4744f36fb5797a69fa437a1abf [07:17] <_sev> blitter: black background often means 0 in A channel [07:18] <_sev> and bunch of our code historically was setting that to 0 instead of 0xFF. I suggest to look in that direction [07:19] the A channel of the black bg is 0xFF, i've checked [07:19] it's like it's intentional [07:19] how do you check? [07:20] i stepped into copySurfaceToRect [07:20] and looked at memory [07:20] o.O [07:21] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) joined #scummvm. [07:21] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [07:21] in surfacesdl, the background is the color of whatever pixel is in the game at that x,y [07:21] when i look at the src bitmap [07:21] in openglsdl, it's 0xFF000000 [07:22] unless i'm looking in the wrong place [07:22] but idk if this is a problem caused by the UI/theme code or the platform/graphics code [07:23] <_sev> what about copyRectToOverlay()? [07:23] if i had a better idea i could narrow it down in git [07:23] lemme check [07:23] maybe that's it [07:23] Action: blitter is working from memory [07:23] <_sev> the normal rendering flow is that it blits game screen, then GUI on top of it, then mouse screen, then OSD [07:24] <_sev> and if second blit doesn't use blending properly, that could cause that problem [07:24] <_sev> in SDL transparency is simulated by copying the game screen over, OpenGL backend should do it with blending [07:24] yes copyRectToOverlay, you're right [07:25] yup, that follows [07:25] that explains why SDL software works [07:25] blending is enabled in GL, but the background's alpha isn't set properly [07:27] i think in VectorRenderer there's a SetBgPixel, which takes an RGB triple as input and converts based on the pixel format [07:28] worried that if i hack that to explicitly set alpha to 0 it'll muck with things elsewhere, especially since surfacesdl works fine without any hacks [07:29] setBgColor, that's it. calls _format.RGBToColor(r,g,b) (note no alpha) [07:30] is that used though? [07:34] NuSuey (uid3556@gateway/web/irccloud.com/x-wmwjyhtdwpagiggq) left irc: Quit: Connection closed for inactivity [07:34] it's called in drawStep if a bg color is provided [07:36] probably irrelevant since colors defined in draw steps only have rgb triples anyway [07:36] are you using the default theme? [07:36] or maybe that is relevant, and that's the problem. shrug. again, surface works fine [07:36] hang on [07:37] Begasus (~Begas_@d54c3c8c2.access.telenet.be) joined #scummvm. [07:44] ok here's something interesting [07:44] the console renders properly [07:44] the save/load dialog does not [07:45] keymapper does not either [07:45] i'll try to get the game running with the default theme [07:45] well, if you hit ctrl-f5 or so, you should get the GMM [07:46] which is what I was trying [07:47] but I dont' see anything obvious in the logs, and it all looks ok [07:47] if i use the classic theme and do ctrl-f5, i get a nice translucent menu [07:48] if i bring up the save/load dialog, i get an opaque dialog against a black bg [07:48] same with keymapper [07:49] nothing obvious in the logs here either [07:49] okay, probably you're just not clearing it then [07:56] but yes I don't see anything obvious. fun :P [08:00] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. 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[09:19] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [09:19] morning [09:23] Lightkey (~jonas@p200300764C3D1E1022CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 258 seconds [09:24] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [09:25] jamm (~jam@unaffiliated/jamm) joined #scummvm. [09:27] jammmm (~jam@106.221.156.133) left irc: Ping timeout: 244 seconds [09:36] Lightkey (~jonas@p200300764C3D1E5422CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [09:36] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [09:44] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) joined #scummvm. [10:17] > Minor_Problem [10:17] > Problem [10:17] > Doomed [10:17] Action: t0by chuckles [10:53] uruk-hai (~uruk-hai@catv-89-134-71-97.catv.broadband.hu) joined #scummvm. [10:53] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [11:26] jammm (~jam@106.221.130.179) joined #scummvm. [11:27] t0by (~t0by@host243-245-dynamic.4-87-r.retail.telecomitalia.it) left irc: Ping timeout: 244 seconds [11:28] jammmm (~jam@106.221.130.72) joined #scummvm. [11:28] ced117 (~ced117@opensuse/member/ced117) left irc: Quit: Quitte [11:29] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 240 seconds [11:30] jammm (~jam@106.221.130.179) left irc: Read error: Connection reset by peer [11:52] goom (~go4m@cpe-66-25-153-174.satx.res.rr.com) joined #scummvm. [12:02] iskrich (d9c5081b@gateway/web/freenode/ip.217.197.8.27) joined #scummvm. [12:02] #scummvm: mode change '+v iskrich' by ChanServ!ChanServ@services. [12:13] t0by (~t0by@host243-245-dynamic.4-87-r.retail.telecomitalia.it) joined #scummvm. [12:13] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [12:23] snover (~Adium@unaffiliated/snover) joined #scummvm. [12:23] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [12:32] wjp: are you around? [12:32] yes [12:32] having fun with Torin's saving [12:32] good morning [12:32] hi! :) [12:37] Raziel^ (~Raziel@p54B1F365.dip0.t-ipconnect.de) joined #scummvm. [12:37] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [12:39] <_sev|work> wjp: save Torin! [12:39] t0by (~t0by@host243-245-dynamic.4-87-r.retail.telecomitalia.it) left irc: Ping timeout: 252 seconds [12:39] :-) [12:40] the interesting thing about Torin is that it has an autosave system [12:40] with its own separate set of slot [12:40] s [12:40] (and as an aside it uses the presence of the .cat for that set of slots to determine if it should show the main menu) [12:41] our virtual slot system is getting horribly confused by all this [12:42] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [12:42] mrjoshua240 (~mrjoshua2@cpe-76-180-207-162.buffalo.res.rr.com) joined #scummvm. [12:43] has anyone forked the scummvm to create a new engine [12:45] mrjoshua240 (~mrjoshua2@cpe-76-180-207-162.buffalo.res.rr.com) left irc: Client Quit [12:52] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Ping timeout: 250 seconds [12:56] wjp: do you have a BE system somewhere? [12:57] wjp: auto-saves should get put into slot 0 in ScummVM [12:57] except that Torin uses two autosave slots... [12:57] oh wait, slots? not one slot? [12:57] URGH [12:57] https://github.com/wjp/scummvm/compare/torin_saving [12:57] that's what I'm currently doing [12:57] anyway, you got a BE system somewhere? [12:58] it also automatically autosaves whenever it does a normal save [12:58] it seems script patching either doesn't work at all on BE systems, or it's Amiga only [12:58] (and uses that specific autosave slot for the "resume" button in the main menu) [12:58] wtf [12:58] hacks [12:58] it calls the save "Where I last left off..." [12:59] that commit in my branch basically just bypasses the virtual slot system if GID == TORIN and game_id == "Autosave" [12:59] anyway, yes, I do have a BE system [13:00] i think i may have already found the issue, moment [13:01] gameid = Autosave ??? [13:01] why is gameID Autosave? [13:02] because it is [13:03] (game_id is the first argument to kSaveGame, by the way) [13:03] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) joined #scummvm. [13:04] ah that one [13:09] t0by (~t0by@host120-58-dynamic.171-212-r.retail.telecomitalia.it) joined #scummvm. [13:09] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [13:12] Strangerke|work (5bb7582b@gateway/web/freenode/ip.91.183.88.43) left irc: Ping timeout: 250 seconds [13:15] t0by (~t0by@host120-58-dynamic.171-212-r.retail.telecomitalia.it) left irc: Ping timeout: 272 seconds [13:16] t0by (~t0by@host120-58-dynamic.171-212-r.retail.telecomitalia.it) joined #scummvm. [13:16] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [13:23] GitHub143 (~GitHub143@192.30.252.40) joined #scummvm. [13:23] [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vojX3 [13:23] scummvm/master 17b3dc4 Martin Kiewitz: SCI: Fix script patcher, so that it works on BE systems [13:23] GitHub143 (GitHub143@192.30.252.40) left #scummvm. [13:23] wjp: can you please try this out too? [13:24] just for example check if script patches are applied for kq6 cd rom [13:24] by starting ScummVM using --debugflags=ScriptPatcher [13:27] it works on Amiga [13:28] it does :-) [13:29] it works on my main LE system, but I'm too lazy to hook up my BE machine if Raziel^ already tested it :-) [13:30] anyone know if the "save memory/ram while compiling" configure switch is already merged in? [13:30] and if it is, how do i use it? [13:30] would love to try it out [13:31] that switch is horribly misnamed [13:31] ok :-/ [13:31] t0by (~t0by@host120-58-dynamic.171-212-r.retail.telecomitalia.it) left irc: Ping timeout: 276 seconds [13:31] there was a suggestion once to pass a single linker flag under such a name [13:32] but are you using the gnu linker? [13:32] yes [13:33] and is the linking step running out of memory? [13:33] yes [13:33] engines/tinsel/libtinsel.a: could not read symbols: Memory exhausted [13:34] that doesn't happen always of course, just when the broswer eats away memory, but i'd like to minimize it [13:35] so you may want to try LDFLAGS="-Wl,--no-keep-memory" [13:37] wjp: thank you, will try [13:39] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [13:51] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Ping timeout: 264 seconds [14:20] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 272 seconds [14:21] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) left irc: Ping timeout: 260 seconds [14:22] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [14:25] Nick change: Begasus -> Begas_bbl [14:27] wohoo, I'm back guys :) [14:27] sorry for being absent for so long :P [14:28] real life, ya know... [14:54] Cruel` (~cruel@66.56.1.210) joined #scummvm. [15:01] <_sev|work> no, we don't know about the real life [15:05] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [15:05] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [15:16] Raziel^ (~Raziel@p54B1F365.dip0.t-ipconnect.de) left irc: Quit: AmigaOS 4 (Unregistered copy). Evaluation period is over. Program will now quit. Thank you for using AmigaOS. [15:38] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [15:38] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [15:54] t0by (~t0by@host111-26-dynamic.24-79-r.retail.telecomitalia.it) joined #scummvm. [15:54] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [15:59] bgK (~bgk@2001:41d0:2:599c::2a60:8434) left irc: Ping timeout: 260 seconds [16:02] WooShell (~Markus@ipbcc0701d.dynamic.kabel-deutschland.de) joined #scummvm. [16:19] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [16:19] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [16:19] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [16:34] Nick change: Begas_bbl -> Begasus [16:54] uruk-hai (~uruk-hai@catv-89-134-71-97.catv.broadband.hu) left irc: Quit: This computer has gone to sleep [16:54] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [16:58] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) joined #scummvm. [17:02] uruk-hai (~uruk-hai@catv-89-134-71-97.catv.broadband.hu) joined #scummvm. [17:02] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [17:03] bgK (~bgk@2001:41d0:2:599c::2a60:8434) joined #scummvm. [17:03] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services. [17:16] uruk-hai (~uruk-hai@catv-89-134-71-97.catv.broadband.hu) left irc: Quit: Leaving [17:22] snover (~Adium@unaffiliated/snover) joined #scummvm. [17:22] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [17:44] GitHub137 (~GitHub137@192.30.252.45) joined #scummvm. [17:44] [scummvm] csnover pushed 2 new commits to master: https://git.io/vKeRT [17:44] scummvm/master e8552cf Colin Snover: SCI32: Fix audio fading [17:44] scummvm/master b7dcf5f Colin Snover: SCI32: Use better audio fading algorithm... [17:44] GitHub137 (GitHub137@192.30.252.45) left #scummvm. [17:49] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) joined #scummvm. [17:49] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [18:06] t0by (~t0by@host111-26-dynamic.24-79-r.retail.telecomitalia.it) left irc: Remote host closed the connection [18:20] wjp: yep, torins version of sci has modified how scales are multiplied when calculating screen item rects& [18:21] o_O [18:21] it also deletes the code path for low-resolution cels [18:22] not sure if this is a 640x480 script resolution thing, or that there seem to be 2 different versions of SCI2.1mid [18:23] Begasus (~Begas_@d54c3c8c2.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [18:23] salty-horse (~salty-hor@unaffiliated/salty-horse) joined #scummvm. [18:23] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [18:23] it also seems to mean that the way the celobj scalers work has to be different too [18:24] since if it were to try to follow the global scale model it would (and does) overread the sources [18:24] the source cel data* [18:24] any SCUMM hackers around? I'd like to know if the subtitle display code was changed between MI1 and MI2, which would perhaps explain why the subtitles shift a few pixels when comparing the mi1 back-alley room in mi2 https://twitter.com/MajusArts/status/748942386139656192 [18:24] (either that, or the hotspot was moved slightly) [18:25] on the upside, aside from not knowing which versions of games this applies to, i do have a patch. [18:25] salty-horse: it does look like the guybrush with the cones is a bit farther to the right [18:26] snover, checking with Scumm Revisited [18:26] definitely wider in any case [18:29] anyone has any backups of the ScummRev annotation files? The official link is dead [18:29] web.archive.org? [18:30] nm, we might have an answer: https://twitter.com/p1xelcoder/status/748946274074947584 [18:30] will check code [18:34] NuSuey (uid3556@gateway/web/irccloud.com/x-qxiiprvqmlyiieea) left irc: Quit: Connection closed for inactivity [18:47] if someone is feeling bored it would be cool if you could go through http://wiki.scummvm.org/index.php/Sierra_Game_Versions and change the dates to iso8601 so the table can actually be sorted by date :) [18:47] tables* [19:09] hmm.. the monkey1 image for the alley is 344 pixels wide, rather than 320 [19:20] frankyboy_ (~franky@94.29.79.134) joined #scummvm. [19:20] abruanese (~a@c-67-190-234-214.hsd1.fl.comcast.net) left irc: Read error: Connection reset by peer [19:28] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [19:28] jammmm (~jam@106.221.130.72) left irc: Read error: Connection reset by peer [19:28] jammmm (~jam@27.58.60.30) joined #scummvm. [19:33] uff. do i dare make myself look at robots? hmm. [19:35] robots are cool. but sometimes they go out of control [19:41] ced117_ (~ced117@ghost.ced117.net) left irc: Ping timeout: 252 seconds [19:42] P2E (~tgz@pool-100-16-67-224.bltmmd.fios.verizon.net) left irc: Ping timeout: 252 seconds [19:42] blitter (~blitter@67.184.129.248) left irc: Ping timeout: 252 seconds [19:44] P2E (~tgz@pool-100-16-67-224.bltmmd.fios.verizon.net) joined #scummvm. [19:44] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) joined #scummvm. [19:48] ced117_ (~ced117@ghost.ced117.net) joined #scummvm. [19:58] Loushu (~Loushu@67.43.92.95) joined #scummvm. [19:59] Loushu (~Loushu@67.43.92.95) left irc: Client Quit [20:13] abruanese (~a@c-67-190-234-214.hsd1.fl.comcast.net) joined #scummvm. [20:24] wanwan: right you are! 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[21:42] [scummvm] csnover pushed 2 new commits to master: https://git.io/vKexC [21:42] scummvm/master 6c8661d Colin Snover: SCI32: Fix bad rendering of subtitle backgrounds in Torin... [21:42] scummvm/master 948e448 Colin Snover: SCI32: Fix signed comparison warnings [21:42] GitHub52 (GitHub52@192.30.252.41) left #scummvm. [21:46] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [22:00] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [22:13] salty-horse (~salty-hor@unaffiliated/salty-horse) left irc: Quit: Leaving [22:14] nice! [22:15] WooShell (~Markus@ipbcc0701d.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [22:25] criezy (~criezy@vbo91-3-82-243-222-84.fbx.proxad.net) joined #scummvm. [22:25] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [22:49] Littleboy (~littleboy@c-24-147-104-194.hsd1.ma.comcast.net) joined #scummvm. [22:49] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [22:56] criezy (~criezy@vbo91-3-82-243-222-84.fbx.proxad.net) left irc: Quit: criezy [22:58] thanks. its still kind of a nebulous area; well see with more playtesting if its universally correct or not. [23:15] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [23:38] looking at vmd operation now [23:53] is there any reason at all why anything about video playback should be stored in engine/state.h? wjp, do you have a clue? [23:53] it smells to me [23:54] like someone didnt want to create a whole separate class or something [00:00] --- Sat Jul 2 2016