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[00:23] <GitHub94> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/auVbUw
[00:23] <GitHub94> scummvm/master 53eee91 Paul Gilbert: TSAGE: Fix for loading savegames in the R2R Flub tube maze
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[00:31] <GitHub102> [scummvm] dreammaster pushed 1 new commit to branch-1-7: http://git.io/t8OyOw
[00:31] <GitHub102> scummvm/branch-1-7 0f2eb04 Paul Gilbert: TSAGE: Fix for loading savegames in the R2R Flub tube maze
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[01:03] <robotti^> 8
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[03:32] <GitHub114> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/_PzylA
[03:32] <GitHub114> scummvm/master 6ba1ba8 Paul Gilbert: TSAGE: Remove mutex locks that were causing occassional deadlocks
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[03:33] <GitHub29> [scummvm] dreammaster pushed 1 new commit to branch-1-7: http://git.io/Xrsu4Q
[03:33] <GitHub29> scummvm/branch-1-7 fbf7ce8 Paul Gilbert: TSAGE: Remove mutex locks that were causing occassional deadlocks
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[08:19] <Strangerke|work> hi guys
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[08:47] <wjp> morning
[08:47] <edheldil> Hi!
[08:51] <wjp> hrm, so some of those locks in tsage could just be removed? Scary
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[09:18] <misterhands> hi
[09:19] <misterhands> it seems voyeur is disabled in 1.7.0pre
[09:21] <wjp> I see
[09:27] <wjp> this is a bit unfortunate, with the testing of the game and the release overlapping
[09:29] <misterhands> yep. At least it still works with 1.8git from buildbot
[09:31] <Strangerke|work> It has been announced, so it should be enabled by default
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[09:45] <Kirben> Voyeur is currently disabled by default, in 1.7.0pre and 1.8git.
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[09:48] <malikcjm|work> Hello
[09:49] <Strangerke|work> hi malikcjm|work
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[11:52] <droid2727> digitall: for what? all three of us in the US?
[11:53] <digitall> droid2727: SIGH... And good morning to you... Any other negative points and complaints?
[11:54] <droid2727> It seems like someone else is in a grumpy mood.
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[11:56] <droid2727> It's strange for someone else to speak for the three of us. If we had a problem with it, I know I'd say something
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[11:57] <GitHub28> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/_lE-jg
[11:57] <GitHub28> scummvm-sites/buildbot a6dc533 D G Turner: BUILDBOT: Switch stable build to new v1.7.0pre branch.
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[12:02] <wjp> thanks for updating buildbot
[12:05] <digitall> wjp: no problem... If I can get to sorting out the update for the Android toolchain, then we will be in business... providing the office server behave themselves... and don't have a meltdown again.
[12:06] <digitall> droid2727: That minor note was more a polite nudge for sev as I wasn't sure if he was aware about US Independence day or not...
[12:07] <droid2727> digitall: yes, but the point was that it's irrelevant. please don't say that on my behalf (I can't speak for the others)
[12:07] <digitall> The choice of dates suggested not ... though it is hard to stop project schedules ending up with at least one clash of a major deadline with a holiday or absence of a key member of staff.
[12:10] <digitall> droid2727: If you disagree with what I said, say it on the scummvm-devel thread... not here.
[12:10] <droid2727> digitall: If I thought it was worth commenting on -devel, I would have
[12:11] <digitall> But you are bike-shedding... This is a pointless discussion as the schedule is being pushed back by a week at least for many reasons. I mentioned July 4th as I wasn't sure if sev was aware... and no one else had pointed it out.
[12:11] <droid2727> digitall: And part is that I'm fine with pushing back. I just don't want someone essentially speaking for me.
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[12:13] <digitall> droid2727: I'm sorry... but where did I say "clone2727 said..." or even "All the US developers will be on holiday so...." ....
[12:13] <droid2727> digitall: Right, but it would be strange if I started talking about holidays others would take.
[12:14] <digitall> droid2727: No it wouldn't...
[12:18] <digitall> Anyway... *shrug* This is a pointless conversation. The schedule has been pushed back anyway... everyone seems happy.
[12:18] <droid2727> digitall: I disagree. But now i've wasted enough time on this, so whatever
[12:18] <digitall> I offer apologies to you and the other US developers for any slight or perceived slight... and hope that you can exercise your free speech rights in future...
[12:18] <digitall> and happy 4th July! :)
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[12:19] <droid2727> ...
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[15:47] <WooShell> meow =^.^=
[15:49] <L0ngcat> purrr
[15:50] <Strangerke> croonde, croonde
[15:50] <Strangerke> that was the noise of a ant... Because "la fourmis croonde"
[15:51] <SylvainTV> oulah
[15:52] <SylvainTV> that was french only :P
[15:52] <Strangerke> ... maybe :)
[15:52] <LePhilousophe> huh ?
[15:52] <LePhilousophe> "four micro-ondes" ?
[15:52] <misterhands> I confirm ;)
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[17:23] <digitall> Upgrading Android toolchain now... Builds may fail. Should be finished in about 30 mins or so... Will kick off a nightly to recover.
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[17:58] <GitHub59> [scummvm] lordhoto pushed 2 new commits to master: http://git.io/JRbzYA
[17:58] <GitHub59> scummvm/master 8ea8296 Johannes Schickel: NEWS: Add missing dot.
[17:58] <GitHub59> scummvm/master d1157af Johannes Schickel: YOVEUR: Enable engine by default....
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[17:58] <GitHub3> [scummvm] lordhoto pushed 2 new commits to branch-1-7: http://git.io/V7j6cw
[17:58] <GitHub3> scummvm/branch-1-7 e3c5b3e Johannes Schickel: NEWS: Add missing dot....
[17:58] <GitHub3> scummvm/branch-1-7 8256a06 Johannes Schickel: YOVEUR: Enable engine by default....
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[18:03] <digitall> Lordhoto: You meant VOYEUR, not YOVEUR I think? :)
[18:04] <LordHoto> digitall: Nope.
[18:04] <digitall> That is when working with too many colorspaces gets to you... i.e. YUV gets into your head! :)
[18:04] <LordHoto> digitall: It's all to make children not come in touch with voyeurism through ScummVM.
[18:04] <eriktorbjorn> LordHoto: Oh great, you mean I bought the wrong game from eBay? :-)
[18:05] <LordHoto> eriktorbjorn: To be fair: I didn't buy that game yet.
[18:06] <LordHoto> eriktorbjorn: And currently I didn't even plan on buying it at all...
[18:06] <LordHoto> eriktorbjorn: But maybe buying the wrong game is a great idea and that's what you wanted to imply? :-)
[18:06] <eriktorbjorn> It's good that someone has tested Voyeur, at least. I was getting a bit worried about that. (I could test it myself, but I've been trying to run The Neverhood through Valgrind instead.)
[18:07] <digitall> It is a bit odd... the acting reminds me of some of the bad daytime TV movies in the UK... Weird mid-atlantic accents.
[18:07] <eriktorbjorn> I'm also worried about Return to Ringworld. That one's not completable for me, because it seems it still can deadlock in what I sincerely hope is the final maze.
[18:08] <LordHoto> eriktorbjorn: So, it's not the mazes themselves that drive you crazy but deadlocks in the mazes? :-)
[18:08] <eriktorbjorn> LordHoto: Let's just say that the deadlocks don't help.
[18:08] <digitall> Well, getting to the final screen... and then it deadlocks sounds like torture.
[18:08] <LordHoto> eriktorbjorn: :-D
[18:10] <eriktorbjorn> Actually, that maze seems to be able to hang in two entirely different ways: Deadlock (where everything freezes), and one where the game keeps running, but the cursor is gone and it's not responding to input.
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[18:10] <LordHoto> eriktorbjorn: I guess that's the ultimative maze madness.
[18:11] <eriktorbjorn> LordHoto: I thought "Labyrinth of Time" was.
[18:20] <digitall> Well at least that is more "advertised" in the name! :)
[18:21] <digitall> eriktorbjorn: Can you get to the debug console in the second case?
[18:22] <digitall> If so, we could add some way of dumping state... Or you run it under gdb, breakpoint and see what is hinky... which should work for both cases.
[18:22] <eriktorbjorn> digitall: I don't know.
[18:23] <eriktorbjorn> digitall: I only tried gdb, and I couldn't see anything obvious there. It was running, I just didn't have any cursor or any other way of controlling the game.
[18:23] <digitall> gdb has a low overhead... compared to valgrind... fairly easy to play... then when it locks, you CTRL-C to break execution and then "bt" to print a backtrace.
[18:23] <LordHoto> I think eriktorbjorn already provided backtraces for deadlocks ;-).
[18:24] <eriktorbjorn> Let's see... I just got it to hang in the non-deadlocky way.
[18:24] <digitall> Hmm... One way to fix that is to add a console command to renable the cursor.. as per http://forums.scummvm.org/viewtopic.php?t=13648
[18:24] <eriktorbjorn> I can use ScummVM's debug console, but I'm not sure how that helps me.
[18:25] <digitall> Also, you could use the current commands to print the state of the tsage engine to see what is up
[18:26] <eriktorbjorn> Well, there aren't that many debug commands to play with.
[18:28] <digitall> eriktobjorn: Time to add a few relevant ones then...
[18:31] <eriktorbjorn> Judging by gdb, it's running GameHandler::execute(), which sounds like a pretty normal thing to do.
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[18:34] <eriktorbjorn> So I really don't know what's happening.
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[19:04] <digitall> eriktobjorn: I assume that this is bug 6636?
[19:04] <digitall> Sorry bug 6638
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[19:19] <eriktorbjorn> digitall: Yes, I noticed a little while ago that I had posted that to the complete wrong bug report.
[19:20] <digitall> eriktorbjorn: That's good... I hadn't ... but didn't read it very closely.
[19:21] <eriktorbjorn> digitall: Oh, I thought you were talking about the misposted comment. But yes, the "sometimes hangs in flup tube system" bug is the one I was talking about.
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[19:41] <m_kiewitz> bug 6666
[19:42] <m_kiewitz> bug 66
[19:42] <m_kiewitz> bug 65536
[19:42] <m_kiewitz> :P
[19:43] <m_kiewitz> bug 2147483648
[19:43] <m_kiewitz> bug -1
[19:50] <digitall> m_kiewitz: Bad! Don't troll the bugbot! :()
[19:51] <m_kiewitz> one more. bug 12345678901234567890123456789012345
[19:52] <m_kiewitz> i wonder how long that buffer is :P
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[20:21] <GitHub179> [scummvm] zeldin pushed 1 new commit to branch-1-7: http://git.io/u83OSw
[20:21] <GitHub179> scummvm/branch-1-7 5d8aeba Marcus Comstedt: ANDROID: Reinstate overscan margin resource for OUYA/GoogleTV...
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[20:21] <GitHub31> [scummvm] zeldin pushed 1 new commit to master: http://git.io/QaaBbg
[20:21] <GitHub31> scummvm/master 0adb9e7 Marcus Comstedt: ANDROID: Reinstate overscan margin resource for OUYA/GoogleTV...
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[20:22] <digitall> Oh and Android toolchain updates complete...
[20:22] Action: digitall pokes fuzzie...
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[20:22] <digitall> hence why zeldin just pushed those commits...
[20:23] <fuzzie> oh
[20:24] Action: digitall hugs fuzzie...
[20:24] <digitall> Evening... The Android toolchain now has shiny new up to date platform-tools and tools in the SDK.
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[20:25] <fuzzie> thanks :)
[20:26] <digitall> No problem... Zeldin did most of the work. I just finally got round to backing up the old bits, moving them off and putting the new ones in place and sorting permissions.
[20:26] <digitall> I'm not sure if we need to do anything else...
[20:27] <fuzzie> not that I can think of, off the top of my head
[20:27] <fuzzie> how's buildbot's libraries?
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[20:29] <digitall> fuzzie: Most are up to date... or rather most of the missing libjpeg, libpng and other dependencies have been added.
[20:29] <digitall> Some issues with Freetype2 building for some platforms...
[20:29] <fuzzie> yes, it all looks good except for freetype which is bad anyway
[20:29] <digitall> and I need to downgrade the Debian x86_64 library builds to match the versions used by Debian Stable...
[20:29] <digitall> SORRY... Testing... Debian Testing.
[20:30] <fuzzie> I have working freetype2 for x86/mips/armeabi/armeabi-v7a here but it gives terrible results so meh
[20:30] <fuzzie> it all looks pretty good otherwise?
[20:31] <fuzzie> #433 is still lurking, but I can't deal with it right now
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[20:47] <digitall> fuzzie: Yep. *shrug* #433 would be ncie with some code to support 2.2 and earlier... but up to the team.
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[21:22] <[md5]> digitall: I don't think we really need to support 2.2 and earlier
[21:22] <[md5]> I mean... they are ancient
[21:22] <[md5]> we just dumped MSVC8 cause it's ancient :P
[21:23] <LordHoto> But MSVC is just horrible ;-)
[21:23] <fuzzie> next up, dropping anything pre-win8? :)
[21:23] <[md5]> :P
[21:23] <[md5]> well
[21:23] <fuzzie> (metro!)
[21:23] <[md5]> just look at the market share
[21:23] <[md5]> http://www.appbrain.com/stats/top-android-sdk-versions
[21:24] <[md5]> all the versions up to 2.2 are about 1%
[21:24] <[md5]> ......
[21:24] <[md5]> 1!
[21:24] <[md5]> ok 1.2
[21:24] <fuzzie> isn't that useless?
[21:24] <[md5]> what is?
[21:24] <fuzzie> the stats
[21:24] <fuzzie> yep
[21:25] <[md5]> well, let me ask then... is IE6 considered bad and useless?
[21:25] <[md5]> (yes)
[21:25] <fuzzie> this is a bit of a silly discussion
[21:25] <fuzzie> I already made my view clear in the pull request
[21:26] <fuzzie> it just annoys me when people use silly statistics to argue it
[21:26] <digitall> Those stats are a bit useless... as by definition any platform it doesn't run on will end up with a share of zero...
[21:26] <digitall> The old egg and chicken problem.,
[21:26] <[md5]> "it" = ?
[21:26] <[md5]> *shrug*
[21:26] <digitall> But dumping 2.2 and earlier is fine with me if it is documented.
[21:26] <fuzzie> appbrain, which is basically targetting Google Play
[21:26] <fuzzie> which you have to sell your soul to google to use
[21:27] <digitall> It being ScummVM or any executable... As fuzzie also indicates... it only works for people who installed via Google Play... rather than used a daily build.
[21:28] <digitall> But as I said... I am fine with dumping 2.2 for now... If people care enough, they will add a patch for fallback ...
[21:28] <fuzzie> discarding 2.2 is reasonable, but all these stats underestimate 2.3 usage
[21:28] <fuzzie> yeah
[21:28] <[md5]> but the point is that 2.2 is more or less ancient. The phones that run it don't have the CPU to handle ScummVM
[21:28] <digitall> Actually... I think my Laptop runs Android x86 around 2.2 ...
[21:29] <digitall> It certainly didn't used to work a while back... but that was due to the previous regression which broken anything prior to 3.1
[21:29] <fuzzie> ScummVM still works fine CPU-wise on the first commercial Android phone
[21:29] <digitall> fuzzie: Nexus 1 ?
[21:29] <fuzzie> no :P
[21:29] <fuzzie> (HTC Dream)
[21:30] <droid2727> [md5]: where did you see they don't have the cpu?
[21:31] <digitall> Hmm... Android v1.5 Cupcake on that one.
[21:31] <fuzzie> digitall: the one here is running 4.0
[21:32] <fuzzie> The storage is a bigger problem than the CPU.
[21:33] <[md5]> right, ok, so these phones can run ScummVM. But this still doesn't change the fact that these are old operating systems, more or less hard to work with
[21:33] <fuzzie> yes, so that's the real argument
[21:33] <[md5]> yep
[21:33] <droid2727> So is N64, but we still have that port ;)
[21:33] <fuzzie> native code on pre-2.3 is a hack, and supporting it has lead to a worse user experience for everyone
[21:33] <[md5]> I don't see us supporting BeOS anymore...
[21:34] <fuzzie> if we had a dedicated porter.. :P
[21:34] <[md5]> is there one anymore? :P
[21:35] <digitall> Actually there is... Begasus
[21:35] <[md5]> but truth be told, we do support other ancient operating systems
[21:35] <digitall> but I think he is mainly aiming for Haiku, than stock BeOS
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[21:37] <[md5]> in any case, I find it odd that people want to dump old compilers on one hand, but still want to support abandoned operating systems on the other hand, that is all
[21:38] <fuzzie> there's a non-zero number of users of the old OS, who can't necessarily upgrade
[21:39] <fuzzie> that's all
[21:41] <[md5]> true, there will always be a non-zero number of users of an old OS. But then you start judging how much effort it takes to support them, compared to newer operating systems
[21:41] <[md5]> which is my argument
[21:42] <[md5]> but it doesn't matter anyway, so...
[21:44] <digitall> I do agree... But some of us are fans of older OS and thus want to keep things running... and some people do it for the fun...
[21:44] <digitall> But even without those, the older systems are good "canaries" for resource usage and various other portability issues.
[21:45] <[md5]> they are, up to a point
[21:45] <[md5]> look at DS
[21:45] <digitall> We still have alignment problems in some engines btw... notably Parallaction which has issues on the Dreamcast's CPU alignment.
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[21:50] <blitter> we don't speak of the xbox port i take it
[21:53] <LordHoto> digitall: fix them!
[21:55] <fuzzie> blitter: the last time I looked at it, no-one had bothered doing a legal one (i.e. without including pirated stuff in the binary).
[21:56] <[md5]> the legal one is still missing bits and pieces, IIRC...
[21:57] <[md5]> it was OpenXDK, I think
[21:57] <blitter> openxdk? there is still a lot missing, and not a lot of interest in maintaining it last i checked
[21:57] <[md5]> yeah, last update was in 2005
[21:58] <digitall> LordHoto: Bug 4444 is fixed... At least it now starts! :)
[21:58] <[md5]> almost a decade ago :P
[21:58] <digitall> blitter: The status and all relevant links are here: http://wiki.scummvm.org/index.php/Platforms#Unofficial_Platforms
[21:59] <digitall> Less any links to the builds which used the leaked XDK... and thus are not legally distributable.
[21:59] <[md5]> there is some info concerning OpenXDK here: http://gamedev.stackexchange.com/questions/20077/openxdk-questions
[22:00] <[md5]> a lot of functionality missing
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[22:03] <blitter> hmm, last update might actually have been in 2007... http://forum.xbmc.org/showthread.php?tid=27627
[22:03] <blitter> i don't know much about pbKit though, don't know if that would be sufficient to get scummvm playable
[22:05] <fuzzie> scummvm is probably fine without any accel at all on that kind of hardware
[22:05] <digitall> Well no one has even tried to produce a recent build with OpenXDK... blitter... feel free. Any patch to add this would be fine...
[22:06] <fuzzie> also pbKit has a crazy license
[22:07] <fuzzie> whoo
[22:07] <digitall> fuzzie: What kind of crazy... Full tinfoil hat... or just I WANT A PONY?
[22:07] <fuzzie> does it matter?
[22:08] <blitter> hmm
[22:10] <blitter> yeah the "Academic Free License"
[22:10] <fuzzie> aka "
[22:10] <fuzzie> aka "incompatible with the openxdk license" :)
[22:10] <digitall> *FACEPALM*
[22:11] <fuzzie> (yes, it is v2)
[22:11] <fuzzie> digitall: aren't people awesome?
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[22:16] <digitall> fuzzie: I much prefer shell scripts... easier to debug.
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[22:43] <GitHub161> [scummvm] digitall pushed 1 new commit to master: http://git.io/iUkOBw
[22:43] <GitHub161> scummvm/master 150ac10 D G Turner: CONFIGURE: Fix compilation on IRIX....
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[22:43] <GitHub46> [scummvm] digitall pushed 1 new commit to branch-1-7: http://git.io/uKwtqw
[22:43] <GitHub46> scummvm/branch-1-7 b188db8 D G Turner: CONFIGURE: Fix compilation on IRIX....
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[22:45] <fuzzie> speaking of obscure operating systems with no users.
[22:46] <digitall> IRIX has users... I suspect mainly to run https://en.wikipedia.org/wiki/Fsn though! :)
[22:47] <blitter> it's a unix system
[22:47] <blitter> i know this!
[22:50] <digitall> Yep... though looking at the thirdparty nekoware site for SGI... the last update was around 2011 and that beta build for scummvm 1.2.0...
[22:50] <digitall> http://nekoware.dustytech.net/beta/neko_scummvm-1.2.0.tardist for anyone who wonders.
[22:51] <digitall> probably why the remaining users are various computer museum people and are compiling packages themselves now... hence the sporadic bugs.
[22:52] <ScummBot> Port build status changed with 8256a06d: Success: stable-ouya
[22:54] <digitall> That reminds me... I should switch on stable nightly builds.
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[23:01] <GitHub21> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/1G0z4g
[23:01] <GitHub21> scummvm-sites/buildbot 1f6802f D G Turner: BUILDBOT: Enable stable nightly builds for release testing....
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[00:00] --- Wed Jul 2 2014