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[00:05] <GitHub15> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7BEz
[00:05] <GitHub15> scummvm/master b566286 Paul Gilbert: TITANIC: Don't let bots appear when you're in the Gondola...
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[00:15] <GitHub40> [scummvm] dreammaster closed pull request #978: TITANIC: Star View: Added keyboard key to look up (master...Titanic-star-keybrdlookup) https://git.io/v7loM
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[00:15] <GitHub197> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v7Bu0
[00:15] <GitHub197> scummvm/master 0614174 David Fioramonti: TITANIC: Star View: Added keyboard key to look up
[00:15] <GitHub197> scummvm/master 993b013 Paul Gilbert: Merge pull request #978 from dafioram/Titanic-star-keybrdlookup...
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[00:16] <m_kiewitz> snover: sure, but it's very weird that changing ticks to seconds in this case causes trouble
[00:16] <m_kiewitz> i changed cycles to seconds in gabriel knight 1 and it worked without any issues
[00:16] <m_kiewitz> but yeah, if i can't find out what's going on, i will just increase ticks a bit
[00:17] <m_kiewitz> i would still like to fix it properly. it's really irritating how the game works (ticks and seconds not getting treated the same)
[00:17] <snover> is any object accessing or mutating ticks other than Script::doit?
[00:17] <snover> object/method
[00:22] <snover> another&thing&about seconds is that they will tick down with the computers clock, so if it is not started on an exact second boundary, the first second will last less than one second
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[02:03] <GitHub90> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7Bw3
[02:03] <GitHub90> scummvm/master a421724 Paul Gilbert: TITANIC: Fix forward/backward manual camera movement in starmap
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[02:20] <GitHub159> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7Bwj
[02:20] <GitHub159> scummvm/master bc29ee4 Paul Gilbert: TITANIC: Handle brief freeze if prologue credits are skipped
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[02:39] <GitHub129> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v7Br1
[02:39] <GitHub129> scummvm/master a590b8b Paul Gilbert: TITANIC: Only skip cutscenes if standard ASCII keys pressed
[02:39] <GitHub129> scummvm/master 62ab066 Paul Gilbert: TITANIC: Fix not being able to close ScummVM during prologue credits
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[06:43] <Deledrius> Ooooh, time to test Riven again ^_^
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[06:55] <GitHub29> [scummvm] sev- closed pull request #960: Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale(). (master...windows-ui-language) https://git.io/vHMLX
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[06:55] <GitHub73> [scummvm] sev- pushed 1 new commit to master: https://git.io/v7B9r
[06:55] <GitHub73> scummvm/master 0f93962 Frank Richter: Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale()....
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[07:31] <GitHub58> [scummvm] yinsimei pushed 1 new commit to master: https://git.io/v7BQN
[07:31] <GitHub58> scummvm/master 7da077b Simei Yin: SLUDGE: Clear screen before every display
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[09:22] <GitHub4> [scummvm] sev- pushed 34 new commits to master: https://git.io/v7Bhi
[09:22] <GitHub4> scummvm/master 2092c10 Eugene Sandulenko: WAGE: Fix compilation with MacTextWindow enabled
[09:22] <GitHub4> scummvm/master bfb757c Eugene Sandulenko: GRAPHICS: Load Mac font heights too (still unused)
[09:22] <GitHub4> scummvm/master 6443bee Eugene Sandulenko: JANITORIAL: Fix code identation
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[11:12] <GitHub65> [scummvm] wjp pushed 1 new commit to master: https://git.io/v7Rmd
[11:12] <GitHub65> scummvm/master 848a601 Willem Jan Palenstijn: FULLPIPE: Fix warning
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[16:18] <GitHub199> [scummvm-web] csnover pushed 2 new commits to master: https://git.io/v70lC
[16:18] <GitHub199> scummvm-web/master 73942c4 Colin Snover: WEB: Update MGDX, add LSL7 & Phant2 to compatibility list
[16:18] <GitHub199> scummvm-web/master f64052b Colin Snover: WEB: Add LSL7/MGDX/Phant2 testing announcement
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[16:19] <snover> If someone with access would deploy those site changes whenever you have a moment, I would appreciate it!
[16:19] <snover> (also, sorry again translators.)
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[16:20] <snover> i promise the puns will stop as soon as i get a lobotomy.
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[18:12] <m_kiewitz> PSA: Saints Row Humble Bundle tier 2 got more games. Secret Files: Tanguska, Sacred Franchise Pack, Lost Horizon
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[18:33] <GitHub1> [scummvm-web] bgK pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/60a7bf09c791148ef651c84b153276a88dfa341a

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[20:19] <Pantheon> Does anyone know what the focus rect functions are for in the graphics manager?
[20:19] <Pantheon> void setFocusRectangle(const Common::Rect &rect);
[20:19] <Pantheon> void clearFocusRectangle();
[20:20] <Pantheon> Is it an accessability thing?
[20:23] <Pantheon> The rect seems to mostly surround the action when folks are having a conversation (In Monkey 1)
[20:24] <Vel0city> Pantheon: https://github.com/scummvm/scummvm/blob/master/common/system.h#L802-L822
[20:25] <Pantheon> Oooh whoops, thanks for the link
[20:26] <Pantheon> I should have checked the API comments
[20:26] <Pantheon> but thanks
[20:26] <Vel0city> No problem, next time check the declaration yeah, or even where it's used, if there isn't any documentation
[20:27] <Pantheon> I guess I can safely ignore this since my backend will just work at the native game resolution
[20:27] <Pantheon> And I dont want to get fancy with any zooming stuff
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[23:56] <GitHub184> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7Egy
[23:56] <GitHub184> scummvm/master f4f1566 Paul Gilbert: TITANIC: Fix playback of ambient music for Top of the Well
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[00:00] --- Wed Aug 2 2017