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[00:09] <GitHub61> [scummvm] Retro-Junk opened pull request #932: MARIO: New engine (master...mario) https://git.io/vSW2D
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[00:10] <dreammaster> Itsaaa me... Mario!
[00:12] <dreammaster> LOL: Love the PS in the pull request :)
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[00:13] <GitHub110> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSWaT
[00:13] <GitHub110> scummvm/master f436382 Paul Gilbert: TITANIC: Merge fader classes into one, video surface setup fix
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[00:31] <Lightkey> love how it says on GitHub "New engine #932"
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[00:36] <dreammaster> Not quite that many engines yet. We've still a bit of a way to go to even reach 100 :)
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[00:45] <GitHub186> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSWV8
[00:45] <GitHub186> scummvm/master 9891373 Paul Gilbert: TITANIC: Fix drawing bounds in CSurfaceArea fillRect
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[02:51] <GitHub63> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSWKo
[02:51] <GitHub63> scummvm/master 25fcb52 Paul Gilbert: TITANIC: Renaming of crosshairs related code
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[06:49] <waltervn> morning
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[07:00] <GitHub146> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vSWDg
[07:00] <GitHub146> scummvm/master 1740c49 Peter Kohaut: BLADERUNNER: improvements to the walking code...
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[07:29] <Strangerke> hi guys
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[08:27] <rootfather> morning folks
[08:27] <rootfather> new engine incoming?
[08:32] <fuzzie> I was hoping for an actual platform game :p
[08:34] <WooShell> meow =^.^=
[08:36] <logix> rootfather: yeah, plumbers don't wear ties, should be done some time today
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[08:45] <GitHub59> [scummvm-web] Strangerke pushed 1 new commit to master: https://git.io/vSW9N
[08:45] <GitHub59> scummvm-web/master b3b21af Strangerke: WEB: Announce new PR
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[09:01] <logix> uruk-hai: nice work!
[09:02] <Strangerke> wanwan: Thanks for this PR :) You made my day! (again!)
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[09:08] <GitHub38> [scummvm-web] criezy pushed 2 new commits to master: https://git.io/vSWHK
[09:08] <GitHub38> scummvm-web/master 6681dbc Thierry Crozat: WEB: Start rebranding to PlumberVM
[09:08] <GitHub38> scummvm-web/master 7ea2e4e Thierry Crozat: WEB: Add news for rebranding
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[09:11] <Strangerke> criezy: Awesome! :D
[09:12] <Strangerke> ok, so now we have to update everything...
[09:13] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: The channel is closed due to the major rebranding. See http://www.scummvm.org
[09:15] <Strangerke> yep, fine. people should move to our new channel as well
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[09:17] <GitHub77> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vSWHA
[09:17] <GitHub77> scummvm-web/master 53104e3 Thierry Crozat: WEB: Rename two images
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[09:26] <logix> t0by: congrats on your work on the main reason for the rebranding!
[09:27] <t0by> Hi.
[09:27] <t0by> What have I missed.
[09:28] <Joefish> check topic
[09:28] <logix> topic
[09:28] <t0by> Oh
[09:28] <t0by> About time, I say.
[09:29] <t0by> I was *almost* under the impression that you guys didn't want to give it due publicity.
[09:32] <Strangerke> t0by: thanks for your relentless efforts to make it happen!
[09:32] <t0by> What the-
[09:32] <t0by> HAHAHAHAHA
[09:32] <t0by> HAHAHAHAHAHA
[09:33] <t0by> I love you guys
[09:33] <Strangerke> We love you too, Evil one :)
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[09:33] <GitHub168> [scummvm-web] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/bf6a33bfa807eeea8a3b26585fd238ac0bb1be1d
[09:33] <GitHub168> scummvm-web/master bf6a33b Thierry Crozat: WEB: Add compatibility for mario
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[09:33] <t0by> I'm laughing out loud
[09:34] Action: t0by high fives uruk-hai
[09:34] <t0by> Another step towards our goal of world domin^N^N^N^N^N^N^N more games supported
[09:35] <Strangerke> :D
[09:36] <t0by> https://github.com/scummvm/scummvm/pull/932/commits/8f9d27948f038e0788f1549ed0ab80527cffc810
[09:36] <t0by> ...this is it?
[09:36] <t0by> Wow.
[09:37] <t0by> lol.
[09:37] <t0by> Strangerke, tell you what. I'm actually gonna *play* it.
[09:38] <Strangerke> :D
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[09:39] <t0by> Uh. Better idea.
[09:39] <t0by> I'm spamming the news post to all of my friends.
[09:40] <t0by> I'm sure at least one or two will fall for it and play through the damn thing.
[09:40] <Strangerke> I did that instantly :)
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[10:25] <rootfather> has somebody investigated yet which engine is used by thimbleweed park? :D
[10:41] <Strangerke> own engine
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[10:44] <GitHub25> [scummvm-web] Strangerke pushed 1 new commit to master: https://git.io/vSWdI
[10:44] <GitHub25> scummvm-web/master f78ad38 Strangerke: WEB: Fix typo in PDWT's engine announcement
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[10:45] <wjp> the wikipedia article has some details (although the references are a few years old, so not sure how up-to-date they are)
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[10:51] <rootfather> wjp, yeah, seems to be a custom engine
[10:52] <logix> I assume that https://blog.thimbleweedpark.com/ also mentions that somewhere
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[11:29] <GitHub38> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vSWFN
[11:29] <GitHub38> scummvm-web/master e540de6 Eugene Sandulenko: WEB: Fix typo
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[12:00] <Dark-Star> wow, really excited about the new engine! been waiting for this for years! http://imgur.com/a/uRWEQ :-)
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[12:18] <_sev> Dark-Star: so far only DOS version is supported
[12:18] <_sev> Dark-Star: well, will be supported after the merge
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[13:17] <TMM> _sev, wahahahahahahaa
[13:17] <TMM> :D
[13:18] <salty-horse> is Tender Loving Care next?
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[13:25] <Strangerke> re :)
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[13:31] <wanwan> salty-horse: worth playing?
[13:31] <salty-horse> I wouldn't know
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[13:45] <rootfather> Is it known that the mouse cursor is very laggy in PDWT?
[14:00] <rootfather> and now I have the urge desire to do a feature request for a fast-forwarding mode in Scumm... err... PlumberVM.
[14:00] <wjp> the event loop is very broken
[14:00] <rootfather> Just saying.
[14:01] <wjp> I can't tell if this PR will be around tomorrow or not
[14:06] <rootfather> well, this game is famouse for being one of the games with the lowest rating ever.
[14:07] <rootfather> therefore highly worth to preserve for future generations :P
[14:13] <wjp> I'm just impressed this engine managed to get a race condition in a few hundred lines
[14:14] <wjp> (for no apparent reason, even)
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[14:24] <GitHub190> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vSlvT
[14:24] <GitHub190> scummvm-web/master 8ab7dcf Lothar Serra Mari: WEB: Translate PDWT announcement to German
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[14:29] <GitHub172> [scummvm] sev- pushed 1 new commit to master: https://git.io/vSlvC
[14:29] <GitHub172> scummvm/master 6e2758b Eugene Sandulenko: DIRECTOR: Fix Ernie detection
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[14:29] <_sev> wjp: it will stay. Why not?
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[14:30] <wjp> a joke engine name and game id, a code structure that didn't get much thought at all, plus the date?
[14:31] <_sev> wjp: well, the engine name could be fixed. And the code structure in fact just followed the original
[14:32] <_sev> wjp: it is a direct RE
[14:36] <wjp> I see
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[14:56] <Lightkey> "didn't get much thought at all" - Plumbers Don't Wear Ties
[14:57] <logix> http://www.thedreamcastjunkyard.co.uk/2017/03/dreamcast-streaming-service-dreamstream.html?m=1
[14:59] <logix> i assume scummvm will work there too
[15:00] <logix> sorry, i mean plumbervm
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[15:16] <GitHub1> [scummvm-web] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/8836bea63a5a5077b99028a8800728ab4425cabe
[15:16] <GitHub1> scummvm-web/master 8836bea Thierry Crozat: WEB: Translate PDWT news to French
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[17:30] <Bazs> _sev: Hi. I've seen the application guideline and I'd like to make a patch but I cant find the bug list. Could you help me?
[17:32] <criezy> https://bugs.scummvm.org
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[17:35] <Dark-Star> holy crap that game is really really baaaaaad :-D
[17:37] <Bazs> Thanks
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[17:42] <rootfather> Dark-Star but the story is so ridiculous that it's funny again :P+
[17:43] <Dark-Star> indeed :)
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[17:55] <Squish> anyone awake?
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[17:56] <criezy> Hi Squish
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[18:00] <Squish> Just wondering - is the name plumberVM some kind of permanent thing, or just an April fools?
[18:00] <Squish> Cause there's nothing in the FAQ about it
[18:01] <Squish> (BTW it's > April 1 in Aus, so you can tell me :) )
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[18:06] <Dark-Star> omg I made probably the worst combination of choices :)
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[18:07] <Dark-Star> damn this game is cheesy :-D
[18:07] <Dark-Star> I'm at -200k points now :-D
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[18:08] <Squish> ?
[18:08] <Dark-Star> PDWT
[18:08] <Dark-Star> the new game
[18:08] <Dark-Star> in ScummVM
[18:08] <criezy> PlumberVM
[18:09] <Dark-Star> ah, yeah, sorry, still can't get used to the new name
[18:09] <Squish> Yeah, I didn't notice it at first.
[18:09] <Squish> Now it
[18:09] <Squish> Now it's obvious.
[18:10] <Squish> Annnnyhwow
[18:11] <Squish> See you lot late
[18:11] <Squish> *r
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[19:18] <WindlePoons> abend
[19:18] <WindlePoons> the new holy <censored> game& :D
[19:18] <WindlePoons> need a high quality icon? https://abload.de/img/icon63p0d.png ;)
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[19:31] <rootfather> invert the colors of the picture and we might accept it

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[19:34] <rootfather> sonst triffst du den stil vom spiel nicht richtig :P
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[19:34] Nick change: Strangerke_ -> Strangerke

[19:35] <rootfather> eben.
[19:36] <rootfather> hint: look at the "intro" ""sequence"" of the game.
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[19:49] <GitHub80> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlZu
[19:49] <GitHub80> scummvm/master 8bce945 Paul Gilbert: TITANIC: Fix incorrect function parameter
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[19:52] <GitHub72> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlZK
[19:52] <GitHub72> scummvm/master 0ae9230 Paul Gilbert: TITANIC: Fix loading of star position data
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[20:00] <WindlePoons> the file /SC04/0415B.BMP was nice ;)
[20:02] <Dark-Star> the funny thing is that back then these images were probably considered quite scandalous. today, that's just an average facebook/instagram picture...
[20:04] <WindlePoons> scandalous game :D
[20:05] <WindlePoons> i must play Thimbleweed, not Plumber :)
[20:07] <WindlePoons> https://pixelnostalgie.de/2017/02/hang-out-mit-den-thimbleweed-park-devs/ in future this engine is open source
[20:15] <Joefish> :O
[20:15] <dreammaster> Sounds promising for future support
[20:16] <Joefish> wait there's the date for the article
[20:16] <dreammaster> Bit by bit, we'll creep towards the milestone of 100 supported engines :)
[20:16] <Joefish> ah okay 2017-02 we're safe :D
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[20:55] <GitHub85> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlWx
[20:55] <GitHub85> scummvm/master 9744ca7 Paul Gilbert: TITANIC: Fix vector equality operators
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[21:00] <GitHub90> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlls
[21:00] <GitHub90> scummvm/master 03ed82c Paul Gilbert: TITANIC: Fix matrix comparison in CStarControlSub12 proc15
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[21:23] <Lightkey> https://www.scummvm.org/news/20170401a/ Tie?
[21:24] <dreammaster> What.. you don't like PlumberVM? :)
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[21:26] <Lightkey> Plumbers Don't Wear Tie
[21:26] <logix> dreammaster: I think he means the typo "Plumbers Don't Wear Tie"
[21:26] <logix> oops, too slow
[21:27] <dreammaster> Ah. Yes
[21:27] <Lightkey> well, April 1 is over in half an hour here, could just correct it together with the news change that's coming soon ;-)
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[21:36] <GitHub59> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSl87
[21:36] <GitHub59> scummvm/master 8f54c55 Paul Gilbert: TITANIC: Fix CStarControlSub13 loading/saving width & height
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[22:01] <WindlePoons> It is 02.04, you can remove PlumberVM ;)
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[22:01] <GitHub111> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlBT
[22:01] <GitHub111> scummvm/master 51f80a5 Paul Gilbert: TITANIC: Renamings for CStarControlSub13 class
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[22:08] <WindlePoons> night
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[22:45] <GitHub127> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlRu
[22:45] <GitHub127> scummvm/master f98abd4 Paul Gilbert: TITANIC: Fix CStarControlSub13 _valArray setup
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[00:00] --- Sun Apr 2 2017