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[01:10] <Cheeseness> DrMcCoy: In the interests of not spoiling things over there (I'd have a hearty laugh if one of the other editors picked it up), well played
[01:10] <DrMcCoy> I have no knowledge of what thou speakest
[01:14] <Lightkey> there is a gamingonlinux.com channel?
[01:14] <DrMcCoy> Possibly
[01:14] <Cheeseness> lol
[01:15] <DrMcCoy> Another channel Lightkey can infest with his presence
[01:15] <Lightkey> not enough
[01:17] <Cheeseness> How many are you in at the moment, Lightkey?
[01:17] <Cheeseness> I idle in about 25. Happy to share any that feel relevant ^_^
[01:17] <Lightkey> seven
[01:17] <Lightkey> ..networks
[01:17] <Cheeseness> :D
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[01:21] <Lightkey> well.. I don't think there are any other you would be interested in and I assure you, you don't want to be in #gog
[01:24] <Lightkey> but I found the discussions in #frogatto very intradesting in-depth though sometimes their opinion can be o_O
[01:24] <Cheeseness> What's bad about #gog?
[01:25] <Cheeseness> I can't remember, did you hang out in #desura?
[01:25] <Lightkey> you don't want to know
[01:25] <DrMcCoy> we don't speak about #gog
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[01:47] <ST> wow. 6 channels across 3 networks is bad enough for me :P
[01:50] <Cheeseness> Aww, they didn't even bother to make the command do something amusing http://blog.freenode.net/2014/04/googleplusfreenode/
[02:22] <Lightkey> http://pleimert.tumblr.com/post/81274646380/well-its-time-to-call-off-the-search-dave Troel made another post (obviously)
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[06:13] <uruk-hai> hi all! :)
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[06:46] <Strangerke|work> hi
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[07:31] <wjp> *grin*
[07:33] <Strangerke|work> wjp: Your Evil twin is trying to take the lead again, it seems...
[07:38] <wjp> must be the lack of sleep
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[07:53] <waltervn> morning
[08:02] <Strangerke|work> hi waltervn
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[08:33] <TMM> hello johndoe123, do you have a moment?
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[09:14] <Cheeseness> DrMcCoy: If you're about, you should try again now
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[09:27] <DrMcCoy> Cheeseness: You should have told me I had a typo in there :P
[09:27] <Cheeseness> Sorry, I wasn't watching
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[12:10] <Zerophase> I've updated my proposal with a comment that gives a preliminary break down of what I believe the weekly goals for my proposal will be. I also have some questions under each weekly goal.
[12:12] <digitall> Zerophase: That is good... :)
[12:15] <Zerophase> I figure the mobile modifications need the GUI redesign before they can be developed.
[12:17] <digitall> Well... hard to know how much overlap there would be... It would be good to work out a way of decoupling them as far as possible.
[12:21] <Zerophase> Yeah, that make sense with all of the different screen sizes that have to be accounted for.
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[13:56] <WooShell> meow =^.^=
[14:10] <Cheeseness> issho ni neko ni nari mashou =^_^=
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[14:21] <GitHub129> [scummvm-web] digitall pushed 1 new commit to master: http://git.io/rxPOPQ
[14:21] <GitHub129> scummvm-web/master e16b9d4 D G Turner: WEB: Announce New Developer.
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[14:51] <crazyeddie> Hi team
[14:51] <crazyeddie> when can we start hacking?
[14:51] <crazyeddie> please op me
[14:53] <crazyeddie> anyone?
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[14:54] <somaen> Eh, what?
[14:54] <digitall> crazyeddie: Damn... too late.
[14:55] <_sev|work> too late
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[15:06] <GitHub88> [scummvm-web] digitall pushed 1 new commit to master: http://git.io/f6hotQ
[15:06] <GitHub88> scummvm-web/master 59278c7 D G Turner: WEB: Add italics for game names in last news item.
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[15:28] <wjp> digitall: redundant checks don't just confuse static checkers, they confuse _me_ :-)
[15:29] <wjp> (re. the GUI/tab pull request)
[15:29] <wjp> It tends to make me look through the code 3 times to see if what it says it actually what it would intend :-)
[15:30] <wjp> Zerophase: writing code that doesn't need comments is an interesting goal, but tends to completely overlook the global purpose of things
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[15:43] <digitall> wjp: Commented onthe Pull Request with a similar commenbt
[15:43] <digitall> comment even
[15:43] <digitall> wjp: Thanks for the +1 though! :)
[15:44] <DJWillis> digitall: make it a +2 but i'll also comment on the pull.
[15:44] <digitall> Thanks.
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[16:13] <GitHub34> [scummvm] lordhoto closed pull request #453: ANDROID: Fix color key handling for 16bit mouse cursors. (master...android-16bit-cursor) http://git.io/9AQZlg
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[16:13] <GitHub90> [scummvm] lordhoto pushed 3 new commits to master: http://git.io/Ma_Nsw
[16:13] <GitHub90> scummvm/master 9fab467 Johannes Schickel: ANDROID: Fix color key handling for 16bit mouse cursors....
[16:13] <GitHub90> scummvm/master 9886782 Johannes Schickel: ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode....
[16:13] <GitHub90> scummvm/master 67791fa Johannes Schickel: Merge pull request #453 from lordhoto/android-16bit-cursor...
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[18:05] <DrMcCoy> https://www.youtube.com/watch?v=Ou_ufuFxTjI
[18:05] <DrMcCoy> Trailer for the new Tex Murphy game
[18:06] Action: eriktorbjorn needs to play the old ones... some day.
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[18:10] <salty-horse> I see broken sword 2 is not available on Linux :P -- https://www.humblebundle.com/
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[18:19] <DrMcCoy> salty-horse: Not on Steam for Linux (for whatever reason -.-)
[18:19] <DrMcCoy> salty-horse: But the DRM-free download option on the Humble Bundle site itself has it
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[18:21] <DrMcCoy> But it's at least nice that Humble Bundle apparently listened to the criticism and now displays when a game isn't available for Linux on Steam
[18:21] <salty-horse> DrMcCoy, it's the HD remake just to be clear
[18:21] <salty-horse> yup
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[18:33] <eriktorbjorn> salty-horse: What's the difference between the HD and standard versions? Just the character portraits, or did they add scenes like in the first game?
[18:35] <salty-horse> eriktorbjorn, gog.com says: "
[18:35] <salty-horse> Remastered edition includes enhanced graphics, fully animated facial expressions, high quality music , context sensitive hints, a game diary, and a new user interface."
[18:35] <salty-horse> at least gog lets you download the original ...
[18:36] <salty-horse> with the prevalence of scummvm in linux distro package managers, they could have added instructions on how to run it
[18:36] <eriktorbjorn> salty-horse: I already have the original, so that wouldn't bother me.
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[18:37] <eriktorbjorn> I wonder if they fixed the pyramid bug in the HD version. :-)
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[18:49] <salty-horse> eriktorbjorn, I have the original box :D
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[18:54] <salty-horse> some of those BS2 portraits are straight out of the uncanny valley
[18:55] Action: DrMcCoy summons joostp
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[18:58] <salty-horse> it's not joostp's fault :)
[18:59] <DrMcCoy> No, I just want to poke him about uploading the Linux versions for the Broken Sword games to Steam :P
[19:01] <wjp> oh, hm, I don't think I have the android version of that yet
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[19:01] <erdic> Hi, do you know why (and possibly how to fix this) in Debian scummvm shows in full screen left and right black borders, while under windows I haven't?
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[19:04] <wjp> that sounds like your windows video driver could be (incorrectly?) scaling things horizontally?
[19:05] <wjp> the games we support are generally designed for old 4:3 monitors, so you get borders on modern widescreen monitors
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[19:20] <salty-horse> grey matter is on steam
[19:20] <salty-horse> http://store.steampowered.com/app/260570/
[19:22] <LordHoto> Dr. Styles!
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[19:23] <GitHub142> [scummvm] sev- pushed 1 new commit to master: http://git.io/0U5IXw
[19:23] <GitHub142> scummvm/master 2a2f033 Eugene Sandulenko: FULLPIPE: Implement sceneHandler29_shootGreen()
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[19:42] <DrMcCoy> salty-horse: Not for Linux
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[22:33] <malikcjm> Hi All, Is it just me having issue with pulling lates changes from github? All the time error 500 or 503.
[22:35] <malikcjm> Ok, never mind, it works now
[22:36] <malikcjm> probably my ISP is doing something stupid, again.
[22:36] <malikcjm> Have a good night
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[23:11] <GitHub98> [scummvm-web] clone2727 pushed 1 new commit to master: http://git.io/u10Kdw
[23:11] <GitHub98> scummvm-web/master b3f632d Matthew Hoops: WEB: Retract achievement support
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[23:43] <GitHub122> [scummvm-web] digitall pushed 1 new commit to master: http://git.io/9ijkqw
[23:43] <GitHub122> scummvm-web/master 8c33671 D G Turner: WEB: Retract New Developer.
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[00:00] --- Wed Apr 2 2014